CONFIRMED 1st New Class Information from Ch. 2: The Assassin

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Slade xTekno
Slade xTekno
Rawr.
#81
Quote:
Originally Posted by RTSFirebat
I don't see what the big deal with dual-wielding is... if people think its going to equal more damage, then yes... if they think more speed... I'd say no.

How would you balance it? If a Warrior was using two sword (Lets say short swords) and was able to land DOUBLE the number of hits they can now, it would be over kill.

Sure the lose the benefits of an offhand armor from sheild... but 16 armor isn't that great anyhow... plus they able able to add mods to the two weapons of compensate for it.

I just think dual-wielding is a pointless idea which would be unbalanced. Unless only give a MINOR damage advantage... and I mean minor.

Next your have Rangers using Cross-bows
I proposed a Dual-Wielding in Sardelac a while back. There were many proposed ways to balance it.
aron searle
aron searle
Jungle Guide
#82
I have to say if this is true, which i hope not.

0 points for imagination.

10 points for copying ever other rpg
unienaule
unienaule
I dunt even get "Retired"
#83
Gaile confirmed it on TGH already.

Anyway, Mo/A, aka moa? That's worse than Elmo or emo. I'm just talking names, not class choice.
Enix
Enix
Krytan Explorer
#84
I was just hoping to play a different race. :\ Oh well.
Asplode
Asplode
Desert Nomad
#85
*Weeps*
aron searle
aron searle
Jungle Guide
#86
So its confirmed, DAMN.

And here i was hoping for somethign original.
unienaule
unienaule
I dunt even get "Retired"
#87
I don't hear anyone saying, "Warrior is retarded cause thats in every game since the beginning of time, even moreso than assassin." I trust GW to implement it in at least a slightly different way than other games.
aron searle
aron searle
Jungle Guide
#88
The warrior was needed for overall class balance and mix.

What does the asassin do, more melle attacks/stealth. Basicly a ranger with meele is all i expect (with a few extra spells/skills).

Its not original, its just something to entice the d2 and wow fans to guildwars.
Phades
Phades
Desert Nomad
#89
Considering the " hit buildup" thing from D2 already exists in this game (aka adrenalin) i am not surprised that the "assasin" is the next class (new character)in line to come out. The only real question is, is she going to be short distance missile user, but focused on damage (ie give rangers a different secondary to sub and go adrenalin ranged attacks), or be questionably broken in close range by being a full dps melee character. Warriors hit pretty hard as it is and any kind of real "stealth" to deliver that kind of attack (think ele one shot hits), would basically end certain aspects of the game. If not, then its just a clone of a warrior or ranger, with a minor twist making the addition fairly pointless. Even though an assasin isnt truly unique in application, the only other option really is some kind of shape shifter, without having something over specialized or treading into crowd control/manipulation areas that ANET has largely avoided so far.
Asplode
Asplode
Desert Nomad
#90
My predictions:


*Mo/A teleporting super-kiting Korean monks :P
*Some sort of R/A that abuses expertise to spam the hell out of expensive but powerful Assassin skills. (Unless of course they fix expertise)
*Some kind of 4 assassin 1 orders spike build.
*Teleporting relic run flag tower control abuse
*Teleporting guild lord gank builds
*Droknar's running becoming incredibly freakin' easy
*Teleporting assassin runners in comp arenas

-edit-

Ooh, gonna play Nostradamus here and predict some more things.
This is just personal speculation, of course.

Attributes:
Stealth: Primary Attribute. Inherent bonus: Reduces the size of your aggro bubble; each level of Stealth gives a 2% chance for an enemy to "miss" targetted attacks made against you. Many skills that focus on movement and subversion rely on Stealth.
Dagger Mastery: Weapon attribute, attacks, inherent damage bonus, etc.
Dual Wielding: Inherent bonus: gives a 5% chance per level for a second-hand weapon to strike your target on each attack. This weapon hits for half base damage.
Assassination: Inherent bonus: gives a 1% greater chance per level to critical hit. Many skills that focus on disabling single opponents and executing deathblows rely on Assassination.

Skills...hmm...

Well one person guessed that assassins would be packing on many conditions, so I bet there's going to be an assassin attack that deals damage based on the amount of conditions that your target has. We'll call it, oh, "Assassinate" XD

I imagine there's plenty of movespeed skills in there too, a few teleportation skills, an AoE blind skill, some kind of energy-sapping skill, definitely something to cause Dazed, probably a throwing dagger version of concussion shot. Maybe even a very short duration AoE daze skill.

Maybe there can be some kind of magic with the assassin as well, some mesmer-like hexes that temporarily disable a target in one way or another.

I can almost guarantee some kind of throwing dagger interrupt move akin to Savage Shot.

Maybe there will be some way to toggle melee and ranged "modes" when wielding whatever the assassin weapon is, which I will just assume is "daggers". That would be creative.

I figure there will be plenty of anti-kiting measures for the assassin. Nothing's more un-assassin-like than being kited and walked around like a baby. Teleport, cripple, multiple ways to cripple or ignore cripple, maybe even a knockdown in their repertoir makes sense.
Phades
Phades
Desert Nomad
#91
Quote:
Originally Posted by Asplode
My predictions:


*Mo/A teleporting super-kiting Korean monks :P
*Some sort of R/A that abuses expertise to spam the hell out of expensive but powerful Assassin skills. (Unless of course they fix expertise)
*Some kind of 4 assassin 1 orders spike build.
*Teleporting relic run flag tower control abuse
*Teleporting guild lord gank builds
*Droknar's running becoming incredibly freakin' easy
*Teleporting assassin runners in comp arenas
Depending on net latency and depending on how they implement stealth, or any bugs involved, they could very easily be seen as teleporting or warping all over the place. This is also assuming that stealth will be usable as a pvp skill.
Kula
Kula
Lion's Arch Merchant
#92
That leaves only one profession clouded in mystery. Well... I assume the next chapter will include 2 extra professions anyway.

I don't mind if this character class has been used before in other games, it's how original they are in implementing it into the world of GW that counts, imo.

Our imagination can only run rampant for now. Hooray for sneak peeks.
e
exodite
Academy Page
#93
with the entire dual weild thing and assasins
1)there armour probably wont be as good as a warrior or even a ranger
2)dual wield would probably make them do 33% less damage with everyhit like having flurry on all the time
3)there skills probably involve sneaking, armour pen attacks, teleport etc its more of a support class tbh because if it wasnt it would just die to mobs all the time sure its strong but its not unkillable
you guys need to stop thinking how unbalanced its going to be because as youve seen with the new update which has almost stopped monk soloing in the underworld they will find a way to balance it out
neoteo
neoteo
Banned
#94
this is funny , the char is not out yet and already needs to be nerfed , amazing ...

all chars in gw are assassins , even monks can smite .. so , assassin is a big word ... almost anything can come out of it ...

assassin = professional killer
Phades
Phades
Desert Nomad
#95
Quote:
Originally Posted by exodite
with the entire dual weild thing and assasins
1)there armour probably wont be as good as a warrior or even a ranger
2)dual wield would probably make them do 33% less damage with everyhit like having flurry on all the time
3)there skills probably involve sneaking, armour pen attacks, teleport etc its more of a support class tbh because if it wasnt it would just die to mobs all the time sure its strong but its not unkillable
you guys need to stop thinking how unbalanced its going to be because as youve seen with the new update which has almost stopped monk soloing in the underworld they will find a way to balance it out
Unfortunatly it has to fit within pvp as well. Looking at it from the perspective that when they are facing overwhelming odds and cant tank the damage becomes moot. It becomes a serious issue when you could have a teleporting/invisible/non-targetable flag runner that is either front heavy on damage or better dps than wars or rangers in exchange for less defense.
Studio Ghibli
Studio Ghibli
Wilds Pathfinder
#96
.. the character isn't even out yet, guys.

All you have is a picture.

A picture.

I'd also like to emphasize something.

"Wah! It's not original."

To which someone else replied.

"Yeah, 'cause a monk, a warrior, a ranger, an elementalist, and a necromancer are pretty unique."

Guild Wars is a variation of M:tG.

It'll be balanced.

And if it isn't at first, aNet will make sure to nerf the hell out of it.
aron searle
aron searle
Jungle Guide
#97
Quote:
Originally Posted by Studio Ghibli
.
Guild Wars is a variation of M:tG.

.
Whats that?
FeuerFrei
FeuerFrei
Lion's Arch Merchant
#98
magic: the gathering...a tradin card game
Deamon
Deamon
Academy Page
#99
M:tG = Magic the Gathering
Align
Align
Krytan Explorer
#100
This is terrible news, but it is far far too late to change. Unfortunately.