Thunderclap is broken and now needs to be nerfed.

captain velron

Ascalonian Squire

Join Date: Sep 2005

Lionheart Covenant

W/R

I ran into alot of fags running this in TA last night. So i switched to holy veil pre-battle and our interrupt ranger dropped a stance and brought Winter spirit. GG thunderclap exploiters, you got pwned.

Nightwish

Krytan Explorer

Join Date: Jul 2005

with this bug, thunderclap is abit too good, my hexed character basically do situps for the whole duration while my hitpoints wasted away...

and yea, they actually call you noobs if they pawn you with this hex...very modest indeed..

Saerden

Lion's Arch Merchant

Join Date: May 2005

Just a honest question to someone who does not discuss game balance from CA/TA PoV... would you consider TC worthless without the recent "bug"/"buff"/"glitch"? Do you see any problems in REAL pvp vs smart (or at least nonstupid) opponents? Altar maps might be interesting, but is it really overpowered?

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

There was nothing wrong with Thunderclap before. When used properly it can singlehandedly annihilate teams that ball up, and even when they don't it's still reasonably effective (although arguably not enough for an elite slot) against a single target. Sure, it can be removed, but in 8v8 you can and should have cover hexes and Thunderclap recharges reasonably fast.

The reason most don't use it is because of the energy use, but a good team can take advantage of Arcane Mimicry or Blood is Power to get around that and keep up Thunderclap for quite a while.

Entropius

Lion's Arch Merchant

Join Date: Jun 2005

Thunderclap, as many people have pointed out, is not unbalanced at the moment -- like Ether Renewal (too good) or Fireball (too weak) used to be. The skill, as created by the designers, is perfectly fine; if anything, it's too weak.

The problem is that Thunderclap isn't functioning as designed. This isn't an imbalance; it's a bug.


On another note, what's wrong with Edge now? Seems fine to me.

Nexx

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Entropius
Thunderclap, as many people have pointed out, is not unbalanced at the moment -- like Ether Renewal (too good) or Fireball (too weak) used to be. The skill, as created by the designers, is perfectly fine; if anything, it's too weak.

The problem is that Thunderclap isn't functioning as designed. This isn't an imbalance; it's a bug.
Entropius has it right on. It's a BUG. Not an imbalance.

Morganas

Wilds Pathfinder

Join Date: May 2005

Coming from someone who's group has been abusing this in tombs for hilarious results, this bug needs fixed badly.

For those who are suffering from it in tombs and want to punish it, normal warrior counters work just fine in sufficient (large) quantity, snares, aegis, wards, traps... Also, malaise on the warriors will put a complete stop to it after the first round of kd's wears off, as we found out. It's also pretty slow cast. Considering all the IWAY teams still running around, it might not be a bad idea to run unusually strong anti-war until this is fixed, or until A-net starts taking "disciplinary action."

People using this with anything but warriors shouldn't be a problem, it basically turns an ele/r, r/ele, whatever, into crappy single target shutdown mes.

iggk

Academy Page

Join Date: Aug 2005

Triple X (XXX)

tainted flesh never worked as described should they change that to match the description too?

not at all saying thunderclap isnt broke as it is now. it should be fixed BEFORE the next update
but so should tainted flesh

lishi

Forge Runner

Join Date: Jul 2005

today i have meet a ranger using it on gvg.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Wouldnt spellbreaker be an effective counter to this? but yes its broken as hell. get 2 in a CA and basically you lie down and watch as you get pummeled. I used spellbreaker on a couple runs and it was effective against it. energy denail spike would work too if this bug was fixed.

But yes its quite annopying when youre in CA and have 2 E/W casting it and thats almsot every match now.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

I've used tainted flesh before, it seemed ok - doesn't it do what the description says? What does it do instead?

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Bring Winter whenever possible. Users of the fad won't get why it isn't working. For those that do get it, heal your winter and so on, to prevent them from doing anything.

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

Right now I call CA and TA "thunder wars".

Anyway, of course the bug needs to be fixed. But they need to change something else, because normally the skill is garbage. Someone mentioned that it's great against groups that ball up- oh boy. There are probably a good 50 skills that are great against groups that ball up, most of which don't completely screw you over while using. Not to mention, this skill (even bugged) won't see serious 8v8 play, simply because there actually is good hex removal there.

Morganas

Wilds Pathfinder

Join Date: May 2005

For those still seeking ways to counter this: spam mind wrack.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Morganas
For those still seeking ways to counter this: spam mind wrack.
And winter.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

it will be fixed. I almost garuntee it. Ether Renewal was fixed, dust trap was fixed, this will fall into the same category cause it contradicts it skill description. Until then abuse the hell out of it, and to counter, have heavy hex removal, and kill there hex cover (Me/N) ... until then I will abuse the hell out of it and hope to farm much faction, my guildie held the hall 7 straight 2 nights ago from it.

CKaz

Jungle Guide

Join Date: Feb 2005

spirit shackles is another one to add to the mix

Iron Rhino

Ascalonian Squire

Join Date: May 2005

For all the monks out there, Thunderclap can be removed with Contemplation of Purity. I run a Mo/Me Boon Prot monk and use Mantra of Recall and Inspired Hex. If they cast Thuderclap on me, quick Contemplation of Purity and so long hex. I usually have Divine Boon and Mantra of Recall up so it removes 2 hexes, gives me Energy and heals for 140ish.

If they cast it on someone else, quick Inspired Hex for some energy. Even if multiple people have it, the very fast cast times of Divine Boon and Contemplation of Purity will allow you to get the hex off after 2-3 knockdowns.

It's not perfect and takes practice, but best solution for a monk I have found so far. Hope they fix it soon though.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Arathorn5000
Anyway, of course the bug needs to be fixed. But they need to change something else, because normally the skill is garbage. Someone mentioned that it's great against groups that ball up- oh boy. There are probably a good 50 skills that are great against groups that ball up, most of which don't completely screw you over while using.
Thunderclap doesn't completely screw you over if you use your head instead of just casting it and then spamming lightning attacks/skills. Of course, it's best when you use it in a team build. Even better, use a battery necro - if you time your spells right, BiP pays for Thunderclap's energy cost itself at 16 air and the enemy gets constant knockdown. Oh, yeah, and you're doing reasonable damage to them.

And I wonder what those "good 50 skills" are anyway... I don't recall seeing that many spammable AoE knockdown skills that don't cause Exhaustion, but maybe I'm just blind.

Quote:
Not to mention, this skill (even bugged) won't see serious 8v8 play, simply because there actually is good hex removal there.
With that logic, no one would take hexes at all. Again, be smart and make them waste their removals on something else. That's why you have teammates.

Definately not a skill for the brain-dead click on the skills in order crowd, though.

Wasteland Squidget

Wasteland Squidget

I'm back?

Join Date: Sep 2005

Here.

Delta Formation [DF]

W/E

Is it unbalanced at the moment? Perhaps - I've tried it and fought it and not seen anything that really made me think so. Hex removal owns a Thunderclapper, and elite hexes are pretty nasty in general. The cost of your entire energy pool is pretty reasonable, IMHO, for the strength of this hex.

Up until yesterday I had never seen this skill icon on me, or on my bar, having played PvP since around launch. Never even once. As it was the skill was completely useless for just about everything, and certainly not worth the cost.

You can do a complete shutdown on most casters with something like Power Block too, without decimating your entire energy pool or being easily removable. Likewise, I've similarly knock-locked newbies in CA with double meteor showers when they were too stupid to move - being able to do so doesn't mean too much.

glenn_rolfe

glenn_rolfe

Lion's Arch Merchant

Join Date: Aug 2005

We fought a Korean guild ranked 29 that wiped us by exploiting that bug.
You instantly have no respect for a guild when they just do something like that.
Man I wished I had packed winter and we would have sent them back to their momma's.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Wasteland Squidget
Is it unbalanced at the moment? Perhaps - I've tried it and fought it and not seen anything that really made me think so.
It doesn't end when you can't pay the next knockdown - therefore sitting on the target until the duration ends or get removed.

Quote:
Hex removal owns a Thunderclapper,
No, it doesn't. Your whole team gets thunderclap and about a second after that you will be knockdown the whole time - leaving you a very short timeframe for removing.

Of course there are ways to counter it - but nonetheless it is bugged.

Quote:
Up until yesterday I had never seen this skill icon on me, or on my bar, having played PvP since around launch.
So what?
I've seen every now and then a team running it. If played right you can shutdown the monks for a few seconds and use that time to spike 2-3 players. I saw it work and I saw it fail.

Quote:
You can do a complete shutdown on most casters with something like Power Block too, without decimating your entire energy pool or being easily removable. Likewise, I've similarly knock-locked newbies in CA with double meteor showers when they were too stupid to move - being able to do so doesn't mean too much.
How can you really argue that a bugged skill is fine just because it isn't perfect.

Sure it isn't perfect. Sure it can be countered - but it's seriously bugged.

B-U-G-G-E-D
you know what that means: a bug need to be fixed. There is no way anyone can argue about it.

We can argue if Thunderclap needs a buff - I'm all up for it.

But keep in mind: every skill that should end when you can't pay the energy is bugged atm.

If you want a buff for thunderclap - go open a new thread, we can discuss it and I'm up for a reducing of the energy cost of a knockdown. But atm it is BUGGED.

Morganas

Wilds Pathfinder

Join Date: May 2005

People are still missing the reason why the bug is so bad.

On an ele, ranger, or anything that uses energy to do damage or anything else, the bugged thunderclap is just a mediocre shutdown skill, like a blackout that instantly takes away all of your energy and requires that you completely babysit your target, so yeah, comparing it to powerblock in this instance is ok.

The problem is when a WARRIOR uses it. They can clap an enemy at 5 energy using glyph of energy, and completelyl shutdown their target. Meanwhile, their damage abilities are completely unhindered, since they use adrenaline instead of energy for abilities.

It's stupid arguing that this bug is OK because you're a terrible elementalist who actually thinks this bug would make your class more powerful, which it won't beyond a few very limited uses, while the bug completely overpowers any warrior or uses it.

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

It's more effective on an E/W than a W/E

Hanuman li Tosh

Hanuman li Tosh

Lion's Arch Merchant

Join Date: Sep 2005

garden of the gods, CO

Over Powered

N/

Quote:
Originally Posted by Commodore_Mcawesome
If you've been to the arenas at all lately, then you know that Thunderclap is a broken skill and ANet needs to make it's nerfage a top priority. It's retarded that you can't even play arenas anymore without running into this crap. /signed for Thunderclap ruining my day.

edit: This should probably be in Sardelac, feel free to move.
the spell doesent end but when the caster runs out of energy he cant knock you down anymore. it is bugged tho, just read the descrip.

Morganas

Wilds Pathfinder

Join Date: May 2005

The benefit gained from being able to go from zero to 5 energy faster is not outweighed by the loss of strength and weapon runes, along with survivability. Max energy is not even a consideration with this bug.

Edit: Hanuman, try it out, then come back to us.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Hanuman li Tosh
its not bugged. the spell doesent end but when the caster runs out of energy he cant knock you down anymore.
The spell doesn't end... that's the bug.

Hanuman li Tosh

Hanuman li Tosh

Lion's Arch Merchant

Join Date: Sep 2005

garden of the gods, CO

Over Powered

N/

Quote:
Originally Posted by MSecorsky
The spell doesn't end... that's the bug.
someone told me the spell only ends when you reach <0 energy which is impossible. if that was the case it aint bugged. but i read the description and changed my post to reflect.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

The spell doesn't end SO he keeps on knocking you down. i was a W/E running it and at 1 energy and bam a knockdown and then again and again and again. I quit doing it since its sooo boring :.(

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Hmm... 8 E/W Thunderclap team for tombs sounds like some fun...

glenn_rolfe

glenn_rolfe

Lion's Arch Merchant

Join Date: Aug 2005

Well I'm packing winter until they fix the bug, and if winter works out OK, bring it on.
I can except exploitation of bugs in tombs, because that is the realm of cheap cheese cutter builds and faction and fame farming. But in GvG it really stinks.

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

Quote:
Originally Posted by Morganas
The benefit gained from being able to go from zero to 5 energy faster is not outweighed by the loss of strength and weapon runes, along with survivability. Max energy is not even a consideration with this bug.

Edit: Hanuman, try it out, then come back to us.
The bonus is not having to take glyph of lesser energy, and ability to cast another hex (preferably snare) in case case of hex breaker or holy veil. 12 swordsmanship does decent enough damage. Strength is not a huge bonus to damage.

Doux

Pre-Searing Cadet

Join Date: Oct 2005

Coalition of the Redeemed

R/W

I am the creator of the TC Ranger, though I know I wasn't the first person to find the bug. When I first created it I thought they had changed thunderclap and just forgot to change the description, at the time I was not aware that it was a bug. My theory behind it is that a knockdown lasts 2 secs and a shortbows attack time is 2 secs, thus constant knockdown. Even I belive it now needs to be fixed/nerfed because people are starting to copy my build so now the game is unbalanced. I hope they fix it swiftly, because frankly im getting bored of the monk pwning.

- Doux

Commodore_Mcawesome

Lion's Arch Merchant

Join Date: Jul 2005

Dignity Glory Strength [DGS]

To the people that are saying that Thunderclap needs a buff:
Make a new thread.

To the people that are saying that Thunderclap should stay bugged:
No.

To the people that for some reason think that I didn't know what I was talking about when I made this thread:
I did.

To the people that are abusing Thunderclap for faction:
Honestly, if I was a GM for this game, I would ban every one of you. In every game that I've ever played, including small, 20 person online RPG's, abusing a bug - especially before it was reported - would net you a ban, no matter how good a person you were or how much time/money you put into the game. If you want to take advantage of an unbalancing bug for your own profit and to the detriment of others, then all I can say (thanks to the forum language filter) is screw you.

To the people that suggested counters:
Thanks. I'll make sure to pack Winter until Anet gets on this.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

just so yall know as monk in ca or ta the best way to survive vs "thunder wars" until the bug is fixed is CoP. With its very short cast, i can get rid of Tclap before i get knock-locked about 90% of the time. Its your best bet for surviving in arenas unless you have a really trustyworthy and alert ally.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by Sister Rosette
/notsigned

About time Ele's had some evil ass counter to IWAY and Trappers.

IWAY and Trappers are not the bad guys. its the rank system, the prozors, leetzors and "/rank = skills" -zors



and abusing bugs and exploits = lame

i'd rather play an iway warrior than use cheap builds based on bugs to farm faction or fame.

play it fair.

sorry. kinda off topic.

coldslammer

coldslammer

Frost Gate Guardian

Join Date: Jun 2005

::::

::::::::

W/Mo

Quote:
Originally Posted by Commodore_Mcawesome
To the people that are abusing Thunderclap for faction:
Honestly, if I was a GM for this game, I would ban every one of you. In every game that I've ever played, including small, 20 person online RPG's, abusing a bug - especially before it was reported - would net you a ban, no matter how good a person you were or how much time/money you put into the game. If you want to take advantage of an unbalancing bug for your own profit and to the detriment of others, then all I can say (thanks to the forum language filter) is screw you.
good thing you are not lol

anyway isn't it against the eula to exploit bugs?, gw need to change that rule around, innocent ppl could be hurt from that using skills, if anet get trigger happy and start banning accounts.

Kazahana

Frost Gate Guardian

Join Date: May 2005

SoCal

W/E

Winter

Create a level 1-8 Spirit, all Elemental damage is Cold damage instead. This Spirit dies after 30-126 seconds.

they have to use lightnign dmg to set it off

Winter FTW

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Just because you can stop it, and just because there is a counter, does NOT mean the skill is not broken.

The skill is broken and should be fixed. I don't know why some people have a problem with this idea.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

broken = not working as it says it does
EoE is not doing any damage ever.
EoE = broken
Thunderclap is not ending when it should.
Thunderclap = broken.
Do you want EoE fixed and Thunderclap not? Then broken != broken.