Thunderclap is broken and now needs to be nerfed.
Commodore_Mcawesome
If you've been to the arenas at all lately, then you know that Thunderclap is a broken skill and ANet needs to make it's nerfage a top priority. It's retarded that you can't even play arenas anymore without running into this crap. /signed for Thunderclap ruining my day.
edit: This should probably be in Sardelac, feel free to move.
edit: This should probably be in Sardelac, feel free to move.
Cartoonhero
oh. so thats what keeps knocking me down over and over.
/signed thunderclap needs fixing NOW
/signed thunderclap needs fixing NOW
Red Locust
Bring hex removal and ruin their day. You are bringing hex removal, right?
Commodore_Mcawesome
You don't understand - Thunderclap continues to function even if the caster has 0 energy left. This is contrary to the skill description - thus broken skill. They can keep you on the ground for the entire duration of the spell.
Edit: For clarification, although Thunderclap reads:
For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends.
It functions as if it read:
For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy.
Edit: For clarification, although Thunderclap reads:
For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends.
It functions as if it read:
For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy.
Banebow
Once thunderclap is on a monk, he can do nothing. Period. I saw a sword warrior using this thing, he would hit, monk gets knocked down. He hit again while the monk is down, then hit when the monk stood up. That is 30+ energy gone right there. Even if he was using warriors endurance, he should not have had the energy to keep that up for 7-8 knockdowns. Hex removal of any kind, besides hex breaker beforehand and hope they don't have a trash hex to use first, or a maintained holy veil before going in, is not going to be anywhere near fast enough to take it off.
Fenix Swiftblade
The point is, Thunderclap isn't working the way it's skill description is worded. It is supposed to end when the target it knocked down and you can't pay the energy. I just tested it in comp arenas and it doesn't end on that condition. I have 0 energy (or 1 or 2 when I actually hit, meaning I do lose some energy in the process, just not nearly the required ammount) and the target is knocked down, I swing again, knocked down again.
The skill isn't broken in the sense that it's too good and needs to be nerfed, it's broken in the sense that it's not working the right way and needs to be fixed.
The skill isn't broken in the sense that it's too good and needs to be nerfed, it's broken in the sense that it's not working the right way and needs to be fixed.
Commodore_Mcawesome
Quote:
Originally Posted by Fenix
The skill isn't broken in the sense that it's too good and needs to be nerfed, it's broken in the sense that it's not working the right way and needs to be fixed.
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smurfhunter
...add stonefist gauntlets and you have super long knockdowns too.
i think its broken
i think its broken
Arathorn5000
Yeah I've been farming faction in arenas with it. It's quite fun. Stonefist gauntlets actually screw up the rhythm. Go E/W for double energy recharge to get thunderclap back on faster once it ends.
Align
Quote:
Originally Posted by Commodore_Mcawesome
Well, this may be just me, but an 18-20 second constant knocklock on a character (or group of characters - Thunderclap is AoE) seems to me to be at least slightly "too good".
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Commodore_Mcawesome
Quote:
Originally Posted by Align
Yes, but it wouldn't be too good if it wasn't for the bug.
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Mysterial
I'm positive this is a bug, as it affects all other skills with similiar descriptions, for example Spinal Shivers. Already sent it to the support website.
Sister Rosette
/notsigned
About time Ele's had some evil ass counter to IWAY and Trappers.
About time Ele's had some evil ass counter to IWAY and Trappers.
unienaule
Uhm, its broken. Sister Rosette's comment is equivalent to people who thought Ranger Interrupts were fine when they were broken.
/signed
/signed
smurfhunter
its just a bug, no need to nerf. all you need to do is... fix the bug
funkho
In my experience, Shivers acts the same as this 'bugged' skill. If I have shivers on someone and I have 1 or 2 energy left, I will get that last interrupt in. It basically doesn't end until I have 0 energy AND I get a hit in while they're casting. Which sometimes means that I get a couple extra interrupts in since I will hit them while they are NOT casting and gain 1 or 2 energy during that. Then, when they DO cast, I get another interrupt in.
Should you be able to get that last knock down in if you can't pay the price, or should the skill end and you just keep your energy? Not sure what it's supposed to do, but described above is how it works now.
Should you be able to get that last knock down in if you can't pay the price, or should the skill end and you just keep your energy? Not sure what it's supposed to do, but described above is how it works now.
Former Ruling
The new information is ALL "energy burn or this ends" skills are effected.
They no longer end if you dont have the energy to pay, they end when your energy goes down into the "negative" range (it shows as 0, but you get what I mean).
So it is quite simple for a smart person to keep this up for the entire time listed in the skill description by just timing attacks and regen times.
They no longer end if you dont have the energy to pay, they end when your energy goes down into the "negative" range (it shows as 0, but you get what I mean).
So it is quite simple for a smart person to keep this up for the entire time listed in the skill description by just timing attacks and regen times.
film
Quote:
Originally Posted by funkho
In my experience, Shivers acts the same as this 'bugged' skill. If I have shivers on someone and I have 1 or 2 energy left, I will get that last interrupt in. It basically doesn't end until I have 0 energy AND I get a hit in while they're casting. Which sometimes means that I get a couple extra interrupts in since I will hit them while they are NOT casting and gain 1 or 2 energy during that. Then, when they DO cast, I get another interrupt in.
Should you be able to get that last knock down in if you can't pay the price, or should the skill end and you just keep your energy? Not sure what it's supposed to do, but described above is how it works now. |
shivers takes energy ONLY when your interuppted... thunderclap uses energy immediatly on hit regardless if they're knocked down or not. Seemed the other day it worked fine, once your energy was gone so was thunderclap.
Ghost.
/notsigned i think this skill being broken could make for some new builds in tombs
entropy
You mean NEW Uberleet team of 8 E/W's??? You have got to be kidding me. This skill is worse than etherenewal and spirit spams lol. Its not that its impossible to beat its the fact that its bugged. Bugged skills should not be anywhere. Thunderclap needs a buff but this isn't it.
Nighteye
Yes, fix the bug, don't nerf.
Ghost.
8E/W thunderclap doesnt last forever so once it does end they're going to have no energy, the bug just makes it so once you loose all your energy you're still able to knock them down without having to have the energy to maintain the hex
Mysterial
If it was meant to be this way, the skill description would have been changed. Since it wasn't, and since it affects all skills of this type, it's extremely likely it is an unintended side effect of some other change. I'm sure it will be fixed soon.
heist23
Quote:
Originally Posted by Banebow
Once thunderclap is on a monk, he can do nothing. Period. I saw a sword warrior using this thing, he would hit, monk gets knocked down. He hit again while the monk is down, then hit when the monk stood up. That is 30+ energy gone right there. Even if he was using warriors endurance, he should not have had the energy to keep that up for 7-8 knockdowns. Hex removal of any kind, besides hex breaker beforehand and hope they don't have a trash hex to use first, or a maintained holy veil before going in, is not going to be anywhere near fast enough to take it off.
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i haven't seen this problem as of yet in the arenas, so i guess i've gotten off lucky so far. when it does hit me like a strike of lightning, then i'll start calling for a fix.
twicky_kid
there have been a few skill screw ups lately.
spinal and thunder clap are not ending. illusion of weakness doesn't HEAL you when you hit 25%.
just send them in and they will get it fixed.
spinal and thunder clap are not ending. illusion of weakness doesn't HEAL you when you hit 25%.
just send them in and they will get it fixed.
Dzan
Quote:
Originally Posted by unienaule
Uhm, its broken. Sister Rosette's comment is equivalent to people who thought Ranger Interrupts were fine when they were broken.
/signed |
cefx
H E X R E M O V A L
That aside, however, they could be regen'ing quicker.
'Course, I'm about to go test it myself...
That aside, however, they could be regen'ing quicker.
'Course, I'm about to go test it myself...
Commodore_Mcawesome
OK, first off: I guess I should have been more clear - by "nerf" Thunderclap, I meant "fix" Thunderclap. I didn't think I'd be having this kind of problem with syntax, but just so you know, I think Thunderclap's fine. The only problem is that people are exploiting what is obviously a bug, since the effect doesn't match the skill description.
As for NOT fixing Thunderclap, that's just plain stupid. If Anet accidently made it so that Flare did 600 damage a hit instead of 60, they shouldn't leave it like that because it'd encourage new builds. It would encourage only one build: 8 Ele's spamming Flare left and right.
As for those that are saying HEXREMOVALHEXREMOVAL, unless your team mates bring hex removal to help you out (not likely - I random), then you're basically screwed unless you're character can stand 15-20 seconds of straight sitting on the ground while your ass is getting pounded by the other team. For reference, I couldn't even get off a Healing Touch when I had Thunderclap on me, and you're talking about a Remove Hex or CoP? Uh, no.
Once again, this thread was not calling for a "nerf" to Thunderclap, but rather a "fix" to Thunderclap, as it's a pain to try to do any PvPing when all the 12 year old bandwagoners are spending their faction unlocking Thunderclap so that they can continue to annoy the hell out of me.
As for NOT fixing Thunderclap, that's just plain stupid. If Anet accidently made it so that Flare did 600 damage a hit instead of 60, they shouldn't leave it like that because it'd encourage new builds. It would encourage only one build: 8 Ele's spamming Flare left and right.
As for those that are saying HEXREMOVALHEXREMOVAL, unless your team mates bring hex removal to help you out (not likely - I random), then you're basically screwed unless you're character can stand 15-20 seconds of straight sitting on the ground while your ass is getting pounded by the other team. For reference, I couldn't even get off a Healing Touch when I had Thunderclap on me, and you're talking about a Remove Hex or CoP? Uh, no.
Once again, this thread was not calling for a "nerf" to Thunderclap, but rather a "fix" to Thunderclap, as it's a pain to try to do any PvPing when all the 12 year old bandwagoners are spending their faction unlocking Thunderclap so that they can continue to annoy the hell out of me.
Elistan Theocrat
Quote:
Originally Posted by Commodore_Mcawesome
OK, first off: I guess I should have been more clear - by "nerf" Thunderclap, I meant "fix" Thunderclap. I didn't think I'd be having this kind of problem with syntax, but just so you know, I think Thunderclap's fine. The only problem is that people are exploiting what is obviously a bug, since the effect doesn't match the skill description.
As for NOT fixing Thunderclap, that's just plain stupid. If Anet accidently made it so that Flare did 600 damage a hit instead of 60, they shouldn't leave it like that because it'd encourage new builds. It would encourage only one build: 8 Ele's spamming Flare left and right. As for those that are saying HEXREMOVALHEXREMOVAL, unless your team mates bring hex removal to help you out (not likely - I random), then you're basically screwed unless you're character can stand 15-20 seconds of straight sitting on the ground while your ass is getting pounded by the other team. For reference, I couldn't even get off a Healing Touch when I had Thunderclap on me, and you're talking about a Remove Hex or CoP? Uh, no. Once again, this thread was not calling for a "nerf" to Thunderclap, but rather a "fix" to Thunderclap, as it's a pain to try to do any PvPing when all the 12 year old bandwagoners are spending their faction unlocking Thunderclap so that they can continue to annoy the hell out of me. |
Oh, and I think the term is "bandwagoneers".
One and Two
Quote:
Originally Posted by Ghost.
/notsigned i think this skill being broken could make for some new builds in tombs
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Beqxter
All you have to do is spend a little time in arena and get on the receiving end of a W/E, R/E, or E/[W/R] to know that there's no way any skill should work like this. It is FAR too powerful and unbalanced. That said, I also encourage you to give dishing it at least a shot before they fix it....it is soooooo evilly satisfying. Don't do it too much, though, 'cause then you'll just be an exploiting jerk, and you'll feel dirty afterwards.
I first came across it in TA against a team of FOUR R/E's pulling this trick. They each picked a different target, kept us on our butts for 18 seconds straight, and we were all dead without firing off a single skill once the battle was joined.
Currently, I think the safest counter is to go part Mes and bring Hex Breaker. Otherwise, if you identify someone running this build, keep an eye on them. If they start casting it and you know/suspect you're the target, you have 2 seconds to get out of range or duck behind something. Then, it's just a matter of outrunning them, or throwing up Whirling Defense or something, until the hex is removed or runs out. Whatever you do, DON'T try to brazen it out: once you're down, you're going to stay down.
I predict they'll fix this before the week's out. MAN, are people in arena ticked! It's like a little hornet's nest in there.
Once fixed, however - boy, Thunderclap seems kinda lame, if you ask me. If you're an ele, you either need to be judicious with your wand/air skills, or you're going to be completely without energy in no time flat, and will have successfully kept someone on the ground for, what, 4-5 hits? Not sure it's worth it. Far better to just bring water trident and knock 'em down if they try to run.
I first came across it in TA against a team of FOUR R/E's pulling this trick. They each picked a different target, kept us on our butts for 18 seconds straight, and we were all dead without firing off a single skill once the battle was joined.
Currently, I think the safest counter is to go part Mes and bring Hex Breaker. Otherwise, if you identify someone running this build, keep an eye on them. If they start casting it and you know/suspect you're the target, you have 2 seconds to get out of range or duck behind something. Then, it's just a matter of outrunning them, or throwing up Whirling Defense or something, until the hex is removed or runs out. Whatever you do, DON'T try to brazen it out: once you're down, you're going to stay down.
I predict they'll fix this before the week's out. MAN, are people in arena ticked! It's like a little hornet's nest in there.
Once fixed, however - boy, Thunderclap seems kinda lame, if you ask me. If you're an ele, you either need to be judicious with your wand/air skills, or you're going to be completely without energy in no time flat, and will have successfully kept someone on the ground for, what, 4-5 hits? Not sure it's worth it. Far better to just bring water trident and knock 'em down if they try to run.
unienaule
Actually, with eles, you can run 16 air 9 e storage and 9 Marksmanship, I don't run out of energy, and can even recast it (pointlessly, once its fixed, as I only have 10 or so energy left then).
Saerden
Since when where the skill descriptions in this game accurate? And by the sounds of it, this skill will never make it out of random arenas, since you DO have hex removal everywhere else, right? right?
LordMahal
So basically... anything that makes you all have to think, or rebuild your precious PVP character is not right? There are many many ways to counter thunderclap, all you have to do is think. Instead of complaining, maybe you all should try to use a bit of strategy. For crying out loud.. just use hex breaker/balanced stance etc... and stop the whining. So many ways around this and all you guys can do is complain that this skill doesnt work right or that ranger has to much power. Come on. Whats unfair to you may not be unfair to others. Guild wars has already made negative changes to others skills that didnt even require it. Now you want them to correct the "bug" with thunderclap which we all know will result in a total skill description change. And it will be something so rediculous that having thunderclap or capping for it will be pointless. For the record, I never bring thunderclap to PVP cause my enemies block it or remove it. WOW what a concept they block or remove it... somebody had their thinking caps on. This isnt rocket science people, its a video game.
Lews
Quote:
Originally Posted by unienaule
Uhm, its broken. Sister Rosette's comment is equivalent to people who thought Ranger Interrupts were fine when they were broken.
/signed |
unienaule
Uhm, no. Most likely, they broke it in the update, along with EoE. I paid good money for this game, and I want my skills to do what they say they do.
I don't hear anyone say "So what EoE doesn't work, don't complain, we all know it will result in a total skill description change." Why? Because it sucks. You don't want EoE that sucks. You shouldn't have to have EoE that sucks any more. For an alternative to EoE and Thunderclap that sucks, wait for the next update.
I don't hear anyone say "So what EoE doesn't work, don't complain, we all know it will result in a total skill description change." Why? Because it sucks. You don't want EoE that sucks. You shouldn't have to have EoE that sucks any more. For an alternative to EoE and Thunderclap that sucks, wait for the next update.
Levi Garett
Quote:
Originally Posted by unienaule
For an alternative to EoE and Thunderclap that sucks, wait for the next update.
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Beqxter
It's broken, in my opinion. Regardless, so far Anet has never failed to oil a wheel that squeaks this much (though it took them quite a while for spirit spam) - so fixed, nerfed, however you want to look at it, I call it inevitable.
NightOwl
This is absolutely broken. I did try it myself today, for about 20 minutes. Holy Veil is a good counter, as the cast is prior to the hex landing. After that hex is on you, if HV isn't up, it's COMPLETE shutdown for you and any teammates near by. One fight I lucked out and managed to shut down 4 people under the bridge in the beach arena map for 18 seconds. Win? Flawless. C'mon, one person shouldn't be able to apply such total shutdown to so many, in ANY situation.
I seriously hope that it's fixed tomorrow. Until then, time to go spread the word...lol.
I seriously hope that it's fixed tomorrow. Until then, time to go spread the word...lol.
Kampfkeks
What saddens me most is not the existence of a bugged skill, but everyone and his mother exploiting this skill. And they are even like "lol owned noob" and stuff like that when all they achieved is a win by cheating.
Those saying that this skill is now fine as it is... aye, go ahead. Troll some more. Because stating a bugged skill should stay this ways is nothing else but trolling.
Those saying that this skill is now fine as it is... aye, go ahead. Troll some more. Because stating a bugged skill should stay this ways is nothing else but trolling.