Guild Wars Update - Nov 10 and Nov 11

49 pages Page 39
Loch
Loch
Krytan Explorer
#761
I just played through Grenth's Footprint and Sorrow's Furnace as a Fire Elementalist with mostly AoE spells. Firestorm, Meteor (but not shower), Fireball, Incendiary Bonds were all on my skillbar.

Holy crap, PvE is fun again. Considering how I was using a full henchgroup, that's saying a lot.

The whole thing just felt dynamic. Enemies ran to protect themselves. I had to make sure I was positioned properly since enemies actually moved. This opened up SO many doors to the PvE game. Warriors have a reason to bring Hamstring, rangers have a reason to bring Pin Down, eles have a reason to pack water spells. Oh, and rangers can actually trap without Mantra of Resolve! That's right, trap up the area, then unload Fireball. More than likely, fleeing enemies will cripple themselves trying to escape.

And instead of explaining the last benefit of this, I'll post a quote from the Library of Wisdom on the Importance of Positioning:

Quote:
Now, another little known fact is that when a character is running any hit delivered to them will be a critical hit. When being beaten on by a Warrior or a Ranger often the worst move you can make is to turn and run to get away from them. You're just opening yourself up to a lot of pain.
Adapt. Have fun.
e
entropy
Wilds Pathfinder
#762
Quote:
Originally Posted by domino69
like i said, if you want to use collectors, knock yourself out

so you mean the collectors ascalon bow (long bow version) with a perfect sundering and fortitude bod is better than a Sundering Eternal Bow of Fortitude?

lmao...they're both long bows...except one looooks so much hotter...

you my friend dont know your bows...a long bow is a long bow...google it...
Actually they aren't the same. The eternal bow is a bit different. You are thinking of the storm bow which is crap. Sundering sucks mathematically and in use. Fortitude is a good choice.
Sekkira
Sekkira
Forge Runner
#763
Quote:
Originally Posted by entropy
Actually they aren't the same. The eternal bow is a bit different. You are thinking of the storm bow which is crap. Sundering sucks mathematically and in use. Fortitude is a good choice.
Yeah, I'll take fortitude over sundering any day. Oh wait!
Loralai
Loralai
Purveyor of Useless Info
#764
Quote:
The only problem I have with this update is that it stirred up so much anger.
In my opinion this is a major problem. The community is being ripped apart. I spent some time just sitting in outposts reading, and all I saw was argument after argument. How is this going to boost teamwork? I see a future of PUGs even worse than it's current state, full of slanderous, "Why did you cast THAT? You noob!"
id0l
id0l
Jungle Guide
#765
Quote:
Originally Posted by entropy
Actually they aren't the same. The eternal bow is a bit different. You are thinking of the storm bow which is crap. Sundering sucks mathematically and in use. Fortitude is a good choice.
Yeah, it's like this:

Eternal Bow = Composite/Recurve Bow = Dead Bow
Storm Bow = Long Bow
Shadow Bow = Ivory Bow = Horn Bow
Half Moon = Short Bow
Flatbow = Crap (unless you have Favorable Winds)

And yes Sundering -and- Furious are both crap. Only decent prefix mods (read: that do something more than 10% of the time) are Vamp/Zealous/Elemental...

Alright, back to discussing this trash update.
derrtyboy69
derrtyboy69
Grotto Attendant
#766
Anet is just fukin damn as ass. People like to farm, its their godamn choise. People want to get pimped out items and look sweet. Eventually all the gold ni the game will be spent on armor, and there will be very little left. ANet will be lucky to sell 100,000 copies of chapter 2 with the amount of people they are driving out of the game. THey should have just released and left the game the way it was.
dr_james2k
dr_james2k
Frost Gate Guardian
#767
All I can say about this update is thank goodness I stopped using chaos storm - or now I would be bothered. Luckily I don't use any other AoE spells (other than whirlwind) so it doesn't really effect me. But I think this is Anet's way of making the game more challenging with tough AI. Once of course they fix some of the smaller bugs, like the cowardness now found in some creatures that will run as soon as they see you.
derrtyboy69
derrtyboy69
Grotto Attendant
#768
in time running wont make you nearly as much, as farming is very time consuming now. people dont realize that farming is the base of the entire economy. without farmers there would be no gold to pend on runners, or armor.
id0l
id0l
Jungle Guide
#769
Quote:
Originally Posted by dr_james2k
All I can say about this update is thank goodness I stopped using chaos storm - or now I would be bothered. Luckily I don't use any other AoE spells (other than whirlwind) so it doesn't really effect me. But I think this is Anet's way of making the game more challenging with tough AI. Once of course they fix some of the smaller bugs, like the cowardness now found in some creatures that will run as soon as they see you.
You do mean utterly retarded AI, don't you?

FFS people, all A.Net did was add a damn check to detect AoE , and if positive, all monsters flee then return...and you guys really think this is an improvement to AI? LOL.

Now were being forced to completely adjust our builds around ridiculously stupid AI. They were smarter when they were just sitting in the AoE. Hell, at least they were still hitting you and doing damage.
e
entropy
Wilds Pathfinder
#770
Quote:
Originally Posted by id0l
You do mean utterly retarded AI, don't you?
quoted for truth
E
Ellix Cantero
Lion's Arch Merchant
#771
Cheers anet, great update.
dr_james2k
dr_james2k
Frost Gate Guardian
#772
Ok, replace Tough AI, with 'unpredictable' AI.
e
entropy
Wilds Pathfinder
#773
Quote:
Originally Posted by Ellix Cantero
Cheers anet, great update.
Are you serious???
Loch
Loch
Krytan Explorer
#774
Quote:
Are you serious???
Yes, many of us non-whiners are playing and having fun. I know I loved it so far.
FrogDevourer
FrogDevourer
on a GW break until C4
#775
Quote:
Originally Posted by dr_james2k
Ok, replace Tough AI, with 'unpredictable' AI.
No offense intended but it's by no means more intelligent or less predictable. Monsters are still stupid, but in a different way.
Thailii Monkey
Thailii Monkey
Lion's Arch Merchant
#776
Quote:
Originally Posted by Valdis
To afford the 15K armor and perfect weapons
So your guild dosent help u out with stuff like that?
e
entropy
Wilds Pathfinder
#777
So guildies are obliged to pay for your 15k armor???
LifeInfusion
LifeInfusion
Grotto Attendant
#778
I don't understand what is the big problem that people are having. I have switched from fire to other elements since the second week of playing (once I got a decent skillset nonfire).

This game is not all about how you can do the most damage. That is why water magic is undervalued. If you bring a water magic elementalist to snare then you will be fine. You can use earth magic ward against foes as well...

Anet developers are trying to discourage w/mo/nuker teams and they are doing a good job doing so. It is time for the realization, damage isn't everything.
Thailii Monkey
Thailii Monkey
Lion's Arch Merchant
#779
Quote:
Originally Posted by entropy
So guildies are obliged to pay for your 15k armor???
when did i say they have to?
jonnybegood
jonnybegood
Wilds Pathfinder
#780
lol u have a point .