CONFIRMED 1st New Class Information from Ch. 2: The Assassin

Inde

Site Contributor

Join Date: Dec 2004

Changed the title of the thread, just to give viewers a better idea at what the thread contains. Nothing confirmed yet from ArenaNet but very interesting news. I imagine we'll hear nothing tonight on it, probaby first thing tomorrow.

Aracos79

Aracos79

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Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

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Umm... if that's what you think of ele's, how do male mesmers look to you?

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

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yeah , i deleted that post becose , its not only elementarists ...

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Yamat
I'm not sure the fact she's holding a bunch of throwing knives in her hands suggests she can dual wield... those are all knives in her hands (like the ones in the sheath on her thy).

She's a ranger with shorter range and the stealth skill that was removed from our rangers!
Apparently, some folks only look at pictures, and not the actual words accompanying them

States right in the article she was given two swords, a long and short sword.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

^^ That's great... most characters carry 4

Although could this mean they finally found a use for the Gladius?

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Slade xTekno
Aw, someone else who thinks he knows about ninjas. Ninjas were spies, infiltrators, and information traders, but very rarely assassins. What you see in anime, DOA, and Hollywood is not the truth.
Yet people seem to have the opinion of ninjas being just assassins.

On top of that, wtf slade, upload that bloody video already >:

.defekt

.defekt

Krytan Explorer

Join Date: Aug 2005

Ex Talionis [Law], Schindlers Fist [ouch]

I swear to god, if they introduce an Assassin into the game, I'll quit GW forever. Please GW, don't sell out.

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

i would like to see something like this tho ...

http://www.highend3d.com/gallery/cha...rge.php?id=631

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

a way to possibly put in a stealth move w/o making it too cheap is to make it so the marker on the minimap of that person dissappeared. i know when i fite in pvp i look at the minimap alot to see where enemie players are. though it would only be good in pvp. cant figure out how to make it work in pve... but its an idea. any suggestions on how to implement a stealh move in pve?

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

stealh ?we dont even have a walk option

anyway - could desapear from minimap for like 5 to 10 sec ... mobs would not atack ... this would made this babys hell of good runners , hiding stealh style.

cool ideia

the theme assassin doesnt fit me also tho .. should be something more medieval , assassin reminds of someone with a sniper rifle right there.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Quote:
Originally Posted by Yamat
^^ That's great... most characters carry 4

Although could this mean they finally found a use for the Gladius?
Lol. A gladius is only a light off-hand weapon, which only gives a -2 penalty to both attacks.

What video? o_o

Roza

Roza

Lion's Arch Merchant

Join Date: Aug 2005

Amsterdam

The War Masters

R/W

Quote:
I swear to god, if they introduce an Assassin into the game, I'll quit GW forever.
It is funny how people get so worked up about assassins/rogues/thieves/ninja's etc. I suppose these professions must have messed up some other MMORPGS pretty badly...

Not having played any of these, I cannot see the big problem with assassins. Also, having played GW, I am pretty condident about Anet's ability to make any new class they introduce both balanced, different and fun. They managed to make all other classes pretty balanced and unique, or so most people think (please do not get into that discussion), so why not a new profession with sneak and dual wield skills? I am sure that they will playtest that class very well and I am sure it will have it's uses without being UBER or something like that. (Though I am sure many will claim any new class is UBER or completely useless, no matter what it is and can do, that it is just the way people are).

To me, an assassin sounds like fun. Killing the guild lord with a sneak attack should not become too easy, though.

pyrohex

pyrohex

Frost Gate Guardian

Join Date: Aug 2005

Oh. My. God. She. Is. So.

Ugly.

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

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i dont know why people use the " ill quit GW forever "line to express their feelings , i mean , who cares ??? leave !!! ...

Quote:
Originally Posted by pyrohex
Oh. My. God. She. Is. So.

Ugly.

lol , i love the outfit ...

FeuerFrei

FeuerFrei

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Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

the outfit looks samurai-like lol...but i would love to see an assassin mask...gives that kind of cool and mysterious look..if u know what i mean

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Gaile, herself, has posted in reply to guild hall and confirmed that concept art is real.

http://www.guild-hall.net/forum/show...t=32220&page=3

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Quote:
Originally Posted by Murder In China
Gaile, herself, has posted in reply to guild hall and confirmed that concept art is real.

http://www.guild-hall.net/forum/show...t=32220&page=3
Looks like this cinches it. I wonder if it'll be the only new profession...

Inde, you may want to change the title again to "Confirmed 1st New Class Information from Chapter 2: The Assassin."

Daegul Mistweaver

Krytan Explorer

Join Date: Aug 2005

The Incredible Edible Bookah [YUM]

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Implimentation of stealth in PvE is pretty simple: just reduce the agro circle. Removing the blip from the radar seems like something plausable for PvP, but then I don't PvP; long as they don't impliment true invis-style stealth everything should be fine.

What I really wonder about, personally, is wether there will be an option to change primary class to one of the new professions somehow. Would hate to have to start over my main character (now a ranger) to make him over as an assassin (haven't bought FoW armor yet, but still....).

Rayzor

SBD

Join Date: Nov 2005

Gaile's post
Quote:
Originally Posted by Gaile
Yep, that's our girl.

Play Magazine is a great publication. We love the coverage that they've given Guild Wars. They loved the game so much, early on, that they expanded and extended one of their previews over two issues.

We were happy to have them premiere the concept art (which I happen to think is absolutely lovely) and the lore and other info present in this issue. I don't have a copy in my mitts yet, but I'm eager to see it!
__________________
Gaile Gray
Community Relations Manager
ArenaNet
Guild Wars Site & ArenaNet Site

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

Wow, how... uninventive. I guess the voice of one thousand 14 year olds posting Paladin, Assassin and Engineer ideas can't be wrong.

I'm quite dissapointed. Then again, I've never been impressed by GW's originality. It's like the archetypical king of gaming.

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Plague
Wow, how... uninventive. I guess the voice of one thousand 14 year olds posting Paladin, Assassin and Engineer ideas can't be wrong.

I'm quite dissapointed. Then again, I've never been impressed by GW's originality. It's like the archetypical king of gaming.
It's a let down for me too. But who knows, maybe it'll be fun to play.

Roza

Roza

Lion's Arch Merchant

Join Date: Aug 2005

Amsterdam

The War Masters

R/W

Yes, an assassin. So much less original then, say, a warrior, a ranger, an elementalist or a necromancer. I guess you would have prefered a cobbler (awesome cobbling skills), a neurolinguistic programmer (special influencing skills) and an astrologer (great weather predictor).

It is not the originality of the basic idea behind a character that makes that character fun to play, but what the character actually does, how well it is executed, etc.

neoteo

neoteo

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Join Date: Jun 2005

Macau

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i like the concept art , " Assassin is a odd profession " i hope they make it balenced ( lol )

Chicken Rice Seller

Chicken Rice Seller

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Join Date: Oct 2005

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Mo/Me

Blah ..D2 anyone ? ...

Plague

Plague

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Join Date: Aug 2005

N/E

Ignoring the blazing GWesque unoriginality of an assassin (sigh), take a look at the story.

From how it reads, it sounds like, since this will be a character in the lines of Cynn or Aidan or such, that she will be a character in a mission entailing killing just one enemy, and no one else (at least for one battle.) Obvious enough, but in a playable mission like that, it sounds like A.Net may have grown up some and is trying to make some missions more interesting than "KILL ANYTHING LIVING." The only chapter 1 mission of any real inventiveness was the Riverside Province mission.

Swehurn

Swehurn

1,787,569

Join Date: Jul 2005

BC, Canada

I agree^^^. I think she's going to turn out to be a henchie type of deal. If it works anything like the first chapter, we won't even meet her till near the end.... (or at least won't really get to "use" her)...just like with mhenlo, devona and the like.
By the way...real nice timing on the release of info. Gotta love it...drop the update bomb..and then this right after. I sure do love scooby snacks.

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

I probably won't ever use this profession as a primary, but if it has dual-wielding, I am all for it! My warrior has never been comfortable with any other secondary.

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

Quote:
Originally Posted by Daegul Mistweaver
Implimentation of stealth in PvE is pretty simple: just reduce the agro circle. Removing the blip from the radar seems like something plausable for PvP, but then I don't PvP; long as they don't impliment true invis-style stealth everything should be fine.

What I really wonder about, personally, is wether there will be an option to change primary class to one of the new professions somehow. Would hate to have to start over my main character (now a ranger) to make him over as an assassin (haven't bought FoW armor yet, but still....).
This is a tad OT, but since you brought it up, I'm pretty sure reducing the size of *your* aggro circle would not do anything. From a programming standpoint, it would be much easier to have it set up so that monsters target opponents (not always players!) that enter *their* aggro circles, which we, of course, cannot see. So long as our aggro circle and theirs are always the same size, this wouldn't make a difference. However, if you changed the size of your circle on the radar, I would suspect that monsters would still aggro at the same range, since it is not them entering your aggro circle that causes them to aggro, but rather you entering theirs. Making an ability that would reduce all monster's aggro circles for a particular player in that type of model would be a nightmare to program.

Now, I admit, this is all speculative, but if you've done any programming before, particularly, if you've done any object-oriented programming before, you would have to conclude that the way I've described is the most logical way to deal with aggro circles.

Rico

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

At least they didn't make paladin.

I'm rather disappointed at the name, actually. The skills should be alright, though.

By the way, I throw knives, I can kill people - in fact, I nearly did when I was pissed off - does that count?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Rancour
I probably won't ever use this profession as a primary, but if it has dual-wielding, I am all for it! My warrior has never been comfortable with any other secondary.
I don't see what the big deal with dual-wielding is... if people think its going to equal more damage, then yes... if they think more speed... I'd say no.

How would you balance it? If a Warrior was using two sword (Lets say short swords) and was able to land DOUBLE the number of hits they can now, it would be over kill.

Sure the lose the benefits of an offhand armor from sheild... but 16 armor isn't that great anyhow... plus they able able to add mods to the two weapons of compensate for it.

I just think dual-wielding is a pointless idea which would be unbalanced. Unless only give a MINOR damage advantage... and I mean minor.

Next your have Rangers using Cross-bows

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Meh, it would be easy to balance dual weilding knives (not existing single handed weapons) It would be faster but lower damage of course. Just like how bows and hammers are more damage but slower.

Dual weilding is only a problem if it involves weapons that are intended for one hand only....

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I dont see her dual wielding...this character looks like a ranged knife thrower.

The lack of armor and considerable freedom in movement makes me think of a distance attacker, not melee.

Edit:

The mention of a long sword and sword short makes me thing of this:

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

You're absolutely right Lyra. I took a second look at the concept art and realized those are throwing daggers and not claws as I first thought.

Beqxter

Beqxter

Lion's Arch Merchant

Join Date: Apr 2005

Berkeley, CA

All I can say is, if this is one of two new classes released in chapter 2, the other one better damn well NOT be a were-druid type thing, or I'm going to start wondering when Tyrael is going to appear...

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by deolmstead
All I can say is, if this is one of two new classes released in chapter 2, the other one better damn well NOT be a were-druid type thing, or I'm going to start wondering when Tyrael is going to appear...
lol... how about a Race of Tree Ents?

Naprius

Naprius

Frost Gate Guardian

Join Date: Sep 2005

mtricht

Limburgse Jagers

W/Mo

i bet the assassin will be like a rogue in dungeon and dragons.

sneak attack , hide, lockpick. If they would implement certain areas which you can only enter by a door thats locked and you need a certain key. or an assassin.

i hope the second class will be the Garden Gnome.

i can't wait to run around with my wheelbarrow , crushing mobs under my wheel of justice

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

the weapons remind me of Taki from SC2. :P Assassin seems like one of the few classes that would fit in, even if ever so slightly. I'd much rather play that than some harp-wielding Bard or whatever.. actually.. maybe a shape-shifter would be fun.

Naprius

Naprius

Frost Gate Guardian

Join Date: Sep 2005

mtricht

Limburgse Jagers

W/Mo

i really feel they should also put in more races... at least put the dwarfs in as playable. im getting sick and tired of all the humans running around.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

A short while back i was one of the lucky few who caught Gaile in LA international 1 at a quiet time.
I asked her if she had any hints on future classes to "give people something to talk about" but she never said anything at the time.
Sneaky...very sneaky.

Just waiting for the video now.

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

WHOA..! so its confirmed...wow..hope that isnt the only class thats gonna come out in chap 2...the throwing knives remind me of the throwing stars in maplestory...well..hope that it is as good as it looks.....