12 Nov 2005 at 04:45 - 115
I am one of those who don't like the changes. I liked it the way it was. I like playing PVE and I have no interest is testosterone laden PVP battles. It's the same with Deathmatches in Quake or any of the other games. Boring!!! And, I'm not too fond of the elitest attitude of the PVPers. Who cares if I'm the best or the worst player. It isn't like it's real life. That's my preference. I'm not one of those invincimonks and I stink at solo farming griffins. I do all the quests and I like to go out in areas with henchies and clear an area. I, also, like the economic system of trading and selling to get the K's for the better armor, etc. I've met people from all over the world by buying and selling. To me, it took great skill in mastering other aspects of the game like solo farming. It motivated people to tweak their builds and get the most out of their PVE character. I benifited because many people share their information and that helped me have a better character.
The real problem stems from the fact that some items and some armor are only obtainable through amassing a huge amount of K's. This created the need for solo farming and the invincimonk builds. Also, it's hard to create an 8 team group, by the way I like to play, then go into UW and succeed. We have a 4 person team, with the main character being an invincimonk. We wear headsets to communicate, plot strategy, and, are continually adjusting the build to get the most out of it. It only takes 4 hits at 150 dmg for me to die. The only way I can survive more than 60 seconds in UW is for an invincimonk to engage the baddies and the rest of us to support with ranged attacks and healing. I believe I have the right, like everyone else, to have success in UW. I should have access to ectos like everyone else because I think I should be able, with hard game playing,skill, and dedication to the game, to be rewarded for that effort.
Most of the skills are AoE skills for certain characters. This created a diversity of abilities and, thus, all members of a team had a role to play. Weakening these skills lessons the effectiveness of some characters, like elemental. Most of the ele skills are AoE. In trying to tweak our builds, it is hard to find enough non AoE skills to keep the baddies from running away. For example, we take great care in only aggroing (is that the term) only a few groups at a time. I've found that, now when I'm fighting in close with my Warrior, the thing I'm fighting runs right into an another group, so that I'm now battling 10 instead of 5. I can take on 5 at once. I can't take on 10-20 and survive. This is pretty evident in portions of SF, where bosses are not only protected by a team, but, there are groups in not too far away positions. It takes skill to sneak in and avoid those groups and battle the group with the boss in it. Now the boss runs right into 1, 2, or ever 3 groups making it impossible to not get killed. To me, this takes the fun out of it. I like a fair tough fight. Not one that I have no hope of winning. The other day, Brohn was surrounded by 4 priests. usually there is 2. You kill one and then quickly run over to the other and hack on him, with the mouse clicker lined up on an interupt spell so he can't resurrect the other priest. With 4 and Brohn, I could get through 3 and Brohn himself before the last one resurrected the first priest. So maybe I'm not good enough to take them all out, but, now they run away and by the time I/we chase them down, the other priests are resurrected. After about a half hour of this I just gave up.
I realize much of this diatribe was off the cuff and it only illustrates some of the problems with the changes.
If the creators really want to change the game for the better, they should think about getting rid of the hired sellers that dominate LA, Droknars, and, now Deldrimore. They inflate the prices of the items. It's impossible to read the trade posts because they go too fast. They are continually accosting me , opening unsolicited trade windows and being total pests. The solution would be to either limit them to certain areas or, better yet, let there be a place where true game players can go to buy, trade, and, sell at reasonable rates without the obnoxious distractions.
That's my story and I'm sticking to it.