Quote:
Originally Posted by Nightwish
Spiteful - I just stop doing any action if possible or get away from my teamates until the hex get removed.
Ineptitude - If I sees it, i either stop attacking or I remove it if i have hex removal.
Thunderclap - With this skill, I cannot run, I cannot heal myself, I cannot remove it myself cause all i can do is sit up and down!!
Do not bring teamates into equation, because I can do the same to other hex elites. Besides, who knows your teamates are doing situps too?
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What you should be comparing here is other Shutdown elites - don't think Spiteful Spirit, think Power Block, or Blackout.
Blackout (non-elite) can shut down someone's entire skillbar at the cost of your own - with the proper skills it's pretty much maintainable on one target, effectively shutting them down with little to no counters possible.
Power Block (elite) shuts down most of any spellcaster's skills, does not drain your entire energy pool, and is maintainable with Arcane Echo.
Thunderclap (elite) is a removable hex that relies on them hitting you every time while draining the caster's. The target is shut down and cannot move, but the caster sacrifices their entire energy pool to create this effect.
Comparing these I don't think it's hideously unbalanced, and I certainly prefer it in its current state to its previously useless state. Single target shutdown skills that come at the expense of everything else are DESIGNED to be nasty.
Anyway, whether you like it or not, here's a few things I'd recommend bringing to random arenas as counters...
Monk - Holy Veil (run it on yourself at the beginning of the fight), Contemplation of Purity, Guardian, Aegis.
Mesmer - Inspired Hex, Shatter Hex, Interrupts, Ether Lord (keep their energy at 0 after the first cast of Thunderclap), Distortion + Spirit of Failure.
Warrior - Balanced Stance, any Block/evade stance.
Ranger - Whirling Defense, Dust Trap, Throw Dirt.
Elementalist - Minimal counters here; either a Block/Evade enchantment or Blurred Vision.
Necromancers - Even less counters; Faintheartedness is your best bet, but you'll have to rely on other's help to a degree.
Most of these make Thunderclapper builds useless, and most are useful in a variety of situations besides Thunderclappers. A powerful but easily counterable build is nothing new, and in high-end PvP I imagine Thunderclap in its current state will go the way of Illusionary Weaponry before long.