W/X FoW Spider Farmer

Griev

Frost Gate Guardian

Join Date: Aug 2005

Brantford, Ontario, Canada

Perfectly Normal Beasts [MEAT]

W/

Thanks for posting this, after two days I've more than made back the cash I spent learning and the cash for my shield (req8 Aegis, -2 stance, -3 hexed). Very entertaining run.

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Whoever it was that suggested pulling them all along the wall, awesome idea. Killing all these som' bitches at the same time is gratifying to say the least, let alone a real time saver.


Lint

Lint

Wilds Pathfinder

Join Date: Feb 2006

In a house....

bleh

Quote:
Originally Posted by Nater
Whoever it was that suggested pulling them all along the wall, awesome idea. Killing all these som' bitches at the same time is gratifying to say the least, let alone a real time saver.



How is tis a good thing? Do they all use healing spings at one time, so you intrupt them all in 1 time???? because if they use healing springs all at diferent times, thats choase... Healing Spike..

SecUnder

Academy Page

Join Date: May 2005

San Diego CA

Eternity Lost and Found

A/

I actually have a video of the complete run (thnx $40 to fraps for registering). All together its about 6gigs in length at its current raw format, and is about an hour long due to the fact that I had skales outside of the cave entrance to hassle me. I will be putting it into probably a divx format and hosting on google videos, so in all it will probably take a couple days to get it edited and uploaded, then another few days for google to approve it. I'll post here when I get done.

P.S.- was thinking of a soundtrack for it... "Come Together" by the Beatles sounds good for pulling all the spiders together^^

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Lint
How is tis a good thing? Do they all use healing spings at one time, so you intrupt them all in 1 time???? because if they use healing springs all at diferent times, thats choase... Healing Spike.. As long as you stand by them now, they won't use Healing Spring which reduces the need to divert your attention and time heals.

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

so just aggro all of them and walk back a few steps and they all get on top of eachother?
Then just spam cyclone axe?
Gotta go buy me an axe ><

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Hum I been reading through the thread, and trying this out, but I cannot get past the skales to save my life. Is there is videos on this around [I did download what I could but all seem to start at cave and not getting past the skales which too me seems impossible. I can pass the first group but either there is no safe zone due to patrols, or there is a tight pass with a group camping there.

Any tips?

MirageCloud

Academy Page

Join Date: Feb 2006

HoA

W/

Quote:
Originally Posted by Engel the Fallen
Hum I been reading through the thread, and trying this out, but I cannot get past the skales to save my life. Is there is videos on this around [I did download what I could but all seem to start at cave and not getting past the skales which too me seems impossible. I can pass the first group but either there is no safe zone due to patrols, or there is a tight pass with a group camping there.

Any tips? same problem here, once a skale walks in the 'safe zone' i'm toast

nitetime

Krytan Explorer

Join Date: May 2005

eotn

W/

Quote:
Originally Posted by MirageCloud
same problem here, once a skale walks in the 'safe zone' i'm toast
you guys should ask Ajantis, who can apparently wipe out all the skales and spider cave in 30 minutes

Quote:
Originally Posted by Engel the Fallen
Hum I been reading through the thread, and trying this out, but I cannot get past the skales to save my life. Is there is videos on this around [I did download what I could but all seem to start at cave and not getting past the skales which too me seems impossible. I can pass the first group but either there is no safe zone due to patrols, or there is a tight pass with a group camping there.

Any tips? when you first get to the beach you have to take out the 3 driftwoods and then the first dryder. Take a second to watch the skale patrols and 'ctrl' to see where the other skales are sitting. If the 2nd skale group along the wall isnt static, sometimes its better to find a route towards the water. You can ingage some of the dryders and driftwoods and keep a very careful eye on your aggro bubble. If you do get hit with degen, sprint to the corner (safe zone 2) there is normally a good spot in that general area to rest and heal.

I dont think you can sprint through the whole beach cause if you aggro more then one group of skale its fissure over. This is from my experience only.

btw, has anyone actually got anything good out of a chest? I burn up every key I get and its all useless. Hey thanks for the cesta 13 req, just what I was lookin for.

XeNoGeArZ

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Nater
Whoever it was that suggested pulling them all along the wall, awesome idea. Killing all these som' bitches at the same time is gratifying to say the least, let alone a real time saver.
No doubt :: no doubt

That was me, X to the G to the Z, back on page 40 of this huge thread. Perhaps someone had posted it already; I only skimmed through the whole thread when I first found this topic taking the most valuable ideas IMO. (Did a 'View printable version' and chose to view 40 posts/page)

Quote: Originally Posted by Racthoh As long as you stand by them now, they won't use Healing Spring which reduces the need to divert your attention and time heals. Yeah Rac is correct on this. You gotta get close to them. I mean like in their face. I used to just run right outside the mouth of the cave, where all the spiders run out to, and they all use healing spring like it was going out of style, and I never made any progress. I tried to lure 9 once against the wall, but I think they all used 'healing spring' even though I was pretty close. I think 6 is a good number to deal with.

Quote:
Originally Posted by tuna-fish_sushi
so just aggro all of them and walk back a few steps and they all get on top of eachother?
Then just spam cyclone axe?
Gotta go buy me an axe >< Indeed ::: Indeed
I bring my Vampiric Axe that I made from the Droks Weaponsmith. Modded it with 20% Axe mastery, and have full 16 in Axe. When you have all of them up there like that, you do one cyclone and all your skills are definitely recharged. Cleave along with the other axe skills really get the job done quick, and you do some crazy spikes. Usually when a spider gets near 25% I switch, but when you have so many I just finish them off until there is 3 left, then I switch to a fresh spider.


-XGZ

spottydog

Ascalonian Squire

Join Date: Jul 2005

E/Mo

Quote:
Originally Posted by nitetime
you guys should ask Ajantis, who can apparently wipe out all the skales and spider cave in 30 minutes



when you first get to the beach you have to take out the 3 driftwoods and then the first dryder. Take a second to watch the skale patrols and 'ctrl' to see where the other skales are sitting. If the 2nd skale group along the wall isnt static, sometimes its better to find a route towards the water. You can ingage some of the dryders and driftwoods and keep a very careful eye on your aggro bubble. If you do get hit with degen, sprint to the corner (safe zone 2) there is normally a good spot in that general area to rest and heal.

I dont think you can sprint through the whole beach cause if you aggro more then one group of skale its fissure over. This is from my experience only.

btw, has anyone actually got anything good out of a chest? I burn up every key I get and its all useless. Hey thanks for the cesta 13 req, just what I was lookin for. Yes I have had gold shadow blade, bow,shield and chaos axes, BUT it is usually staffs\canes. Probably 1 good thing out of every 10, but I have yet to get a OMG item

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Well I made my first run, but still have some issues with the spawns. It seems most spawns I get a wandering group, then a group camped on the left of them, then the normal patrol near safe point two, which leaves no safe point I can see. Nothing as big as my aggro bubble at least. Is this common or just bad luck?

And I got a req 11 13>50 shadow blade today, first time I used a fissure chest. Gave it away to a guild mate.

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

Quote:
Originally Posted by nitetime
you guys should ask Ajantis, who can apparently wipe out all the skales and spider cave in 30 minutes
Reread my post please.. I said I could kill the skales with Racthoh's original build which I no longer use. I can do the spider run now within 30 minutes without killing the skales.

Quote:
Originally Posted by nitetime
btw, has anyone actually got anything good out of a chest? I burn up every key I get and its all useless. Hey thanks for the cesta 13 req, just what I was lookin for. Got a req 8 15/-5 Chaos Axe out of a chest

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

If you want to kill the skales (if you feel comfortable enough with undertaking it), bring Skull Crack and use it when they're nearing death. Problem is if you're using an axe it's going to hurt your damage output a lot come time for spiders. Oh well, sword > axe.

XeNoGeArZ

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Racthoh
Oh well, sword > axe.
haha, good joke there mate


Random Tip: I found a way to kill the first set of Snarling Driftwoods quickly. My record is 4 seconds and so beat that! Actually I'll let you guys know. When you are hiding behind the big mountain waiting for the two groups to split apart; one going left and another going right. Make sure you don't have hex helm on, and make sure the right group has past and cleared (the right group when you are facing the beach entrance). If you are looking towards the entrance to the beach, usually I run on the right side of the mountain after the group splits. But before you do, agro the left mob a bit, and a Nightmare will cast 'Mark of Pain', and possibly 'Spiteful Spirit' on you. Then continue to the beach and use Sprint at this time to lose agro. After that, you run into the Driftwoods. Go pretend to give them all a big group hug, but instead make the first attack, which is probably Cyclone Axe to whoop them all into shape. They take damage from MoP and SS. And watch how fast they go down. They will try to dash away a bit, because of the aoe deal, but you can run after them and take them down no problem. Anything to save time on this run! (BTW, I hate wasting time, like I have said previously in my posts)

Second survival tip, is when you are running away from the Skales, try not to run into the Driftwoods, for the reason I mentioned before, and that is because they have a Hamstring attack, that will slow you down making your escape from the Skales tough. But there is another reason, and that is because they have Protector's Strike, which deals about 40+dmg to you each hit (w/o any buffs). [Which means they must have strength up to 17 ; I checked on GuildWiki.org.] I got all 6 of them on the first part of the beach coming after me with PS, but it was all good because they met with the wrong side of my Vampiric Axe soon enough.

-XGZ

Moone

Moone

Krytan Explorer

Join Date: Aug 2005

Germany

Theres A New Sherrif In [Town]

W/E

if the driftwoods get dmg by the mark of pain, they dont drop items

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005




That's my newest Warrior using a build similar to Racthoh's but tweaked a bit and some Mesmer skills added.

The skills are blocked out so some newbs in my guild that I don't like can't copy this build, as they've copied my 55 builds along with my other Warrior's build.


P.S. Lol btw I didn't mean to run into the whole cave mouth full of ACS but those pesky Scale were on my tail with their -10 life regen so I took my chances and pwned all the spiders and saved my tail. :]

P.P.S. Look at the Godlike default interface. Darn I am so cool!

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

Just so everyone knows, it doesnt matter how many armored cave spiders you take on at once, 1 or 50 they are all doing(ideally) 0 damage. Just know when to cast healing signet and keep doylak signet on as much as humannly possible :-p

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

I know it doesn't matter, but what's more impressive to say..

"I took on one whole ACS and pwned it!"

"I was battling versus 9 ACS and I won!"

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Quote:
Originally Posted by Across The Battle
Just so everyone knows, it doesnt matter how many armored cave spiders you take on at once, 1 or 50 they are all doing(ideally) 0 damage. Just know when to cast healing signet and keep doylak signet on as much as humannly possible :-p No doubt, I count 15 in my screenshot. Notice I am taking -1's..that's because I'm using my fortitude axe. Haven't gotten around to crafting a new axe for this, because oddly, I haven't found a Zealous axe in about 2 months.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

Arne brings forth a great point! :P

I've made it to the spiders like maybe 3 times now.. (grumble) because i cant get past the skales. I can take on 6+ driftwoods and what-not easily along with doubters, but 1 skale owns me.

I need help....

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

Lol that reminds me. I use the same sword for regular PvE and this except my normal is a Crafter 15^50 and my FoW is a collector 15% stance.. Both with Zealous/Shelter.

I was spamming in LAD1 one night looking for +30 Hammer Haft, Zealous Sword upgrades, and Shelter sword upgrades... I got pmed by at LEAST 5 different Koreans giving me the casual "5k you buy???"

I got it 5 mins later for 1k but.






Quote:
Originally Posted by Lambentviper
Arne brings forth a great point! :P

I've made it to the spiders like maybe 3 times now.. (grumble) because i cant get past the skales. I can take on 6+ driftwoods and what-not easily along with doubters, but 1 skale owns me.

I need help.... Healing Signet is your friend. I feel I could take on 3 Scale at once, but I havn't tried. I like working my way through the whole cave then trying to run past the Infernal Drakes and whatnot. That = death to me. Lol.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

As racthoh suggested somewhere, try not to let your health go below 200hp, I personally start to cast healing signet when i get to about 250(1/2) my health...


Sometimes ive noticed I overheal just out of habit, Thats something to watch out for as well...

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by Captain Arne Is PRO



That's my newest Warrior using a build similar to Racthoh's but tweaked a bit and some Mesmer skills added.

The skills are blocked out so some newbs in my guild that I don't like can't copy this build, as they've copied my 55 builds along with my other Warrior's build.


P.S. Lol btw I didn't mean to run into the whole cave mouth full of ACS but those pesky Scale were on my tail with their -10 life regen so I took my chances and pwned all the spiders and saved my tail. :]

P.P.S. Look at the Godlike default interface. Darn I am so cool! whats the big deal? i run trough the cave, killing all dryders with a agro of probably 30 spiders. then i sit back and kill em all.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

Quote:
Originally Posted by Captain Arne Is PRO


Healing Signet is your friend. I feel I could take on 3 Scale at once, but I havn't tried. I like working my way through the whole cave then trying to run past the Infernal Drakes and whatnot. That = death to me. Lol.
well if it were just a few scales it wouldnt be so hard. But when im fighting a group of driftwoods, then a skale aimlessly walks into the aggro....i wait till cripple is off then sprint and bolt. Only get about 6 feet.


Do the driftwood spam protectors spike if you put up sprint, even if your not running? It seems so...like they always know when im getting rdy to run.

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

Well i tried this again tonight...Here I was whoopin on about 6 snarling driftwoods when out of the blue 3 skales just wandered their happy @sses to me.

Lint

Lint

Wilds Pathfinder

Join Date: Feb 2006

In a house....

bleh

this is farming done right here:
Before,...


after,...

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

Quote:
Originally Posted by deluxe
whats the big deal? i run trough the cave, killing all dryders with a agro of probably 30 spiders. then i sit back and kill em all.
That was my second run in about 3 months. I used to solo FoW on occasion with my male Warrior but I only use him for PvP and I use my female for PvE.

XeNoGeArZ

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Moone
if the driftwoods get dmg by the mark of pain, they dont drop items I don't think so. Mark of Pain and SS should wear out before you finish them off. I suggest you try it out first. -_-
I did it and got an obsidian shard from one of them. Believe it, or not. But hey, I'm not forcing you to try it. Have fun doing it your way.

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

Finally got to the cave....damn that was fun! /sarcasm

I got to the mouth of the cave and after killing the first 10 or so spiders I let my life dip too low and when i tried to heal....savage shot...dead...

that was a rush...i like it

Cerberus

Cerberus

Frost Gate Guardian

Join Date: Feb 2006

Gates of Hades

Edge Of Extinction

lol nice to see ppl still trying this out, i have to say since i started using this run its paid for itself many times over, average 3-5 shards per run, countless gloom seeds & spider legs ( which pay for the entry )and the odd gold item thrown in for good measure ( tho not that many decent ones to be honest ).

As for the skales, yeah they can be a pain, wot with their aimless wandering and the occassional bad spawn but 9/10 you can get past em by looking ahead and sprinting to that nice little safe spot.

Oh and wot is it with the spiders and Blue dye lol, must of had 20+ blue dyes of them recently, guess its their favorite color

Jedit

Academy Page

Join Date: Dec 2005

Quote:
Originally Posted by deluxe
whats the big deal? The big deal is that Captain Arne is pro. That means he brags and brags about doing what most of us can already do; then, when nobody shows the least sign of being impressed, he starts making grandiose claims about how he could kill the Skales too if he wanted but can't be bothered. At no point will he explain what he's doing that makes him or his build so different from the rest of us - most likely because he's using exactly the same W/Me skills we've been discussing for X pages - and he has no intention of ever providing any help or advice for those of us who can't make the run. That's what pros do, you see.


Back on topic. Runs are currently taking me between 60 and 70 minutes, depending on how crappy the beach and cave mouth spawn are. I have the required weaponry, I'm killing as quickly as is realistically possible and using Healing Signet as little as I can. Then I see people saying it takes 45 minutes to complete a run - which I'm presuming is from entering the FoW to reaching the far end of the cave, correct me if I'm wrong here. (There are more grandiose claims, but see above.) Where is this extra speed coming from?

One thing I know I'm not doing is using Superior runes. That puts my Tactics at 13 and my Axe Mastery at 12 after minors and helm have been applied (I need Strength 9 for my shield). The loss of the Tactics rune means my gap between heals is 17 seconds instead of 19; OTOH, the extra health is worth a full heal cycle's worth of time at the start of each fight. Overall, I'd say it accounts for about 40% of the slowdown - but only at the cave mouth. Inside the cave, I should be losing perhaps two minutes total for this.

That still leaves seven minutes to be accounted for. Most people seem to run weapon skill of 14 to my 12. Would this generate a 16% increase in killing speed?

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Jedit: If you don't mind, post your build, I'm sure you'll receive some improvements you might not have thought of.

Jedit

Academy Page

Join Date: Dec 2005

Quote:
Originally Posted by LuxA
Jedit: If you don't mind, post your build, I'm sure you'll receive some improvements you might not have thought of. I'm using the standard W/Me Axe build: Cyclone/Cleave/Penetrating/Executioners, WY!, Phys Res, Heal Sig, Sprint. My weapon is a collector's Zealous of Shelter +7, 15% stance, customised. My shield is -2 stance/-2 hexed, I have Superior Vigour and Absorb runes and am using Glad's armour with Knight's Boots and a +1/+1 Axe Helm.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Are you being hit for more than -0 occasionally? And during Healing Sig? I found that turning all the -1s into -0s made all the difference since I didn't have to heal as often (all the 2 second Healing Sigs really do add up).

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by Jedit
I'm using the standard W/Me Axe build: Cyclone/Cleave/Penetrating/Executioners, WY!, Phys Res, Heal Sig, Sprint. My weapon is a collector's Zealous of Shelter +7, 15% stance, customised. My shield is -2 stance/-2 hexed, I have Superior Vigour and Absorb runes and am using Glad's armour with Knight's Boots and a +1/+1 Axe Helm. hehe, i posted this build once, and since then i see a lot of people with exactly the same skillbar altho i replaced exe strike with "i will survive" now.

Jedit

Academy Page

Join Date: Dec 2005

Quote:
Originally Posted by LuxA
Are you being hit for more than -0 occasionally? And during Healing Sig? I found that turning all the -1s into -0s made all the difference. Occasionally I'll be hit for -1 or -3 using Sig, but that's when I'm being hit in the head or feet with a critical. However, there's absolutely nothing I can do about it - I already have the best armour and the maximum absorption when fighting ACSs.

Chgros

Ascalonian Squire

Join Date: Aug 2005

France

odms

I all
Great info here thx !!

Can someone teach me ? I'll pay for that

http://www.guildwarsguru.com/forum/s...d.php?t=140145

byebye

nitetime

Krytan Explorer

Join Date: May 2005

eotn

W/

Quote:
Originally Posted by spottydog
Yes I have had gold shadow blade, bow,shield and chaos axes, BUT it is usually staffs\canes. Probably 1 good thing out of every 10, but I have yet to get a OMG item So you're sayin theres a chance, I guess i'll keep burin through my keys. They dont seem to drop as much as they used to either...

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Quote:
Originally Posted by Jedit
I'm using the standard W/Me Axe build: Cyclone/Cleave/Penetrating/Executioners, WY!, Phys Res, Heal Sig, Sprint. My weapon is a collector's Zealous of Shelter +7, 15% stance, customised. My shield is -2 stance/-2 hexed, I have Superior Vigour and Absorb runes and am using Glad's armour with Knight's Boots and a +1/+1 Axe Helm. You should prolly snag the Crimson Carapace Sheild from the collector, even though I run dual -75hp Superior runes, every little bit helps I guess. More so though so you can take all those points out of Strength. I'm down to running a 10 second sprint, and it can be done with a 9 second Sprint also. I run the axe at 15, and tactics at 15, with the extra points spread between Str & Insp(two lines you could really get away with having 0 points in either).

Are you grouping the spiders up? I try to get as many together as possible, and then beat each one down enough, and get the timing right so one last cyclone could possibly drop half a dozen spiders at once. Maximize your adrenaline gain by keeping them alive as long as possible. If you're fighting 3, beat on one until he gets real low on health, then switch to the next one. That way your cyclone axe always gets as much adrenaline as possible, to charge up that next spike for the fresh spider. It seems pretty basic to me, but I notice people I take down with me don't see to do it. They kill the spider they start on everytime it seems..