W/X FoW Spider Farmer
Nater
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Originally Posted by Cerberus
lol nice to see ppl still trying this out, i have to say since i started using this run its paid for itself many times over, average 3-5 shards per run, countless gloom seeds & spider legs ( which pay for the entry )and the odd gold item thrown in for good measure ( tho not that many decent ones to be honest ).
As for the skales, yeah they can be a pain, wot with their aimless wandering and the occassional bad spawn but 9/10 you can get past em by looking ahead and sprinting to that nice little safe spot.
Oh and wot is it with the spiders and Blue dye lol, must of had 20+ blue dyes of them recently, guess its their favorite color That's funny, because I seem to get a TON of Red Dye. I'd say blue comes in 2nd for me, with a random purple or silver now and then. What color is your armor? (mine is silver/blue, wondering if there's any pattern to the chaos)
As for the skales, yeah they can be a pain, wot with their aimless wandering and the occassional bad spawn but 9/10 you can get past em by looking ahead and sprinting to that nice little safe spot.
Oh and wot is it with the spiders and Blue dye lol, must of had 20+ blue dyes of them recently, guess its their favorite color That's funny, because I seem to get a TON of Red Dye. I'd say blue comes in 2nd for me, with a random purple or silver now and then. What color is your armor? (mine is silver/blue, wondering if there's any pattern to the chaos)
Raxxman
there was a week where I got 7 black dyes
sadly they seem to have stopped
sadly they seem to have stopped
Racthoh
Quote:
Originally Posted by Jedit
Back on topic. Runs are currently taking me between 60 and 70 minutes, depending on how crappy the beach and cave mouth spawn are. I have the required weaponry, I'm killing as quickly as is realistically possible and using Healing Signet as little as I can. Then I see people saying it takes 45 minutes to complete a run - which I'm presuming is from entering the FoW to reaching the far end of the cave, correct me if I'm wrong here. (There are more grandiose claims, but see above.) Where is this extra speed coming from?
Last night I was doing a run and was actually somewhat keeping track of how quickly I was doing it. 9 minutes to clear the front of the cave, dryders and spiders from the massive group with next to no grouping whatsoever. 30 minutes to clear the rest of the cave. Realistically, the snarling patrols and wandering dryders didn't take me 6 minutes to clear. Mind you, grouping the driftwood and gaining 6 strikes of adrenaline from Hundred Blades really speeds up the process when you consider that it strikes for about 40-60 to each one. I'll change targets once one is near dead so I'm still getting those full strikes of adrenaline, thus speeding up the process on each patrol. There have been numerous times when a Hundred Blades will kill all 3 at once which not only feels good, but does improve performance.
If I can get each patrol in that situation, it'll take less than a minute to kill 3 driftwood. Mind you, I am also more than capable of finding the sweet spots to stop without worry of skales wondering over and causing a panic. Dryders are about 20 seconds each, as they usually die by the time a second Final Thurst fills (1.33 attack speed, 33% faster attack, 2x Final = 20 adrenaline, Hundred Blades every 8 seconds to compensate for Galrath stealing a strike from Final Thrust).
My original video is about 14 minutes for the cave entrance, however in that I run back at one point, and am dealing with interrupting Healing Spring since it was harder back then. Not to mention since they fixed Flurry that also increased my killing speed. I'm pretty sure if I complete ignored my guild chat and whispers, it could probably reduce the time furthur.
If I can get each patrol in that situation, it'll take less than a minute to kill 3 driftwood. Mind you, I am also more than capable of finding the sweet spots to stop without worry of skales wondering over and causing a panic. Dryders are about 20 seconds each, as they usually die by the time a second Final Thurst fills (1.33 attack speed, 33% faster attack, 2x Final = 20 adrenaline, Hundred Blades every 8 seconds to compensate for Galrath stealing a strike from Final Thrust).
My original video is about 14 minutes for the cave entrance, however in that I run back at one point, and am dealing with interrupting Healing Spring since it was harder back then. Not to mention since they fixed Flurry that also increased my killing speed. I'm pretty sure if I complete ignored my guild chat and whispers, it could probably reduce the time furthur.
Jedit
Quote:
Originally Posted by Racthoh
Quote: 30 minutes to clear the rest of the cave. OK, this is where I'm losing time. For some reason it takes me about 40 minutes. This is weird, as I'm not malingering.
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If I can get each patrol in that situation, it'll take less than a minute to kill 3 driftwood.
I smack them one at a time. I've found that it's slightly faster with the axe build; the whole pack drops in 45 seconds or so. Quote:
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