Originally Posted by RTSFirebat
I don't see what the big deal with dual-wielding is... if people think its going to equal more damage, then yes... if they think more speed... I'd say no.
How would you balance it? If a Warrior was using two sword (Lets say short swords) and was able to land DOUBLE the number of hits they can now, it would be over kill. Sure the lose the benefits of an offhand armor from sheild... but 16 armor isn't that great anyhow... plus they able able to add mods to the two weapons of compensate for it. I just think dual-wielding is a pointless idea which would be unbalanced. Unless only give a MINOR damage advantage... and I mean minor. Next your have Rangers using Cross-bows |
CONFIRMED 1st New Class Information from Ch. 2: The Assassin
Slade xTekno
Quote:
aron searle
I have to say if this is true, which i hope not.
0 points for imagination.
10 points for copying ever other rpg
0 points for imagination.
10 points for copying ever other rpg
unienaule
Gaile confirmed it on TGH already.
Anyway, Mo/A, aka moa? That's worse than Elmo or emo. I'm just talking names, not class choice.
Anyway, Mo/A, aka moa? That's worse than Elmo or emo. I'm just talking names, not class choice.
Enix
I was just hoping to play a different race. :\ Oh well.
Asplode
*Weeps*
aron searle
So its confirmed, DAMN.
And here i was hoping for somethign original.
And here i was hoping for somethign original.
unienaule
I don't hear anyone saying, "Warrior is retarded cause thats in every game since the beginning of time, even moreso than assassin." I trust GW to implement it in at least a slightly different way than other games.
aron searle
The warrior was needed for overall class balance and mix.
What does the asassin do, more melle attacks/stealth. Basicly a ranger with meele is all i expect (with a few extra spells/skills).
Its not original, its just something to entice the d2 and wow fans to guildwars.
What does the asassin do, more melle attacks/stealth. Basicly a ranger with meele is all i expect (with a few extra spells/skills).
Its not original, its just something to entice the d2 and wow fans to guildwars.
Phades
Considering the " hit buildup" thing from D2 already exists in this game (aka adrenalin) i am not surprised that the "assasin" is the next class (new character)in line to come out. The only real question is, is she going to be short distance missile user, but focused on damage (ie give rangers a different secondary to sub and go adrenalin ranged attacks), or be questionably broken in close range by being a full dps melee character. Warriors hit pretty hard as it is and any kind of real "stealth" to deliver that kind of attack (think ele one shot hits), would basically end certain aspects of the game. If not, then its just a clone of a warrior or ranger, with a minor twist making the addition fairly pointless. Even though an assasin isnt truly unique in application, the only other option really is some kind of shape shifter, without having something over specialized or treading into crowd control/manipulation areas that ANET has largely avoided so far.
Asplode
My predictions:
*Mo/A teleporting super-kiting Korean monks :P
*Some sort of R/A that abuses expertise to spam the hell out of expensive but powerful Assassin skills. (Unless of course they fix expertise)
*Some kind of 4 assassin 1 orders spike build.
*Teleporting relic run flag tower control abuse
*Teleporting guild lord gank builds
*Droknar's running becoming incredibly freakin' easy
*Teleporting assassin runners in comp arenas
-edit-
Ooh, gonna play Nostradamus here and predict some more things.
This is just personal speculation, of course.
Attributes:
Stealth: Primary Attribute. Inherent bonus: Reduces the size of your aggro bubble; each level of Stealth gives a 2% chance for an enemy to "miss" targetted attacks made against you. Many skills that focus on movement and subversion rely on Stealth.
Dagger Mastery: Weapon attribute, attacks, inherent damage bonus, etc.
Dual Wielding: Inherent bonus: gives a 5% chance per level for a second-hand weapon to strike your target on each attack. This weapon hits for half base damage.
Assassination: Inherent bonus: gives a 1% greater chance per level to critical hit. Many skills that focus on disabling single opponents and executing deathblows rely on Assassination.
Skills...hmm...
Well one person guessed that assassins would be packing on many conditions, so I bet there's going to be an assassin attack that deals damage based on the amount of conditions that your target has. We'll call it, oh, "Assassinate" XD
I imagine there's plenty of movespeed skills in there too, a few teleportation skills, an AoE blind skill, some kind of energy-sapping skill, definitely something to cause Dazed, probably a throwing dagger version of concussion shot. Maybe even a very short duration AoE daze skill.
Maybe there can be some kind of magic with the assassin as well, some mesmer-like hexes that temporarily disable a target in one way or another.
I can almost guarantee some kind of throwing dagger interrupt move akin to Savage Shot.
Maybe there will be some way to toggle melee and ranged "modes" when wielding whatever the assassin weapon is, which I will just assume is "daggers". That would be creative.
I figure there will be plenty of anti-kiting measures for the assassin. Nothing's more un-assassin-like than being kited and walked around like a baby. Teleport, cripple, multiple ways to cripple or ignore cripple, maybe even a knockdown in their repertoir makes sense.
*Mo/A teleporting super-kiting Korean monks :P
*Some sort of R/A that abuses expertise to spam the hell out of expensive but powerful Assassin skills. (Unless of course they fix expertise)
*Some kind of 4 assassin 1 orders spike build.
*Teleporting relic run flag tower control abuse
*Teleporting guild lord gank builds
*Droknar's running becoming incredibly freakin' easy
*Teleporting assassin runners in comp arenas
-edit-
Ooh, gonna play Nostradamus here and predict some more things.
This is just personal speculation, of course.
Attributes:
Stealth: Primary Attribute. Inherent bonus: Reduces the size of your aggro bubble; each level of Stealth gives a 2% chance for an enemy to "miss" targetted attacks made against you. Many skills that focus on movement and subversion rely on Stealth.
Dagger Mastery: Weapon attribute, attacks, inherent damage bonus, etc.
Dual Wielding: Inherent bonus: gives a 5% chance per level for a second-hand weapon to strike your target on each attack. This weapon hits for half base damage.
Assassination: Inherent bonus: gives a 1% greater chance per level to critical hit. Many skills that focus on disabling single opponents and executing deathblows rely on Assassination.
Skills...hmm...
Well one person guessed that assassins would be packing on many conditions, so I bet there's going to be an assassin attack that deals damage based on the amount of conditions that your target has. We'll call it, oh, "Assassinate" XD
I imagine there's plenty of movespeed skills in there too, a few teleportation skills, an AoE blind skill, some kind of energy-sapping skill, definitely something to cause Dazed, probably a throwing dagger version of concussion shot. Maybe even a very short duration AoE daze skill.
Maybe there can be some kind of magic with the assassin as well, some mesmer-like hexes that temporarily disable a target in one way or another.
I can almost guarantee some kind of throwing dagger interrupt move akin to Savage Shot.
Maybe there will be some way to toggle melee and ranged "modes" when wielding whatever the assassin weapon is, which I will just assume is "daggers". That would be creative.
I figure there will be plenty of anti-kiting measures for the assassin. Nothing's more un-assassin-like than being kited and walked around like a baby. Teleport, cripple, multiple ways to cripple or ignore cripple, maybe even a knockdown in their repertoir makes sense.
Phades
Quote:
Originally Posted by Asplode
My predictions:
*Mo/A teleporting super-kiting Korean monks :P *Some sort of R/A that abuses expertise to spam the hell out of expensive but powerful Assassin skills. (Unless of course they fix expertise) *Some kind of 4 assassin 1 orders spike build. *Teleporting relic run flag tower control abuse *Teleporting guild lord gank builds *Droknar's running becoming incredibly freakin' easy *Teleporting assassin runners in comp arenas |
Kula
That leaves only one profession clouded in mystery. Well... I assume the next chapter will include 2 extra professions anyway.
I don't mind if this character class has been used before in other games, it's how original they are in implementing it into the world of GW that counts, imo.
Our imagination can only run rampant for now. Hooray for sneak peeks.
I don't mind if this character class has been used before in other games, it's how original they are in implementing it into the world of GW that counts, imo.
Our imagination can only run rampant for now. Hooray for sneak peeks.
exodite
with the entire dual weild thing and assasins
1)there armour probably wont be as good as a warrior or even a ranger
2)dual wield would probably make them do 33% less damage with everyhit like having flurry on all the time
3)there skills probably involve sneaking, armour pen attacks, teleport etc its more of a support class tbh because if it wasnt it would just die to mobs all the time sure its strong but its not unkillable
you guys need to stop thinking how unbalanced its going to be because as youve seen with the new update which has almost stopped monk soloing in the underworld they will find a way to balance it out
1)there armour probably wont be as good as a warrior or even a ranger
2)dual wield would probably make them do 33% less damage with everyhit like having flurry on all the time
3)there skills probably involve sneaking, armour pen attacks, teleport etc its more of a support class tbh because if it wasnt it would just die to mobs all the time sure its strong but its not unkillable
you guys need to stop thinking how unbalanced its going to be because as youve seen with the new update which has almost stopped monk soloing in the underworld they will find a way to balance it out
neoteo
this is funny , the char is not out yet and already needs to be nerfed , amazing ...
all chars in gw are assassins , even monks can smite .. so , assassin is a big word ... almost anything can come out of it ...
assassin = professional killer
all chars in gw are assassins , even monks can smite .. so , assassin is a big word ... almost anything can come out of it ...
assassin = professional killer
Phades
Quote:
Originally Posted by exodite
with the entire dual weild thing and assasins
1)there armour probably wont be as good as a warrior or even a ranger 2)dual wield would probably make them do 33% less damage with everyhit like having flurry on all the time 3)there skills probably involve sneaking, armour pen attacks, teleport etc its more of a support class tbh because if it wasnt it would just die to mobs all the time sure its strong but its not unkillable you guys need to stop thinking how unbalanced its going to be because as youve seen with the new update which has almost stopped monk soloing in the underworld they will find a way to balance it out |
Studio Ghibli
.. the character isn't even out yet, guys.
All you have is a picture.
A picture.
I'd also like to emphasize something.
"Wah! It's not original."
To which someone else replied.
"Yeah, 'cause a monk, a warrior, a ranger, an elementalist, and a necromancer are pretty unique."
Guild Wars is a variation of M:tG.
It'll be balanced.
And if it isn't at first, aNet will make sure to nerf the hell out of it.
All you have is a picture.
A picture.
I'd also like to emphasize something.
"Wah! It's not original."
To which someone else replied.
"Yeah, 'cause a monk, a warrior, a ranger, an elementalist, and a necromancer are pretty unique."
Guild Wars is a variation of M:tG.
It'll be balanced.
And if it isn't at first, aNet will make sure to nerf the hell out of it.
aron searle
Quote:
Originally Posted by Studio Ghibli
.
Guild Wars is a variation of M:tG. . |
FeuerFrei
magic: the gathering...a tradin card game
Deamon
M:tG = Magic the Gathering
Align
This is terrible news, but it is far far too late to change. Unfortunately.
Wasteland Squidget
Originality is overrated in game design. Give people something new and they will just as often end up screaming about how much they preferred the old classics as they would complaining about originality if you gave them more of the same.
What is important is how the class plays and whether it is balanced or fun, not whether the concept is somehow original or not.
Originality of concept really has no bearing on how enjoyable the class will make or not make the game, even for most of the people crying here - IMHO, of course.
What is important is how the class plays and whether it is balanced or fun, not whether the concept is somehow original or not.
Originality of concept really has no bearing on how enjoyable the class will make or not make the game, even for most of the people crying here - IMHO, of course.
Samueldg
they did the same thing to diablo...
put a Goth girl in game so all the horny lil boys have a new thing to slobber over...
FYI
even in a fantasy based game is HIGHLY unbelieveable any "assassin" type charicter would JOIN A PARTY.......
an assassin by genre wouldnt be socializing and finding " smelly warrior /monks" to join up with...
...same crap bugged me with the LOD expansion in diablo... really... a skinny pale ASSASSIN gonna team up with a PALADIN.............
same kinda crap with WoW I guess... on no wait... the humans and orcs dont form parties ...
Please make FATHONABLE charicters...
least a necromancer you can look at and say " okay your an odd duck with all the blood and death stuff, but in a world of mezmers and elementalists barely dressed with boobs swinging.. I can buy it"
but an assassin whos job by definition is KILLING, rather discretly, other humans... aint exactly the person you want hanging out with loud mouthed cynn...
but you know if we are REALLY gonna stretch the bound to apease the overtly repressed male teen population...
how about you satiate us old guys and give us Jamie Lee Curtis cut sceens in the buff....Id entertain a monthly fee for that.... beat a cell phone commerical hands donw...
put a Goth girl in game so all the horny lil boys have a new thing to slobber over...
FYI
even in a fantasy based game is HIGHLY unbelieveable any "assassin" type charicter would JOIN A PARTY.......
an assassin by genre wouldnt be socializing and finding " smelly warrior /monks" to join up with...
...same crap bugged me with the LOD expansion in diablo... really... a skinny pale ASSASSIN gonna team up with a PALADIN.............
same kinda crap with WoW I guess... on no wait... the humans and orcs dont form parties ...
Please make FATHONABLE charicters...
least a necromancer you can look at and say " okay your an odd duck with all the blood and death stuff, but in a world of mezmers and elementalists barely dressed with boobs swinging.. I can buy it"
but an assassin whos job by definition is KILLING, rather discretly, other humans... aint exactly the person you want hanging out with loud mouthed cynn...
but you know if we are REALLY gonna stretch the bound to apease the overtly repressed male teen population...
how about you satiate us old guys and give us Jamie Lee Curtis cut sceens in the buff....Id entertain a monthly fee for that.... beat a cell phone commerical hands donw...
schutz
Assassins should be dual wielding, but the armor of a ranger minus the elemental bonus so lets say 70+10 vs physical and as they wont have a shield theres no more armor bonus but they should get a fair ammount of stances as it seems like it makes more sense that way if they have plenty of evades, the 2 weapons should be similar damage to a normal one, such as two 13-20 swords
Adambomb
Looks interesting enough... I guess my ranger can have a fun secondary now.... hell I'll prolly make an assassin primary.
I'm guessing that in the first few weeks / month of Chapter 2 one of two things could happen:
Practically everyone will make a new character with one of these new professions and every other profession will become obsolete for a week or so until everyone realises a mixed team is required
OR
People won't want to make a new char, being unsure how the new profession will act... hell there might hardly be anyone making new characters...
Or maybe I'm just full of BS.... xD
-Adam
I'm guessing that in the first few weeks / month of Chapter 2 one of two things could happen:
Practically everyone will make a new character with one of these new professions and every other profession will become obsolete for a week or so until everyone realises a mixed team is required
OR
People won't want to make a new char, being unsure how the new profession will act... hell there might hardly be anyone making new characters...
Or maybe I'm just full of BS.... xD
-Adam
Slade xTekno
Lmao. Why are all you guys against an Assassin? Why are you guys asking for originality when we have Warriors, Rangers, and Elementalists and it would probably be shunned as different anyway? What's wrong with an Assassin joining a party? Where does it say she'll be joining Cynn's jolly crew? If an Assassin is so good she doesn't have to join a party, do you think she'd be in Guild Wars, a game that emphasizes balance?
/sigh. A lot of people asked for a Rogue/Assassin type at every single forum I've been to. ANet answered.
Runners, start your engines!
/sigh. A lot of people asked for a Rogue/Assassin type at every single forum I've been to. ANet answered.
Runners, start your engines!
Foppe
I'd love to see Assasins having a skill to temporary hold an enemy, such as a mesmer blackout...
jules
I'm looking forward to see how Anet balances this profession in PvP and PvE. I sure hope it doesn't mean they have to change the stats of the other existing ones.
Pandora's box
Hmmm, mixed feelings about it. I did not liked the Assassin in the diablo expansion: Actually I never like to play chr's that need to sneak and set traps. So it all depends on how its worked out. But than... Assassins wont wield giant swords I suppose I hope the other new chr. is some kind of pally
Former Ruling
I smell a new Droknar Forge Runner class
Charcoal Ann
Now. you all know me. you all know that i ahev been rather against Assassins in the sardilac. unorigional i said.
a good point has been raised. NONE of the classes are origional. it is almost impossible. any class you happen to make i could simply say Dungeons and Dragons anyone?
so i look towards the assassin now with open eyes and an open heart. personally i love the background of assassins. i love the style.
also. ninjas are not assassins. think more along the lines of Hashishin for assassins. from the middle east. took Hashish before going after their prey.
a good point has been raised. NONE of the classes are origional. it is almost impossible. any class you happen to make i could simply say Dungeons and Dragons anyone?
so i look towards the assassin now with open eyes and an open heart. personally i love the background of assassins. i love the style.
also. ninjas are not assassins. think more along the lines of Hashishin for assassins. from the middle east. took Hashish before going after their prey.
unienaule
Ok, why is everyone talking about dual weilding, armor levels, etc, when we have no idea what they're going to be? Anet is going to come up with something totally different from anything we can think of. There's no point in debating the overpoweredness of something we KNOW NOTHING ABOUT yet.
Brave
With chapter 2, you think we will be able to make more than 4 caracters, say like 6 or 8?
I wouldn't mind makin an assasin, but I don't wanna delete my other Pve caracters (Got 3 lvl 20 Pve, and one spot for Pvp)
I wouldn't mind makin an assasin, but I don't wanna delete my other Pve caracters (Got 3 lvl 20 Pve, and one spot for Pvp)
VendrenWorm
I hope it turns out to be like DAoC's Nightshade. I loved my little stealthy Lurikeen backstabber
SALESMAN
oooh cant wait cant wait! I think the assasin will be cool and no it wont be the only new profession an yes there will be other races or least im sure ive read that somewhere on gw official.. and they also said something about more charact slots.
Only 3 months till we find out anyhow! =D
Only 3 months till we find out anyhow! =D
FeuerFrei
yea..im as excited as u are ....im goin to have sleepless nights now...cant wait for chapter 2...
Omega_2005
I was guessing that it was going to be a class... now, I wonder when the Druid will come out...?
...well, it might happen!
...well, it might happen!
D.E.V.i.A.N.C.E
gives me just enoff time to lv up 150 more times (just incase they add a secret 2nd profession, if each has 80skills like the Elementalist)
once I get back home... and figure out how to murder steam; create private LAN games...(I wont do research here...)
once I get back home... and figure out how to murder steam; create private LAN games...(I wont do research here...)
Photeus
Hey there everyone,
This assassin idea could be pretty good, if it's made well enough. Again, we'll all have to just wait and see.
And remember, a lot of us got a lot of what we expected with these following classes in Guild Wars:
Warrior
Ranger
Necromancer
Mesmer (Except for the name)
Monk
Elementalist
All it would take to make Assassin interesting, is if it had just a tiny bit of non-originality to it.
I predict that the Assassin will allow primary classes other than Warrior or Rangers to decently fight with close attacks, and fairly effectively as a secondary...possibly offering a set of spells that the caster classes can also benefit from.
Repositioning attacks would be cool. Possibly to throw-back of some sort with a built in knockdown to get a melee class off an important ally, or flying jump-kicks, to close the distance and resist kiting?
Also, if the Assassin was giving adrenaline based long distance attack skills, we'd see a lot more long-range warrior primaries, which could be interesting.
As for a primary, if the Assassin was given a sort of stealth skill or abilities involving speed, this could add a lot of tactical advantages to pvp, and break up the damage game that has been being played for months.
And sorry for the long winded post, but I feel it's also feasible to offer an elite that instantly defeats one opponent, such as this.
Slaughter: (Elite Skill) 20 Energy, 10 second cast time, 120 second recharge. Lose all enchantments, active skills, stances, and preparations. Target loses life equal to (90%-110%) of your maximum Health. If target dies, all your skills are disabled for (35-10 seconds, scaled by attribute rank). If target survives, target gains 10 health regeneration for (35-10, scaled by attribute rank) seconds. After using this skill, you lose all energy.
That's what it would be if all the bases were covered, prevented abuse.
Anyway, thanks.
This assassin idea could be pretty good, if it's made well enough. Again, we'll all have to just wait and see.
And remember, a lot of us got a lot of what we expected with these following classes in Guild Wars:
Warrior
Ranger
Necromancer
Mesmer (Except for the name)
Monk
Elementalist
All it would take to make Assassin interesting, is if it had just a tiny bit of non-originality to it.
I predict that the Assassin will allow primary classes other than Warrior or Rangers to decently fight with close attacks, and fairly effectively as a secondary...possibly offering a set of spells that the caster classes can also benefit from.
Repositioning attacks would be cool. Possibly to throw-back of some sort with a built in knockdown to get a melee class off an important ally, or flying jump-kicks, to close the distance and resist kiting?
Also, if the Assassin was giving adrenaline based long distance attack skills, we'd see a lot more long-range warrior primaries, which could be interesting.
As for a primary, if the Assassin was given a sort of stealth skill or abilities involving speed, this could add a lot of tactical advantages to pvp, and break up the damage game that has been being played for months.
And sorry for the long winded post, but I feel it's also feasible to offer an elite that instantly defeats one opponent, such as this.
Slaughter: (Elite Skill) 20 Energy, 10 second cast time, 120 second recharge. Lose all enchantments, active skills, stances, and preparations. Target loses life equal to (90%-110%) of your maximum Health. If target dies, all your skills are disabled for (35-10 seconds, scaled by attribute rank). If target survives, target gains 10 health regeneration for (35-10, scaled by attribute rank) seconds. After using this skill, you lose all energy.
That's what it would be if all the bases were covered, prevented abuse.
Anyway, thanks.
Phades
Quote:
Originally Posted by unienaule
Ok, why is everyone talking about dual weilding, armor levels, etc, when we have no idea what they're going to be? Anet is going to come up with something totally different from anything we can think of. There's no point in debating the overpoweredness of something we KNOW NOTHING ABOUT yet.
|
Align
What makes you think that would be feasible, especially if it was only available in a certain area like most elites are?
But yeah, I'm not opposed to the ass class as such, its just really annoying to see something that hundreds of people suggest in an annoying way without searching for actually make it into the game while more thought out stuff gets missed and forgotten.
But yeah, I'm not opposed to the ass class as such, its just really annoying to see something that hundreds of people suggest in an annoying way without searching for actually make it into the game while more thought out stuff gets missed and forgotten.