CONFIRMED 1st New Class Information from Ch. 2: The Assassin
DarthShadow
Assassins will be like stronger warriors with more speed, but no adrenaline attacks and little defense. It will STILL be balanced, not "elite" warriors. They are just balancing out the magic:melee ratio. I mean we have 2 melee classes right now and 4 magic classes. Assassins will have their own seperate weapons... the "dual wield" will be in sets; it doesn't mean you can have 2 Firey Dragon Swords. Probly double dagger/knife/katanas.So basically if you have warrior sub using their weapons, almost all the skill will be useless. Just like RANGER!!!
Wanna know what's next?
Hand-to-hand man or Two-Handed carnage!!!
Wanna know what's next?
Hand-to-hand man or Two-Handed carnage!!!
Tactical-Dillusions
Quote:
Originally Posted by GWGuru
Won't that be fun for Random Arena. Ranger/Ass with 7 evade/block stances and troll Unguent FTW!
|
MSecorsky
Quote:
Originally Posted by Mimi Miyagi
Well, while we're all trying to avoid the term "ninja" like the plague, the Ninjas did have basic self first aid as part of their training. They had to, since they were often alone, and couldn't always rely on someone else to take care of them. They used their scabbard for example, as a splint, their uniforms had ties to tourniquet bleeding wounds on their arms/legs, they knew pressure points, and skeletal anatomy, nerve bundles, etc.
Of course, an RPG isn't grounded in reality, but to say it doesn't "feel" right ignores the fact it was commonplace. |
Oh god, I hope not.
Mordakai
Quote:
Originally Posted by pyrohex
I kind of wonder what the assassin dance will be. I mean, they've already got the stripper dance covered by the ranger, and the goth dance is covered by the necro - maybe the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOty goth stripper dance?
|
MSecorsky
Quote:
Originally Posted by Mordakai
Why limit the new content to Lev 20? It will be a good way to hook people back into GW who may have left.
|
Mordakai
Quote:
Originally Posted by MSecorsky
Don't turn this into another level cap thread, please! It's a horrible idea and should die here and now.
|
I meant why limit the new content for level 20 chars only... in other words, why not have a whole new world to take you from level 1 to 20.
I was NOT suggesting to raise the Level Cap.
POurab
hum...
assasin, sounds a little lame...
An assasin in Guild Wars, not appropriate
assasin, sounds a little lame...
An assasin in Guild Wars, not appropriate
Mordakai
Quote:
Originally Posted by POurab
hum...
assasin, sounds a little lame... An assasin in Guild Wars, not appropriate |
Monks, Elementalists, Mesmers, Warriors, Rangers, Necromancers.
These are very generic names which adequately describe the playing style (Mesmer = mesmerizer).
We all knew a stealth melee type character was missing from GW.
What would you call it instead of "Assassin?"
GWGuru
Quote:
Originally Posted by Tactical-Dillusions
It's already possible with a r/w. Throw in poison and you're a winner.
|
DarthShadow
Quote:
Originally Posted by POurab
hum...
assasin, sounds a little lame... An assasin in Guild Wars, not appropriate |
A ranger is a warrior with more power/less armor and range. Assassins will sacrifice this range for even MORE power and speed.
Guizzy
As much as I'm dissappointed about the new class being as cliché as this, I've got a great idea about how stealth can be applied in PvP.
The character does not dissappear, but he can untarget himself. Here's how I suggest they do it.
Primary attribute would be stealth. Each (20 - Stealth Attribute) seconds, the stealthed player is un-targetted by enemy players (does not happen for friendlies). For PvE, it's a matter of aggro circles reduced. There would also be skills linked to the attributes that would instantly un-target (a 5 mana 2 seconds recharge skill) to pass it up to another friendly, a (10 mana 10 seconds recharge) that would untarget (most likely failing a long cast spell unless he re-targets in time). A (15 mana 20 seconds recharge) that would untarget and render unable to target anything for x seconds. And maybe a large upkeep enchant that would simply render the assassin impossible to target (ends when the assassin uses any skill). Maybe some skills like Hide Others that would make a friendly also untargettable would be a good idea (I like the idea of Assassins running around hiding monks to protect them).
Maybe they could also make this dependant on Adrenaline, so the Assassins would have to keep fighting to protect their monks.
The character does not dissappear, but he can untarget himself. Here's how I suggest they do it.
Primary attribute would be stealth. Each (20 - Stealth Attribute) seconds, the stealthed player is un-targetted by enemy players (does not happen for friendlies). For PvE, it's a matter of aggro circles reduced. There would also be skills linked to the attributes that would instantly un-target (a 5 mana 2 seconds recharge skill) to pass it up to another friendly, a (10 mana 10 seconds recharge) that would untarget (most likely failing a long cast spell unless he re-targets in time). A (15 mana 20 seconds recharge) that would untarget and render unable to target anything for x seconds. And maybe a large upkeep enchant that would simply render the assassin impossible to target (ends when the assassin uses any skill). Maybe some skills like Hide Others that would make a friendly also untargettable would be a good idea (I like the idea of Assassins running around hiding monks to protect them).
Maybe they could also make this dependant on Adrenaline, so the Assassins would have to keep fighting to protect their monks.
Mordakai
Quote:
Originally Posted by Guizzy
Maybe some skills like Hide Others that would make a friendly also untargettable would be a good idea (I like the idea of Assassins running around hiding monks to protect them).
Maybe they could also make this dependant on Adrenaline, so the Assassins would have to keep fighting to protect their monks. |
Still, there needs to be some ways to trigger "critical hits" (besides Striking from Shadows, or whatever), so maybe Adrenaline will carry over...
Yamat
I really cant see how this will work in PvP... love it for PvE though...
qwe4rty
^^ Then wait and see how it is incorporated... I'm sure the devs have an idea
Aracos79
Stealth can be functional in PvP, rogues work in World of Warcraft. I'm not saying ANet will implement them that way, I'm just saying that it's possible and I'm sure that IF stealth is a direction they are going with this class, they'll have a logical way to implement it.
Mimi Miyagi
Quote:
Originally Posted by Yamat
I really cant see how this will work in PvP... love it for PvE though...
|
Yamat
Mimi, chill out!
Well for starters, professions are designed to work in both, so the skills that people have been talking about like "reduces aggro circle" are not ever going to happen... there's no PvP equivalent to an aggro circle.
I'm merely suggesting people stop salivating over the PvE aspects of the profession and start thinking about both, because that's what Guild Wars is about.
Well for starters, professions are designed to work in both, so the skills that people have been talking about like "reduces aggro circle" are not ever going to happen... there's no PvP equivalent to an aggro circle.
I'm merely suggesting people stop salivating over the PvE aspects of the profession and start thinking about both, because that's what Guild Wars is about.
Mistress Develion
Quote:
Originally Posted by Akathrielah
Samurai heavy handed? Katanas and swords in general are not meant to be used like axes for chopping, katanas specifically were used in a "draw-cut".
Ninja (although there were really no such thing as the "ninja", spies, assasins, saboteurs can all consider to be ninjas), used whatever the hell they had at hand. There was no such thing as the ninja-to for all you fanboys out there. Last why would anyone want to "bleed out" an opponent? You kill them, period. None of this silly garbage you see in anime or the movies. Ontopic, If they make the assassin anything like it is in other games, its going to be funny, Overpowered backstab and stupid high dps ftl. |
High School History FTW.
Xue Yi Liang
...maybe we should cut to the chase and start brainstorming about suggested nerfs ....
Sir Skullcrasher
I want to play as a charr not a sexy assassin!...
Possible nerf.. that enemies can see your cloak body from 100 miles away! now that a nerf for you cloaking ability. Also how about no instant sneak-behind swift death!!
Possible nerf.. that enemies can see your cloak body from 100 miles away! now that a nerf for you cloaking ability. Also how about no instant sneak-behind swift death!!
Aracos79
lol... zomg... like d00l we1ld is t00 g00d... wtf anet... NERF teh attrib.
tuperwho
Quote:
Originally Posted by Mistress Develion
and a cut to the throat is not a kill move but a bleed out... you cut both arteries and the person bleeds out in the matter of seconds....
High School History FTW. |
Point being, just as you stepped out of your realm of knowledge, this person may have, too. Don't judge. There's always someone out there who knows more.
DVM anatomy/physiology for the total pwnage!!
Sir Skullcrasher
Other nerf for Assassin how about put a big red sign on your back to signal where you are in PvP and that enemies in PvE can see you even when your cloaked!
Seriphym
this addition will either A.)make warriors useless due that they single wield, or B.)make the assassin useless because it will due the same damage as the warrior.
Tho i do forsee the new runner will be A/Mo or W/A-because the assassin will prolly be noticed by enemies less.
Tho i do forsee the new runner will be A/Mo or W/A-because the assassin will prolly be noticed by enemies less.
MSecorsky
He may have been thinking along the lines of a puncture wound to the jugulars or carotids, along the lines of the hypothesized use of the raptor-dinosaurs large claw.
Just a thought.
Just a thought.
Xue Yi Liang
Quote:
Originally Posted by tuperwho
Ok, now... no need to insult based on education, when you don't know age or education level of the poster. I could just as easily point out your lack of biological knowledge. For example.... a cut to the neck. The anatomical location of vessels in the ventral aspect of the neck is like the rest of the body. I.e. veins are peripheral and arteries central. Therefore, a cut deep enough to reach the ateries you refer to (Common Carotid arteries, to be precise) would inherently damage the ever important trachea (as well as nerves and much more) in the process. At this point, the overall damage would indeed be more of a cleaving-type cut, and would be more the realm of a "kill move". I assume, however, that this throat slit you're referring to is performed with a shorter instrument (like a knife), and is more of a superficial cut. It would therefore "bleed out" the person by slicing their Jugular veins, as well as the numerous other vessels to the muscles of the neck, larynx, etc.
Point being, just as you stepped out of your realm of knowledge, this person may have, too. Don't judge. There's always someone out there who knows more. DVM anatomy/physiology for the total pwnage!! |
You can cut the common carotids with a knife - it's deep to the veins but not that deep. The trachea is anterior and the major neck vasculature is lateral to that so one needn't cut the trachea in order to reach them either.
Major peripheral arteries that will bleed someone out include the femoral arteries, the brachial as well as common carotids.
I should know. I'm a doctor.
Sir Skullcrasher
Notice? by enemies? wait till someone complain about the fact that being cloaked is too much of a advantage than A-Net will bring down the big nerfing stick on it!
But i think this class is not needed, 1) we got a warrior class, its about pure damages when you used warrior/ whatever build you like. 2) Whats the point of being sneaky or stealthy if a-net is trying to get people to play smart in the game. Think about this, if someone has bunch of keys and he is in FoW or UW. you could cloaked and made it to the chests to get those drops? Now you tell me, how many people would jump on the assassin band wagon if they figure out that you can used cloak as a advantage. 3) I think Gaile Gray said that Dual-Wielding is impossible to do since the damage per weapons will be hard to calculate.
Point is, you suppose to make a new class that actually make sense. This doesn't make crap! I can't see how you can make it in party using a assassin given that most missions and quests involve you killing someone or grabbing something. Still its not a bad class.
But i think this class is not needed, 1) we got a warrior class, its about pure damages when you used warrior/ whatever build you like. 2) Whats the point of being sneaky or stealthy if a-net is trying to get people to play smart in the game. Think about this, if someone has bunch of keys and he is in FoW or UW. you could cloaked and made it to the chests to get those drops? Now you tell me, how many people would jump on the assassin band wagon if they figure out that you can used cloak as a advantage. 3) I think Gaile Gray said that Dual-Wielding is impossible to do since the damage per weapons will be hard to calculate.
Point is, you suppose to make a new class that actually make sense. This doesn't make crap! I can't see how you can make it in party using a assassin given that most missions and quests involve you killing someone or grabbing something. Still its not a bad class.
MSecorsky
It's almost too obvious for dual weapon... it's actual skills to use the offhand weapon in an attack, not used for every attack. Then there's no problem with balance, power, calculations, etc.
Think of a second attack with close to the speed of a ranger interrupt, probably with a limited delay following it. The quick one-two, pant pant...
Think of a second attack with close to the speed of a ranger interrupt, probably with a limited delay following it. The quick one-two, pant pant...
Akathrielah
Quote:
Originally Posted by Mistress Develion
im sorry did you study japanese histopry at all ? Most Samurai swords where 4-7 foot long... They used the simple mechanics of Gravity and balanced stances so the hefting of teh sword would not cause an imbalance.. (not teh far foot placement of samurai stances) . raise sword in a half moon from ground up and use teh simple equation strength +gravity + soft fleshy part = cleave... As for ninja.. yes they used what was at hand... but most of their weapons they brought were short range... and a cut to the throat is not a kill move but a bleed out... you cut both arteries and the person bleeds out in the matter of seconds....
High School History FTW. |
Katanas were not meant to be used that way, they were meant to be used as I said before through a draw cut, where its more like you are slicing your target rather than bringing the sword down on a target. Hacking and chopping the way you are describing is a good way to chip and ruin any sword you are using, not just katanas.
Do some research first please.
Oh btw, katanas range from around 4 - 5 feet in total length, the blade is often 3 feet long itself. 7 feet is a rediculous length for any sword and is only seen in crap like movies or anime.
Cutting a persons throat effectively suffocates them, they would die first from a lack of air than a loss of blood, again, this isn't some movie where someones blood comes pouring out like a broken water main. SLITTING someones throat is another story, but still it is impossible for a person to "bleed out" in seconds.
Back on topic,
Oh joy It looks like all the ninja fanboys are out in full swing, oh yay.
Quote:
Originally Posted by DarthShadow
YOU dont sound appropriate to be fit to be a man!!! *laughs* A ranger is a warrior with more power/less armor and range. Assassins will sacrifice this range for even MORE power and speed. |
Let me explain something to you and people like you -
1. Ranger spikes deal less damage, so technically in terms of raw damage, Rangers are less powerful.
2. Assassins should not have higher spike damage than warriors, axe spike is already strong enough. Having a melee class that is "faster and more powerful" would be extremely unbalancing. I doubt anet would be stupid enough to through out all hopes of competitive pvp to appease some idiot fanboys.
So sorry fanboys, this assassin isn't going to be some stupid overpowered ninja clone if Anet has any sense of balance whatsoever.
tuperwho
Quote:
Originally Posted by Xue Yi Liang
Nice try.
You can cut the common carotids with a knife - it's deep to the veins but not that deep. The trachea is anterior and the major neck vasculature is lateral to that so one needn't cut the trachea in order to reach them either. Major peripheral arteries that will bleed someone out include the femoral arteries, the brachial as well as common carotids. I should know. I'm a doctor. |
And of course, I do apologize for the species different terms (i.e., posterior/anterior vs. dorsal/ventral). Just remember, though, my patients are gonna be cuter
Edit: oh and of course you could cut the carotids with a knife... you could cut the whole head off, if you tried hard enough.
Sir Skullcrasher
Come on A-Net give us Charr as a character for the expansion!
Oh and they should come with a fiery dragon sword per charr!
Oh and they should come with a fiery dragon sword per charr!
neoteo
Quote:
Originally Posted by Xue Yi Liang
What? Are you insane?
The French version is the best version. I like Bridget Fonda, but even she thinks the original French one is the better film. The American version is just a typical Hollywood thriller - Anne Parillaud plays the full range of sociopath/psychopath to coquette with conviction. There's no comparison. Luc Besson's direction and cinematography are also far superior than the American remake. |
BigTru
Ok... everyone says it's a cliche` profession (although I don't see how Warrior, Ranger, Necromancer, and Monk aren't...), so why doesn't someone suggest a completely original profession that hasn't been done in an RPG before?
Think a second...
A little bit longer...
Now do you realize that just about EVERYTHING has been done in an RPG before and that you cannot be original unless you create an incredibly lame or illogical profession (like a plumber)?
Think a second...
A little bit longer...
Now do you realize that just about EVERYTHING has been done in an RPG before and that you cannot be original unless you create an incredibly lame or illogical profession (like a plumber)?
quickmonty
Did I miss something in the posts? When did Anet "confirm" this new class?
neoteo
Quote:
Originally Posted by Antc
According to history, assassins have been around since the 7th century AD....medievil enough for ya?
|
Darkest Dawn
Quote:
Originally Posted by Mordakai
This has my vote. It wouldn't make much sense for Assassins to suddenly show up in pre-searing... where were they before?
No, we need a brand new beginning... preferably set in this new region hinted at in the Assassin article... Why limit the new content for Lev 20 chars only? A whole new storyline will be a good way to hook people back into GW who may have left. |
Perhaps the new classes will start in a different kingdom and somehow have the story lead then into a run in with the folks from Ascelon. Perhaps be some survivors from Orr, or actually be part of the shining blades who help fight off the char then find themselves pitted against the white mantle. See the story from the searing to the present through their eyes.
Actually, the possibilities are practically endless on how we could incorrporate the new characters/classes into the overall GW experience....
hidden_agenda
Quote:
Originally Posted by Rico Carridan
This is a tad OT, but since you brought it up, I'm pretty sure reducing the size of *your* aggro circle would not do anything. From a programming standpoint, it would be much easier to have it set up so that monsters target opponents (not always players!) that enter *their* aggro circles, which we, of course, cannot see. So long as our aggro circle and theirs are always the same size, this wouldn't make a difference. However, if you changed the size of your circle on the radar, I would suspect that monsters would still aggro at the same range, since it is not them entering your aggro circle that causes them to aggro, but rather you entering theirs. Making an ability that would reduce all monster's aggro circles for a particular player in that type of model would be a nightmare to program.
Now, I admit, this is all speculative, but if you've done any programming before, particularly, if you've done any object-oriented programming before, you would have to conclude that the way I've described is the most logical way to deal with aggro circles. Rico |
However, even in the case where the monsters have their own aggro circles it would be fairly trivial to follow the concept and implement something that changes whether a monster aggro not to account for stealth.
I mean, the code could look as simple as:
Monster::reactToAggro(const PCObject *pc)
{
...
if (pc->hasStealthOn())
{
// double check to see if in aggro range
if ( !this->seesStealthed(pc) )
return;
}
// react to aggro
...
}
This would actually be a fairly amazing adaptation of stealth...
The other thing I could think of is to actually have real stealth / camouflage -- if your assassin disappears from the radar and is partially transparent (blended against the background) then it actually becomes useful in PvP -- since people might be too busy with your team mates and you can sneak past the warrior blockers to deal with the pesky healers / elementalists in the back.
This is not the same as invisibility -- the assassin is only partially blended against background -- so spotting it is still possible.
Xue Yi Liang
Quote:
Originally Posted by neoteo
for your information , im french ... so dont lose energy to tell me french are better film makers then americans , i know that ... what i do like more is the american actriss for that movie , just that.
|
I didn't go so far to say that the French are better filmmakers .... lol.
I regard Luc Besson as an excellent action director (and producer) who happens to be French.
My favorite film directors come from many different countries -e.g. Japan, Italy, HK, China, USA, England, France, Sweden, Spain, Germany, India....
Sekkira
Quote:
Originally Posted by BigTru
Ok... everyone says it's a cliche` profession (although I don't see how Warrior, Ranger, Necromancer, and Monk aren't...), so why doesn't someone suggest a completely original profession that hasn't been done in an RPG before?
Think a second... A little bit longer... Now do you realize that just about EVERYTHING has been done in an RPG before and that you cannot be original unless you create an incredibly lame or illogical profession (like a plumber)? |
Quote:
Originally Posted by Darkest Dawn
Hmmmm -- new storyline...... I like it.
Perhaps the new classes will start in a different kingdom and somehow have the story lead then into a run in with the folks from Ascelon. Perhaps be some survivors from Orr, or actually be part of the shining blades who help fight off the char then find themselves pitted against the white mantle. See the story from the searing to the present through their eyes. Actually, the possibilities are practically endless on how we could incorrporate the new characters/classes into the overall GW experience.... |
Mimi Miyagi
Quote:
Originally Posted by Sekkira
Exactly why every comment about arguing against this new proffession is utterly retarded. We're talkin an assassin here. A proffession that is hired by rich people with grudges to kill other rich people. Assassin does not mean Ninja, although Ninja's are Japanese Assassins, I'm sure the word means something entirely different if translated.
|
n. pl. ninja or nin·jas
A member of a class of 14th-century Japanese mercenary agents who were trained in the martial arts and hired for covert operations such as assassination and sabotage.
------------------------------
[Japanese : nin, to endure + ja, person (from Middle Chinese tia).]