Originally Posted by Mhydrian
And a mesmer completely shutting down opponents differs how? A good ranger is one of a very few counters to mesmers. They screw with rangers then i want across the board nerfs to the ways mesmers shutdown their opponents, especially against melee.
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Something must be done about ranger interrupts
AeroLion
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User Name
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It just reduces the damage of it by a reasonable amount, and that's by having the interrupt skills ignore (not cancel) any preperation bonuses currently on you. |
Zorlag
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Originally Posted by Syno Nym
What's sad in fact is how people can't see why there are so many complaints.
Let's see how a ranger can interrupt : 1_Choking gaz + Quick shot 2_Incendiary arrows + Tiger's fury 3_Punishing shot + Savage shot + Distracting shot (+ Serpent quickness) The first combo is balanced because of the duration and cost of Choking gaz. Moreover, the damage this combo deals isn't that great. The second combo is balanced because Incendiary arrows has a very short duration (even shorter than Choking gaz) and a fairly long recast time. The third combo is imbalanced because you can use it with Kindle arrows, and have a better interrupt rate than you would have with Choking gaz or Incendiary arrows, and deal a great amount of damage, almost CONSTANTLY. |
Practiced Stance + Choking Gas + Tiger's Fury is good too (just run Favorable winds and your arrows are fast enough). Choking gas doesn't interrupt skills however. Echo can be fun with distracting and serpents to quickly render spamcaster useless.
jpofbo
Well would ward aginst melee and ageis work at all u cast it and just stay in it tell and once they attack u hit them and move up and cast ageis and ward again
you keep doing this untill u kill them
you keep doing this untill u kill them
Shinsei
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Originally Posted by jpofbo
Well would ward aginst melee and ageis work at all u cast it and just stay in it tell and once they attack u hit them and move up and cast ageis and ward again
you keep doing this untill u kill them |
As soon as we pull away from the counters discussion the better.
Eonwe
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Originally Posted by Drow Ingpool
Yes and we are talking about Rangers....lol You are telling me these skills own in HoH?
Its OBVIOUS to a fool how easy it is to counter these.... plz try again Drow |
Using your logic, and for the sake of argument, let's say that tommorow Arena Net decides to add a new skill to the game. It's a necromancer skill called "Omfg wtfbbqpwned." The skill description reads "Spell. Kill target foe instantly."; and it has a 3 second cast time/20 second cool down. Now, obviously this spell could be countered with an interrupt, but would that make it balanced? Hell no.
Goonter
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Practiced Stance + Choking Gas + Tiger's Fury is good too |
Ive played an interupt ranger since retail. After the buff to Punishing and Savage Shot we have been a serious thorn in everyones side.
I can understand the buff to Punishing Shot. As an elite, I never touched it because I could not rely on it as an interupt.
I was surprised as hell to see Savage Shot get the same treatment.
Savage Shot maybe one of the best non-elite skills in the game now.
I like Savage Shot as a reliable interupt now.
But, to be honest, imo it needs to get toned down.
The new casting speed is perfect.
But the recharge needs to be equal to or more than its elites counterpart.
Id say make it 8 to 10 seconds.
That may not change much, but hopefully it would make timing shots more important that spamming them.
Its funny as hell that people are pissed at rangers. From my understanding this is the most nerfed classes from beta up until now and after countless threads of "rangers dont do damage, dont support the team, yadda yadda" people are upset with what rangers can do, when they can do anything at all.
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all you need Practiced Stance for is the small window right before applying choking gas. You can switch stances to say, TF, after choking gas has been put on, and the recharge will still be affected by the Practiced Stance from before. |
.....but it doesnt change how I feel about what I said afterwards.
Eonwe
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Originally Posted by Goonter
You cant run Practiced Stance with Tigers Fury. Once you start Practiced Stance your attack speed is basic because you cant use another stance.
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ElderAtronach
To answer the inevitable question, all you need Practiced Stance for is the small window right before applying choking gas. You can switch stances to say, TF, after choking gas has been put on, and the recharge will still be affected by the Practiced Stance from before.
Perth68
why not block the attacks with aegis or others??
rigor mortis +spike=gg and a lingering just for fun.
rigor mortis +spike=gg and a lingering just for fun.
Phades
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Originally Posted by IxChel
Are you serious?
Even mesmer interrupts are not even half that good. If you are wanding someone, for instance, and you click an interrupt -- you finish your wand attack -- which almost always causes your interrupt to be far from .25s. So, if you are an interrupt mesmer, you really have to forgo your wand attack or you undermine your entire build. Are you saying that these bow attacks don't honor the refire rate of the bow? That's a serious bug; not a ballance issue or a nerf issue, that's an honest to goodness bug. When a ranger clicks an interrupt skill, they should finish their current bow attack; and the next bow attack (with it's normal, modified as it may be, refire rate) shouldhave that "skill" replace the normal damage that would be done. If they don't want the "delay", they should stop firing their bow like a mesmer would stop using their wand. If it works any other way... it's just ... broken. |
Another thing i cant quite get my head around is concussion shot always applying the effect even if the skill isnt interupted like the text would suggest. While having arcane conodrum, migraine and concussion effect would put monk some skills into the realm of reality, it seems a bit much to allow that kind of effect stacking for any other proffesion. Stacking logic, in addition to refresh times and overal effect for many skills really do need to get looked at.
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Originally Posted by Goonter
Its funny as hell that people are pissed at rangers. From my understanding this is the most nerfed classes from beta up until now and after countless threads of "rangers dont do damage, dont support the team, yadda yadda" people are upset with what rangers can do, when they can do anything at all.
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UltimaXtreme
this is something i would have to agree on being "overpowered".
the problem with this is u can machine gun interrupt every couple of seconds, and with 14-15 marks you do tons of damage at the same time.
the problem with this is u can machine gun interrupt every couple of seconds, and with 14-15 marks you do tons of damage at the same time.
Pharalon
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Originally Posted by Ashley Twig
How much energy does a ranger have?
Unless you're an E/R you won't have that much. Fireing Savage, Punishing and Distracting should take 25 energy on my calculator. |
Aegis reduces the damage by about 1/3, because the preps ignore any type of evade. Besides, any counter you give to it is equally applicable (actually more so) to a standard damage bowman. Besides, it's already been pointed out that points about counters are meaningless, especially as this is an internal class balance issue.
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Originally Posted by Shinsei
None of you so far have stated exactly why skills based on interruption should do more damage than the ranger skills devoted to damage.
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Phades
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Originally Posted by Pharalon
Interesting, on mine it's costing all of 7. Yours is obviously busted.
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Pharalon
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Is that with or without a zealous bowstring? |
Eonwe
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Originally Posted by Phades
Is that with or without a zealous bowstring?
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Punishing would cost 4, savage would cost 4, distracting would cost 2. For a total of 10 energy.
3 hits = 3 energy gain
10-3 = 7 .
Phades
Then why not add in innate regen as wel.
Shinsei
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Originally Posted by Phades
Then why not add in innate regen as wel.
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FrogDevourer
Cleaned up sterile rant posts again.
For those who just wake up, the topic of this thread is: "are ranger interrupts balanced or not and WHY?". Some posts in this thread gave solid proof that they may be overpowered since the latest updates. If you don't understand why, I invite you to reread the whole thread before posting.
We encourage constructive discussion, so you are much welcome to post your opinion. Just don't forget to use a *real* argument with solid backup, not the just the same old generic statements we can find in 34560 threads. Thanks.
Arguments which have been proven to be irrelevant:
- This build can be countered
- It's not (yet) abused in arena/tournament/pve or whatever
- Please don't nerf my precious ranger
- It's flavour of the month
- I don't want anything to be nerfed, the game is fine
- Rangers are weak (or it's hard to find a group without interrupts)
For those who just wake up, the topic of this thread is: "are ranger interrupts balanced or not and WHY?". Some posts in this thread gave solid proof that they may be overpowered since the latest updates. If you don't understand why, I invite you to reread the whole thread before posting.
We encourage constructive discussion, so you are much welcome to post your opinion. Just don't forget to use a *real* argument with solid backup, not the just the same old generic statements we can find in 34560 threads. Thanks.
Arguments which have been proven to be irrelevant:
- This build can be countered
- It's not (yet) abused in arena/tournament/pve or whatever
- Please don't nerf my precious ranger
- It's flavour of the month
- I don't want anything to be nerfed, the game is fine
- Rangers are weak (or it's hard to find a group without interrupts)
Phades
3 .5s skills end up being 1.5s as previously stated. With 2 pips of energy, i thought that would be 1e every 1.5s making the cost of the total combo slightly less, if you were to guage total use time assuming 100% uptime. In other words, time till total burnout.
Fantus
Ok, I did post on the beginning of this thread on the "leave the Rangers alone" side, but I have to admit that some of the posts here caused me to adjust my opintion a bit. I am running an interrupt ranger in PvP. I did so long before IWAY and Frag Mesmers became popular. But the point is: I am running this build to interrupt, not to deal damage. At least I am not using interrupt skills for that. You guys are actually right that there is no reason why I should be able to deal more damage with interrupt skills than with damage skills. I wouldn't be opposed to slightly correct the interrupt skills into that direction, but PLEASE leave the interrupt capabilities of these skills alone (e.g. no longer cooldown period). Ignoring (not removing!) the preparations for the interrupting shots only actually sounds like a good idea.
Vermilion Okeanos
practice stance + choking gas + tiger's fury are like... junk in the face of punishing shot + savage shot + distracting shot + serpent quickness + another preperation... that goes same to incendiary arrow... althou incendiary arrow got a bit more chance comparing to choking gas.
Pharalon
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Originally Posted by Fantus
I wouldn't be opposed to slightly correct the interrupt skills into that direction, but PLEASE leave the interrupt capabilities of these skills alone (e.g. no longer cooldown period).
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Ereidil Glaundra
why did you erase my reply? i'm never posting here again
Shinsei
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Originally Posted by Ereidil Glaundra
why did you erase my reply? i'm never posting here again
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RTSFirebat
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Originally Posted by Fantus
Ok, I did post on the beginning of this thread on the "leave the Rangers alone" side, but I have to admit that some of the posts here caused me to adjust my opintion a bit. I am running an interrupt ranger in PvP. I did so long before IWAY and Frag Mesmers became popular. But the point is: I am running this build to interrupt, not to deal damage. At least I am not using interrupt skills for that. You guys are actually right that there is no reason why I should be able to deal more damage with interrupt skills than with damage skills. I wouldn't be opposed to slightly correct the interrupt skills into that direction, but PLEASE leave the interrupt capabilities of these skills alone (e.g. no longer cooldown period). Ignoring (not removing!) the preparations for the interrupting shots only actually sounds like a good idea.
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I have to say Smiting is cheap, so is IWAY, but no one cries nerf or balance about them.
Rapid Fire can be blocked by simply using blind, had a mate help me last night work on couter's, since the whole build is all about offensive and doing a much damage as fast as possible, simply put its easy to counter.
By blinding a ranger using any of the mass number of blind skills in the game not only do they waste 32 energy in trying their attack, they also are unable to fight back.
I can take a elemenalist down in 2 seconds, but that elemenalist need only blind me and that's it, the tables have turned, a couple of Air Elemenalists or two ranger's using dust traps and its all over, mesmers using Midnight signet also would do the trick.
Symbol
Are the monks on your team retarded enough not to bring condition removal?
kawaii_bat
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Originally Posted by BBoy_Manchild
ah cmon people, the ranger disruption skills are in spurts, just bide your time till they finish and kick his or hers narrow butt in the cooldown period
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This is just a fad, when it,s time comes it'll leave and we'll all be happy
=HT=Ingram
interrupts are great on rangers. Stop requesting ridiculous tweaks when its only because you don't know how to use them or counter them... That's not what community input is about. NVM anyways. From the looks of these posts I'm just adding to the choir...
ingram.
ingram.
Hanuman li Tosh
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Originally Posted by Akimb0
Be a ranger, interrupt back. End of "arguement."
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Ereidil Glaundra
Before deleting a post you should read what is its content... I wasn't insulting anyone, i was just trying to say that there are a lot of people who are bad loosers, people that canĀ“t admit that there are other players better then themselves. How can one win, if the tactics used are always the same, people grow confortable with the chosen skills, so they tend to use the same strategies over and over, it's obvious they will die a lot then... And worse of all, rangers are treated like scum ig when parties are being made, so now that they excel in something we are going to nerf them? Cya, rest assure, that i'll never set a foot here again!
Shinsei
It seems this thread is developing a routine where scrubs come in and post the exact same arguments that were already proven to be irrelevant in this discussion, the smart people respond and actually back their point up, frog deletes all the irrelevant arguments, and then it repeats until frog checks in on this thread again.
I propose a conclusion followed by a locking of the thread.
Conclusion: The current interruption spike is slightly overpowered damage-wise, as it allows for more damage to be dealt in a shorter period of time as opposed to the ranger skills that are devoted to do damage. The fix to this would be by changing Punishing Shot, Savage Shot and Distracting Shot to ignore (not cancel) any current preperation bonuses. Interrupts are still there and as good as they currently are, however the damage isn't, which means these rangers are no longer killing people, but tactically interrupting them, as they were meant to be.
I propose a conclusion followed by a locking of the thread.
Conclusion: The current interruption spike is slightly overpowered damage-wise, as it allows for more damage to be dealt in a shorter period of time as opposed to the ranger skills that are devoted to do damage. The fix to this would be by changing Punishing Shot, Savage Shot and Distracting Shot to ignore (not cancel) any current preperation bonuses. Interrupts are still there and as good as they currently are, however the damage isn't, which means these rangers are no longer killing people, but tactically interrupting them, as they were meant to be.
Pharalon
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Originally Posted by =HT=Ingram
Stop requesting ridiculous tweaks when its only because you don't know how to use them
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Originally Posted by =HT=Ingram
or counter them
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Why bother posting if you're just going to spout rhetoric and not address any of the issues already outlined?
Edit: Marky, did you even read the thread? ps I like the use of pike off
Numa Pompilius
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Originally Posted by MarkyX
God you people are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded.
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Read shinseis summary, directly above yours.
FrogDevourer
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Originally Posted by Ereidil Glaundra
Before deleting a post you should read what is its content...
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@MarkyX: very poor trolling job. You do know a good troll is supposed to be subtle enough to deserve an answer, right? For the records, a bad note has been added to your profile, as per the forum rules.
Man With No Name
I've been playing with Rangers for a while now
I've tried various things like:
- Fragility + Incendiary Arrows
- Conjure + Kindle + Dual Shot + QS + Tiger's
- Pure Interuption
- Echo + Debilitating Shot
When using the Punishing Shot, Savage, Distracting Shot, Kindle + Conjure combo -- my damage is on par ( if not more ) than the 2nd combination above -- whilst the interuption is strong.
Get four of these guys together and you can stop a person from even moving around the area properly since two of the three interupts target actions -- it's equivalent to an unconditional "Cry of Frustration" being constantly cast ( minus the ward effect and speech bubble >) )
Increasing the recharge times across all interupts doesn't seem viable ( we can't get to the point where interupts take longer to charge than spells :P ) so Shinsei's solution seems to be the best suggestion.
You can still disable a foe almost continually from performing any action -- just now you'll miss out on the massive damage bonus...
I've tried various things like:
- Fragility + Incendiary Arrows
- Conjure + Kindle + Dual Shot + QS + Tiger's
- Pure Interuption
- Echo + Debilitating Shot
When using the Punishing Shot, Savage, Distracting Shot, Kindle + Conjure combo -- my damage is on par ( if not more ) than the 2nd combination above -- whilst the interuption is strong.
Get four of these guys together and you can stop a person from even moving around the area properly since two of the three interupts target actions -- it's equivalent to an unconditional "Cry of Frustration" being constantly cast ( minus the ward effect and speech bubble >) )
Increasing the recharge times across all interupts doesn't seem viable ( we can't get to the point where interupts take longer to charge than spells :P ) so Shinsei's solution seems to be the best suggestion.
You can still disable a foe almost continually from performing any action -- just now you'll miss out on the massive damage bonus...
Tactical-Dillusions
If a team comprising of only interrupt rangers is a problem...it is not the fault of the rangers themselves, individually or as a team. It is hinting that the entire PvP concept, peoples way of thinking/countering or party formation is flawed.
When any team composed of a single class is created, they can be very effective. You all saw the flareway build i assume? That just got laughed at and people joked about nerfing flare. Is a flare group any less effective than an interrupt group? Quite the opposite some might say.
Please stop picking on the rangers (or any individual classes) because it interferes with the people who play PvE too.
I don't want to see my ranger weakened while i stroll accross the expanses and shoot my way through missions when i very rarely play PvP.
Please.
When any team composed of a single class is created, they can be very effective. You all saw the flareway build i assume? That just got laughed at and people joked about nerfing flare. Is a flare group any less effective than an interrupt group? Quite the opposite some might say.
Please stop picking on the rangers (or any individual classes) because it interferes with the people who play PvE too.
I don't want to see my ranger weakened while i stroll accross the expanses and shoot my way through missions when i very rarely play PvP.
Please.
Man With No Name
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Originally Posted by Tactical-Dillusions
Please stop picking on the rangers (or any individual classes) because it interferes with the people who play PvE too.
I don't want to see my ranger weakened while i stroll accross the expanses and shoot my way through missions when i very rarely play PvP. Please. |
Do you think they balance skills by using them against the braindead PvE mobs OR do you think they balance skills by observing how the PvP players use them..??
Using your logic Protective Bond would still be a balanced skill, completely ignoring the fact that you could reduce the energy loss per attack from 3e to 1e -- making it possible for a whole team to take 5% damage from any attack...
Dzan
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Originally Posted by Tactical-Dillusions
If a team comprising of only interrupt rangers is a problem...it is not the fault of the rangers themselves, individually or as a team. It is hinting that the entire PvP concept, peoples way of thinking/countering or party formation is flawed.
When any team composed of a single class is created, they can be very effective. You all saw the flareway build i assume? That just got laughed at and people joked about nerfing flare. Is a flare group any less effective than an interrupt group? Quite the opposite some might say. |
But anyway, this is a joke. Next thing you clowns are going to call for is nerfing Penetrating Blow and Executioner's strike because they are so good when done in an eviscerate chain with Frenzy on. Oh No! A class of characters is using their skills as intended! Stop the presses!
Akathrielah
PvP 1st, PvE 2nd
Just look at how the skills and the game itself was balanced right out of the box, hell just look at the BWEs. This clearly is a PvP oriented game. Besides I've yet to see a Ranger bring interrupts in PvE.
A smart rebalance would merely tone the damage down on the interrupts, thats about it. This way Rangers wouldn't be able to do ~200 damage in about a second or less AND be interrupting to boot. To give a comparison, the most an elementalist can do in a single shot is 140 damage with Lightning Orb, and that costs 15 energy to boot.
As a side not if you think Rangers are underpowered you seriously have been playing another game.
Just look at how the skills and the game itself was balanced right out of the box, hell just look at the BWEs. This clearly is a PvP oriented game. Besides I've yet to see a Ranger bring interrupts in PvE.
A smart rebalance would merely tone the damage down on the interrupts, thats about it. This way Rangers wouldn't be able to do ~200 damage in about a second or less AND be interrupting to boot. To give a comparison, the most an elementalist can do in a single shot is 140 damage with Lightning Orb, and that costs 15 energy to boot.
As a side not if you think Rangers are underpowered you seriously have been playing another game.