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Originally Posted by Eet GnomeSmasher
Meh, it would be easy to balance dual weilding knives (not existing single handed weapons) It would be faster but lower damage of course. Just like how bows and hammers are more damage but slower.
Dual weilding is only a problem if it involves weapons that are intended for one hand only....
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All the better for empathy and spiteful spirit. I like dual weilding already.
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Originally Posted by SALESMAN
oooh cant wait cant wait! I think the assasin will be cool and no it wont be the only new profession an yes there will be other races or least im sure ive read that somewhere on gw official.. and they also said something about more charact slots.
Only 3 months till we find out anyhow! =D
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Just shut up.
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Originally Posted by Roza
I would also love a spear/lance wielding character that would make positioning more important in the game. Like being able to assume defensive stances (like 'setting' a spear) that will knock over wars that attempt to rush by and cause some serious damage, together with slow but powerful short range spear throwing attacks. The spearman is a key tactical unit in militairy history after all. And we need a bit more diversity when it comes to melee tactics.
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Amen on the speak/pikeman. I'd like to see something like this also, or another caster.. but then again, there are a lot of those already.
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Originally Posted by Aracos79
And I know that necros are the "summoners" right now, but I think a more dedicated summoner would be great for a new casting class. Preferably with summons that don't automatically die after a certain amount of time.
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Originally Posted by deolmstead
Sorcerer (calls on spirits to do bidding - interesting thought here - the different attributes could go dark/light, so you could have one class go with "good" spirits for healing to complement a monk, or "evil" to do damage)
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My thoughts on this are simple. Add these skills to the necro class and come up with something better for the next class. If necros don't need corpses for some of their skills, I'm sure no one's going to have a heart attack over it.
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Originally Posted by Goonter
Im going to speculate on what the next class could be if not a shapeshifter.
I just recently noticed that the destruction that was summoned upon ascalon by the charr where blue crystal meteors. (I know, Im late) This fits well with the Mursaat and Seer in that it looks as if this game is flirting with aliens and technology from outerspace.
So the next class will reflect "other worldly" abilities with skills that suggest telepathy, telekinesis and psionic powers.
It will be called Clairvoyant or something. Of the professions, this would will be a little more mysterious in origin.
And speaking of origins, Ms. Gray if your still modatering this thread for suggestions, it would nice if the writers put much more effort into the cultures and origins of the classes in GWs, in the game.
It is mostly absent in the first chapter.
....you know, a little history on the booming acceptance of necromancy in tyria, or the elite society of mesmers that opperates with 2 faces, one public and one secret, or the training camps to produce battle ready monks.
Warriors can probably come directly from military resources, elementist come from schools that train people with magical aptitude (I think this is suggested in Cynns background story) and rangers maybe come from a group of highly trained hunters that have adapted thier survival skills into combat skills.
Maybe more clues are hidden that I missed (like I missed the blue meteors) but I havent heard any talk of it. So it would help if its more obvious if its there.
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I love your ideas, I can only hope anet reads your post.
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Originally Posted by deolmstead
Plus, after doing it three times, I would REALLY not want to go through PvE again. And I don't belive in running.
I pray that, in the next chapter, there is an alternate route to ascension, so I never again have to deal with THK, Elona Reach, Ruins of Surmia, ANY of the fire island missions...
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All I have to say is, sucks for you. If you're too lazy, then why do you want a new character anyway? They should just put the level 20 button back in.
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Originally Posted by Mordakai
I'm not sure they'll give Adrenaline Skills to Assassins or leave it Warrior only.
Still, there needs to be some ways to trigger "critical hits" (besides Striking from Shadows, or whatever), so maybe Adrenaline will carry over...
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Adrenaline is implemented as soon as you equip an adrenal skill. Put rush on your elementalist, and you'll see. They can't just get rid of adrenaline for a new class.. or .. maybe they could. Who knows what Anet has in mind.
For the record, I really was hoping Anet would just forget about stealth classes, but oh well. Can't change it now. I won't be a b!itch and complain, I'll just abuse the new class as best I can.
To those who challenged someone to come up with a unique class, I believe Mistress Develion already posted a response, but I'll post mine here that I've been thinking of recently.
I don't know what I'd call it, but the proffesion would use wires as weapons, and metalic claws for close range,maybe somewhat like a deadly trapeze artist. That's right. Think of a very high dextesity character, that has major snare moves and mob control. Maybe something with high aoe damage from shards of metal. You'd be able to entangle/strangle enemies, and avoid conditions such as knock downs with your own skills, aka, being in the air. While you're in the air you'd have some sort of penalty, say maybe 33% more from air magic or something. Of course there'd be something to increase your movement speed by swinging around. The armor would be metalic, but not too heavy looking. Lots of spikes though.