CONFIRMED 1st New Class Information from Ch. 2: The Assassin

Mistress Develion

Mistress Develion

Academy Page

Join Date: Oct 2005

GRZL

R/Me

Quote:
Originally Posted by I pwnd U
srry i read it in passing.. but ya i def agree so maybe anet will do that? and i think they need to maybe restrict certain types of weapons to certain classes if it is not yur secondary. ie a w/r should no weild a staff or rod.
I know ive meantioned FFXI alot but well.. they have a good idea goin... make weapons... class restricted... like a war can use certain rods... but not all of em.. and an ele can use certain swords... and so forth

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

I dont think they need to class restrict weopons.

The weapons will need x amount of attributes to get decent damage anyway, so an assasin wouldnt use an axe with 0 attribute (you could but why).

and if you do go warrior secondary, well then your part warrior anyway.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by neoteo
Nikita - the assassin ... there is a japan , french and american version of the movie.
What? Are you insane?

The French version is the best version. I like Bridget Fonda, but even she thinks the original French one is the better film. The American version is just a typical Hollywood thriller - Anne Parillaud plays the full range of sociopath/psychopath to coquette with conviction. There's no comparison. Luc Besson's direction and cinematography are also far superior than the American remake.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

OMG, would you all STFU.

ZOMFG its not Original!!!!!!!!! SOOO? Sweet F all is original thesedays, where's the royal decree that original = fun.

Lotsa things have been pitched as "ORIGINAL or FIRST OF ITS KIND" and they sucked pretty darn hard.

So long as it's FUN and people enjoy it who the hell cares.

Now ppl are labelling the assassin a ninja....what are you mentally challenged to cosmic degrees?

Why not call the warrior a barbarian, or a knight or a legionaire?...gee...because it's called a warrior, but WOW, barbarians and knights are warriors too!

YES, ninja are assassins, so are CIA operatives and M16 agents, why dont you scream, OMFG I can play as James Bond!!

Dwarven Ale...shaken, not stirred.

You dont even know how it will be implemented and you're making assumptions like mad, dual weapons = zomg awesome power it will ruin teh game.

I think you'll find this class will have its own weapons with the req. being something specific to the assassin. Then again...I DONT KNOW, so I wont sit here and IMAGINE up information, because then this thread would carry on like it is, a billion fanboys, making up stuff, the internet moves on as usuall, 95% BS

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

If you could read the last few pages, none of them were "OMG ITS NOT ORIGINAL." Thanks.

And in the realm of wishful thinking, I want a halberd. Those weapons are sweet.

GWGuru

Banned

Join Date: Nov 2005

Quote:
Originally Posted by Seissor
OMG, would you all STFU.

ZOMFG its not Original!!!!!!!!! SOOO? Sweet F all is original thesedays, where's the royal decree that original = fun.

Lotsa things have been pitched as "ORIGINAL or FIRST OF ITS KIND" and they sucked pretty darn hard.

So long as it's FUN and people enjoy it who the hell cares.

Now ppl are labelling the assassin a ninja....what are you mentally challenged to cosmic degrees?

Why not call the warrior a barbarian, or a knight or a legionaire?...gee...because it's called a warrior, but WOW, barbarians and knights are warriors too!

YES, ninja are assassins, so are CIA operatives and M16 agents, why dont you scream, OMFG I can play as James Bond!!

Dwarven Ale...shaken, not stirred.

You dont even know how it will be implemented and you're making assumptions like mad, dual weapons = zomg awesome power it will ruin teh game.

I think you'll find this class will have its own weapons with the req. being something specific to the assassin. Then again...I DONT KNOW, so I wont sit here and IMAGINE up information, because then this thread would carry on like it is, a billion fanboys, making up stuff, the internet moves on as usuall, 95% BS
Historically ninjas have not been assassins....they looked uber cool in their black gi and so hollywood made them killers. and the British intelligence group is called MI6 not M16.

karateorangutang

karateorangutang

Ascalonian Squire

Join Date: Nov 2005

michigan

Final Stand

Mo/E

Samurai were allowed to assinate if that is what the shogun ordered them to do. Honor applied on the highest tier to their lord. Samurai code is not all that about having to fight if someone insulted their honor. However, ninja were specialized in this sort of thing, but they did ask a high price. Ninja were basically mercenaries with a few rare exceptions. Samurai however were more like an army, in which they got payed directly by the governing body for their services. Warrior samurai were also very proficient in stealth as well... i mean they were the elite soldiers of their society. Not all soldiers are the same.

Dwiggit

Dwiggit

Frost Gate Guardian

Join Date: Apr 2005

Heroes Unlimited (HaCK)

R/Mo

Wow! A lot of posts!

I don't know if this had been mentioned already, but I think the assassin may be able to pick locks.... like locks on chests!!! It would be nice to have a chance to get the goodies for free!

Also, I could envision a number of new skills dealing with evasion. Attack evasions, non-aggro evasions, and de-aggro evasions. Lots of blinding, bleeding and such, but maybe not so good on armor. Perhaps a % chance for a 3X critical attack when attacking from the rear.

I can't wait to see what's really in store for the new class!

Dwig

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by unienaule
They could add some new skill type unaffected by expertise. .
Can there ever be a thread in the GW community, without a dig on rangers? Truely pathetic.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

i hope the assassins are like the Arabian Hashishin.

that would rock unfortunaty i can't see GW advocating drug use. (even if they do advocate alcohol)

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Shadowspawn X
Can there ever be a thread in the GW community, without a dig on rangers? Truely pathetic.
Yay for reading post history. Someone was complaining that assassin skills could be imbalanced when used with primary ranger. I merely pointed out that IF Anet felt this was a problem, they COULD do that. How is it a dig on rangers?

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Mistress Develion
they were. but they werent the only ones... Thieves in the old days were often hired as assassins as tehy were expendable bodies.... and who believes a thief.
the one who believes a thief often ends up in the death realm. Charisma cheating FTW, D&D style, I'll charm my way into your good graces, rob you blind, and slip a dagger between your lookers. =)

--The "Assassin"

GWGuru

Banned

Join Date: Nov 2005

Quote:
Originally Posted by Charcoal Ann
i hope the assassins are like the Arabian Hashishin.

that would rock unfortunaty i can't see GW advocating drug use. (even if they do advocate alcohol)
Absinthe is a drug very very similar in chemical structure to Tetrahydrocannibinol(THC)...AND is a banned substance by the governing bodies of the FDA...I'd say that's pretty close to advocating drug use.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

sweet. hooray for drugged up insano assassins!

something like the hashish drug that the hashishin used would be cool. (it was supposed to relax them, it made combat seem slower and gave them better reactions)

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Drugged up? Hello, kamikaze japanese pilots! =)

--The shim

Beqxter

Beqxter

Lion's Arch Merchant

Join Date: Apr 2005

Berkeley, CA

So my speculation/prediction to add to the mix:

I predict we will get 2 new classes and 1 new race in Chapter 2, and 2 more char slots to use them. Assassin we know, and we've already discussed that Anet leans more towards archetypes than they do to original or unusual classes (the Mesmer is, I think, a notable exception - I've never heard of it in other fantasy worlds). So what could class #2 be? We've already mentioned:

Bard (seems too close to Mesmer to me)
Druid (too close to Ranger, and WOW would that be a D2:LoD knockoff)
Spearman (maybe, but pretty similar to Warrior)

The Assassin, it seems to me, is most likely going to be a physical damage dealer (unless we get into different TYPES of poison...), to fall in with Ranger and Warrior. So I suspect the other class will be another caster. Possibilities?

Sorcerer (calls on spirits to do bidding - interesting thought here - the different attributes could go dark/light, so you could have one class go with "good" spirits for healing to complement a monk, or "evil" to do damage)

Wizard - what do wizards do? seems to me they're just good old-fashioned spell-casters, so a lot of flexibility here

Trying to reach wayyyy back to the Bard's Tale days - what were the other caster classes? Archmage? How were they different? Can't remember.

Ard Wen

Ard Wen

Academy Page

Join Date: Oct 2005

Haz Team

W/Mo

I still remain very skeptical about the truth in this article. The source just doesn't seem to reliable. I trust this as much as I do the Onion, which is not high. Assasin does sound like a good class, and something Anet would do, but I just don't like the source at this point.

Inde

Site Contributor

Join Date: Dec 2004

Ard Wen,

This has been confirmed by Alex Weekes and by Gaile Gray. It is indeed true. Hopefully one of the devs will post here and confirm it for everyone's eyes. Some people just need to see it from the official source to believe it.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by deolmstead
Bard (seems too close to Mesmer to me)

Druid (too close to Ranger, and WOW would that be a D2:LoD knockoff)

Spearman (maybe, but pretty similar to Warrior)

Sorcerer (calls on spirits to do bidding - interesting thought here - the different attributes could go dark/light, so you could have one class go with "good" spirits for healing to complement a monk, or "evil" to do damage)

Wizard - what do wizards do? seems to me they're just good old-fashioned spell-casters, so a lot of flexibility here
Thinking more and more about it, I think the Summoner that I mentioned earlier may be the way to go versus having a more "generalist" wizard type class. There are currently no other skills that allow you to summon and control creatures, other than pets (for rangers) and undead (for necros). There are tons of possibilities for that type of class, versus the spinoffs mentioned above.

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

I'm not sure if any more caster classes will be added. I remember from the lore in the manual that there are exactly four schools of magic, each of which corresponds to one of the existing casters. There's aggression (elementalist), destruction (necro), preservation (monk), and denial (mesmer) (I think there was a bloodstone for each one, if I'm not mistaken). Then again, nothing here is set in stone.

No matter what, I highly doubt that ArenaNet will start adding classes like mage, wizard, sorceror, druid, etc. The point of the original classes was to have highly useful and distinguished roles, not millions of similar classes with few distinguishable attributes. That's why we have a simple Warrior class instead of Paladin, Barbarian, Berserker, etc. As for druids... c'mon, the Ranger is the one attuned to nature and beast mastery, there's no need for overlap here. If you want a class that can morph into animals like the Druid in Diablo 2, they can always add Beast Mastery skills to do that.

Stealth also sounds like a bad idea depending on how it's executed. For a game with competitive roots, it would be out of place to have a character with a smaller aggro bubble since that kind of thing doesn't fit with competition. Big deal, you can't see your enemy from far away, it's not like they can do anything from that far. This is Guild Wars, not Thief. Now having the Assassin be able to dodge X% attacks with their primary attribute... that could fit.

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Esprit
I look forward to seeing local chat being spammed with 50 Assassins looking for a group.
"level 7 ass lfg"

I'll probably just assume it's a wa/mo.

Lou

Lou

Krytan Explorer

Join Date: Sep 2005

Colorado Springs colorado, denver when I'm not in school

Looking

W/

How would an assasin work in groups unless your gonna sneak up on their priest and trip him or something... hopefully it'll be better than it looks

Eugaet

Eugaet

Wilds Pathfinder

Join Date: Apr 2005

US

Righteous Apathy [RA]

OK, that takes care of the ninjas, now we just need a pirate class. Ninjas vs. Pirates FTW!

Sorry, couldn't resist.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Another melee type class was definately needed. Outside of IW mesmers, warriors had exclusive domain over it. Like I said before though, I really hope ANet does a good job of balancing their AL against the DPS and "sneak attack" potential that they'll probably have.

And I know that necros are the "summoners" right now, but I think a more dedicated summoner would be great for a new casting class. Preferably with summons that don't automatically die after a certain amount of time.

Akathrielah

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Mistress Develion
for seeing how a ninja and a samurai work in an online game check out the descriptions of samurai and ninja on allakhazam.com in the FFXI forums.

Samurai were heavy handed... while ninja were graceful.. teh samurai swords were thick heavy and made to cleave.. ninja's used a far lighter thiner set of weapons. they were meant to hit quickly.. though they would not cleave of an arm... they could bleed soem one out in the matter of a minute or so
Samurai heavy handed? Katanas and swords in general are not meant to be used like axes for chopping, katanas specifically were used in a "draw-cut".

Ninja (although there were really no such thing as the "ninja", spies, assasins, saboteurs can all consider to be ninjas), used whatever the hell they had at hand. There was no such thing as the ninja-to for all you fanboys out there.

Last why would anyone want to "bleed out" an opponent? You kill them, period. None of this silly garbage you see in anime or the movies.

Ontopic,

If they make the assassin anything like it is in other games, its going to be funny, Overpowered backstab and stupid high dps ftl.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Aracos79
Another melee type class was definately needed. Outside of IW mesmers, warriors had exclusive domain over it. Like I said before though, I really hope ANet does a good job of balancing their AL against the DPS and "sneak attack" potential that they'll probably have.

And I know that necros are the "summoners" right now, but I think a more dedicated summoner would be great for a new casting class. Preferably with summons that don't automatically die after a certain amount of time.
Summoned creatures have to be on a timer, or else they would become Pets.

The main difference between a Summoner and Necro's minions is that the Summoner would not need corpses (major limitation to Necro summoning, esp. in PvP).

But then, Necro summoning is obsolete? No, because Necro minions serve two purposes: to soak/deal damage and as batteries to give the Necro back energy when they die.

(Of course, a Necro/Summoner might be too powerful, but what the hell, I'm just making this crap up anyway).

In addition to Summoning, I'd like to see a Shapeshifter type: a kind of Tanker Spellcaster. You know, in the Monster form you'd have more HP, more armor, and increased damage ability, BUT you'd be on a timer or have Energy Degen or some other negative to keep you from being in your other shape all the time.

Just food for thought...

Doooom

Doooom

Ascalonian Squire

Join Date: Sep 2005

From Light/Of Darkness

N/E

I think a shapeshifter class (or one much like the mimic from FFVI) would be a fun addition for those who want to play a smarter class.

Skyheart

Pre-Searing Cadet

Join Date: Nov 2005

Quote:
Originally Posted by Stellar StarElven
Duel-wield has also been hinted at in various circles and thus it's no real surprise they combined these two into a single new char class.
While nothing that I speak of here is anything more than my own theories/speculations...I suspect that the additional "off-hand weapon" will simply be something specialized in line with the existing off hand items. Likely similar to shields being mostly useful to warriors (for example "while in stance") these "off-hand weapons" will likely provide only a limited bonus to melee attacks in a range equivalent to the existing shield items... ie. +16 damage bonus, or possibly improved crit chance.
Now that would be a really good idea, and not unbalanced. I mean, imagine the suckyness of two weapons with vampiric mode. People would whine and A-Net would have to re-balance it again, making everybody sad again.

If there ever should be dual-wielding, I hope they implement it like you said. It's really a good idea.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

I think that the new class will have some of the following:

Poison, Blinding, Dazed conditions, ability to lay/detect/disarm traps (could be very useful in both PVP and PVE), double damage for "backstab" (hitting monster not aggroed to you), lesser armor, when wielding one weapon will gain a "shield" type bonus (because of your defensive skills using weapon), this bonus is lost when dual wielding. Can open chests without a key (% chance to fail, depending on attribute settings). All ranged attacks will be spell based only (IE throwing daggers will be a skill, not an equipped weapon). All of the condition applications would have to be done in melee range. Can apply poison to other people's weapon in the party. Will have some self healing as well as condition removal. Will have some elemental style skills.

I think the attribute sections will e slightly different than most people's suggestions:

Shadow Arts (more effective to all, especially stealth attributes, less energy usage, primary attribute)
Stealth (backstabbing, traps, pick locks)
Apothecary (poisons, healing more effective)
Dual Weapon (two handed attacks more effective)
Conjuring (spells more effective)

Just my guesses.

GWGuru

Banned

Join Date: Nov 2005

Quote:
Originally Posted by Mimi Miyagi
Can open chests without a key (% chance to fail, depending on attribute settings).
now you know they aren't going to do that....you could just rush the class to the shiverpeaks and then do chest runs all day for free....it would become the new farming.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Soo, I guess the general reaction is "thumbs up" to the Assassin?

If you have a chance to see the actual magazine, it's really a lovely layout, and I think the concept art is terrific. Play Magazine produces really nice publications -- heck, even the print quality and paper is nice!

We'll have more to say about Nika in the near future. And of course, your ideas and suggestions are welcome on this new profession!

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I think the chances that Assassins will be able to open chests w/o keys is very slim.

The whole point of Locked Chests is to cut down on bots, why would they create that makes locked chests obsolete?

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by deolmstead
(the Mesmer is, I think, a notable exception - I've never heard of it in other fantasy worlds).
heh, mesmer is just another name for PSIONICIST from AD&D

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Gaile Gray
Soo, I guess the general reaction is "thumbs up" to the Assassin?

If you have a chance to see the actual magazine, it's really a lovely layout, and I think the concept art is terrific. Play Magazine produces really nice publications -- heck, even the print quality and paper is nice!

We'll have more to say about Nika in the near future. And of course, your ideas and suggestions are welcome on this new profession!
Hi, Gaile!

Yeah, the idea of a sexy assassin is awful, what are you guys thinking! (j/k)

Very smart move, I'm excited about Chapter 2 already.

Any chance to get a hint about other new professions, or at least confirmation there will be other new profs?

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Quote:
Originally Posted by Mordakai
Any chance to get a hint about other new professions, or at least confirmation there will be other new profs?
Wellllll... I do believe we have said "professions" in interviews. You may make of that what you will.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

See told you.

assassin better have some kick butt elites.

Quote:
Originally Posted by Aracos79
We are going to get more character slots so that we can play with these new professions right?
NO force everyone to do what I'v done, condense all professions onto one character.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

We are going to get more character slots so that we can play with these new professions right?

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Mordakai
I think the chances that Assassins will be able to open chests w/o keys is very slim.

The whole point of Locked Chests is to cut down on bots, why would they create that makes locked chests obsolete?
Not neccessarily true. The attribute to open chests w/o a key is conditional and could always have a % chance to fail - and if it fails you'll never be able to open that chest. Perhaps the % would be better if a "lock pick" is equipped - a rare item to find, not buy. % chances to open the chest may also decrease depending on where the chest is located - around ascalon it would be easy, around the UW (for example) it could be much much harder.

ANet could also introduce chests that are trapped unless a key is used, dealing damage if unsuccessful, or a knockdown/dazed result with an alarm that aggros monsters in double the aggro circle range.

There are plenty of ways for Anet to make the whole chest thing a risk, not just free goodies 100% of the time.

Plus, chest locations are also important - you don't see any bots (not that I think bots exist in GW - human farmers definitely, not bots) running around in the UW, the chests are too hard to get to solo, and don't spawn all the time, in the same locations. I personally think the key thing was a gold sink, not a thwart against chest farming. The spawning chests portion was much more an effort to cut down on farming than keys.

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

I seem to recall reading that there will be introduced increased room for characters I.E character slots.

Seems logical also. It's been asked for numberous times.

What I'd like to see is a druid profession, shapeshifting in particular, and dual-wielding for all professions.
Just seems sorta strange that absolutely no human being in the world of Guildwars has the physical ressouces necessary to carry two sharp objects at the same time, one in each hand.

GWGuru

Banned

Join Date: Nov 2005

Quote:
Originally Posted by Mimi Miyagi
Not neccessarily true. The attribute to open chests w/o a key is conditional and could always have a % chance to fail - and if it fails you'll never be able to open that chest. Perhaps the % would be better if a "lock pick" is equipped - a rare item to find, not buy. % chances to open the chest may also decrease depending on where the chest is located - around ascalon it would be easy, around the UW (for example) it could be much much harder.
I'll sell you a "lock-pick" for 150K gold...it's a deal of a lifetime