CONFIRMED 1st New Class Information from Ch. 2: The Assassin

Kirbie

Lion's Arch Merchant

Join Date: Mar 2005

After one of new profession called assasin have confirmed, I thought of few ideas.

Assasin: A dual-wielding, adrenaline-energy based profession who specialized in covert operations and counter-tactic strategies. Assasin masters in all weapons, but has its own unique abilties in "chargable" weapons. Assasin weapons can be divided into 3 catagories.

-Weapons-
=>Small weapon(chargable): Weapons such as dagger, shuriken, and etc. Chargable means you carry stacked(recharges after the battle) weapon which allows you to throw with activation of proper skill. For example, if weapon has 11 charges, you will be able to throw that weapon 10 times. Once reaches 1, then you no longer can throw until weapon is recharged. You can "dual wield" small weapons.

=>Medium Weapon(chargable): Medium sword, katana and etc. Chargable...not as much as small weapons, but has higher damage output. Dual-wieldable.

=>Large Weapons(non-chargable): "Current" guildwars weapons...not chargable, and single hand use only. Has highest damage output

Assasin has following attributes...along with few skill examples:

=Covert Ops(Assasin Primary): For each point on this attributes, you attack x% faster
-Assasinate(Elite, 4 covert ops or higher)(x adrenaline, x energy): If you killed an opponent with this skill, first rez attempt by opponent fails.
-Kidnap(x adrenaline, x energy, 1 energy upkeep): Hex spell. Whenever you receives damage, half of its damage is directed to target opponent.
-Disguise(Elite, x adren, x energy): For 5 seconds, target opponent receives damage instead of you.
-Throw weapon(x energy): You throw weapons at target opponent. +x amount of damage on impact. Dual wield results 2x damage output.
-Poison throw(x energy, dual wield only): target poisoned for x second. 2x damage on impact.
-Bull's eye(x energy, dual wield only): interrupts target. If it was a spell, target is dazed. 2x damage
-Sniper(x energy): You throw weapon from great distance. 3x range with +x damage mod.
-Stealth(Elite, x energy): Invisible for 10 seconds. Movement speed increased by x percent.

=Counter Ops: Has skills that disrupts enemy tactics.
-For the team!(Elite, x adren, x energy): Shout. For 5 seconds, all damages your party member(s) receive are direct to you.
-Never!(Elite, x adren, x energy): Shout. Your party members become immune to enchantments, conditions, hexes for 15 seconds.
-Anti-trap(x energy): Enchantment. Disable traps if target ally activates it.
-Reset trap(Elite, x adren, x energy): Enchantment. If target ally activates a trap, that trap becomes yours.
-Bribe(Elite, 10 counter ops or higher)(x adren, x energy): Hex. Whenever target opponent casts spell, benefitable spells benefit your random team member. Harmful spells harm random opponent member.
-Treaty(x adren, x energy): For 10 seconds, your team becomes immune to level x or lower spirit's effect.

=Multi-Weapon Specialist(Something to do with wielding variety of weapons) *Still thinking*

Well...it's just brainstorm ideas

Smog

Pre-Searing Cadet

Join Date: Nov 2005

Quote:
Originally Posted by sir skulkcrasher
Exactly.. I'm telling you.. People will abuse the skills for assassin and end up with being nerfed. And i don't get why A-Net has to listen to us in the first place (do any of us honestly have a degree or clue on programming and what it take to make games?) A-Net should stick to their OWN plans and make characters according to them not put in Assassin who IMO is out of place with the world of Guild Wars.

But who know.. Assassin might turn out to be fun but i thought the gameplay within GW isn't about being sneaky or stealthy but to be the best of the best and kill everything you met!
Im agreeing with you. People are just going to tell arena net to give the assassin insane skills that make no sense at all, just so they can be better than everyone else. If arena net gives them sneaky skills it will be stupid, Guild Wars isn't about stealthiness, its about rushing in and using skills to an advantage, not using skills to be rigged to go be able to hit someone and runaway until you can catch them off guard again.

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

I don't get the big deal about having the Assassin do things like find gold and pick locks. That kind of thing has no place in PvP and in strategic combat in general, so why on earth would ArenaNet consider this?

frozenwalkway

Pre-Searing Cadet

Join Date: Nov 2005

N/W

maybe the assasin is part of the story? maybe they have the whole story of guildwars planed out already and are putting the assasin in as needed..or maybe not.

or how about instead of a stealth skill as in smaller agro bubble or undetect how bout like a magic based assasin that used dark energy(sorta like how monk has alot of light kind of things) and one of the speacil things would be disguise (copy appearance of an enemey). i know theres a flaw concept their like u cant copy the apearance of a giant bone dragon or a snake thing but how bout change into a form that is say friendly to the enemey or the enemey them selves if its a creature has 2 arms and 2 legs and a head. just speculation. i got the dark/shadow energy thing from the thing in the article "shadow stepping" sorry if this was already mentioned

just some speculation

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Smog
Im agreeing with you. People are just going to tell arena net to give the assassin insane skills that make no sense at all, just so they can be better than everyone else. If arena net gives them sneaky skills it will be stupid, Guild Wars isn't about stealthiness, its about rushing in and using skills to an advantage, not using skills to be rigged to go be able to hit someone and runaway until you can catch them off guard again.
Yes, Arena Net is going to give the Assassin "insane" skills just because people tell them to. Uh huh. Because Arena Net has never cared for balance right? *shakes head*

And Smog, you still havent addressed how Halloween items "corrupted" the game yet. Hahahaha.

Zebes

Pre-Searing Cadet

Join Date: Sep 2005

Transformers Armada

Quote:
Originally Posted by Mordakai
Agreed. If Anet puts out a Bard class for example, I wouldn't play it, b/c I hate Bards.

But I'm not going to insult those that want to play one...
I was thinking I'd love a Bard class, with musical enchantments to help defensively and some offensively. I was hoping one of the new classes might provide some defensive assistance so it's not just a job for Monks.

So I'd be all over that.

Though I also thought if they ever put in a dual weilding/fast attack speed class that IW would make a big splash with it.

mostly_dead

mostly_dead

Ascalonian Squire

Join Date: Jul 2005

Elite Wargods

W/N

ya man i cant wait for the assasin i wonder what kind of armor it gonna have man i hope they put duel wielding in this lol that would be awsome ;(O_O); thumbs up for them if they pull this off right

Illidan

Ascalonian Squire

Join Date: Jun 2005

Assasin will be great

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

When it comes out in chapeter 2...ima have a very TOUGH time deciding between a female or male one.....both would look sooooo cool

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

Quote:
Originally Posted by Tactical-Dillusions
BAH! She needs bigger breasts.
Then she could not be as Stealthy. She would be banging into things all the time.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Quote:
Originally Posted by Old Warrior Dood
Then she could not be as Stealthy. She would be banging into things all the time.
That was one of the funniest things I've seen in quite a while.

Seron Dalar

Academy Page

Join Date: May 2005

Axes High Alumni [AXES]

E/N

Quote:
Originally Posted by sir skulkcrasher
Exactly.. I'm telling you.. People will abuse the skills for assassin and end up with being nerfed. And i don't get why A-Net has to listen to us in the first place (do any of us honestly have a degree or clue on programming and what it take to make games?)
Because, uh, we're the ones who buy their games? If they do stuff that a lot of people like-- for instance, put in assassins-- then that many more people will buy the new chapter. For instance, I might buy it solely for the assassin class.

Quote:
But who know.. Assassin might turn out to be fun but i thought the gameplay within GW isn't about being sneaky or stealthy but to be the best of the best and kill everything you met!
Well, assassins kinda do both. They sneak around, then they kill stuff. I'm guessing that's why they went with Assassin over Rogue, since Rogues are more oriented towards stealing and things like that.

As for Bards, I would love that. And honestly, that's my prediction for a new class in Chapter 2, since they're easily recognized, versatile-- they could play a number of roles that need filling, depending on which way the devs go with them-- and they fit in with the general feel of the game. We'll see, though.

exodite

Academy Page

Join Date: Jul 2005

KISS

Mo/Me

Quote:
Originally Posted by Epinephrine
I'm rooting for the Hokey Pokey, the Macarena or that horrble country dance thing, what was it... oh yeahm Achy Breaky Heart. That'd get them running...
IMO i reckon none of them as there all pants and crap but the dance to end all dances the best dance in the world the time warp
:P

Marreta

Pre-Searing Cadet

Join Date: Jun 2005

Fode a Porra Toda

W/Mo

Next Class: Bards!

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

im hoping that there would be a lancer class....very cool if a char is able to use polearms

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by exodite
IMO i reckon none of them as there all pants and crap but the dance to end all dances the best dance in the world the time warp
:P
Well, if it is, then i hope people remeber that rocky horror is not a lifestyle.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

im hoping it just comes out soon. dont really care bout the chars

/sarcasm

Switchblade

Switchblade

Pre-Searing Cadet

Join Date: Oct 2005

the heroics THe

W/Mo

NICE
I'm really looking forward 2 chapter 2, always thought there would come some kind of assasin or whatever, only i don't hope they'd stuff in a druid as second profession.
cuz we allrdy got that on D2 LOD ofc

Urda

Urda

Ascalonian Squire

Join Date: Sep 2005

Assasin : "Im using invisibility"
Assasin : "Im attacking EnemyProtector"
Assasin : "Im using teleport on EnemyProtector"
Assasin : "Im using Insant Deathtouch on EnemyProtector"
Assasin : "Im using teleport on EnemyHealer"
Assasin : "Im using Dual-wielding-666xBackstab-Damage on EnemyHealer"
Assasin : "Im using 99% evasionfog"
Assasin : "Im using 99% blockForceShield"
Assasin : "Im using invulnerability against spells"
Assasin : "Im using self focus all aggro"
Assasin : "Im using invisible party"
Assasin : "Im using teleport party on EnemyMesmer"
...
..
.

Urda : "Im using lol on this Thread"

Assasin is just a LABEL...all the rest is just your fears and hopes.
No need it has to fit the stereotype of other mmorpg.

Things will be allright guys.
It will be balanced after some weeks boosting/nerfing.
It will be fun and unique to play, espacially in combination with existing professions.
It will not be uber.

In ANet we trust.
Amen.

exodite

Academy Page

Join Date: Jul 2005

KISS

Mo/Me

Quote:
Originally Posted by Phades
Well, if it is, then i hope people remeber that rocky horror is not a lifestyle.
But it would be so much fun walking round in stockings suspender belt and corset isnt all that bad although corset is a little tight but you get used to it its not a lifestyle its a religeon

gerardus

gerardus

Pre-Searing Cadet

Join Date: Nov 2005

dutch killing group

W/R

i know i'm kinda new here but i liked the idea of a rider wich can do massive dmgdealing but when thrown of of creature useless (creatures cant get higher as lvl 20) wich might be an assasin skill to throw them of creatures or so and it looks like stone summit heretic-dolyak master-beastmaster enz wich u can find these beasts in hard areas for good beasts and in easy for beasts that will kinda suck like depending on just a melandru by figure of speech but as far as the storyline goes i have an idea to maybe it sucks for the ones that already did it but ok .....it goes just like the original but it goes further in the one way or another at new land and stuff oh yeah and my final is a question : will chapter 2 be a free upgrade or something buyable in store and will it be addable to your acount its original i sure hope so or GW will become a dieing game well yeah update me about this cause with chapter 2 i have no knowledge what so ever................

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

"I have never seen a assassin in a game steal someone gear."

you must not have played UO. Nothing more frustrating then someone disarming you, stealing your weapon, then killing you with it. Or fun depending on which side you are on hehe.

Can't do this anymore, they have insurance and blessings which negated this tactic.

ryguy

Ascalonian Squire

Join Date: Sep 2005

Eval

E/Mo

Since the new class is rumored to have stealth, I think the assassin class should have dual wielding weapons that do massive damage. Compensate that with weak armor and stealth.

Stealth in battle, walk behind a typical W/Mo and stun them. Then add flurry with dual daggers and stab the hell out of them while they try to cast a heal on themselves. Opens up way for an elementalist and ranger to blast the poor warrior to death.

Also add the ability to attack the typical W/Mo on your team that charge out and TRY solo everything in SF. That would give a Monk's mana pool a rest for sure and take the blame off a monk for an idiot W/Mo! WooT!

~Ryan

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

why can't we play as charrs or some other class... why do we players have to be Human in the upcoming chapter 2 expansion?.. I'm just confused about it thats all.

Look at WoW (flame shield on) they let you play from all races (Trolls, Undead, Orcs, Humans, and the Turans) But in chapter 2, we will get Assassin and another class and that it? Kind of make sense that the players can only be on the good side and not fighting from different poinf of view.

ryguy

Ascalonian Squire

Join Date: Sep 2005

Eval

E/Mo

I agree. Both are different games though. GW is only an MMO in a town.

In chapter two, they need to improve the engine so you can REALLY jump and fall off of cliffs, instead of being bound to a zone. I hate that restriction. I'd pick that freedom over another class. I still have my second account with a ranger and necro I still have to play

~Ryan

gerardus

gerardus

Pre-Searing Cadet

Join Date: Nov 2005

dutch killing group

W/R

Quote:
Originally Posted by sir skulkcrasher
why can't we play as charrs or some other class... why do we players have to be Human in the upcoming chapter 2 expansion?.. I'm just confused about it thats all.

Look at WoW (flame shield on) they let you play from all races (Trolls, Undead, Orcs, Humans, and the Turans) But in chapter 2, we will get Assassin and another class and that it? Kind of make sense that the players can only be on the good side and not fighting from different poinf of view.

i fully agree but to make it easyer we should try a race that mostly does good to like elves and dwarfs or something but they must put it in good though wich i would admire if succesfull but still dwarfs shouldn't be to hard wich always is a race i love to play but still i if they do it i would like it not to be only cosmetic to give it that little twist u know more dmg but less speed......

Illidan

Ascalonian Squire

Join Date: Jun 2005

A new Race would be very cool.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Invisible tombs build should be fun

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

On this thread suggesting assassin ideas http://www.guildwarsguru.com/forum/s...ad.php?t=80738

I have suggested something to balance out invisibility. I suggest that all invisible effects be something that is called a cloak. Cloaks can be canceled out easily by skills like what I suggested which is Light of All Seeing. I also suggested that you become visable if you take damage so you could use AoE effects to make him visable.

Assassin: Ha Ha I'll become invisible you'll never find me ^_^

Monk: I'm using Light of All Seeing!

Assassin: WTF I'm visable again

Warrior: Hi meet my friends Knockdown and Aftershock

Assassin: AAAAAAAAAAAAAA

TwilightOblivion

Lion's Arch Merchant

Join Date: Sep 2005

Right behind you

T Demons Of Razgriz T

E/Me

I didn't bother to read all 19 pages of this, so Im not sure if this was mentioned or not, but in the article, at the very end, it says "Shadow Stepping from the room." I assume that there will be a skill called Shadow Step that will be some form of teleportation.

The Holy Stewy

Ascalonian Squire

Join Date: Nov 2005

Gamming Since Birth [SNES]

W/Mo

I belive its going to be a warrior/mesmer mix class. Where Its illision and swordsmanship or so have it. So I think there skills like "Dust Cloak" ir a illision type magic mixed with warrior skills. Aka my made up skill line up for it...

1. Predidors Strike (Damage + 10..26)
2. Shadow Boom (All Adjacent foes take 5..20 damage)
3. Feline Reflexes (75% Chance to evade or block attacks)
4. Shade Rush (Move 33% faster for 7...15 seconds)
5. Dust Cloak (For 5...10 seconds anyone attacking with melee is blinded for 5 seconds)
6. Faded Illusion (Target Foe loses 1..2 energy every time you hit with a attack){elite}
7. Armored Burden You Gain +30 Armor and Move 25% faster for 7..10 seconds but when Skill ends you loose 33% of health
8. Rez Sig

this is just a for fun skill line up...im just guessing that the armor for them will be around the 60ish 70ish...and weapon of choice is most likely the duel claws. The Speical skill that they carry is most likely agility whitch the higher it is the more percent that you can evade attacks or w.e

Just havin some fun with this none of this is accually true...

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by TwilightOblivion
I didn't bother to read all 19 pages of this...
That's what search is for.
http://www.guildwarsguru.com/forum/s...&postcount=134
http://www.guildwarsguru.com/forum/s...&postcount=137
But it wouldn't hurt to bring it up again

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I bet Savio will be a Assassin for chapter 2.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by sir skulkcrasher
I bet Savio will be a Assassin for chapter 2.
Even if the new class was a Poopsmith, almost EVERYONE will be one when it comes out.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Savio
That's what search is for.
http://www.guildwarsguru.com/forum/s...&postcount=134
http://www.guildwarsguru.com/forum/s...&postcount=137
But it wouldn't hurt to bring it up again
How do you use search for just posts instead of Threads?

If any of these ideas for the assassin profession are in the game http://www.guildwarsguru.com/forum/s...ad.php?t=80738 I will for sure make one

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Under Advanced Search, choose Posts under "Show Results as".

Bad link, use this one:
http://www.guildwarsguru.com/forum/s...ad.php?t=80738

Inferno149870

Inferno149870

Academy Page

Join Date: Apr 2005

Mors Mortis Draconis [MMD]

R/Me

i don't care what you all say, i think this is great

appearance wise i think they were obviously going for the mysterious, exotic, dark haired beauty thing.. or w/e. and i don't think nitpicking is needed here. if everyone changed people to look how they wanted... everyone would look the same. (= boring)

as for the class, i think it has amazing potential. i would venture to guess that they aren't going to include dual wielding, but if they do it would be awsome. it would do a significant amount more damage than a warrior weapon (say 140%) and would work out fine.

the class should have slightly less or a bit less than rangers in AL. and their skills should be about being fast, not noticed (maybe halving the size of your aggro circle or make that a built in character attribute) being able to dissapear for 6 seconds or w/e is no worse than the 20 ranger abilities that give you 75% evade on all attacks for 10 seconds. i think she will end up being either close range with daggers or long range with throwing daggers and shuikrens and the like. i think it will be a sweet class and plan to have one.

so to all you naysayers... i don't care.

Clever Name

Academy Page

Join Date: Nov 2005

DoC

Mo/

theres also talk about other classes so im thinking we could have a repeat of d2 LoD

OneArmedScissor

OneArmedScissor

Lion's Arch Merchant

Join Date: Jun 2005

currently Texas =[

Court Of The Fallen [CotF]

YAY FOR THE ASSASSIN CLASS! Geez! Definitely the most original class to date

Javelin/Pike/Pole Arm/Spear class would be way better.

ether

ether

Ascalonian Squire

Join Date: Apr 2005

Sweden

Mo/N

Quote:
Originally Posted by OneArmedScissor
YAY FOR THE ASSASSIN CLASS! Geez! Definitely the most original class to date

Javelin/Pike/Pole Arm/Spear class would be way better.
It's funny because its true..