CONFIRMED 1st New Class Information from Ch. 2: The Assassin

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by MSecorsky
Aside from name, how do you know they're unoriginal?
Exactly. All these whiners complaining about unoriginality, have no creative thinking themselves. There's a whole lot of room to make the skills and role of the assassin very original and unique.

The name is simply a description of the class...sheesh people complain about everything and no real info is even out yet.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Considering the uncountable options, this was definitely among the less original professions to put into the game.
Quote:
All these whiners complaining about unoriginality, have no creative thinking themselves.
I can make up three professions on the spot that would be more original than an Assassin(though not necessarily 100% new - thats not what the problem is). Its not hard at all. Using something many others have used looks like lack of creative thinking to me.
Quote:
There's a whole lot of room to make the skills and role of the assassin very original and unique.
We trust ANet to be as capable as usual in doing that. But I'd rather see something unusual than something common remade to be less like the others of its sort.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Align
I can make up three professions on the spot that would be more original than an Assassin(though not necessarily 100% new - thats not what the problem is). Its not hard at all. Using something many others have used looks like lack of creative thinking to me..
So can I... that doesn't mean they are better for sales than a Hot Assassin Chick!

Look, this was a marketing move. GW needed a Stealth Fighter anyway.

I'm personally looking forward to seeing how the Assassin actually PLAYS, and am looking forward to the new Profs as well...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by IlikeGW
more cliches, and I'm sure underdeveloped gameplay to go with it. No thanks Anet, I learned my lesson with chapter 1.
I think it's time you change your account name then to IHateGW

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Align
I can make up three professions on the spot that would be more original than an Assassin(though not necessarily 100% new - thats not what the problem is). Its not hard at all.
Do it.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by BigTru
Do it.
Nice! LOL, I thought of posting that too.

But seriously, it's not hard to list off possible Professions:

A Summoner
A Shapeshifter
A D&D Style Monk (no armor, no weapons)

Are these great ideas? Meh, to me they are just as "un-original" as Assassin.

The problem is, I could claim they are more original, so it's impossible to disprove.

(I would love to see a Summoner and Shapeshifter in the game, BTW)

EDIT: Love your avatar, BigTru!

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Mordakai
Nice! LOL, I thought of posting that too.
A Summoner
A Shapeshifter
A D&D Style Monk (no armor, no weapons)

Are these great ideas? Meh, to me they are just as "un-original" as Assassin.
Yep. I love those ideas (I always wanted the Weaponless-type monks in this game =/), but as you said, they are just as "un-original" as assassin. I don't care. I can't think of any viable profession that can be implemented in this game without it being moronic and not fitting in the game.

However, I'd rather have a well thought-out profession that is fun to play, even if it isn't the 100%, completely, never heard of profession that everyone seems to be screaming about, yet not naming.

Quote:
Originally Posted by Mordakai
EDIT: Love your avatar, BigTru!
Thank you

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by Eet GnomeSmasher
Exactly. All these whiners complaining about unoriginality, have no creative thinking themselves. There's a whole lot of room to make the skills and role of the assassin very original and unique.

The name is simply a description of the class...sheesh people complain about everything and no real info is even out yet.
1) you make a great skills and watch how long before someone complain and it get balanced or "Nerfed"

2) Come on, A-Net is not thinking hard enough if they can put assassins and other generic class in there. I mean, give them credit for thinking about it, but does assassins or pirates fit in the OVERALL theme of Guild Wars (assassins.. maybe.. pirates.. hell no)

I'm not complaining but just want to point out that assassins isn't going to cut it in the world of Tyria. Most of the missions and quests required you to kill stuffs not run and hide and sneak my way to it. It might bring new elements into PvE.... but trust me. (quote me on this) once chapter 2 is out and people abused the hell out of assassin's skills. Watch how fast A-Net will react to it!

Period!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by sir skulkcrasher
1) you make a great skills and watch how long before someone complain and it get balanced or "Nerfed"

2) Come on, A-Net is not thinking hard enough if they can put assassins and other generic class in there. I mean, give them credit for thinking about it, but does assassins or pirates fit in the OVERALL theme of Guild Wars (assassins.. maybe.. pirates.. hell no)

I'm not complaining but just want to point out that assassins isn't going to cut it in the world of Tyria. Most of the missions and quests required you to kill stuffs not run and hide and sneak my way to it. It might bring new elements into PvE.... but trust me. (quote me on this) once chapter 2 is out and people abused the hell out of assassin's skills. Watch how fast A-Net will react to it!

Period!
Pirates... I see another swordsman here, with cutlass/rapier type swords and new skills. Who cares if it's called 'Bob' if it's fun, balanced and manages to fill in a gap?

If they had the exact same thing as the expected assassin, but instead called the class a governator, everyone would be chomping at the bit to see what it is.

As was said... what's in a name...

S H I N O B I

S H I N O B I

Lion's Arch Merchant

Join Date: Jul 2005

PSC

R/W

Quote:
Originally Posted by MSecorsky
Pirates... I see another swordsman here, with cutlass/rapier type swords and new skills. Who cares if it's called 'Bob' if it's fun, balanced and manages to fill in a gap?

If they had the exact same thing as the expected assassin, but instead called the class a governator, everyone would be chomping at the bit to see what it is.

As was said... what's in a name...

I believe "Bob the Pirate" is fake... there should be a thread somewhere here stating how it is fake (I think the year the picture was created gave it out..)


In any case... This is a great move by Anet that will cater to people who are used to playing stealth type characters... Now we dont have to play Rangers to fill that gap ^.^


Tough luck for the people who hate the class... If you dont like the character then DON'T PLAY IT. Simple as that... I'm sure there are more people who welcome the class then hate it...

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Align
I can make up three professions on the spot that would be more original than an Assassin(though not necessarily 100% new - thats not what the problem is).
See, you yourself admit that anything you make up wouldnt be new at all either. The problem is that in a sword and sorcery based game where the characters are combat oriented, there really is not going to be a whole lot of original classes....

ANYTHING that anyone makes up within these restrictions is going to be unoriginal and basically fit into the primary archetypes in the "D&D" type game.

Like someone said, it's not about the name or even the class but how original the skills and role will be. If it turns out that the assassin is the typical dual weilding, stealth high damage dealer then I'll be the first one to agree with you that the class just isnt very original at all.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by Eet GnomeSmasher
See, you yourself admit that anything you make up wouldnt be new at all either. The problem is that in a sword and sorcery based game where the characters are combat oriented, there really is not going to be a whole lot of original classes....

ANYTHING that anyone makes up within these restrictions is going to be unoriginal and basically fit into the primary archetypes in the "D&D" type game.

Like someone said, it's not about the name or even the class but how original the skills and role will be. If it turns out that the assassin is the typical dual weilding, stealth high damage dealer then I'll be the first one to agree with you that the class just isnt very original at all.
I can tell you this much, Dual Wielding will happened in Chapter 2 (possibly on Assassins class) but as for skills set, no clue. And i do agree, until we get more information on this, we should not care about it that much. I mean, if we hype ourselves this much, and A-Net made drastic changes to the class, wouldn't we get angry at them for changing it?

BigTru

BigTru

Jungle Guide

Join Date: May 2005

I am sure they will be able to dissapear or teleport or something of that sort, called "Shadow-Stepping".

ghezbora

Frost Gate Guardian

Join Date: Nov 2005

Texas

There Is No Cow Level [cow]

What I expect to see is dual wielding such that the second weapon is a different class of item (presumably daggers), providing a mod such as % chance to block (i.e. parry with the off-hand weapon). This would require a level in an assassin attribute just like shields require Tactics/Strength.

Then there would be skills to use it (similar to the Warrior's Shield Stance) like Dual Strike (i.e. only when dual-wielding, do two attacks, maybe for a % less damage like Dual Shot).

I also expect to see some quick attack stuff, like a teleport-to-and-attack, but I haven't thought about this very much.

What I don't understand is how they will make stealthing work in PvE and PvP. As some people have suggested shrinking the aggro circle or something could work for PvE but clearly not for PvP.

Some kind of undetetectable movement-only mode (i.e. invisible until you use a skill or attack, with a 1 to 2 second timeout where you appear before you strike) could work in PvP but I'm not sure what benefit you'd get in PvE except for running.

I'm also thinking some really good evasion skills, along the lines of Spellbreaker but for physical attacks. Clearly these will have to be short duration / whatever to balance them, but it could work.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

If they hadn't called it Ninja, Assassin, or Rogue, I think it might have actually pleased people, but everyone has their stereotypes attached to those words, and I think thats why they call it unoriginal. Seriously, humans have been around for thousands of years, nothing you think is original. Someone has thought it before.

Now...I'm back off to create my ultimate video game where you run around as a samurai killing zombies and the boss monster is a pirate. Completely original.

malus

Ascalonian Squire

Join Date: Nov 2005

Mo/Me

the largest problem is with this new "assasin" proffesion is that it better have some limits cause guild wars is goin to be weird with like half its population assassins.

oh yea man and for the invisable idea lol dats goin to be one long pvp game if you have slaughtered a team and you got this assasin afk lol

Smog

Pre-Searing Cadet

Join Date: Nov 2005

I agree with that, everyone is going to be an assassin, well for the most part at least to try it. I'm just interested to see in the skills it has, stats as well. I just see the assassin as more corruption to the game just like Halloween items, I mean its bad enough that they don't seperate Roleplay and PvP servers, even if they did it's not like anyone actually roleplays (though they should)

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

^Corruption? Quit whining. People don't roleplay unless they want to. If you don't like the Halloween stuff, well, too bad. It's harmless fun. If you don't like assassins, don't play one.

Smog

Pre-Searing Cadet

Join Date: Nov 2005

Quote:
Originally Posted by Seron Dalar
^Corruption? Quit whining. People don't roleplay unless they want to. If you don't like the Halloween stuff, well, too bad. It's harmless fun. If you don't like assassins, don't play one.
Well note the fact it is a roleplaying game, and you are using roleplaying characters, and I think were all civilized enough to talk as a civilized person. Oh and also on my first post the only reason I think it is corruption is because, most likely a lot of people will play them, and since they have not been worked on as long as the rest of the game was they won't be balanced at the beginning.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

I thought the one I suggested was fairly original for a fanasty style game.
Because this game has aliens in it (mursaat and seer), which will probably revial themselves as bigger players in later plots, I figured maybe a class that pulls from that type of lore.
Aliens arent original, but aliens in a fanasty story is pretty unique.

I called it a Clarivoyant.
His powers would be be something along the lines of telepathic, telekinesos, and psionic abilities.
He would maybe counter against earth magic (not a lot of counters for earth magic), counter against slealth, increase teammates accruracy (good versus stances or buffing critical hits) and forcefully move foes around amongest other things.
Im not saying the Clarivoyant is a alien race, but maybe they're humans with powers that are "other worldly" in origin.
Oh yeah, whatever the next class is I hope it isnt a damage roled class. Now that assisans give warriors a companion in melee combat, it would be nice to have a class that is a companion to monks. 2 defence heavy classes vs the 6 offence heavy classes would be nice.

I know nothing like this was even suggested by Anet, but I hope I hope I hope they add new attributes to the existing classes.
I think Necromancers would be great for shapeshifters more than any class. They can morph into werewolves, vampires, dragon type stuff, demon type stuff, ghoul type stuff and whatever else evil.

Elementist could use summons more than a whole new class for one.
Maybe some non elemental arcane magic and some cross attribute skills too. (like a fire and water skill that makes a steam spell or something)

Mesmers need rapiers.
Id put rapier skills in the fast casting attribute and rapiers could be the only melee weapons that have mana boosting mods.
I would have said give Mesmers stealth and throw it in the illusion line, but...we will have to see what these assasins can do.

And of course, a fast hitting and heavy countering melee attribute for monks that complements there Smiting line. (I cant think of anything that would complement there divine favor....maybe...for each point in divine favor reduces some time on combat recharge skills)

No point in giving rangers dual wielding now, just create a R/A.
But rangers could use some new pets with special attention paid to the beastmastery attribute.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Smog
I agree with that, everyone is going to be an assassin, well for the most part at least to try it. I'm just interested to see in the skills it has, stats as well. I just see the assassin as more corruption to the game just like Halloween items, I mean its bad enough that they don't seperate Roleplay and PvP servers, even if they did it's not like anyone actually roleplays (though they should)
Of course everyone is going to be an assassin. It's a new class so everyone's going to try it. I can't believe you have an issue with that.

Corruption like Halloween items? And just how are Halloween items corrupting the game? Yes, the holiday items are going to be the downfall of Guild Wars along with the introduction of assassins.....

Quote:
Originally Posted by Smog
. Oh and also on my first post the only reason I think it is corruption is because, most likely a lot of people will play them, and since they have not been worked on as long as the rest of the game was they won't be balanced at the beginning.
Going by your logic, that means there should never be a new class added to the game because it will automatically be played by the majority and automatically be unbalanced because it's new and "untested" So yes, there should never ever be new classes added to the game because it would "corrupt" the game.

Kratos Angeltear

Ascalonian Squire

Join Date: Jun 2005

Mercenaires of Xero

W/Mo

I think instead of an assasin they should implement a class similar to the american fire emblems "myrmidons" I believe that would be fitting. THe character would have a special ability of doing an attack that hits a critical organ or body part of the opponent and inflicts a condition (blind, deep wound, crippeled) and inflicts more damage

Nightwish

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by Align
Considering the uncountable options, this was definitely among the less original professions to put into the game.
I can make up three professions on the spot that would be more original than an Assassin(though not necessarily 100% new - thats not what the problem is). Its not hard at all. Using something many others have used looks like lack of creative thinking to me.
We trust ANet to be as capable as usual in doing that. But I'd rather see something unusual than something common remade to be less like the others of its sort.

What may seem inoriginal to you , may be considered otherwise by others.

You say you can make up 3 professions more original than assassins, who knows the rest of us think your ideas are even less creative.

The point is, as long as the new class gives a very different playstyle from the existing classes, why should we be so critical whether this class's name is being used by other games.

For me, I do not care whether the new classes are already in use in other games, as long as they are different enough from the existing classes.

EDIT:

Then again, what may seem different enough for me, may not be so for others. Anet will just have to settle for what majority agrees on :P

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Eet GnomeSmasher
Exactly. All these whiners complaining about unoriginality, have no creative thinking themselves. There's a whole lot of room to make the skills and role of the assassin very original and unique.

The name is simply a description of the class...sheesh people complain about everything and no real info is even out yet.
Quote:
Originally Posted by sir skulkcrasher
1) you make a great skills and watch how long before someone complain and it get balanced or "Nerfed"

2) Come on, A-Net is not thinking hard enough if they can put assassins and other generic class in there. I mean, give them credit for thinking about it, but does assassins or pirates fit in the OVERALL theme of Guild Wars (assassins.. maybe.. pirates.. hell no)

I'm not complaining but just want to point out that assassins isn't going to cut it in the world of Tyria. Most of the missions and quests required you to kill stuffs not run and hide and sneak my way to it. It might bring new elements into PvE.... but trust me. (quote me on this) once chapter 2 is out and people abused the hell out of assassin's skills. Watch how fast A-Net will react to it!

Period!
Well anyone is welcome to take a swing at it. http://www.guildwarsguru.com/forum/s...ad.php?t=80738
Thinking up mechanics for ideas floating around can be amusing. I think what is more interesting is the common "themes" generated between a few different people already.

dr_james2k

dr_james2k

Frost Gate Guardian

Join Date: Sep 2005

The Guild of Kings

Me/E

Assassin could be good (I didn't believe it till I saw the news on the guild wars official site) if Anet don't stick to all the clichés that surround assassins, even though I do like the idea of some sort of ninja like moves, with dual wielding the weapons could be rather cool.

On the topic of other proffesions I really don't want to see pirate, but a shapeshifter would be really cool.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by S H I N O B I

Tough luck for the people who hate the class... If you dont like the character then DON'T PLAY IT. Simple as that... I'm sure there are more people who welcome the class then hate it...
Agreed. If Anet puts out a Bard class for example, I wouldn't play it, b/c I hate Bards.

But I'm not going to insult those that want to play one...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Kratos Angeltear
I think instead of an assasin they should implement a class similar to the american fire emblems "myrmidons" I believe that would be fitting. THe character would have a special ability of doing an attack that hits a critical organ or body part of the opponent and inflicts a condition (blind, deep wound, crippeled) and inflicts more damage
And how would this be different than Warrior?

Also Rangers can blind and cripple, can't they?

And I'm guessing the Assassin will be able to as well...

(Although I agree, Myrmidon is a sweet name, although it comes from Greek Myth, NOT America!)

EDIT: Ah, Fire Emblem is a Japanese video game - my bad.

Nightwish

Krytan Explorer

Join Date: Jul 2005

Whether the new class is a plumber, a bard, an IT technician or others, I'll welcome it as long as the class offers solid, unique skills and strategies to boot!

What I do not welcome is another type of magician class that just offers cosmetic changes to the same spells from elementalist or mesmer or necro. That would be totally redundant compared to say..plumber, if you get what i mean.

blackbloodzero

blackbloodzero

Pre-Searing Cadet

Join Date: Nov 2005

BoW

R/E

ok i hope that the assassin will look like the ninja from the game doa 3 hayabusta or ein they r freakin awsome!

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

I'm a bit tired of all the Photoshopped stuff that's put in here, as the Assassin is officially confirmed. There's another thread to screw around in here. All other posts I see from now on about them I will delete on sight.

Also, if you want to suggest other possible professions, then do so in the Sardelac Sanitarium, not here.

thesword

Pre-Searing Cadet

Join Date: Nov 2005

HERO

W/Mo

Raiddinn, you sorta missed what i was trying to get at as well.
I know all the stuff that you said (although you managed to do what i thought someone would do, and asked not to), but that wasn't the point that I was trying to get across. What I'm trying to get people to realise is that (almost) all the same points applied to knights in europe during the medival times, with the exception of how good the best people (not the average) got, due to they're fighting styles, and the use of (basically) suicide as a way to regain honour.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Assassin is a worthless class, it will just have the same skills a warrior has, making foe bleed, well warrior does that also, deep wound, same, etc. I heard somewhere someone wanted the assassin to have a grappling skill, I thought it was quite funny how you would see a assassin piledrive a warrior.
In that picture, the assassin looks just like a necromancer. Also EQ does not have an assassin class, which most likely means they didnt see how it would interest players, funny how GW trys to implement this. I think a Rouge class would be better, because they show a UNIQUE difference to all classes. Jack of trade class, pick locks on chest. Also maybe if they came with up with the rouge, they could STEAL weapons, make your foe even weaker. I hope they dont allow the assassin class to steal weapons, because that is gay, I have never seen a assassin in a game steal someone gear. Assassin are melee combat just like warrior assassins dont go for loot, they go for the kill, which is kind of useless if they make them a looting class. However a rouge is a stealth type class, which can implement a lot of new ideas.

Watmonster

Ascalonian Squire

Join Date: Sep 2005

Atlanta, GA

The Dog Pound [ruff]

N/

Jack of all traders...sounds familiar...

also any kind of class that deals with looting, money, etc. will just be abused and nerfed to extinction

Ice Blessings

Ascalonian Squire

Join Date: Sep 2005

Mo/

Do you guys know why a Assassian is being put into the game? Not because Anet wanted to, but because alot of the players wanted that class. Period.
If you want some weird new proffession added to the game, then get 1000 people and spam the forums asking Anet and they will do it.

~Ice~

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by Ice Blessings
Do you guys know why a Assassian is being put into the game? Not because Anet wanted to, but because alot of the players wanted that class. Period.
If you want some weird new proffession added to the game, then get 1000 people and spam the forums asking Anet and they will do it.

~Ice~
Exactly.. I'm telling you.. People will abuse the skills for assassin and end up with being nerfed. And i don't get why A-Net has to listen to us in the first place (do any of us honestly have a degree or clue on programming and what it take to make games?) A-Net should stick to their OWN plans and make characters according to them not put in Assassin who IMO is out of place with the world of Guild Wars.

But who know.. Assassin might turn out to be fun but i thought the gameplay within GW isn't about being sneaky or stealthy but to be the best of the best and kill everything you met!

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by sir skulkcrasher
A-Net should stick to their OWN plans and make characters according to them not put in Assassin who IMO is out of place with the world of Guild Wars.
From what Tactical-Dillusions told me, Izzy said most of the skills were set already. But I wasn't online so I missed out on this conversation.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

so A-Net already have skills setup for Assassins class long ago and with the overwhelming demand.. decide to bring Assassins into Chapter 2.... Interesting?

Makes you wonder how many more set of skills they have kept hidden from us.

Fear The Destroyer

Frost Gate Guardian

Join Date: Aug 2005

I think Assassins will make a great profession in Chapter 2. I just hope they're unique, and don't end up replacing the job of other professions.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by sir skulkcrasher
Exactly.. I'm telling you.. People will abuse the skills for assassin and end up with being nerfed.
I seriously don't understand where you people are coming up with this. How the hell do you predict that people will abuse the skills and getting them nerfed when you have NO idea what skills are going to be implemented. It's just retarded predicting something you have NO info on.

It's quite funny that there are both sides to this jumping to conclusions. One side is screaming that the assassin will be overpowered. While the other side is screaming that the class will be worthless. Both sides are idiots and just making idiotic assumptions.

nihilous

nihilous

Ascalonian Squire

Join Date: Sep 2005

Somewhere between the living and the dead.

Im gonna go make a guild called... The House of Flying Daggers

but i bet its taken