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First point... you need a PvE character to visit the Priest of Balthazar. Period. If you're pure PvP, you're hosed.
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I don't mind this. I think in a game like GW, you should play Single Player and the storyline at least ONCE to get to the more advanced features in the game. It might be old school design, but it works.
It's kind of like beating Doom 3 in order to get Nightmare difficulty.
However, I wish it was possible for spending your skill points on your PvP character to unlock more skills for PvP, plus you can use your faction to unlock other skills.
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Second point... if I want to try a different bow on my char (but leave everything else the same), I need to delete and completely rebuild that character.
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Agreed.
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Twitch gamers read the box and belive that this game was gonna be some kind of 3rd person-Roleplay-shooter. Although such a game is a contradiction by nature. So they are up in arms because of the so called "grind" in this game. They cry about having to unlock skills because doing so makes those who spent the time doing it have an advantage and such they believe the game is time > skill. I dont see this to be the case. It takes NOTHING by comparison to any other online ROLEPLAYING game on the market to make one character competitive in PVP.
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Even though I would be classified as a twitch gamer (Battlefield 2, Rocket Arena 3, Diablo 2), what you say is a total generalization; in other words, you are full of shit.
There is grind in this game. Most games are full of grind. The problem with Guild Wars is you spend way too much time doing the same crap over a little reward.
Battlefield 2's ranking system can be considered a grind; you need to amass a certain number of points to unlock a few weapons. Yet, you never ever hear anyone complain. You know why? The game is diverse, and what is considered 'grinding' is the norm player: Killing a lot of visible minorities (or Americans) with your guns, tanks, boats, and planes. It takes you to the good stuff right away.
Problem with GW is you don't get the good stuff right away. I've probably played guild wars for well over 100 hours and I still don't even half the stuff unlocked. I want to try new builds, but I can't because of the low faction rate and really bad tomb groups.
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Whats more, many of these people who cry that the game needs to have all skills unlocked for pvp so that it can be a level playing field, and so that anet can "keep thier word" about the skill > time comment on the box, (which I belive they've done an admirable job of doing.) are the same ones who will go out of thier way to make the introductory pvp areas (ascalon,shiverpeak) completely unbalanced, and a completely unlevel playing field.
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Huh?
First of all, no they haven't kept their word. People who farm all day get the best runes (which, if you want to be competitive now after the weekends, is a must) and best weapon unlocks. How is Anet keeping their word when the person with the better runes and more time to unlock skills against someone who has a full time job and can only play an hour a day?
I don't believe in UAS, because that would totally take away an individual's goal to PvP. I like the idea of unlocking stuff, but I want to unlock stuff FASTER. There is hundreds of things to unlock for Allah's sake.
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The twitch crowd who thought they were buying a 3rd person-roleplay-shooter are not gonna be happy untill they get thier skills. So, give them all thier skills/items/armors whatever. Then remove them from the rest of the game they dont give 2 rats asses about. Seperate PVP only from RP characters. I'm sure I'm not the only mainly PvE character who would pvp more if I were only facing other PvE characters.
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Man you must have your ass served to you on a gold plate by these 'twitch gamers'. It's like you some sort of hidden agenda against them.
Seperating the community is NOT a good thing. With your ideas, you would simply destroy GW. Glad you're not head designer.
- Mark Iradian