CONFIRMED 1st New Class Information from Ch. 2: The Assassin

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

Acually I would like to "Merge" an account I got from a friend who doesnt play anymore due to computer malfunction.

Like addon a CDKEY under the profile and more slots are avilable.

zemelett

Frost Gate Guardian

Join Date: May 2005

The Dead-Lands

Quote:
Originally Posted by Gaile Gray
Soo, I guess the general reaction is "thumbs up" to the Assassin?
hmm i seem to get the general idea that most people are saying that its a bad idea or "thumbs down"...

Quote:
Originally Posted by Gaile Gray
If you have a chance to see the actual magazine, it's really a lovely layout, and I think the concept art is terrific. Play Magazine produces really nice publications -- heck, even the print quality and paper is nice!

We'll have more to say about Nika in the near future. And of course, your ideas and suggestions are welcome on this new profession!
Don't get me wrong I happen to be open to any new stuff from you guys. Having developed a small game (useing directX and C++) for my Computer Programming degree I understand how bloody hard it is to work out all of the little kinks that creep up. I also think its great that you guys are open for input from the gaming community, seems that this is the first game that when ever i think "hmm they should add 'this' or 'that' ", that more often than not it gets added in. I cant wait to see how it playes out. Great job on the game.

noxrage

Frost Gate Guardian

Join Date: May 2005

PLS PLS PLS GAILE Grey tell the DEVS when making the new armors for the new profession try not to make them stripper looking (female toons).....i'm sure most of us will agree on wanting actual armor for the new toon(s)....

oh !!!! just realalized what will the new FoW armor would look like for these toon(s)

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Quote:
Originally Posted by VendrenWorm
I hope it turns out to be like DAoC's Nightshade. I loved my little stealthy Lurikeen backstabber
My saracen > your lurikeen ;D dragonfang ftw!

Daegul Mistweaver

Krytan Explorer

Join Date: Aug 2005

The Incredible Edible Bookah [YUM]

W/N

Quote:
Originally Posted by noxrage
PLS PLS PLS GAILE Grey tell the DEVS when making the new armors for the new profession try not to make them stripper looking (female toons).....i'm sure most of us will agree on wanting actual armor for the new toon(s)....

oh !!!! just realalized what will the new FoW armor would look like for these toon(s)
That's a bit of a difficult request since the smart money is to program the looks towards the target audience; who tend to like the strippers. I think having the option for both functional and well, however you wish to term it, would be win/win for everyone.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Gaile Gray
Wellllll... I do believe we have said "professions" in interviews. You may make of that what you will.
Many thanks, staff of ArenaNet, I need more professions, I'd love to spend more time in GW, it's starting to fade cause' i've did everything I can do..new professions and more lore will definitely get medieval on my arse. =)

--The Shim

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by D.E.V.i.A.N.C.E
Acually I would like to "Merge" an account I got from a friend who doesnt play anymore due to computer malfunction.

Like addon a CDKEY under the profile and more slots are avilable.
I second this request.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

I'm liking the idea, and trust that Anet will do what they need to for balance and originality. My big concern follows in the armor line, though. They need to make sure they don't make the mistake they made on monk, ranger, and mesmer male armor. Male armor should be badass, like the warrior and necro, not (insert politically correct derogatory term for wimpy here). Make it ARMOR, make it cool looking.... don't make it a suit or stupid looking tatoos or the like.

Same kinda idea goes for the female, too. Yeah! Skimpy! WOO!! But seriously, it's armor... i.e. to protect. Make it leather and make it functional, so it covers most of the body.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Haha reading some of the posts made me laugh. Some people are already whining about how the Assassin will be overpowered.... What the? Hoorah for wild speculation without any information whatsoever.

How about we hold off on the complaints UNTIL they put out actual information such as skill lists and attribute lines? And even then ACTUAL testing of the class is needed before you can actually whine about the class being overpowered.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by noxrage
PLS PLS PLS GAILE Grey tell the DEVS when making the new armors for the new profession try not to make them stripper looking (female toons
/notsigned :drool:

Daegul Mistweaver

Krytan Explorer

Join Date: Aug 2005

The Incredible Edible Bookah [YUM]

W/N

Quote:
Originally Posted by Jetdoc
/notsigned :drool:
^Target audience.

Anywho, I have to agree with the folks that think all the "WTF NOT original" gripe is pretty funny. If it hasn't been done before in a game I'd be amazed, but still able to find it in a book. Come up with something original and you get a gold star; else you're welcome to a nice tall glass of STFU. It's all in the implimentation; wether ANet will be able to impliment a balanced stealth function remains to be seen, but have a bit of faith...or at least some patience.

I shudder at the thought of scrapping my main character to remake him though; but if they ever fixed UW drops to make FoW armor reasonably obtainable it wouldn't be so bad. I mean really, the solo farmers have been smacked around enough to deny all but the truely skilled; so why not put UW back to a drop rate equal to the difficulty (read: like it was originally)?

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by Man With No Name
Sounds like a bad idea to me. Guild Wars already has all the basic classes covered -- so what will the "Assassin" be..??

Some kind of Warrior "Elite" class..?? ( aka LoD or NwN Expansions )

Will the introduction of the "Assassin" make the Warrior class redundant..??

I can already make an "Assassin"-type character with the beauty of the dual-class system -- why type-class it..??


I'm gonna remain sceptical
to me, warrior is a plate wearing melee class with good defensive abilities.

assassin is leather-wearing stealthy leathal-damage-dealing poison-using you-are-dead-before-you-know-you-got-hit melee class.

Dahl

Dahl

Wilds Pathfinder

Join Date: May 2005

Ontario, Canada

Exalted Legionnaires [ExL]

I'd like to see a rider class.
Maybe a horse, or wyvern, or some kind of large beast (the wyvern still would of course not be able to fly, maybe a baby-wyvern?)
Where you'd have a similar skill as charm animal. (ohh maybe drakes could be riding creatures) and along with that, introduce lances. Maybe a spearman, or hunter, or dragoon, or something of the sort.

I must say, a Dragoon/Necromancer would be pretty cool.. D/N.
Just throwing some ideas out there.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

I wonder if all new characters will have to go through the whole game again. I've done it 4 times (every quest, every mission, not a single runner). No offense, but I don't really want to do it again. It would sure be nice if you could do an ammended version with the new char's. I know this get's messy, as there should be a learning/proving ground and a way to earn skills and items for the new classes. But seriously, playing through ascalon and kryta again would be like banging my head against the wall. There's gotta be some way to start at the desert or do an abbreviated or new low level storyline or something.

judge1121

judge1121

Lion's Arch Merchant

Join Date: Aug 2005

Outlaws Of Ascalon

Mo/

assassin are to me bad in defense good in evading, in offense they are fast, but weak atks and have 1 hit ko skills, if not 1 hit then 1 strong hit.

Dahl

Dahl

Wilds Pathfinder

Join Date: May 2005

Ontario, Canada

Exalted Legionnaires [ExL]

Quote:
Originally Posted by Xonic
to me, warrior is a plate wearing melee class with good defensive abilities.

assassin is leather-wearing stealthy leathal-damage-dealing poison-using you-are-dead-before-you-know-you-got-hit melee class.
Maybe the assassin should have increased damage when hit from behind, or hitting enemies that decide to run, and maybe assassins should have katar upgrades like (Katar blade - Always inflict crippled status on running foes). This will eliminate the annoying runners in pvp.

And along with your poison idea, maybe there should be a new condition called Deadly Poison or Lethal Poison which gives maybe 6 or 7 degen rather than 4 but strictly for assassins.

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Annoying runners in PvP can be eleminated by throwing a Frozen Burst on them...

pyrohex

pyrohex

Frost Gate Guardian

Join Date: Aug 2005

I kind of wonder what the assassin dance will be. I mean, they've already got the stripper dance covered by the ranger, and the goth dance is covered by the necro - maybe the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOty goth stripper dance?

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Dahl
Maybe the assassin should have increased damage when hit from behind, or hitting enemies that decide to run, and maybe assassins should have katar upgrades like (Katar blade - Always inflict crippled status on running foes). This will eliminate the annoying runners in pvp.

And along with your poison idea, maybe there should be a new condition called Deadly Poison or Lethal Poison which gives maybe 6 or 7 degen rather than 4 but strictly for assassins.
Or... ability damage. I'd pretty much count on it in some form. It's one of the really great ideas that hasn't been used yet.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

le femme nikita... peta wilson..... *drools*

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

ya know, id like a to see a tamer type class, you can capture real monster instead of the crappy pets rangers get, some old school ogre battle shiz

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

How many skills or abilities can you use that are designed for PvE alone in GWs?
For lockpicking to make its way into GWs, then
1.) It would have to play a role in PvP
2.) The game would have to introduce some new system in which skills or abilities have a PvE only application.
Whichever the cases, I hope its fun.
How many times have we seen a request for a "taunt" skill for aggro control?
If we are lockpicking, we may as well be taunting too.

If there is a second new profession, it seems very guessable that it will be a summoner/shapeshifter of a sort. I remember plenty of quest and missions revolving around druids.
(hmmm....if chapter 2 introduces 2 new classes, will chapters three and four do the same as well? By chapter 7 we could have 20 professions at this rate)



Im going to speculate on what the next class could be if not a shapeshifter.

I just recently noticed that the destruction that was summoned upon ascalon by the charr where blue crystal meteors. (I know, Im late) This fits well with the Mursaat and Seer in that it looks as if this game is flirting with aliens and technology from outerspace.
So the next class will reflect "other worldly" abilities with skills that suggest telepathy, telekinesis and psionic powers.
It will be called Clairvoyant or something. Of the professions, this would will be a little more mysterious in origin.

And speaking of origins, Ms. Gray if your still modatering this thread for suggestions, it would nice if the writers put much more effort into the cultures and origins of the classes in GWs, in the game.
It is mostly absent in the first chapter.

....you know, a little history on the booming acceptance of necromancy in tyria, or the elite society of mesmers that opperates with 2 faces, one public and one secret, or the training camps to produce battle ready monks.
Warriors can probably come directly from military resources, elementist come from schools that train people with magical aptitude (I think this is suggested in Cynns background story) and rangers maybe come from a group of highly trained hunters that have adapted thier survival skills into combat skills.

Maybe more clues are hidden that I missed (like I missed the blue meteors) but I havent heard any talk of it. So it would help if its more obvious if its there.

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by tuperwho
I wonder if all new characters will have to go through the whole game again. I've done it 4 times (every quest, every mission, not a single runner). No offense, but I don't really want to do it again. It would sure be nice if you could do an ammended version with the new char's. I know this get's messy, as there should be a learning/proving ground and a way to earn skills and items for the new classes. But seriously, playing through ascalon and kryta again would be like banging my head against the wall. There's gotta be some way to start at the desert or do an abbreviated or new low level storyline or something.
every other game I've played, when new expension comes and new classes come, you start at level 1 and go through the entire game again.

it let's you actually learn the class instead of all of the sudden having a level 20 unknown class available to you.

plus, it's not like it's hard to get "run"ed to desert for a few coins anyway.

Beqxter

Beqxter

Lion's Arch Merchant

Join Date: Apr 2005

Berkeley, CA

If I could buy a second account and merge it to mine to have more char slots, I'd do it in a heartbeat. I'd love to have a Mesmer or a Necro. But no way in hell am I deleting one of my hard-working PvE characters for that. Plus, after doing it three times, I would REALLY not want to go through PvE again. And I don't belive in running.

I pray that, in the next chapter, there is an alternate route to ascension, so I never again have to deal with THK, Elona Reach, Ruins of Surmia, ANY of the fire island missions...

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

Quote:
Originally Posted by deolmstead
Plus, after doing it three times, I would REALLY not want to go through PvE again. And I don't belive in running.
Amen!!!!

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

Sounds like a new henchie but henchie is usually attached to a profession so looks like we have an Assassin/Martial Arts/Stealth/Dual Wielding type of class. Cool. That's exactly what I anticipate.

G.S.

G.S.

Lion's Arch Merchant

Join Date: Jul 2005

[CroM]

R/

I don't have time to read 9 pages right now so please excuse me if someone has mentioned this before: can you imagine pre-Ascalon after the expansion? It will be FULL of assassins! They will probably become something like wammos are now.

uidaho_kid

Ascalonian Squire

Join Date: May 2005

Alaska

I can't wait to see what else is to come. The assassin is my kind of character. After all, the necromancer and assassin were my proffessions of choice for Lord of Destruction. Why not continue my love with Guild Wars? Good job A-net.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

how about an ele/ass

an ass/nec

an ass/rng

not to mention the ass/??? or if more than 2 new professions the ???/???

it may be fun people.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

If chapter 2 has as much content as chapter 1, there should be an entirely different storyline available from level 1-20. As for ascension... I hope they do it in some way as to prevent the necessity of being run to and through the desert to go to ToA.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Quote:
Originally Posted by Gaile Gray
And of course, your ideas and suggestions are welcome on this new profession!
I would have thought that the new professions would have already been planned out, with great progress made so far.
I guess i was wrong.

Here are some of the ideas i would like to see...

Throwing knives for disabling and causing critical hits.
Very fast adrenal based melee attacks.
Masses of stances/evades/dodge/block (like the expertise line)
Dual wielding.
Decent armour.
Heal on the run. < oh yes!

lol, already the new class has a tag - Ass!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Just because it's called an assassin doesn't mean it can't be unique.

Oh, please be unique...

Hmm... interesting how this will augment other class primaries..

Healing? On an assassin? Doesn't feel right. Poison, bet we can expect that. Other degens. Penetrating attacks as well. Condition causing, likely.

Of course, if we don't like the class, we don't have to play it...

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

I worry about dual wielding. If each hand counts as a separate attack, then A/Me's with Illusionary Weaponry ftw.

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by Naprius
i bet the assassin will be like a rogue in dungeon and dragons.

sneak attack , hide, lockpick. If they would implement certain areas which you can only enter by a door thats locked and you need a certain key. or an assassin.

i hope the second class will be the Garden Gnome.

i can't wait to run around with my wheelbarrow , crushing mobs under my wheel of justice
If they implement dungeon crawls and the like, then a rogue/assasin would be a viable option. But if not, then it seems kind pointless to use thieving and stealth in wide open spaces.

I, for one, have been hoping for more interior adventure to complement the exterior stuff. I really got into the catacombs, though the monsters were not a real challenge.

So, I see it as a thumbs up, especially with interior castles/catacombs/dungeons/caves/etc...

BKSess

Pre-Searing Cadet

Join Date: Jun 2005

I hope anet does some research and comes up with something to use other than just 2 swords. I want a normal sword and a dagger or dirk.


*Hopes he can use a rapier and a main gouche Imagine how noble a me/a would be with that *

GWGuru

Banned

Join Date: Nov 2005

Quote:
Originally Posted by Tactical-Dillusions
I would have thought that the new professions would have already been planned out, with great progress made so far.
I guess i was wrong.

Here are some of the ideas i would like to see...

Throwing knives for disabling and causing critical hits.
Very fast adrenal based melee attacks.
Masses of stances/evades/dodge/block (like the expertise line)
Dual wielding.
Decent armour.
Heal on the run. < oh yes!

lol, already the new class has a tag - Ass!
Won't that be fun for Random Arena. Ranger/Ass with 7 evade/block stances and troll Unguent FTW!

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by MSecorsky
Just because it's called an assassin doesn't mean it can't be unique.

Oh, please be unique...

Hmm... interesting how this will augment other class primaries..

Healing? On an assassin? Doesn't feel right. Poison, bet we can expect that. Other degens. Penetrating attacks as well. Condition causing, likely.

Of course, if we don't like the class, we don't have to play it...
Well, while we're all trying to avoid the term "ninja" like the plague, the Ninjas did have basic self first aid as part of their training. They had to, since they were often alone, and couldn't always rely on someone else to take care of them. They used their scabbard for example, as a splint, their uniforms had ties to tourniquet bleeding wounds on their arms/legs, they knew pressure points, and skeletal anatomy, nerve bundles, etc.

Of course, an RPG isn't grounded in reality, but to say it doesn't "feel" right ignores the fact it was commonplace.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by tuperwho
I wonder if all new characters will have to go through the whole game again. I've done it 4 times (every quest, every mission, not a single runner). No offense, but I don't really want to do it again. It would sure be nice if you could do an ammended version with the new char's. I know this get's messy, as there should be a learning/proving ground and a way to earn skills and items for the new classes. But seriously, playing through ascalon and kryta again would be like banging my head against the wall. There's gotta be some way to start at the desert or do an abbreviated or new low level storyline or something.
This has my vote. It wouldn't make much sense for Assassins to suddenly show up in pre-searing... where were they before?

No, we need a brand new beginning... preferably set in this new region hinted at in the Assassin article...

Why limit the new content for Lev 20 chars only? A whole new storyline will be a good way to hook people back into GW who may have left.

Hot Dead

Hot Dead

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by Bwsk8
Since when do the characters have real names anyways, are all the warriors in guild wars named brute?
Mhenlo represents monk
Aidan represents ranger
Devona represents warrior
Cynn represents elementalist
and i think there is more.
characateres allways had "real names" that represent them.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

What makes you think that just because it's a new class you'll HAVE to go through Ascalon->Ring of Fire?

"New classes, new lands, new quests, new monsters, new skills... but you're still starting in Ascalon!"

That just doesn't make sense. Besides, Chapter 2 continues the story.