Originally Posted by twicky_kid
i usually carry a flat and short bow. use the flat bow until the target gets closer then switch to short bow.
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As far as interrupts go, its most definitely not easy and not fool proof.
Tijger
Originally Posted by twicky_kid
i usually carry a flat and short bow. use the flat bow until the target gets closer then switch to short bow.
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Phades
Originally Posted by Shinsei
The fact that you can base an entire extremely high dps build on only offensive rangers spamming interrupt skills rings a slightly unbalanced bell in my head. The interrupts are fine and should stay. What I dislike though, is how people are using interrupts for damage, and I see a very simple fix. Punishing Shot, Savage Shot and Distracting shot should ignore preperation effects (not cancel the preperation!)
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Originally Posted by IxChel
I somewhat agree with the OP; a slight adjustment to increase the
recharge times (as the OP suggests) or increase the mana requirement might be in order. However, I don't think this is anywhere near as cut-and-dry as Ether Renewal. |
Originally Posted by IxChel
Indeed. The other thing is that Mesmer interrupts are in the 10-15 energy
range (rather than 5en). Even with the Mesmer's mana larger mana pool, it's still 50% of the relative price, and 2-3x shorter recharge. Further, there isn't a non-elite mesmer equivalent to Tiger's Fury, etc. |
Originally Posted by IxChel
Well, in the last update, it became possible to interrupt those 1s healing
spells: the attack times for Distracting and Punishing shots went down to .5s, and with favorable winds and a .5s flight-time arrow, you're down to 3/4 of a second from click-to-interrupt. I think Word of Healing and Healing Touch (.75s) are still more about guess-work and timing; however, Orson, Breeze, Dwayana's, and Vigorous are now game. |
Originally Posted by Keure
I definitely think something needs to be looked at here with using ranger interrupts to grant massive spike DPS.
I blame this on Savage Shot becoming godly. *edit* Maybe one can make ranger interrupts deal less damage if they fail to interrupt something. |
RTSFirebat
Tactical-Dillusions
Charcoal Ann
Pharalon
Originally Posted by Phades
It must be my imagination, but it almost seems like rangers are able to interupt their current attack animation sequence with their attacks almost seemingly bpyassing any pause between shots, which almost create instances with multiple arrows in flight to the same target at the same time. I say it must be my imagination, because something else like TF has to be going on in order to allow the bow attack time to refresh fast enough to let that situation persist on every attack. Although, i am not sure, since i havent really played around with every bow combination with the different assiting bow prep skills and spirits.
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IxChel
Originally Posted by Pharalon
This is the problem interrupt chaining creates. They work like spells, having a cast time (but no associated cooldown), so you can fire them off as fast as you can queue them up.
In the time that you can fire off 3 interrupts, you can fire 1 normal bow attack (if you're using the fastest bow and are using an IAS buff). Add some recharge mods in there, and you can chain certain combos as long as your energy stays up, essentially ignoring the refire rate of your bow. |
Ashley Twig
Originally Posted by Pharalon
Firing off punishing, savage, distracting in 1.5 seconds (and getting the associated damage buffs with each arrow) puts any other type of bow ranger to shame damage wise, plus you're getting interrupts on each shot.
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Tijger
Originally Posted by Pharalon
Now all the damage focussed bow attack skills have been at their current values and been considered close to balanced for a long time now. Recent changes have allowed a combo which produces signifigantly higer damage than the previous benchmark. What can you infer from that? |
Vermilion Okeanos
Originally Posted by Ashley Twig
How much energy does a ranger have?
Unless you're an E/R you won't have that much. Fireing Savage, Punishing and Distracting should take 25 energy on my calculator. So, how many enemies can you take out, before you run out of energy? What good is a fast recharging spell, if you don't have the energy to fire it as often as required? And the above example of 3 interrupts on a single target in 1.5 seconds? Sounds like a waste of resources to me. |
Asplode
super dooper
Tijger
Originally Posted by Asplode
Ranger interrupts: 75% intuition, 25% luck.
Now that Aegis no longer affects your Hero, ranger interrupts mean that unless you blind/spirit/price/blurredvision the ranger, or guardian spam, one ranger can basically keep a hero from capping indefinitely. |
Shadowspawn X
Originally Posted by Charcoal Ann
i have never played a ranger for any great length of time. but from teaming with them i get the impression that they are meant to interupt. if they can't do that then they have no use.
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Shinsei
FrogDevourer
DMPecker
User Name
None of you so far have stated exactly why skills based on interruption should do more damage than the ranger skills devoted to damage. |
FrogDevourer
Originally Posted by User Name
FrogDevourer: funny how you would have taken the initiative to edit the post of anyone else using flamebait...not saying anything other than it's funny.
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Sigil
super dooper
Originally Posted by Shinsei
Amazing. Are you people just scanning this thread for the words "ranger" and "nerf" and posting whenever both occur at once? Note: If you're not currently running this build, and a nerf happens to reduce the efficiency of this build, your little pve pet ranger build is not going to be worse.
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Hanuman li Tosh
Shadowspawn X
Originally Posted by Shinsei
Amazing. Are you people just scanning this thread for the words "ranger" and "nerf" and posting whenever both occur at once? Note: If you're not currently running this build, and a nerf happens to reduce the efficiency of this build, your little pve pet ranger build is not going to be worse. None of you so far have stated exactly why skills based on interruption should do more damage than the ranger skills devoted to damage.
First of all, if you're talking about PvE, get out of this thread |
Originally Posted by Shinsei
The following arguments are irrelevant in this discussion:
"This and this skill or this build counters these rangers!" |
Originally Posted by Shinsei
"It's hard enough for my ranger to find a group!"
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Originally Posted by Shinsei
"I'm tired of everyone calling NERF! NERF! NERF! whenever something's good."
- Listen, there's a fine line between good and crazy good. Punishing/quickshot - savage - distracting just happens to be crazy good, and unfair at that. Sure, there are many morons out there who post how they feel flare is overpowered because they lost an arena game to it while running their awesome necro/ranger pet guy, but when you see a discussion like this where people who actually know what they're talking about are agreeing that this combination is in fact slightly out of balance, calling it "a typical NERF! NERF! NERF! whine" is just being ignorant. Pay attention. Look at the matter at hand. Things here are not balanced. I'm reporting anyone who attempts to use any of the above arguments in this thread, for stupidity. |
Tijger
Originally Posted by Hanuman li Tosh
the point is that yes its ok to have interupts and yes its ok to have high ranged damage but no its not ok to stack the shit together to the point that a team can be shut down.
people compare it to the mesmers interupt, and i agree its not the same. if mesmers could cast 3 interupts in 1.5 seconds that also did 200+ damage people would be SCREAMING nerf. also, another part of the problem is ONE ranger isnt imbalanced, 5 is. thats the problem with fotm. you aint beating a good ranger spike team with a balance build. there are builds that counter it quite effectively but then you are defenseless against other builds. |
Vermilion Okeanos
Originally Posted by DMPecker
"SHIELDS UP" For the win, good game rangers...
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Eet GnomeSmasher
Tijger
Originally Posted by Shinsei
Amazing. Are you people just scanning this thread for the words "ranger" and "nerf" and posting whenever both occur at once? Note: If you're not currently running this build, and a nerf happens to reduce the efficiency of this build, your little pve pet ranger build is not going to be worse.
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None of you so far have stated exactly why skills based on interruption should do more damage than the ranger skills devoted to damage. |
Hanuman li Tosh
Originally Posted by Tijger
But are they overpowering against a mixed party or against a caster party? All that damage to casters doesnt mean much if tried against warriors, so again, this whole argument revolves around the specialized group builds for PvP.
That to me is a very flawed argument to take measures against the entire profession of rangers. |
Akimb0
tomcruisejr
AeroLion
Originally Posted by Tijger
Oh, thats simple, its a reward for skill as a ranger to watch your target and anticipate his move instead of just firing arrows at anything that moves.
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Originally Posted by Akimb0
Be a ranger, interrupt back. End of "arguement."
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Akathrielah
Theus
super dooper
AeroLion
tomcruisejr
Originally Posted by AeroLion
Punishing does damage no matter what and it interrupts. It's also elite. Savage does damage only if it interrupts a spell. Distracting does no damage but interrupts skills and spells and increases downtime. All well and good on their own. Get the three of them together with the ability to machine gun them out and you have a problem.
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Shinsei
Originally Posted by Shadowspawn X
Its not about this perticullar build, you are talking about skills all rangers use so, it afftects all rangers who use the skill for anything and all rangers PvP or PvE have a right to respond. So stop trying to eliminate the voice of all the people whom would be affected by your proposal.
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Originally Posted by Shadowspawn X
Thats extremely relavent and proves it should not be nerfed just because you find it a pain when others are dealing with it.
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Originally Posted by Shadowspawn X
Your negative ranger propaganda reinforces this classist behavior making it extremely relevent.
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Originally Posted by Shadowspan X
You have called people stupid, ignorant, morons, scrubs and more in your post only because they disagree with you and your weak proposal. Yet, you think you should somehow be taken as an expert and not the immature kid you are coming of as? I dont think so.
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Originally Posted by Eet GnomeSmasher
This is what's going to happen if nerfs do happen.
Ranger interrupts no longer do damage. Ranger interrupts will be far and few between. The end. This is because the nerfs so far have come to appease every complaint people have, just look at what happend to spirits. Instead of fixing one aspect of spirits that was causing a number of complaints (mainly the ability to spam them) they "fixed" everything that was a problem. The stopped the spam but also stopped spirits from affecting each other. They nerfed NR and QZ and Fertile Season. My point is that any nerfs coming won't just simply "fix" the underlying problem....but rather "fix" all the symptons and basically overnerf. |
Originally Posted by Eet GnomeSmasher
And yeah there are some really good counters out there, why not use them? And please don't say "Just because there are counters doesnt mean it's not overpowered" because there ARE valid counters
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Originally Posted by Tijger
Bull, any change to skills affects everyone playing a profession, it even affects anyone who plays against a specific profession. If you cannot see beyond your pathetic little PvP world then thats too bad for you. GW is not just about PvP, period.
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Originally Posted by Tijger
Oh, thats simple, its a reward for skill as a ranger to watch your target and anticipate his move instead of just firing arrows at anything that moves.
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Originally Posted by Akimb0
Be a ranger, interrupt back. End of "arguement."
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Mhydrian
Syno Nym
Originally Posted by Dzan
Whats sad is how people cry about every FotW. Cried about healing ball, cried about smite, cried about IWAY and now crying about Rangers.
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Esrever