Big Update & Feedback: rant or praise [MERGED]
A NERD1989
wats it do i looked on the website to see and it doesnt say anything about it its 7meg
Savio
It's up now.
Quote:
Update - Tuesday, September 20 Today we added preliminary support for new languages that will soon be offered globally to Guild Wars players. The addition of these new languages foretells the opening of Guild Wars in additional regions of the world. We are excited about the opportunity to offer Guild Wars to players from new areas, and we look forward to welcoming those players into the game. The expansion of Guild Wars into these new regions will further demonstrate the global nature of the game, and will add even greater significance to the Guild Wars World Championship, details of which will be provided in the future. In the short term, the additional languages are in limited testing, and they will not be available for selection by players. Eventually, these languages will be offered as a choice to all players via the language selection interface option. |
A NERD1989
ok thats kool i just ofund a language called BORK BORK BORK
John Waffletord
Quote:
Originally Posted by A NERD1989
ok thats kool i just ofund a language called BORK BORK BORK
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Tactical-Dillusions
As long as it isn't Bjork Bjork Bjork...can't stand her. It was oh so quiet!!
Borislav Vladislav
BORK BORK BORK has been there for ever its a made up language
Bingley Joe
Quote:
Originally Posted by Borislav Vladislav
BORK BORK BORK has been there for ever its a made up language
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Oh yeah? Try telling that to all the Swedish chefs of the world!
Borislav Vladislav
i would try to tell that to them but i live in america they live in sweden and im not really planning on goingt o sweden any tiem soon
Shmash Witdaclub
i thought that it was cinna-min-na-min-na-min?
TomD22
aha, i wondered what the update was - i was surprised to be dloading a 7meg file with no explanation. I'll go check the website if it's been updated now.
Tijger
Quote:
Originally Posted by TomD22
aha, i wondered what the update was - i was surprised to be dloading a 7meg file with no explanation. I'll go check the website if it's been updated now.
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sorrlymesentoe
Quote:
Originally Posted by Tactical-Dillusions
As long as it isn't Bjork Bjork Bjork...can't stand her. It was oh so quiet!!
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i wish there was bjork armor
DEAD SWANS FOR ALL WOOO
Digitalblast
durka durka!
Vortex Elegy
I like to see dutch, but as far as I've read fora and other sources, it's only italian and chinese. Too bad, because I see a lot of dutch(speaking) people playing.
brute blake
hehehe durka durk muma ghad!!
Simdarth
Swedish Chefs unite!!!! Bork Bork Bork!
Alex Weekes
The update notes are now available. Plenty of balance adjustments, with most being improvements.
There are some new changes to the interface, notably the Skill Monitor (Mesmers will be happy, I think). Beast Masters will be glad to see that using a Pet Attack is now done similar to a Shout (so you can use it will casting a long cast spell, for example) and does not interrupt movement.
http://www.guildwars.com/news/gameupdates.html
There are some new changes to the interface, notably the Skill Monitor (Mesmers will be happy, I think). Beast Masters will be glad to see that using a Pet Attack is now done similar to a Shout (so you can use it will casting a long cast spell, for example) and does not interrupt movement.
http://www.guildwars.com/news/gameupdates.html
EndobioticChaos
Good going, now my PvE Mesmer build is useless. Goodbye Guild Wars, Hello WoW.
Lasareth
Awesome Water magic finally gets a buff.
Mormegil
Quote:
Originally Posted by EndobioticChaos
Good going, now my PvE Mesmer build is useless. Goodbye Guild Wars, Hello WoW.
|
Great update. Many needed fix and a neat increase in balance. Most of the "broken" skills have been fixed.
Vhayr
Looks pretty solid...though I think my farming days are over, hehe.
LuLu
Hope yall like the new skill monitor. I think it's fantastic.
Don't exactly see how a pve mesmer would have been rendered useless by these changes? What was your build? Why don't you believe it is viable anymore?
Quote:
Originally Posted by EndobioticChaos
Good going, now my PvE Mesmer build is useless. Goodbye Guild Wars, Hello WoW.
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EndobioticChaos
Quote:
Originally Posted by Mormegil
I guess "Goodbye brain" happened a lot of time ago in your case.
Great update. Many needed fix and a neat increase in balance. Most of the "broken" skills have been fixed. |
So go ahead, flame all you like. All you prove is your own ignorance.
Quote:
Originally Posted by LuLu
Don't exactly see how a pve mesmer would have been rendered useless by these changes? What was your build? Why don't you believe it is viable anymore?
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smurfhunter
once again, my computer refuses to load that specifc page. can someone please post the updates here?
:x
yay thanks
:x
yay thanks
Sir Skullcrasher
I like this update...
Man With No Name
Balance Changes
Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
Mesmer
Epidemic – Decreased casting time to .25 seconds.
Guilt – Decreased Energy cost to 5.
Hex Breaker – Increased recharge time to 15 seconds.
Soothing Imagines – Increased Energy cost to 15.
Energy Drain – Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Diversion – Increased casting time to 3; Increased to recharge 10 seconds.
Ether Feast – Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
Signet of Weariness – Increased casting time to 2.
Fragility – Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
Mantra of Persistence – Decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer
Necrotic Traversal – Removed delay before teleport.
Order of Pain – Only affects party members within radar.
Order of the Vampire – Only affects party members within radar.
Dark Fury – Only affects party members within radar.
Unholy Feast – Now steals 5..50 Health from up to 1..5 foes.
Insidious Parasite – Decreased casting time to 1 second.
Dark Bond – Decreased Energy cost to 5, decreased recharge to 20.
Infuse Condition – Decreased Energy cost to 5, decreased recharge to 20.
Vile Touch – Increased damage to 20..65.
Desecrate Enchantments – Decreased Energy to 10.
Aura of the Lich – Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
Rend Enchantments – Now removes 5..9 Enchantments and you lose 55..25 Health for each.
Grenth's Balance – Decreased recharge to 10 seconds.
Vampiric Touch – Decreased recharge to 2 seconds.
Blood Renewal – Decreased sacrifice cost to 25%.
Plague Signet – Decreased casting time to 1 second.
Faintheartedness – Increased recharge to 8 seconds.
Elementalist
Ether Renewal – Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
Ward Against Foes – Increased Energy cost to 15.
Whirlwind – Decreased recharge to 10 seconds.
Kinetic Armor – Increased armor gained to 20..80.
Magnetic Aura – Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
Ether Prodigy – Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
Incendiary Bonds – Increased damage to 20..80.
Searing Heat - Removed Exhaustion.
Glyph of Sacrifice – Increased duration to 15 seconds.
Glyph of Renewal – Now instantly recharges next spell.
Rust – Decreased recharge time to 30 seconds.
Mind Freeze – Increased slow to 90%.
Frozen Burst – Increased damage to 20..110.
Ice Spear – Increased damage to 5..65.
Lightning Touch – Increased damage to 10..60.
Deep Freeze – Increased slow to 66% and increased radius to all foes in the location.
Windborne Speed – Increased duration to 5..11.
Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison – Fixed a bug that prevented these spells from slowing more than 50%.
Monk
Smite – Increased conditional damage to 5..35.
Divine Intervention – Decreased Energy cost to 5.
Shield of Deflection – Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
Pacifism – Decreased casting time to 2 seconds.
Amity – Decreased recharge time to 45 seconds.
Mark of Protection – Decreased Energy to 10.
Divine Healing – Decreased recharge to 30 seconds.
Vital Blessing – Decreased casting time to .75 seconds; increased recharge to 2.
Live Vicariously – Decreased Energy cost to 5.
Divine Spirit – Increased duration to 1..14 seconds.
Holy Strike - Increased conditional damage to 10..55.
Draw Conditions – Increased recharge to 2 seconds.
Aegis – Increased casting time to 2 seconds.
Holy Veil – Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
Balthazar's Aura – Increased casting time to 2 seconds; increased recharge to 25.
Zealot's Fire – Decreased damage to 5..35.
Warrior
Cleave – Increased damage to 10..30.
Endure Pain – Increased duration to 7..18 seconds.
Belly Smash – Decreased swing time to 1 second.
Earth Shaker – Lowered adrenaline to 8 strikes.
Dolyak Signet – Increased armor to 10..40.
Shield Bash – Decreased recharge to 20 seconds.
Warrior's Endurance – Increased Energy maximum to 5..25.
Riposte – Increased damage to 15..60.
Deadly Riposte – Increased damage to 5..50.
Defy Pain – Increased duration to 12 seconds.
Skull Crack – Lowered adrenaline to 9 strikes.
Fear Me – Decreased area of effect to all nearby foes.
Ranger
Pet Attacks - Now function just like a Shout.
Debilitating Shot – Increased recharge to 10 seconds.
Called Shot – Decreased Energy to 5 and recharge to 3 seconds.
Point Blank Shot – Increased damage to 10..25.
Read the Wind – Increased duration to 24 seconds.
Escape – Decreased recharge to 30 seconds.
Lightning Reflex – Decreased recharge to 45 seconds.
Dust Trap – Decreased damage to 10..25; now pulses 5 times.
Dodge – Duration now scales 5..11 seconds.
Distracting Shot – Added a delay after skill is used before another can be used.
Savage Shot – Added a delay after skill is used before another can be used.
Concussion Shot – Added a delay after skill is used before another can be used.
Punishing Shot – Added a delay after skill is used before another can be used.
Changes to Ladders and Matchmaking
Removed option for rated challenges with selected (named) opponent.
Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
Skill Monitor Improvements
The skill monitor now displays skill warm-up using a progress bar.
The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
When you select a new character, you now immediately see which skill that character is currently casting.
You can now control+click on the skill monitor to announce the skill being cast to your team.
Display Improvements
When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
When your pet damages another character, you can now see floating numbers showing that damage.
When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.
Miscellaneous
You can now remove your pet's name by typing "/petname" and not providing a name.
Shift now disables click-to-walk, making it easier to select targets without accidentally running.
Clicking on the ground while auto-running now works properly.
Removed old-style chests from Riverside Province and Gates of Kryta.
Healer henchmen now prioritize healing party allies whose death would result in mission failure.
Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
Fixed display glitch in Score window that appeared when first opening the window.
Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
Updated skill descriptions to more accurately describe their effects.
Fixed miscellaneous rare crash bugs.
Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
Mesmer
Epidemic – Decreased casting time to .25 seconds.
Guilt – Decreased Energy cost to 5.
Hex Breaker – Increased recharge time to 15 seconds.
Soothing Imagines – Increased Energy cost to 15.
Energy Drain – Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Diversion – Increased casting time to 3; Increased to recharge 10 seconds.
Ether Feast – Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
Signet of Weariness – Increased casting time to 2.
Fragility – Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
Mantra of Persistence – Decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer
Necrotic Traversal – Removed delay before teleport.
Order of Pain – Only affects party members within radar.
Order of the Vampire – Only affects party members within radar.
Dark Fury – Only affects party members within radar.
Unholy Feast – Now steals 5..50 Health from up to 1..5 foes.
Insidious Parasite – Decreased casting time to 1 second.
Dark Bond – Decreased Energy cost to 5, decreased recharge to 20.
Infuse Condition – Decreased Energy cost to 5, decreased recharge to 20.
Vile Touch – Increased damage to 20..65.
Desecrate Enchantments – Decreased Energy to 10.
Aura of the Lich – Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
Rend Enchantments – Now removes 5..9 Enchantments and you lose 55..25 Health for each.
Grenth's Balance – Decreased recharge to 10 seconds.
Vampiric Touch – Decreased recharge to 2 seconds.
Blood Renewal – Decreased sacrifice cost to 25%.
Plague Signet – Decreased casting time to 1 second.
Faintheartedness – Increased recharge to 8 seconds.
Elementalist
Ether Renewal – Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
Ward Against Foes – Increased Energy cost to 15.
Whirlwind – Decreased recharge to 10 seconds.
Kinetic Armor – Increased armor gained to 20..80.
Magnetic Aura – Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
Ether Prodigy – Decreased duration to 5..20 seconds; increased Energy regeneration to 6.
Incendiary Bonds – Increased damage to 20..80.
Searing Heat - Removed Exhaustion.
Glyph of Sacrifice – Increased duration to 15 seconds.
Glyph of Renewal – Now instantly recharges next spell.
Rust – Decreased recharge time to 30 seconds.
Mind Freeze – Increased slow to 90%.
Frozen Burst – Increased damage to 20..110.
Ice Spear – Increased damage to 5..65.
Lightning Touch – Increased damage to 10..60.
Deep Freeze – Increased slow to 66% and increased radius to all foes in the location.
Windborne Speed – Increased duration to 5..11.
Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison – Fixed a bug that prevented these spells from slowing more than 50%.
Monk
Smite – Increased conditional damage to 5..35.
Divine Intervention – Decreased Energy cost to 5.
Shield of Deflection – Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
Pacifism – Decreased casting time to 2 seconds.
Amity – Decreased recharge time to 45 seconds.
Mark of Protection – Decreased Energy to 10.
Divine Healing – Decreased recharge to 30 seconds.
Vital Blessing – Decreased casting time to .75 seconds; increased recharge to 2.
Live Vicariously – Decreased Energy cost to 5.
Divine Spirit – Increased duration to 1..14 seconds.
Holy Strike - Increased conditional damage to 10..55.
Draw Conditions – Increased recharge to 2 seconds.
Aegis – Increased casting time to 2 seconds.
Holy Veil – Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
Balthazar's Aura – Increased casting time to 2 seconds; increased recharge to 25.
Zealot's Fire – Decreased damage to 5..35.
Warrior
Cleave – Increased damage to 10..30.
Endure Pain – Increased duration to 7..18 seconds.
Belly Smash – Decreased swing time to 1 second.
Earth Shaker – Lowered adrenaline to 8 strikes.
Dolyak Signet – Increased armor to 10..40.
Shield Bash – Decreased recharge to 20 seconds.
Warrior's Endurance – Increased Energy maximum to 5..25.
Riposte – Increased damage to 15..60.
Deadly Riposte – Increased damage to 5..50.
Defy Pain – Increased duration to 12 seconds.
Skull Crack – Lowered adrenaline to 9 strikes.
Fear Me – Decreased area of effect to all nearby foes.
Ranger
Pet Attacks - Now function just like a Shout.
Debilitating Shot – Increased recharge to 10 seconds.
Called Shot – Decreased Energy to 5 and recharge to 3 seconds.
Point Blank Shot – Increased damage to 10..25.
Read the Wind – Increased duration to 24 seconds.
Escape – Decreased recharge to 30 seconds.
Lightning Reflex – Decreased recharge to 45 seconds.
Dust Trap – Decreased damage to 10..25; now pulses 5 times.
Dodge – Duration now scales 5..11 seconds.
Distracting Shot – Added a delay after skill is used before another can be used.
Savage Shot – Added a delay after skill is used before another can be used.
Concussion Shot – Added a delay after skill is used before another can be used.
Punishing Shot – Added a delay after skill is used before another can be used.
Changes to Ladders and Matchmaking
Removed option for rated challenges with selected (named) opponent.
Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
Skill Monitor Improvements
The skill monitor now displays skill warm-up using a progress bar.
The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
When you select a new character, you now immediately see which skill that character is currently casting.
You can now control+click on the skill monitor to announce the skill being cast to your team.
Display Improvements
When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
When your pet damages another character, you can now see floating numbers showing that damage.
When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.
Miscellaneous
You can now remove your pet's name by typing "/petname" and not providing a name.
Shift now disables click-to-walk, making it easier to select targets without accidentally running.
Clicking on the ground while auto-running now works properly.
Removed old-style chests from Riverside Province and Gates of Kryta.
Healer henchmen now prioritize healing party allies whose death would result in mission failure.
Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
Fixed display glitch in Score window that appeared when first opening the window.
Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
Updated skill descriptions to more accurately describe their effects.
Fixed miscellaneous rare crash bugs.
mamluk
Quote:
Originally Posted by EndobioticChaos
Or perhaps in your case. Mesmers were already relatively underpowered for PvE. PvP isn't everything, even though the whiners seem to think it is. Since the developers seem intent on destroying anything remotely good, it's time for a game where they aren't constantly changing everything. What use is it trying to come up with a good build any more? They'll just break it tomorrow anyhow.
So go ahead, flame all you like. All you prove is your own ignorance. Hex breaker is now COMPLETELY useless in PvE. Recharge 15 seconds?? In that time those two heretics and three gnashers will have hexed you 10 times and none of the hexes get blocked. And that L28 monk boss? Now he'll have all the energy he jolly well wishes because you can't steal energy worth a damn any more. |
Energy drains in pve were always unless as a form of attack- most pve mobs have loads of energy. If you really want to kill mursaat monk bosses, Take something like power block. Or diversion. But better yet, go play WOW and you wont have to think up such difficult ideas.
KvanCetre
I love topics like this ^^
I hate being at work when I read them
I hate being at work when I read them
Hysteria
Go Warriors. Nice buff for them.
Gaile Gray
Oh, we added a little note, too and updated the notes after the above ^ was posted.
The in-game music has been expanded.
The in-game music has been expanded.
Caelus The Fallen
Looks nice. I particularly like the little things, like shift-disables-click-to-walk.
ToMTeMoR
I love updates
Farin
If i'm not mistaken, Cleave is better than Eviscerate now, damage-wise.
Kais Unduli
Magnetic Aura might actually be useful now...
azunder
Hmm, inspiration energy drains now drain about as much as their domination counterparts.
But, with cooldowns, domination energy burning should burn more. Time to throw Garbok's Cane away.
On the other hand, maybe the inspiration nerf made the other mesmer builds viable?
But, with cooldowns, domination energy burning should burn more. Time to throw Garbok's Cane away.
On the other hand, maybe the inspiration nerf made the other mesmer builds viable?
Perishiko ReLLiK
Quote:
Originally Posted by EndobioticChaos
Or perhaps in your case. Mesmers were already relatively underpowered for PvE. PvP isn't everything, even though the whiners seem to think it is. Since the developers seem intent on destroying anything remotely good, it's time for a game where they aren't constantly changing everything. What use is it trying to come up with a good build any more? They'll just break it tomorrow anyhow.
So go ahead, flame all you like. All you prove is your own ignorance. Hex breaker is now COMPLETELY useless in PvE. Recharge 15 seconds?? In that time those two heretics and three gnashers will have hexed you 10 times and only one of the hexes get blocked instead of 5+. And that L28 monk boss? Now he'll have all the energy he jolly well wishes because you can't steal energy worth a damn any more. |
super dooper
cool beans. (lol..)
unienaule
Woo for nerfing interrupts!
Man With No Name
Quote:
Originally Posted by RaZoO
If i'm not mistaken, Cleave is better than Eviscerate now, damage-wise.
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Lots of changes -- some look good, others horrible and some look pointless i.e. they still won't make me take the skill
I'll leave it up to someone better qualified to state how it'll affect 8v8...
LuLu
Quote:
Originally Posted by EndobioticChaos
In that time those two heretics and three gnashers will have hexed you 10 times and only one of the hexes get blocked instead of 5+. And that L28 monk boss? Now he'll have all the energy he jolly well wishes because you can't steal energy worth a damn any more.
|
Energy denial. Again I can't speak for pve, but in PvP, energy denial was rediculous. Imagine playing an entire 30-40 minute match with 3-4 characters on yoru team at or near 0 energy. Energy lock was crazy. While energy denial should be effective, having your enenrgy at 0 for an entire much is no fun at all.