Assasin: A dual-wielding, adrenaline-energy based profession who specialized in covert operations and counter-tactic strategies. Assasin masters in all weapons, but has its own unique abilties in "chargable" weapons. Assasin weapons can be divided into 3 catagories.
-Weapons-
=>Small weapon(chargable): Weapons such as dagger, shuriken, and etc. Chargable means you carry stacked(recharges after the battle) weapon which allows you to throw with activation of proper skill. For example, if weapon has 11 charges, you will be able to throw that weapon 10 times. Once reaches 1, then you no longer can throw until weapon is recharged. You can "dual wield" small weapons.
=>Medium Weapon(chargable): Medium sword, katana and etc. Chargable...not as much as small weapons, but has higher damage output. Dual-wieldable.
=>Large Weapons(non-chargable): "Current" guildwars weapons...not chargable, and single hand use only. Has highest damage output
Assasin has following attributes...along with few skill examples:
=Covert Ops(Assasin Primary): For each point on this attributes, you attack x% faster
-Assasinate(Elite, 4 covert ops or higher)(x adrenaline, x energy): If you killed an opponent with this skill, first rez attempt by opponent fails.
-Kidnap(x adrenaline, x energy, 1 energy upkeep): Hex spell. Whenever you receives damage, half of its damage is directed to target opponent.
-Disguise(Elite, x adren, x energy): For 5 seconds, target opponent receives damage instead of you.
-Throw weapon(x energy): You throw weapons at target opponent. +x amount of damage on impact. Dual wield results 2x damage output.
-Poison throw(x energy, dual wield only): target poisoned for x second. 2x damage on impact.
-Bull's eye(x energy, dual wield only): interrupts target. If it was a spell, target is dazed. 2x damage
-Sniper(x energy): You throw weapon from great distance. 3x range with +x damage mod.
-Stealth(Elite, x energy): Invisible for 10 seconds. Movement speed increased by x percent.
=Counter Ops: Has skills that disrupts enemy tactics.
-For the team!(Elite, x adren, x energy): Shout. For 5 seconds, all damages your party member(s) receive are direct to you.
-Never!(Elite, x adren, x energy): Shout. Your party members become immune to enchantments, conditions, hexes for 15 seconds.
-Anti-trap(x energy): Enchantment. Disable traps if target ally activates it.
-Reset trap(Elite, x adren, x energy): Enchantment. If target ally activates a trap, that trap becomes yours.
-Bribe(Elite, 10 counter ops or higher)(x adren, x energy): Hex. Whenever target opponent casts spell, benefitable spells benefit your random team member. Harmful spells harm random opponent member.
-Treaty(x adren, x energy): For 10 seconds, your team becomes immune to level x or lower spirit's effect.
=Multi-Weapon Specialist(Something to do with wielding variety of weapons) *Still thinking*
Well...it's just brainstorm ideas
