Poll on the 10/10 and 10/11 Update
Mithras
The most recent balance adjustments which affected how enemies react to Area of Effect (AOE) skills have disrupted, in my opinion, the enjoyment from playing Guild Wars especially when doing elite level missions in the Underworld and Fissure of Woe.
Of course everyone including myself has been trying variations of lightning and obsidian echo spikers, however there is without the inclusion of "echo nukers" a huge time discrepancy in completing higher level missions that borders on tedium.
If the point was to disenfranchise loyal players from considering new Guild Wars chapters because of continual adjustments which derail game strategies of experiened players that have supported this new franchise since the onset of the game....then arena net was successful.
Balance adjustments that dismantle game enjoyment is in fact an imbalancing act. Who can deny now that echo nukers are now immaterial? Considering that previously they had "nerfed" the air spiker chain lightning skills, what joy is there in playing an elementalist?
I would suggest reconsideration of the most recent AOE changes as they are overwhelmingly unpopular. Unhappy players are also unhappy clients/consumers of Arena Net. A pattern of change for the sake of balance may in the end undermine this exciting game from having successful future chapters.
Thank you for allowing us to voice our opinions.
Of course everyone including myself has been trying variations of lightning and obsidian echo spikers, however there is without the inclusion of "echo nukers" a huge time discrepancy in completing higher level missions that borders on tedium.
If the point was to disenfranchise loyal players from considering new Guild Wars chapters because of continual adjustments which derail game strategies of experiened players that have supported this new franchise since the onset of the game....then arena net was successful.
Balance adjustments that dismantle game enjoyment is in fact an imbalancing act. Who can deny now that echo nukers are now immaterial? Considering that previously they had "nerfed" the air spiker chain lightning skills, what joy is there in playing an elementalist?
I would suggest reconsideration of the most recent AOE changes as they are overwhelmingly unpopular. Unhappy players are also unhappy clients/consumers of Arena Net. A pattern of change for the sake of balance may in the end undermine this exciting game from having successful future chapters.
Thank you for allowing us to voice our opinions.
Lord Iowerth
Quote:
Originally Posted by Alexandria Kotov
I know that most players out there would rather have the enemy AI just stand there and use soap in the Meteor Showers, and hold umbrella's in the fire storm, but... too bad.
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HAHAHAHAHAHAHA XD
I fell out of my chair I was laughing so hard when I read that, you just made my day.
Would you mind terribly if I told some friends not to drop the soap in the meteor shower?
Shinobi Quicksilver
I think this update was BS, for instance it gives my warrior monk and ele no reason, so basically i wasted around 70hours of my time for a lost cause. It really ticks me off that they would even think about taking away griffon farm(thats what i made my warrior specifially to do). Well they better have some good excuses....
Koraschuth Lucifaan
I'm hoping this is just the begining actually, that seeing the effect this change has had on the game they will continue to tweak it till they get it right. I can understand the "realism" of having enemys run from guys, but as someone else has mentioned it would make much more sence if they just ran when low on health. It gets too chaotic. Its almost not worth playing with the ele henchie anymore since she aggs everything in sight too. I for one have faith that Anet will keep working on this till its right. I just hope it doesnt take em too long

seraphite86
I like the idea, but nuking is made almost impossible. Enemies move around spastically even when snared. When they get knocked down, they just jump right back up. When enemies figure out their caught in a Meteor Shower or Maelstrom they will react in two ways: 1. Run somewhere else 2. Run at you. Not saying that no one would but I'm with Takeko Nakano on the fact that they move inhumanly quick away from danger. I have changed skills (good change of pace I guess) around numerous times, had some good setups had some awful setups. The update weakened a handful of the Elemetalist's skills.
For example, I tried builds outside Port Sledge on Grawl. I'll tell you. You aggravate one group, you aggravate everything else. I have never been "steam-rollered" by Grawl before. I would knock about ten of them down with an earthquake, cast Rodgort's Invocation, throw a Fireball, then get bashed in the face with already half of my henchmen team dead.
A good tweak is our best bet to make the game tolerable again.
For example, I tried builds outside Port Sledge on Grawl. I'll tell you. You aggravate one group, you aggravate everything else. I have never been "steam-rollered" by Grawl before. I would knock about ten of them down with an earthquake, cast Rodgort's Invocation, throw a Fireball, then get bashed in the face with already half of my henchmen team dead.
A good tweak is our best bet to make the game tolerable again.
Nocens Imperceptus
Quote:
Originally Posted by Aeon_Xin
I don't mind the mosnters not chasing a person that far. It will tone down the massive amount you have to pay runners to get places or help to rid the game of runners in the first place, which is a larger money maker than farming as far as I've seen.
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coolsti
I don't mind the idea of nuking the nuking, so to speak, and trying to make the AI enemy mobs more intelligent. But after an evening of playing with only henchies and with part human/part henchy groups, in my opinion, Anet now has a lot of tweaking to do to make the game play enjoyable again.
Playing with henchies has become incredibly difficult. Difficult to control the movements and actions of the henchies. I went out with Orion (mistake!) and did my usual technique of pulling out a few enemies at a time from a larger group. As soon as Orion let off his AOE spell, the enemy that I lured and which were being tanked by the henchy warriors, ran away, back towards the rest of the enemy mob. Only problem here is that the warrior henchies ran with them! Even though I quickly retreated. Result: two dead warrior henchies. They ran right into the remainder of the mob. This definitely needs some AI tweaking. The henchy warriors need to respond to a retreat by the human players much more quickly.
And I do find it annoying that now the enemy moves away from area spells a little too well. I mean, human players don't even move away from AOE spells as well as the AI enemy does now. This again needs a bit of tweaking, as now any battle which involves any kind of AOE spell (from mesmer, elementalist or whatever) results in a huge run-around, and one which is not very enjoyable in the long run. Targetting, for example, becomes nearly impossible with all the running around.
I approve the idea behind the patch, but much more tweaking and scripting is needed now!
Playing with henchies has become incredibly difficult. Difficult to control the movements and actions of the henchies. I went out with Orion (mistake!) and did my usual technique of pulling out a few enemies at a time from a larger group. As soon as Orion let off his AOE spell, the enemy that I lured and which were being tanked by the henchy warriors, ran away, back towards the rest of the enemy mob. Only problem here is that the warrior henchies ran with them! Even though I quickly retreated. Result: two dead warrior henchies. They ran right into the remainder of the mob. This definitely needs some AI tweaking. The henchy warriors need to respond to a retreat by the human players much more quickly.
And I do find it annoying that now the enemy moves away from area spells a little too well. I mean, human players don't even move away from AOE spells as well as the AI enemy does now. This again needs a bit of tweaking, as now any battle which involves any kind of AOE spell (from mesmer, elementalist or whatever) results in a huge run-around, and one which is not very enjoyable in the long run. Targetting, for example, becomes nearly impossible with all the running around.
I approve the idea behind the patch, but much more tweaking and scripting is needed now!
lanfear
i dont think the patch was completly horrible, but i do think it needs some revising. coincidentaly, i have a nuker =P
Aeon_Xin
Quote:
Originally Posted by Nocens Imperceptus
Running isn't playing the game. Its just like cheating really.. or buying money on ebay
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But, I'm sure some of the massive amounts of money that runners make end up on ebay. That is just speculation however.
Paying in game coin for running is little different than people merchanting advanced items to new players in Ascalon for big ingame coinage.
The update makes running easier, which means more people doing it, which means more price competition, hopefully. With what's already on ebay, i'm not sure you could decrease it by much, there are auctions for amounts up to and including 1million coin by the handfull with every step up from 100k.
(Edit, i left off with a half an idea here)
With running easier, it may decrease the easiness with which ebay sellers get their gold, or atleast decrease the amounts of gold.
Ebay aside, I believe making the maps more easily ran helps out quite a bit the newer players that don't necessarily like to play with a bunch of strangers, or who don't have guildmates running them around.
Torment
Quote:
Originally Posted by Mysterial
Well, maybe in other games it can, but in this one you can put a single player in the way and the AI will be unable to navigate around it. Many a ghostly hero has been stuck this way.
(Sorry, I know it's a little off topic, but since we're talking about AI here, might as well put in another point about how bad it is at navigating dynamic obstacles ![]() |
I disagree here completely. I was playing last night after the patch and my W/Mo and a buddies W/Mo had a baddie trapped (or so we thought) between a hillside, tree and us. The creature simply ran THROUGH the tree. When we gave chase we were able to do the same.
Now, you decrease the effectiveness of the Nuker AoE. Well that would be alright, if you could trap them, not easy in and of itself. But now, you think you have them trapped and they escape with that kind of BS, as a meteor shower was being cast....I had to turn off the computer before I broke it.
That would have been bad, me and three of my friends get together every weekend in his basement to play. Who needs TS, hehe. But I don't wanna break something that isn't mine. Even though my friend was about to do the same thing.
The Son Of Morgoth
Quote:
Originally Posted by jonnybegood
well im glad most people liked the idea of the patch.
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Seta Fury
The worst part about this update is AOE in general...I have 2 accounts and have 2 eles, 2 wars, and 2 monks...which are practically useless now in their roles. I mainly farmed to gain skill points and purchase skills for various characters...but I guess now I have to go grind various missions over and over again to gain the xp and gold now. I've played this game since it first came out...yes I had a prot. bond UW farmer...of course that was nerfed I was fine with that...they made some smiting spells take longer to cast...that was fine. This time after changing and adapting to their changes...I don't think I wanna adapt. I just wish they would work on putting more ingame missions/quests or some kinda special event about every week...just quit with the skill balance and crap. The skills were fine the way they were.
Gwenhywar
Quote:
Originally Posted by Nocens Imperceptus
Running isn't playing the game. Its just like cheating really.. or buying money on ebay
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I just don't appreciate to see that the recent changes are geared SO much towards runners, and basically every other aspect of PvE is screwed over. While I would prefer to just do PvP, it is not always possible due to the high level of organization required for 8v8 matches. Therefore I don't understand why ANet is trying to prohibit me to spend my free from PvP gaming time farming?
Arcien Trueflight
I don't really know what the hell Anet was thinking when they put this in, because they just nerfed half the spells in Guild Wars. As if the enemies didn't have enough of an advantage already, now we can't even damage them without them running around like crackheads who've lost their stash. Come to think of it, Anet's probably the guys who stole the stash, because this patch is probably the most worthless thing since George Bush took office. 3 out of my 4 characters, my new monk especially, are worthless now, because there's no way I'm getting her out of Old Ascalon without Symbol of Wrath. Thanks Anet. Thanks a lot.
Aeon_Xin
Quote:
Originally Posted by Torment
I disagree here completely. I was playing last night after the patch and my W/Mo and a buddies W/Mo had a baddie trapped (or so we thought) between a hillside, tree and us. The creature simply ran THROUGH the tree. When we gave chase we were able to do the same.
Now, you decrease the effectiveness of the Nuker AoE. Well that would be alright, if you could trap them, not easy in and of itself. But now, you think you have them trapped and they escape with that kind of BS, as a meteor shower was being cast....I had to turn off the computer before I broke it. That would have been bad, me and three of my friends get together every weekend in his basement to play. Who needs TS, hehe. But I don't wanna break something that isn't mine. Even though my friend was about to do the same thing. |
The AI know's what's actually an obstacle as far as the map goes. Many trees can be shot/ran through while others cannot. The human eye doesn't have that advantage.
You can use ten trees to your advantage, using whatever skills aren't blocked(non projectile, like some mesmer life drainers), while AI archers plunk away hitting only the tree. Yeah, you're pinned in but they're losing life from drains.
Then on that dreadful eleventh tree, 4 AI archers on the other side, you die almost before you've cast a thing, when you could've shot through the tree yourself and done a good bit of damage.
Priest_Ezekiel
I voted against this patch. I have already made builds to defeat the new run away from AoE, but why fix what isn't broken? change it back
The Son Of Morgoth
Quote:
Originally Posted by Arcien Trueflight
I don't really know what the hell Anet was thinking when they put this in, because they just nerfed half the spells in Guild Wars. As if the enemies didn't have enough of an advantage already, now we can't even damage them without them running around like crackheads who've lost their stash. Come to think of it, Anet's probably the guys who stole the stash, because this patch is probably the most worthless thing since George Bush took office. 3 out of my 4 characters, my new monk especially, are worthless now, because there's no way I'm getting her out of Old Ascalon without Symbol of Wrath. Thanks Anet. Thanks a lot.
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Numa Pompilius
Wow, amazingly even poll. It's 47% vs 48% right now, and the difference is in fact less than 1%...
Having played more, I agree that 1) one-hit AoE shouldn't cause mobs to run, and 2) snares shouldn't cause mobs to run from you, 3) mobs should react to AoE a bit slower (after a second, say), 4) and the "spastic" reaction should be toned down, because the mobs move around so randomly the movement prediction screws up (ie the mobs seem to teleport around).
But this is all minor "tweaking", and I hope ANet will fix these minor issues soon.
Having played more, I agree that 1) one-hit AoE shouldn't cause mobs to run, and 2) snares shouldn't cause mobs to run from you, 3) mobs should react to AoE a bit slower (after a second, say), 4) and the "spastic" reaction should be toned down, because the mobs move around so randomly the movement prediction screws up (ie the mobs seem to teleport around).
But this is all minor "tweaking", and I hope ANet will fix these minor issues soon.
quickmonty
First .... thanks for the poll
I think this new update sux for several reason.
meteor shower ... take a 25 energy skill that takes 5 sec to cast and causes exhaustion and make it almost entirely useless. Notice I said "almost". It is still good for knocking down a single target for the duration of the spell. All the rest of the mobs scatter as you are taking that 5 seconds to cast.
fire storm ..... completely useless. Just remove it from the game.
I've switched to a combo of fire and air that works quite well. Just takes two to three times as long to bring down mobs. Can anyone say "grind"?
Henchmen AI ..... Great! Now they chase fleeing mobs and aggro more mobs.
Mob AI .... No longer able to control the battle by using "tanks" to block for the "squishies". The mobs are all over the place. Most of the time it's just a wild melee. So much for battlefield tactics.
Joke of the day ..... Zealot's Fire. Heal yourself and watch the mobs run away. ROFL!
Anyway .... that's my $0.02
~~~~~~~~~~~~~~~~~~~
PS. After waiting patiently for chapter 2, I have now decided that I will NOT purchase it!
I think this new update sux for several reason.
meteor shower ... take a 25 energy skill that takes 5 sec to cast and causes exhaustion and make it almost entirely useless. Notice I said "almost". It is still good for knocking down a single target for the duration of the spell. All the rest of the mobs scatter as you are taking that 5 seconds to cast.
fire storm ..... completely useless. Just remove it from the game.
I've switched to a combo of fire and air that works quite well. Just takes two to three times as long to bring down mobs. Can anyone say "grind"?
Henchmen AI ..... Great! Now they chase fleeing mobs and aggro more mobs.
Mob AI .... No longer able to control the battle by using "tanks" to block for the "squishies". The mobs are all over the place. Most of the time it's just a wild melee. So much for battlefield tactics.
Joke of the day ..... Zealot's Fire. Heal yourself and watch the mobs run away. ROFL!
Anyway .... that's my $0.02
~~~~~~~~~~~~~~~~~~~
PS. After waiting patiently for chapter 2, I have now decided that I will NOT purchase it!
Dacrackhead
To make a Nukers Skills useless is kind of dumb. What if they made Necros max at one Bone Field or Minions at a time thare would be alot of Pi$t off necro's
entropy
how is it 47-48? The 2 highest either say no compromise or that itw as implemented badly. Either way that means it had better be fixed.
calamitykell
Quote:
Originally Posted by entropy
how is it 47-48? The 2 highest either say no compromise or that itw as implemented badly. Either way that means it had better be fixed.
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Quote:
Originally Posted by The Son Of Morgoth
really now? why dont u check on ur numbers.........majority wants to go back to way it is.
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Aeon_Xin
Quote:
Originally Posted by Gwenhywar
Uh, running is as much a part of the game as farming, playing through missions, buying&selling stuff for profit, doing high-end PvP, etc ... to each his own
![]() I just don't appreciate to see that the recent changes are geared SO much towards runners, and basically every other aspect of PvE is screwed over. While I would prefer to just do PvP, it is not always possible due to the high level of organization required for 8v8 matches. Therefore I don't understand why ANet is trying to prohibit me to spend my free from PvP gaming time farming? |
I would not say it's geared towards runners, but enables more people to be runners, if not everyone to just run themselves.
They're not trying to prohibit you, unless you've got ebay shops(or anything similar) set up.
The idea is right, stop letting other people make real life cash off of the game, but they hurt the players. They'll realize it soon enough and change something, if not they're going to have an upset community on their hands.
On another note, I wouldn't mind having the henchies have better AI, because they are after all just replacements for other Players.
You know, not having Orion cast the AOE right when any member of the party can just hit space bar and kill the last of a group of monsters, or lure the monster in My AOE out of it. Not rez me over and over when I keep getting one hit in the middle of a huge mob of monsters.
Terms of dislike and like, it's Dislike 222 vs Like 44, with 12 abstaining, currently.
Bahumhat
Quote:
Originally Posted by quickmonty
Joke of the day ..... Zealot's Fire. Heal yourself and watch the mobs run away. ROFL!
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Cowsn
hey, at least they havent nerfed Presearing yet...thats the only aspect of the game yet to be ruined. if you dont agree, let me go threw everything that has been nerfed beond recognition...
1. EVERY farming spot/chest from Runes of Surmia to Maguuma Stade to Droks to Hells Precipice to UW/FoW.
2. Just about every skill has been changed, the largest would be Prot Bond (i do agree it had to be changed, but it was still nerfed)
3. Weapon value. Greens, need i say more?
4. Farming has been nerfed (mainly 55 build)
5. Echo ______ (AoE related) has been nerfed, Meteor Shower is now the most pointless skill in to game, followed closely by Retribution.
6. Dunno, i just spent a lot of time naming stuff, fill in the blank.
Non-Nerfed things
1. Presearing (excluding dye drops, which were at one point probably nerfed)
2...there is no 2, they nerfed everything but Presearing, Congrats ANet for ruining a great game.
1. EVERY farming spot/chest from Runes of Surmia to Maguuma Stade to Droks to Hells Precipice to UW/FoW.
2. Just about every skill has been changed, the largest would be Prot Bond (i do agree it had to be changed, but it was still nerfed)
3. Weapon value. Greens, need i say more?
4. Farming has been nerfed (mainly 55 build)
5. Echo ______ (AoE related) has been nerfed, Meteor Shower is now the most pointless skill in to game, followed closely by Retribution.
6. Dunno, i just spent a lot of time naming stuff, fill in the blank.
Non-Nerfed things
1. Presearing (excluding dye drops, which were at one point probably nerfed)
2...there is no 2, they nerfed everything but Presearing, Congrats ANet for ruining a great game.
AllState
One thing I'm sick of people saying is that all other players that used AoE spells should just change their build. Or, I use this, why don't you? Well, why should anyone change a build they like just because an update ruined it? Why should everyone now avoid using AoE spells because an update ruined them? If that's the case, a new update should come a delete all AoE spells now, hell, why not. LETS DIG OURSELVES DEEPER!!!
The point I'm trying to make is that Anet has tried time & time again to eliminate Solo monks. Why? Cause you didn't count on your customers being smart enough to find a build like this? I can understand making it harder once, but this is like the 3rd time that they have gone out of thereway on an update that was meant purely to eliminate this build. nerfing prot bond dint work. Adding the dying nightmares didnt work. Both of these updates didn't mess with anyone elses gamestyle except the solo monks. But this 3rd attempt has devastated most everyone else & to go this far just off a grudge against the solo monks is abuse of power. Don't hurt other peoples playing styles just to so you can fix something in the game that you screwed up when making it a year ago.
& one last question. Why hate solo monks? How does solo monking hurt anyone else? Is it really worth dedicating your time to just winning some petty grudge?
The point I'm trying to make is that Anet has tried time & time again to eliminate Solo monks. Why? Cause you didn't count on your customers being smart enough to find a build like this? I can understand making it harder once, but this is like the 3rd time that they have gone out of thereway on an update that was meant purely to eliminate this build. nerfing prot bond dint work. Adding the dying nightmares didnt work. Both of these updates didn't mess with anyone elses gamestyle except the solo monks. But this 3rd attempt has devastated most everyone else & to go this far just off a grudge against the solo monks is abuse of power. Don't hurt other peoples playing styles just to so you can fix something in the game that you screwed up when making it a year ago.
& one last question. Why hate solo monks? How does solo monking hurt anyone else? Is it really worth dedicating your time to just winning some petty grudge?
Young Hero
The "change" flat out blows!I guess thats the problem with totaly online games-constant change.This will No Doubt cut my playing hours in half.If only Socom 3 was good, I would have something else to Play. I'am going back to Daiblo 2-NOT.
Change the GAME back to FUN mode OR loose all you're players/supporters

Change the GAME back to FUN mode OR loose all you're players/supporters

Kago Seirei
If you think about it, monsters are starting to act like players, when they get hit by an AoE, they run away like little chickens. I think they are increasing the difficulty and the less requirement of each profession type to play. Since the only eles in PvE are Nukers, they are attempting to throw in Earth, Water, and Aero eles in it.
Nesty_Angel
thanks for the poll
i don't really mind most of the updates all that much but really just the aoe effect one. i heard from fellow guildies about how even barrage and ignited arrows make mobs run away O_O it's hard enough for a ranger to use those ignited arrows and now after ONE shot of impact they all run away..... WOW just WOW....... that's kinda wrong >_<
if they want to make the monsters be smarter, at lease have a 5 second "retarded" delay so that aoe will have some sort of effect.
i don't really mind most of the updates all that much but really just the aoe effect one. i heard from fellow guildies about how even barrage and ignited arrows make mobs run away O_O it's hard enough for a ranger to use those ignited arrows and now after ONE shot of impact they all run away..... WOW just WOW....... that's kinda wrong >_<
if they want to make the monsters be smarter, at lease have a 5 second "retarded" delay so that aoe will have some sort of effect.
quickmonty
Reality Check:
Assume that as a real life flesh and blood person you were engaged in mortal combat with an enemy bent on killing you and stomping on your corpse. Now, during said combat you suddenly realise that fire is raining down upon you. How fast would you react to this new threat? I willing to bet most people would take several seconds to react, figure out what was happening and decide on the best course of action. So ....... there goes the "reality" theory.
BTW .... how many of you WOULD run away if you saw a monk healing himself?
Assume that as a real life flesh and blood person you were engaged in mortal combat with an enemy bent on killing you and stomping on your corpse. Now, during said combat you suddenly realise that fire is raining down upon you. How fast would you react to this new threat? I willing to bet most people would take several seconds to react, figure out what was happening and decide on the best course of action. So ....... there goes the "reality" theory.
BTW .... how many of you WOULD run away if you saw a monk healing himself?
Ice Blessings
What if you got together like 4 warriors who casted a AoE spell and use it as a "barrier" on a choke point, then have rangers unload barrage on your enemies.. do they run THROUGH the AoE.. or just stand their like a mountain is in the way?
~Ice~
~Ice~
Young Hero
The "Fun Factor" is the most important part of any game.If "it" is gone,sudden update that changes you're [my] favorite charr to the point of Pre searing-then this is not the game for me.
Goodbye Guild Wars[ what a waste of my time] DONE
Goodbye Guild Wars[ what a waste of my time] DONE

Aeon_Xin
Quote:
Originally Posted by quickmonty
Reality Check:
Assume that as a real life flesh and blood person you were engaged in mortal combat with an enemy bent on killing you and stomping on your corpse. Now, during said combat you suddenly realise that fire is raining down upon you. How fast would you react to this new threat? I willing to bet most people would take several seconds to react, figure out what was happening and decide on the best course of action. So ....... there goes the "reality" theory. BTW .... how many of you WOULD run away if you saw a monk healing himself? |
That's good, I gotta edit that to my other posts.
The monk part is just funny, yeah, I get mugged, and my throat is slashed, and I just begin healing myself. If I were the mugger, I'd run my ass off.
MaxGryffon
This update stinks. I just got into farming in Grenth's Footprint, mainly to get a specific green weapon set... I have the focus, and have yet to get the wepaon, mainly because farming has become so bloody tedius. The idiot dwarves now run away all the time, even from the tinyest thing, and they have my party scrambling all around trying to get that last hp knocked off so we can focus on the bosses. It's annoying and makes all these lvl 24 things look like a bunch of cowards.
Also Cynn is pretty much useless now, as is Orion. They might as well just delete them and replace them with new henchies that are Air-Only.
Also Cynn is pretty much useless now, as is Orion. They might as well just delete them and replace them with new henchies that are Air-Only.
Banebow
Quote:
I think the idea behind the patch is good, but was implemented poorly. |
MaxGryffon
Quote:
Originally Posted by Banebow
Pretty much sums it up. Monsters should not stand in AoE, but neither should they scatter from Cry of Frustration.
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.. or fireball.
Aeon_Xin
OK, alot of you are adding your 2 cents, without reading the previous posts.
It's getting annoying.
If you're not going to read, just vote. If you're going to post, read, so that you get all your points of view that apply. Maybe they're even something you might agree with but haven't thought of yourself.
Put the word please wherever appropriate in the above....thank you.
It's getting annoying.
If you're not going to read, just vote. If you're going to post, read, so that you get all your points of view that apply. Maybe they're even something you might agree with but haven't thought of yourself.
Put the word please wherever appropriate in the above....thank you.
Batou of Nine
lol 79+ percent is opposed to the patch as is.
Anet, better be paying attention, or they GW will sufficate fast. The outrage is splattered all over ingame and on every fansite forum i have visited. yikes.
Anet, better be paying attention, or they GW will sufficate fast. The outrage is splattered all over ingame and on every fansite forum i have visited. yikes.

Cheese Smuggler
What I can say about this game is if you were going for realism with this update , Reguardless of armour, reguardless of skills, My Righteous Maul+your face=Big mess on the sidewalk. No, the game has structure, rules of nature are bent for the purpose of backbone and structure. Warriors are supposed to be like rocks that take damage. Elementalists are supposed to put out the major damage, and in turn mesmers are supposed to counter that damage. That is the backbone of guildwars right there. The rest of the professions are equally important, but contribute in ways not always crucial. For instance an interupt ranger can turn the tide of a battle. But thats only because they are striking at the heart of the damage or healing. If you had a bunch of interupt rangers fight each other, the battle would be...amusing. To take away a huge majority of the backbone for the simple ideal of realism, is pointless and goes against the structure of an rpg of any kind. This isnt a flight simulator, it's guild wars.
Farming is legit. I actually find farming boring, so I dont do it. But really, whats so wrong about someone going out and killing a bunch of griffon with unnatural prowess. You're at the highest power you can be in the game. Your'e a hero who has saved all of tyria...why can't you be expected to do amazing things?
Running is sorta bull but it isnt at the same time. A way to limit that would to make level restrictions. IE have to be above level 15 to get into an area, droks for instance. But at the same time a warrior has to work probably half as hard with henchies as a monk or an ele or any arcanic profession does.
All and all I think the update could be added legitamately. But having some monster all, OH NO HE's CASTING METEOR SHOWER, RUN AWAY! Well, it goes against the idea of structure that this game is all about.
Yours truly,
The new guy.
Farming is legit. I actually find farming boring, so I dont do it. But really, whats so wrong about someone going out and killing a bunch of griffon with unnatural prowess. You're at the highest power you can be in the game. Your'e a hero who has saved all of tyria...why can't you be expected to do amazing things?
Running is sorta bull but it isnt at the same time. A way to limit that would to make level restrictions. IE have to be above level 15 to get into an area, droks for instance. But at the same time a warrior has to work probably half as hard with henchies as a monk or an ele or any arcanic profession does.
All and all I think the update could be added legitamately. But having some monster all, OH NO HE's CASTING METEOR SHOWER, RUN AWAY! Well, it goes against the idea of structure that this game is all about.
Yours truly,
The new guy.
The Son Of Morgoth
u kno u think arenanet would respond by now........if they dont get this fixed by tommo i will be etremely PISSED OFF at them for ruining my weekend.