CONFIRMED 1st New Class Information from Ch. 2: The Assassin
Inde
Changed the title of the thread, just to give viewers a better idea at what the thread contains. Nothing confirmed yet from ArenaNet but very interesting news. I imagine we'll hear nothing tonight on it, probaby first thing tomorrow.
Aracos79
Umm... if that's what you think of ele's, how do male mesmers look to you?
neoteo
yeah , i deleted that post becose , its not only elementarists ...
Mimi Miyagi
Quote:
Originally Posted by Yamat
I'm not sure the fact she's holding a bunch of throwing knives in her hands suggests she can dual wield... those are all knives in her hands (like the ones in the sheath on her thy).
She's a ranger with shorter range and the stealth skill that was removed from our rangers! |
States right in the article she was given two swords, a long and short sword.
Yamat
^^ That's great... most characters carry 4
Although could this mean they finally found a use for the Gladius?
Although could this mean they finally found a use for the Gladius?
Sekkira
Quote:
Originally Posted by Slade xTekno
Aw, someone else who thinks he knows about ninjas. Ninjas were spies, infiltrators, and information traders, but very rarely assassins. What you see in anime, DOA, and Hollywood is not the truth.
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On top of that, wtf slade, upload that bloody video already >:
.defekt
I swear to god, if they introduce an Assassin into the game, I'll quit GW forever. Please GW, don't sell out.
neoteo
i would like to see something like this tho ...
http://www.highend3d.com/gallery/cha...rge.php?id=631
http://www.highend3d.com/gallery/cha...rge.php?id=631
I pwnd U
a way to possibly put in a stealth move w/o making it too cheap is to make it so the marker on the minimap of that person dissappeared. i know when i fite in pvp i look at the minimap alot to see where enemie players are. though it would only be good in pvp. cant figure out how to make it work in pve... but its an idea. any suggestions on how to implement a stealh move in pve?
neoteo
stealh ?we dont even have a walk option
anyway - could desapear from minimap for like 5 to 10 sec ... mobs would not atack ... this would made this babys hell of good runners , hiding stealh style.
cool ideia
the theme assassin doesnt fit me also tho .. should be something more medieval , assassin reminds of someone with a sniper rifle right there.
anyway - could desapear from minimap for like 5 to 10 sec ... mobs would not atack ... this would made this babys hell of good runners , hiding stealh style.
cool ideia
the theme assassin doesnt fit me also tho .. should be something more medieval , assassin reminds of someone with a sniper rifle right there.
Slade xTekno
Quote:
Originally Posted by Yamat
^^ That's great... most characters carry 4
Although could this mean they finally found a use for the Gladius? |
What video? o_o
Roza
Quote:
I swear to god, if they introduce an Assassin into the game, I'll quit GW forever. |
Not having played any of these, I cannot see the big problem with assassins. Also, having played GW, I am pretty condident about Anet's ability to make any new class they introduce both balanced, different and fun. They managed to make all other classes pretty balanced and unique, or so most people think (please do not get into that discussion), so why not a new profession with sneak and dual wield skills? I am sure that they will playtest that class very well and I am sure it will have it's uses without being UBER or something like that. (Though I am sure many will claim any new class is UBER or completely useless, no matter what it is and can do, that it is just the way people are).
To me, an assassin sounds like fun. Killing the guild lord with a sneak attack should not become too easy, though.
pyrohex
neoteo
i dont know why people use the " ill quit GW forever "line to express their feelings , i mean , who cares ??? leave !!! ...
lol , i love the outfit ...
Quote:
Originally Posted by pyrohex
Oh. My. God. She. Is. So.
Ugly. |
lol , i love the outfit ...
FeuerFrei
the outfit looks samurai-like lol...but i would love to see an assassin mask...gives that kind of cool and mysterious look..if u know what i mean
Murder In China
Gaile, herself, has posted in reply to guild hall and confirmed that concept art is real.
http://www.guild-hall.net/forum/show...t=32220&page=3
http://www.guild-hall.net/forum/show...t=32220&page=3
Slade xTekno
Quote:
Originally Posted by Murder In China
Gaile, herself, has posted in reply to guild hall and confirmed that concept art is real.
http://www.guild-hall.net/forum/show...t=32220&page=3 |
Inde, you may want to change the title again to "Confirmed 1st New Class Information from Chapter 2: The Assassin."
Daegul Mistweaver
Implimentation of stealth in PvE is pretty simple: just reduce the agro circle. Removing the blip from the radar seems like something plausable for PvP, but then I don't PvP; long as they don't impliment true invis-style stealth everything should be fine.
What I really wonder about, personally, is wether there will be an option to change primary class to one of the new professions somehow. Would hate to have to start over my main character (now a ranger) to make him over as an assassin (haven't bought FoW armor yet, but still....).
What I really wonder about, personally, is wether there will be an option to change primary class to one of the new professions somehow. Would hate to have to start over my main character (now a ranger) to make him over as an assassin (haven't bought FoW armor yet, but still....).
Rayzor
Gaile's post
Quote:
Originally Posted by Gaile
Yep, that's our girl.
Play Magazine is a great publication. We love the coverage that they've given Guild Wars. They loved the game so much, early on, that they expanded and extended one of their previews over two issues. We were happy to have them premiere the concept art (which I happen to think is absolutely lovely) and the lore and other info present in this issue. I don't have a copy in my mitts yet, but I'm eager to see it! __________________ Gaile Gray Community Relations Manager ArenaNet Guild Wars Site & ArenaNet Site |
Plague
Wow, how... uninventive. I guess the voice of one thousand 14 year olds posting Paladin, Assassin and Engineer ideas can't be wrong.
I'm quite dissapointed. Then again, I've never been impressed by GW's originality. It's like the archetypical king of gaming.
I'm quite dissapointed. Then again, I've never been impressed by GW's originality. It's like the archetypical king of gaming.
QuixotesGhost
Quote:
Originally Posted by Plague
Wow, how... uninventive. I guess the voice of one thousand 14 year olds posting Paladin, Assassin and Engineer ideas can't be wrong.
I'm quite dissapointed. Then again, I've never been impressed by GW's originality. It's like the archetypical king of gaming. |
Roza
Yes, an assassin. So much less original then, say, a warrior, a ranger, an elementalist or a necromancer. I guess you would have prefered a cobbler (awesome cobbling skills), a neurolinguistic programmer (special influencing skills) and an astrologer (great weather predictor).
It is not the originality of the basic idea behind a character that makes that character fun to play, but what the character actually does, how well it is executed, etc.
It is not the originality of the basic idea behind a character that makes that character fun to play, but what the character actually does, how well it is executed, etc.
neoteo
i like the concept art , " Assassin is a odd profession " i hope they make it balenced ( lol )
Chicken Rice Seller
Blah ..D2 anyone ? ...
Plague
Ignoring the blazing GWesque unoriginality of an assassin (sigh), take a look at the story.
From how it reads, it sounds like, since this will be a character in the lines of Cynn or Aidan or such, that she will be a character in a mission entailing killing just one enemy, and no one else (at least for one battle.) Obvious enough, but in a playable mission like that, it sounds like A.Net may have grown up some and is trying to make some missions more interesting than "KILL ANYTHING LIVING." The only chapter 1 mission of any real inventiveness was the Riverside Province mission.
From how it reads, it sounds like, since this will be a character in the lines of Cynn or Aidan or such, that she will be a character in a mission entailing killing just one enemy, and no one else (at least for one battle.) Obvious enough, but in a playable mission like that, it sounds like A.Net may have grown up some and is trying to make some missions more interesting than "KILL ANYTHING LIVING." The only chapter 1 mission of any real inventiveness was the Riverside Province mission.
Swehurn
I agree^^^. I think she's going to turn out to be a henchie type of deal. If it works anything like the first chapter, we won't even meet her till near the end.... (or at least won't really get to "use" her)...just like with mhenlo, devona and the like.
By the way...real nice timing on the release of info. Gotta love it...drop the update bomb..and then this right after. I sure do love scooby snacks.
By the way...real nice timing on the release of info. Gotta love it...drop the update bomb..and then this right after. I sure do love scooby snacks.
Rancour
I probably won't ever use this profession as a primary, but if it has dual-wielding, I am all for it! My warrior has never been comfortable with any other secondary.
Rico Carridan
Quote:
Originally Posted by Daegul Mistweaver
Implimentation of stealth in PvE is pretty simple: just reduce the agro circle. Removing the blip from the radar seems like something plausable for PvP, but then I don't PvP; long as they don't impliment true invis-style stealth everything should be fine.
What I really wonder about, personally, is wether there will be an option to change primary class to one of the new professions somehow. Would hate to have to start over my main character (now a ranger) to make him over as an assassin (haven't bought FoW armor yet, but still....). |
Now, I admit, this is all speculative, but if you've done any programming before, particularly, if you've done any object-oriented programming before, you would have to conclude that the way I've described is the most logical way to deal with aggro circles.
Rico
LightningHell
At least they didn't make paladin.
I'm rather disappointed at the name, actually. The skills should be alright, though.
By the way, I throw knives, I can kill people - in fact, I nearly did when I was pissed off - does that count?
I'm rather disappointed at the name, actually. The skills should be alright, though.
By the way, I throw knives, I can kill people - in fact, I nearly did when I was pissed off - does that count?
RTSFirebat
Quote:
Originally Posted by Rancour
I probably won't ever use this profession as a primary, but if it has dual-wielding, I am all for it! My warrior has never been comfortable with any other secondary.
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How would you balance it? If a Warrior was using two sword (Lets say short swords) and was able to land DOUBLE the number of hits they can now, it would be over kill.
Sure the lose the benefits of an offhand armor from sheild... but 16 armor isn't that great anyhow... plus they able able to add mods to the two weapons of compensate for it.
I just think dual-wielding is a pointless idea which would be unbalanced. Unless only give a MINOR damage advantage... and I mean minor.
Next your have Rangers using Cross-bows
Eet GnomeSmasher
Meh, it would be easy to balance dual weilding knives (not existing single handed weapons) It would be faster but lower damage of course. Just like how bows and hammers are more damage but slower.
Dual weilding is only a problem if it involves weapons that are intended for one hand only....
Dual weilding is only a problem if it involves weapons that are intended for one hand only....
lyra_song
I dont see her dual wielding...this character looks like a ranged knife thrower.
The lack of armor and considerable freedom in movement makes me think of a distance attacker, not melee.
Edit:
The mention of a long sword and sword short makes me thing of this:
The lack of armor and considerable freedom in movement makes me think of a distance attacker, not melee.
Edit:
The mention of a long sword and sword short makes me thing of this:
Eet GnomeSmasher
You're absolutely right Lyra. I took a second look at the concept art and realized those are throwing daggers and not claws as I first thought.
Beqxter
All I can say is, if this is one of two new classes released in chapter 2, the other one better damn well NOT be a were-druid type thing, or I'm going to start wondering when Tyrael is going to appear...
RTSFirebat
Quote:
Originally Posted by deolmstead
All I can say is, if this is one of two new classes released in chapter 2, the other one better damn well NOT be a were-druid type thing, or I'm going to start wondering when Tyrael is going to appear...
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Naprius
i bet the assassin will be like a rogue in dungeon and dragons.
sneak attack , hide, lockpick. If they would implement certain areas which you can only enter by a door thats locked and you need a certain key. or an assassin.
i hope the second class will be the Garden Gnome.
i can't wait to run around with my wheelbarrow , crushing mobs under my wheel of justice
sneak attack , hide, lockpick. If they would implement certain areas which you can only enter by a door thats locked and you need a certain key. or an assassin.
i hope the second class will be the Garden Gnome.
i can't wait to run around with my wheelbarrow , crushing mobs under my wheel of justice
super dooper
the weapons remind me of Taki from SC2. :P Assassin seems like one of the few classes that would fit in, even if ever so slightly. I'd much rather play that than some harp-wielding Bard or whatever.. actually.. maybe a shape-shifter would be fun.
Naprius
i really feel they should also put in more races... at least put the dwarfs in as playable. im getting sick and tired of all the humans running around.
Tactical-Dillusions
A short while back i was one of the lucky few who caught Gaile in LA international 1 at a quiet time.
I asked her if she had any hints on future classes to "give people something to talk about" but she never said anything at the time.
Sneaky...very sneaky.
Just waiting for the video now.
I asked her if she had any hints on future classes to "give people something to talk about" but she never said anything at the time.
Sneaky...very sneaky.
Just waiting for the video now.
FeuerFrei
WHOA..! so its confirmed...wow..hope that isnt the only class thats gonna come out in chap 2...the throwing knives remind me of the throwing stars in maplestory...well..hope that it is as good as it looks.....