Private Shops
The Wolf Within
/signed
I ask for runs or ferries for my weak chars i make and it takes at least TWO HOURS to find someone due to all the spamage in the cities, PLEASE MAKE THIS.
I ask for runs or ferries for my weak chars i make and it takes at least TWO HOURS to find someone due to all the spamage in the cities, PLEASE MAKE THIS.
lightblade
Oh wow...this is some really ANCIENT tread...
The Cadet above me really need to check out the newest stuff.
The Cadet above me really need to check out the newest stuff.
RPGmaniac
yea, this IS an ancient thread, almost as old as this account! back on topic, i saw this idea in silkroad online (don't play it, grindfest 2006 in there) and it worked good there. would really like to see this implemented here too because it would make selling items easier for me and everyone else. i hate spamming WTS WTS WTS for two hours and to find the only reply on it is too low or asking what it does (common with mist ammy and book of secrets mostly, but still...). the only thing though is how would anet handle sales over 100k? increase the amount of money we can carry? make it so if you don't have enough it draws from storage (like a check)? i don't know, but either way i like this idea.
/signed
/signed
CidBlackwood
Anyone hear the bells of "Auction Hall" coming out as a district >.<
Cybergasm
I don't know if this has been mentioned (probably has), but Silkroad Online is a perfect example of how well this works. You put up a message with whatever you want to say (stays above your head), you put the items in the screen and set the price and wait.
roalgumo7
Nah, I disagree, this would bring ppl that just dedicate their gaming life to "merch" items, buying low and selling high non stoping, and getting easy money and would make big outposts like LA even more laggy because of the big amount of ppl in it, lot's of districts, etc. I like it the way it is.
EDIT:
Btw, with the new party search thing they added, you can practically do that, even though just 1 item at a time, it's ok like that.
EDIT:
Btw, with the new party search thing they added, you can practically do that, even though just 1 item at a time, it's ok like that.
Angra
Quote:
Originally Posted by Cybergasm
I don't know if this has been mentioned (probably has), but Silkroad Online is a perfect example of how well this works. You put up a message with whatever you want to say (stays above your head), you put the items in the screen and set the price and wait.
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Guild wars NEEDS that to cut down on spam. Maybe a "Trading District". Or certain towns labeled as Trading Towns. Anything but this system of spam.
RPGmaniac
Yea, silkroad was mentioned (look at my first post on this page). I like the party search function and this is about as close as we are going to get to a "trader stall" system, but I don't like how little space you have to say what you are trying to sell. Even when advertising for my guild, I can hardly say anything at all, imagine trying to sell a non-green weapon like a req 9 shadow bow, 15^50, +30 health 20/20 with maybe 10 characters of space? (I'm not selling one either, though I wish I was) If Anet made that space allow more characters it would probably help because you could either elaborate more on the one item you are selling or be able to list more than one.
Trading districts and trading towns sounds like a great idea, but I don't think enough people would use it because even in party search people try to sell stuff under the wrong tab.
Trading districts and trading towns sounds like a great idea, but I don't think enough people would use it because even in party search people try to sell stuff under the wrong tab.
evilways
/SIGNED
reading thru..actually there is one such place i'd really wanna op...
MARKETPLACE in FRACTIONS....big open space without having to run detours too much... further more...the name of the place really suits
HATS OFF to that auction idea ZEHNCHU
reading thru..actually there is one such place i'd really wanna op...
MARKETPLACE in FRACTIONS....big open space without having to run detours too much... further more...the name of the place really suits
HATS OFF to that auction idea ZEHNCHU
Laenavesse
/signed
i had this same idea like a loooong time ago, inspired by my days in Ragnarok Online.
Kudos to you for saying it first i suppose :P
that'll happen but people just have to adjust to it. I like the whole seperate district thing
IF this thing was implemented, it would also be up to the players to try and help people to use the stuff. People won't use stuff they don't know about it
i had this same idea like a loooong time ago, inspired by my days in Ragnarok Online.
Kudos to you for saying it first i suppose :P
Quote:
Originally Posted by RPGmaniac
Trading districts and trading towns sounds like a great idea, but I don't think enough people would use it because even in party search people try to sell stuff under the wrong tab.
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IF this thing was implemented, it would also be up to the players to try and help people to use the stuff. People won't use stuff they don't know about it
Norbert Shieldheart
Some ideas, suggestions, thoughts etc on this topic
There would need to be different districts for the private shop or a battle island type place accesable fom all campaigns for all players as soon as they start. It would have to require a fee to get a shop such as 50k to 100k. Shops could be upgradeable. Start out like a xunlai agent set up with maybe 20 seling slots and be able to upgrade your store by paying more money and having sold a certain # of items. upgrades could be to a tent, a shack, and event up to a small guild hall type set up that is walk in. the shop could have a npc teding to it like a merchant for players to "talk to" to display the shops inventory. its own inventory would display the items it has for sale with the price located next to it. A search function would probably be needed to be able to have a chance fo finding what you want other than going to every store in hopes of it having your weapon.for material sales such as iron ingots you could sell a stack of 250 for a certain price (making up random amount) say 1k or you could sell each one for 50g, or bundles of ten for 200g and the buyer could choose which they would want to buy. you could get a message such as one when a team win in the HoH telling you that a item was bought from your store, for how much, and which item to keep you updated on your store. for purchases over 100k something would have to be implimented because the price of ectos fluxuates and at one time 5 ectos could be worth 25k and another 5 could be worth 50k.
There would need to be different districts for the private shop or a battle island type place accesable fom all campaigns for all players as soon as they start. It would have to require a fee to get a shop such as 50k to 100k. Shops could be upgradeable. Start out like a xunlai agent set up with maybe 20 seling slots and be able to upgrade your store by paying more money and having sold a certain # of items. upgrades could be to a tent, a shack, and event up to a small guild hall type set up that is walk in. the shop could have a npc teding to it like a merchant for players to "talk to" to display the shops inventory. its own inventory would display the items it has for sale with the price located next to it. A search function would probably be needed to be able to have a chance fo finding what you want other than going to every store in hopes of it having your weapon.for material sales such as iron ingots you could sell a stack of 250 for a certain price (making up random amount) say 1k or you could sell each one for 50g, or bundles of ten for 200g and the buyer could choose which they would want to buy. you could get a message such as one when a team win in the HoH telling you that a item was bought from your store, for how much, and which item to keep you updated on your store. for purchases over 100k something would have to be implimented because the price of ectos fluxuates and at one time 5 ectos could be worth 25k and another 5 could be worth 50k.
bamm bamm bamm
I'd rather have a global auction house than district-based shops, but that's just me.
ken71880
Quote:
Originally Posted by ZenPali
I think 'Shopping' Districts would be a great idea. It would add yet another element to GW, and make sell/purchasing in game much eaiser. I think purchasing a shop should cost you though - putting the purchase price at something like 50 Plat would keep it from becoming too cluttered.
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Zedd Kun
I've suggested this before.. http://www.guildwarsguru.com/forum/s...rid+of+the+bad
look at the pictures.
IT IS NOT HARD TO SELL WITH SHOP!!!! NOT AT ALL!
Shops come with chat, where you can see who's entering and when they leave and buy.
look at the pictures.
IT IS NOT HARD TO SELL WITH SHOP!!!! NOT AT ALL!
Shops come with chat, where you can see who's entering and when they leave and buy.
ermns
I have played Lineage II. Private shops is an awfull idea. Cities are cluttered and you have to search a lot for what you want. What will happen when more maps are introduced? You will have to travel several cities just to see what everyone has to offer.
I have played EVE-Online as well. This is a great selling system. You put your item on sale, for a certain price. People from ANY where see your item and can buy it. Downside... lot's of stress on servers.
Although it would be an improvement to what we have now, I am sure that ANet knows what setting private shops means. Anyway PLEASE don't implement private shops.
/NOT signed.
I have played EVE-Online as well. This is a great selling system. You put your item on sale, for a certain price. People from ANY where see your item and can buy it. Downside... lot's of stress on servers.
Although it would be an improvement to what we have now, I am sure that ANet knows what setting private shops means. Anyway PLEASE don't implement private shops.
/NOT signed.
zeldahwk
/signed
The overall idea sounds good.(Actually I am hoping this too)
But there must be some other concerns which are needed to pay attention to. For example, the large number of people that stay in one district so that the server is severely jammed.
Umm, maybe implement a trial on private shops???
The overall idea sounds good.(Actually I am hoping this too)
But there must be some other concerns which are needed to pay attention to. For example, the large number of people that stay in one district so that the server is severely jammed.
Umm, maybe implement a trial on private shops???
Wertic
Take a look at my thread about houses owned by players... it might fit into my ideas perfectly
dr_aplet
i think if there were a central town near LA and other cross roads just for buying and selling with all the possible merchants in a easy to navigate landscape with acess to other continents or even a crossroads between lands would promote this area as just that and with in that town people could set up a shop and advertise like people look for a team it wouldnt be an AFK thing ppl still have to be there but traid windows are automatically opened with item to be viewed. i think that would encourage ppl to visit. a drawback i can see is that towns like asclon, LA, Droks, Elonas would vacate to this town leaving a void of players in other towns.
cyberjanet
Interesting concepts but all very complicated. We already have dye traders, crafting material traders, rare material traders, rare scroll traders ... why not a simple weapons trader that works just the same way? And of course you'd want one in your guild hall too...
luqius
/signed
the way the trading is handled now with wtb wts spamming isn't good.
also the search panel is hardly ever used because it just isnt a good solution.
the way the trading is handled now with wtb wts spamming isn't good.
also the search panel is hardly ever used because it just isnt a good solution.
Mars Dragonblade
^ Seems the search function isn't used in the forums as well, this has been suggested before. I don't agree with the idea of an afk shop, if everyone isn't spamming then they're just standing around afk, doesn't help to speed things up any more.
darkdawn
/not signed.
why? if that happens LA, Drok, Kaneing and kamadan will be full of afker and loading in would be a pain.
why? if that happens LA, Drok, Kaneing and kamadan will be full of afker and loading in would be a pain.
Shakkara
Yes yes YES, set up shops.
But only in one city per game, like the Bazar in Nightfall.
But only in one city per game, like the Bazar in Nightfall.
Tarun
/signed - there is no reason (including "lag") for ANet to avoid implementing this.
Aeon_Xin
Quote:
Originally Posted by Tarun
/signed - there is no reason (including "lag") for ANet to avoid implementing this.
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Yes, I agree, lag is a mytical thing, or only due to ones system, the internet(as well as Anets servers/bandwidth, is flawless and without limits.
lol
dts720666
/signed
I don't really care how Anet does it. We just need something that makes selling things less annoying than spamming, and more profitable than merching.
I don't really care how Anet does it. We just need something that makes selling things less annoying than spamming, and more profitable than merching.
honnaja
Quote:
Originally Posted by dts720666
/signed
I don't really care how Anet does it. We just need something that makes selling things less annoying than spamming, and more profitable than merching. |
(ANYTHING would be an improvement on the current 'system' imo!)
/SIGNED again just to make sure!!!
bilateralrope
If you have looked into any of the other AFK stall threads, you would of seen me complaining about several things about this idea. But all can be fixed with the following changes:
1 - Don't require people to stay online to have their stall running. If you are required to stay online to keep your stall running then ANET will have a huge bandwidth bill from the stalls, and people with shared computers will have problems. However once the stall is setup, I can't see any functional reason as to why the player needs to stay online. So once a player has setup their stall, allow them to logoff without closing the stall.
Actually, can anyone give a good reason as to why the player running the stall shouldn't be allowed to be doing other things while the stall is running ?
Assume that the stalls will be automatically closed if they have nothing to sell, or if the stall has been untouched by its owner for a specific time period (chosen by ANET, probably one week)
And if the player isn't present to run their stall, the stall owner shouldn't count towards the number of people in a district.
2 - Limit the stall to specific locations in the international districts of a core town created specifically for these stalls. But limiting it to international, all players are able to interact with all stalls. By limiting it to specific spots we can force the stalls to be arranged in neat rows without overlapping, making it easy for players to browse all stalls in a systematic manner. By limiting it to one town we make browsing quicker, as due to loading screens it will be quicker to visit multiple stalls in the same town than if they are in different towns.
This should make it easier for ANET to automatically move the stalls around for load balancing (there only needs to be one town that doesn't have the maximum allowed number of stalls), and also allows the creation of other things to add to the feel of a marketplace such as stall booths that the stall owner sits behind.
3 - A search function. Basically because of the population of guild wars has so many people on one shard means we will have a lot of stalls, so it will be impractical to browse them all to find the items your after and some stalls will get many less visitors than other ones in better locations. So have a search function that only display items like the ones your after, and allow you to visit with the best price their stall at the touch of a button (or allow the purchase from the search results). Now the location and title of each stall becomes irrelevant.
This also allows casual sellers to do a search for items similar for the ones they want to sell, so that they can easily decide what price to sell their item at because they know what price everyone else is asking.
Considering that the stall owner will be AFK, I see a chat function as being a waste of bandwidth.
1 - Don't require people to stay online to have their stall running. If you are required to stay online to keep your stall running then ANET will have a huge bandwidth bill from the stalls, and people with shared computers will have problems. However once the stall is setup, I can't see any functional reason as to why the player needs to stay online. So once a player has setup their stall, allow them to logoff without closing the stall.
Actually, can anyone give a good reason as to why the player running the stall shouldn't be allowed to be doing other things while the stall is running ?
Assume that the stalls will be automatically closed if they have nothing to sell, or if the stall has been untouched by its owner for a specific time period (chosen by ANET, probably one week)
And if the player isn't present to run their stall, the stall owner shouldn't count towards the number of people in a district.
2 - Limit the stall to specific locations in the international districts of a core town created specifically for these stalls. But limiting it to international, all players are able to interact with all stalls. By limiting it to specific spots we can force the stalls to be arranged in neat rows without overlapping, making it easy for players to browse all stalls in a systematic manner. By limiting it to one town we make browsing quicker, as due to loading screens it will be quicker to visit multiple stalls in the same town than if they are in different towns.
This should make it easier for ANET to automatically move the stalls around for load balancing (there only needs to be one town that doesn't have the maximum allowed number of stalls), and also allows the creation of other things to add to the feel of a marketplace such as stall booths that the stall owner sits behind.
3 - A search function. Basically because of the population of guild wars has so many people on one shard means we will have a lot of stalls, so it will be impractical to browse them all to find the items your after and some stalls will get many less visitors than other ones in better locations. So have a search function that only display items like the ones your after, and allow you to visit with the best price their stall at the touch of a button (or allow the purchase from the search results). Now the location and title of each stall becomes irrelevant.
This also allows casual sellers to do a search for items similar for the ones they want to sell, so that they can easily decide what price to sell their item at because they know what price everyone else is asking.
Quote:
Originally Posted by Zedd Kun
Shops come with chat, where you can see who's entering and when they leave and buy.
|
Captain Dingo
This, or an auction house, would balance the economy, as it allows the average joe to sell his things to people without having to be an obnoxious loud kid screaming at the top of his lungs in Local just to have a shot at selling something.
And to reinforce the idea of the private shop, Arenanet would of course need to take a more strict stance on people who spam Local, and enforce a zero-tolerance policy for this. It's ridiculous and there's no excuse for it. But overall, anything is better than what we have now.
And to reinforce the idea of the private shop, Arenanet would of course need to take a more strict stance on people who spam Local, and enforce a zero-tolerance policy for this. It's ridiculous and there's no excuse for it. But overall, anything is better than what we have now.
RazorEdge
/signed
Great idea. Kinda like in Knights Online.
You could even set a start shop fee, like 1k -> 5k to rid ppl from abusing it.
Great idea. Kinda like in Knights Online.
You could even set a start shop fee, like 1k -> 5k to rid ppl from abusing it.
Scorn
Yea, good idea, but i think it should be more like a booth idear, where you put up what you want to sell, and other people can check what others have posted. Could have a trade booth posting in most large towns. This way there's no lag- And you could check back in to see if someone's bought ur stuff and u can collect it. this way u wouldn't need to stay online. All problems fixed. (i think it was EQ or... FF online.. that did this before)
Sparda
only a few points to pay attention to
For example Kalonline (for the people who know the game)
Take a look in the game @ temp fort and CoP.
It makes me crazy to search hours for a nice item
And lag in the city isn't something im waiting to happen.
For example Kalonline (for the people who know the game)
Take a look in the game @ temp fort and CoP.
It makes me crazy to search hours for a nice item
And lag in the city isn't something im waiting to happen.
Neevan
Well.
I dont quite think that private shops would be the right thing to do..
But we should definitly have an auction house like WoW.
Now.. I really don't like WoW, but one thing that they have made well, is their auction house..
I have no idea why GW haven't made up a thing like that yet
I dont quite think that private shops would be the right thing to do..
But we should definitly have an auction house like WoW.
Now.. I really don't like WoW, but one thing that they have made well, is their auction house..
I have no idea why GW haven't made up a thing like that yet
R.Shayne
/Not signed
I like the ideal, but would rather have an NPC for each class where you open a screen, add an item, tell them the price you want, and the NPC sales the item. To act as money sink have the NPC take a 7-10% commission.
And so that you are not looking through page after page of stuff, allow only perfects (9 Req. Max Damage, all mods max.) or rare skins (no blue or purple).
Make it so that the items stack with the lowest price shown first. Each person that adds an item will want his shown first so they list the item at a lower price.
If you had a chest for each account, I can just see an ocean of chest somewhere; no one is going to go around clicking on chest.
I like the ideal, but would rather have an NPC for each class where you open a screen, add an item, tell them the price you want, and the NPC sales the item. To act as money sink have the NPC take a 7-10% commission.
And so that you are not looking through page after page of stuff, allow only perfects (9 Req. Max Damage, all mods max.) or rare skins (no blue or purple).
Make it so that the items stack with the lowest price shown first. Each person that adds an item will want his shown first so they list the item at a lower price.
If you had a chest for each account, I can just see an ocean of chest somewhere; no one is going to go around clicking on chest.
Hyper.nl
/signed before
/signed again
This is THE ideal trading system for me, way better than the current spamming and also better than an auction house. (Although private shops can of course coexist with an auction house)
/signed again
This is THE ideal trading system for me, way better than the current spamming and also better than an auction house. (Although private shops can of course coexist with an auction house)
Proff
no, just no...
Nightmare_Pwner
This has been suggested and turned down many times. Dont be fricken Lazy thats all its about just stand there and Spam your WTS or WTB no one really minds. they turn off Trade and Public if they are in big areas for a short amount of time people who want to Buy or sell keep it on. Thats the way it has been thats the way it will stay.
Anet has alot more to do then waste time.
Anet has alot more to do then waste time.
Tender Wolf
I like this idea. It would certainly help me a lot. I have so much junk for sale and hardly anyone looks on these forums and spamming WTS is so boring. haha I like this idea a lot. /signed
xmancho1
/not signet
i find it too stupid, u have to walk to all of the shops to find the item(s) u need !? come on this is only used in the all free-to-play games.... yes the current trading is ever-lasting but these shops wont make much change imo
the only good and viable thing can be the Auction House
i want an AH , this the best trading supply which can be used !
i find it too stupid, u have to walk to all of the shops to find the item(s) u need !? come on this is only used in the all free-to-play games.... yes the current trading is ever-lasting but these shops wont make much change imo
the only good and viable thing can be the Auction House
i want an AH , this the best trading supply which can be used !
gremlin
Shops run by players could never happen imo
You know what happens at events when you try to get into the game and you end up in area 10 20 30 or whatever.
It wont let you into a lower area because they are full, then imagine areas full of sellers and no room for buyers.
If a change/improvement is made to selling it would probably have to be an alteration to ai traders or the storage system.
I imagine it would be possible for players to drop an item off at a trader and others to see it and the asking price.
Or for there to be an aditional section at storage where items could be displayed.
Would have to be really limited in numbers to a couple of items per account or it would get out of hand.
You know what happens at events when you try to get into the game and you end up in area 10 20 30 or whatever.
It wont let you into a lower area because they are full, then imagine areas full of sellers and no room for buyers.
If a change/improvement is made to selling it would probably have to be an alteration to ai traders or the storage system.
I imagine it would be possible for players to drop an item off at a trader and others to see it and the asking price.
Or for there to be an aditional section at storage where items could be displayed.
Would have to be really limited in numbers to a couple of items per account or it would get out of hand.