alex weekes is reading! already posted a link but what the hell
Profession: Assassin
*has a base 3 energy regen pip
Attributes:
Stealth
Knife Mastery
Assassination
Gadgetry
Armors:
Assassin Garb - 60 AL, en bonus per armor piece (similar to ranger's druid armor)
Battle Garb - 65 AL, + 10 AL vs Physical
Duelist Outfit - 65 AL, + 15 AL while in a stance
Weapons:
Knife/Dagger - 9-25 damage; same attack speed as swords/axes
Sample Skills:
Stealth
- primary attribute of stalkers, increases base movement speed by 0.75% per point in this attribute
Lightfoot (10 en, 45 secs recharge) - Stance
For 6-18 seconds, you move 25% faster and do no set-off traps.
Shadow Clone (10 en, 3 sec cast, 45 secs recharge) - Skill
Create a Shadow Clone at this location. The clone dies after 6-24 seconds.
Silence (10 en, 3/4 sec cast, 30 secs recharge) - Melee Attack [Elite]
If this attack hits, you attack for +12-24 damage and disables the target's 'spells' and 'shouts' for 5-15 seconds.
Shadow Form (15 en, 1 sec cast, 45 secs recharge) - Skill [Elite]
Remove all enchantments. For 8-18 seconds, you have a 75% chance to 'evade' attacks and cannot be targeted by hexes and enchantments.
Signet of the Chameleon (2 sec cast, 30 secs recharge)- Signet [Elite]
For 8-13 seconds, you are undetectable by radar and can only be targeted manually*.
*Auto-targeting through 'Next Target' (usually Tab), 'Target Closest' or 'Previous Target' will not work. Can only be targeted manually via mouse-click. Note that this is not invisibility per se.
Knife Mastery
- a weapon attribute similar to the sword, axe and hammer mastery of Warriors
Deep Thrust (6 adrenaline) - Knife Attack [Elite]
If this attack hits, you strike for +10-24 more damage and your target suffers Bleeding for 5-21 seconds. This attack has 20% armor penetration.
Wild Swing (5 en, next attack, 10 secs recharge) - Knife Attack
If it hits a non-moving target, this attack interrupts that target's current action and deals no damage. If it hits a moving target, then you strike for +5-17 more damage.
Assassination
Finishing Blow (9 adrenaline) - Melee Attack [Elite]
If it hits and your target is already suffering from Bleeding, you inflict Deep Wound, lowering your target's health by 20% for 8-18 seconds and strike for +12-24 damage. If the target is already suffering from Deep Wound then you strike for double damage.
Hunter's Blow (10 en, next attack, 10 secs) - Melee Attack
If this attack hits a fleeing enemy, you strike for +5-17 damage, and your target suffers from Crippled and Bleeding.
Killer Instinct (6 adrenaline) - Stance
For the next 5-10 seconds, you attack 33% faster and score critical hits. Lose all adrenaline when Killer Instinct ends. Killer instinct ends prematurely if you use a non-attack skill.
"You're mine!" (5 en, 20 sec recharge) - Shout [Elite]
For 3-7 seconds, your target is easily interrupted.
Gather Momentum (5 en, instant, 30 sec recharge) - Skill [Elite]
For the next 5-10 seconds, you gain adrenaline and energy regen while moving. The amount of adrenaline and energy you gain depends on your rank in Assassination and your movement speed.
Concealed Weapon (5 en, instant, 15 sec recharge) - Stance
For the next 5-10 seconds, the next time your attack is 'blocked'. Concealed Weapon deals 10-46 damage to your attacker and begins 'Bleeding' for 3-21 seconds.
Gadgetry
Trip Wire (15 en, 2 sec cast, 30 sec recharge) - Trap
When Trip Wire is triggered, all foes in the area are knocked-down. Trip Wire expires
after 90 seconds. While activating this skill, you are easily interrupted.
Smoke Screen (10 en, 2 sec cast, 20 sec recharge) - Trap
For 10 seconds, creatures adjacent to this location has a 50% chance of evading incoming attacks.
While activating this skill, you are easily interrupted.
Screamer (15 en, 2 sec cast, 15 sec recharge) - Preparation
For the next 12 seconds, your physical attacks deal 3-9 more damage. Screamer ends any stance
used by your target if your attacks hit.
General Skills
Dual Wield (0 en, 0 cast, 0 recharge) - Skill [Elite]
Use dual weapons. Whenever you have Dual Wield equipped, you can equip a melee weapon on your off-hand slot. (works similar to Charm Animal)
Blazing Speed (5 en, 15 seconds) - Stance
For the next 8 seconds, you move 33% faster but take double damage.