The Frog in LA International - Nov 15
Esprit
The Frog was in Lion's Arch, International District 1 this evening. The link below is a combined picture of what I saw, I am not sure how much was said before I was there:
>>Link<<
Alternate Link
A few things were mentioned.
+Alesia will be getting some work done on her.
+The Elementalist class most likely will have to figure out new strategies for AoE.
+Something about the trade situation, whether a Trade Hall will be implemented or not, is being considered.
+Observer mode was mentioned again.
+Tormentor armor is in the works of being implemented.
+The "kick party member" was talked about, the frog did not like it very much, but something will be done about it.
+There were a few mentions about the new class, how the frog liked it, and the name of a new area for chapter two, Cantha.
+The frog was eager for input for ideas about new classes, someone kept on spamming a Shapeshifter class until the Frog asked about it.
+General cosmetic ideas were talked about, weapons viewable within towns, character accesories (jewelry), and Guild Hall decorations were things that the frog was eager to talk about.
+The Ghostly Hero is getting an "amendment", whatever that means, I don't PvP, so I am not sure what that meant.
+Dual wielding... not going to be seen in this chapter, maybe chapter 2.
+Guild Hall storage, the Frog was worried that there would be thieving.
There are other things too, be sure to read the list.
I didn't capture shots with what people said because there was so much to go through, so if you don't understand something, someone else might be able to explain it.
If anyone has information on whatever I missed before the beginning of the picture, please fill in.
>>Link<<
Alternate Link
A few things were mentioned.
+Alesia will be getting some work done on her.
+The Elementalist class most likely will have to figure out new strategies for AoE.
+Something about the trade situation, whether a Trade Hall will be implemented or not, is being considered.
+Observer mode was mentioned again.
+Tormentor armor is in the works of being implemented.
+The "kick party member" was talked about, the frog did not like it very much, but something will be done about it.
+There were a few mentions about the new class, how the frog liked it, and the name of a new area for chapter two, Cantha.
+The frog was eager for input for ideas about new classes, someone kept on spamming a Shapeshifter class until the Frog asked about it.
+General cosmetic ideas were talked about, weapons viewable within towns, character accesories (jewelry), and Guild Hall decorations were things that the frog was eager to talk about.
+The Ghostly Hero is getting an "amendment", whatever that means, I don't PvP, so I am not sure what that meant.
+Dual wielding... not going to be seen in this chapter, maybe chapter 2.
+Guild Hall storage, the Frog was worried that there would be thieving.
There are other things too, be sure to read the list.
I didn't capture shots with what people said because there was so much to go through, so if you don't understand something, someone else might be able to explain it.
If anyone has information on whatever I missed before the beginning of the picture, please fill in.
Sekkira
Quote:
Originally Posted by Esprit
+There were a few mentions about the new class, how the frog liked it, and the name of a new area for chapter two, Cantha.
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FeuerFrei
whoa...cosmetics and accesories......cool...
Divine Elemental
Quote:
Originally Posted by Sekkira
I thought so.
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Sekkira
Quote:
Originally Posted by Divine Elemental
2nd Emotion
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fenix
Sounds very awesome!
Murder In China
Can't wait to try out the assassin class if its playable.
Theos
We have known about Cantha for some time now, thats not new. Well atleast to me its not... uh oh Tunnel Vision!
Darkest Dawn
Very nice. I hope they put inter-guild sparring, and even hostile ambient life out there some day(guildhall). It would be cool to even defend against an assult by a random army from the PvE groups(undead, White Mantle).
Also, bigger battles of more than 8v8 would be very welcome to me!!
I do hope the banners and flags would host the guild's emblem...
And storage, even a merchent would be nice there as well.
Also, bigger battles of more than 8v8 would be very welcome to me!!
I do hope the banners and flags would host the guild's emblem...
And storage, even a merchent would be nice there as well.
NekoZ
"There is a land called Cantha."
New to me lol.
New to me lol.
Pyro_Elementalist
Yeah, what is Cantha?
Sekkira
Some people don't pay attention to dialogue when playing an RPG. Shame on you all.
PieXags
Tormentor's set "-very-" soon. I recall getting the "very soon" answer over two months ago. I want that goddamn update!
In fact, I want 20k waiting for me in my storage for having waited so long for it!
In fact, I want 20k waiting for me in my storage for having waited so long for it!
Feminist Terrorist
I want new emotes. Specifically, an emote that denotes complete disgust with the current situation: collapsing on the ground and lying there in total passive rebellion. lol
The rest of the stuff mentioned sounds intriguing. Hadn't considered the possibility of theft in the guild hall. Perhaps that's what was meant when security was mentioned some time in the last two weeks. Sorry, can't remember where I read it.
The rest of the stuff mentioned sounds intriguing. Hadn't considered the possibility of theft in the guild hall. Perhaps that's what was meant when security was mentioned some time in the last two weeks. Sorry, can't remember where I read it.
Sekkira
Quote:
Originally Posted by Feminist Terrorist
I want new emotes. Specifically, an emote that denotes complete disgust with the current situation: collapsing on the ground and lying there in total passive rebellion. lol
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Gaile Gray
Quote:
Originally Posted by PieXags
Tormentor's set "-very-" soon. I recall getting the "very soon" answer over two months ago. I want that goddamn update!
In fact, I want 20k waiting for me in my storage for having waited so long for it! |
I'm thinking you won't need to use your fingers and toes on this one.
PieXags
Quote:
Originally Posted by Gaile Gray
Oh, but Pie, really, I don't think I've said "very soon," and I'm fairly sure that Froggie has not used "very" either. I can say that I agree with you that "very soon" does not mean "2 months from now!"
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Quote:
Originally Posted by Gaile Gray
I'm thinking you won't need to use your fingers and toes on this one.
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Sekkira
Wednesday tommorrow for you blokes.
coolsti
The "kick party member" option has the danger of being abused. But it would be most welcome! I would love to kick a player that was being obnoxious or performing a tactic (like running) which was opposed to the wishes of the rest of the group.
Alone)
About the guild storage... how about just having a xunlani agent there to access your own storage as well? And have only guild leader/officers allowed to access any "public" guild storage? *shrugs*
Makkert
kick partymember has indeed the issue of being abused...
I usually let obnoxious players just die, and don't res. That's the same effect as a kick.Fortunately I have not been in need to do this frequently. Only one time have I been grieved so badly that the player drawed all aggro deliberately back to the group. Considering my amount of playtime, I can live with it.
I am not sure about wether the added benefit of this function will outweigh the possible abuses.
~ makk.
I usually let obnoxious players just die, and don't res. That's the same effect as a kick.Fortunately I have not been in need to do this frequently. Only one time have I been grieved so badly that the player drawed all aggro deliberately back to the group. Considering my amount of playtime, I can live with it.
I am not sure about wether the added benefit of this function will outweigh the possible abuses.
~ makk.
.defekt
Guild Storage... Just let the leader give permissions with a tab on the window, which could state who, when and what a certain member could take. Maybe allow only one item in the storage at a time?
Ellix Cantero
Quote:
Originally Posted by Esprit
The Frog was in Lion's Arch, International District 1 this evening. The link below is a combined picture of what I saw, I am not sure how much was said before I was there:
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crobarr
guild storage: have the ability to tag items as personal and public. space determined by # of players perhaps? leave the gold as a setting for the guild leader. not perfect, but a good balance.
coolsti
Quote:
Originally Posted by Makkert
kick partymember has indeed the issue of being abused...
I usually let obnoxious players just die, and don't res. That's the same effect as a kick.Fortunately I have not been in need to do this frequently. Only one time have I been grieved so badly that the player drawed all aggro deliberately back to the group. Considering my amount of playtime, I can live with it. I am not sure about wether the added benefit of this function will outweigh the possible abuses. ~ makk. |
A way to avoid the abuse of a kick party member option is to not allow a member to be kicked as long as there still is an unclaimed reserved item for him/her on the ground. This would mean that a person could not be kicked because he/she just got a rare item drop. And since reserved drops become unreserved after some time, a person who is deserving to be kicked could not use this as anti-kick protection.
Ellix Cantero
Has that bunny in pre-searing ever started randomly talking to anybody?
widowdaballa
A good implementation for the "kick party member" would be a vote system. Perhaps the group leader can click on the name and click kick player, which in turn would start a vote that everyone else (besides the one being kicked) can choose to accept or deny the vote. That ought to cease abuse as much as possible.
aron searle
Quote:
+Guild Hall storage, the Frog was worried that there would be thieving. |
Please, my guild is crying out for this one.
(Even if only officers could get into it that would work).
Wessels
Quote:
The Elementalist class most likely will have to figure out new strategies for AoE. |
all the recent updates ( except the toggable helmet/cape ) have been entirely focused on getting people to play PvP . Even if they have no desire to do so at all.
You're annihilating a huge number of folks from the game , and - quite frankly- this is intentional and you don't care about it at all. I remember a post saying Anet would listen to the complaints and act accordingly to make adjustments . From what I'm reading in this post nothing could be further from the truth . it's an attitude of "deal with it , it isn't going to change " .
If Anet doesn't want players to play PvE , why don't come out and say so and be done with it . All actions in recent weeks have indicating it , but no-one dares saying it .
As it is now : the only incentive to play PvE is to unlock skills for PvP .This entails spending huge amount of playing hours to develop a character , then deleting it - not likeliy , but that's what you want - in order to make a PvP character out of it .
PvP is utterly boring and not at all "fun " for loads of people , but these folks are simply ignored .
neoteo
this might be true , i know some people who left guildwars , becose pve makes them feel stuck. people who come from classic rpgs like swg with 10 huge planets and no borders of any kind , feel in prison inside guildwars .. and normaly they hate pvp .. what they love is to ride a bird in the endless desert , feel they really are there. i love guildwars , and i will play for a long time .. but i sure would like to see some huge open areas in chapter 2 . and for pvp .. without 1vs1 or all for all like death match just gets boring.imo.
coolsti
Quote:
Originally Posted by Wessels
If Anet doesn't want players to play PvE , why don't come out and say so and be done with it . All actions in recent weeks have indicating it , but no-one dares saying it .
As it is now : the only incentive to play PvE is to unlock skills for PvP .This entails spending huge amount of playing hours to develop a character , then deleting it - not likeliy , but that's what you want - in order to make a PvP character out of it . |
You are incorrect with the statement "the only incentive to play PvE is to unlock skills for PvP". Have you taken a poll? More correctly would be to write something on the order of "for a part of the community the only incentive to play PvE is to unlock skills for PvP". Also correct would be the statement "for a part of the community, PVE is the main point of playing GW, and for a part of the community who like playing PVE, the recent changes are perfectly ok".
Why write such definite statements that can't be substantiated?
aron searle
i just want to know whats happening with guild storage, becasue it sounds like its not happening
Phades
Quote:
Originally Posted by Gaile Gray
Oh, but Pie, really, I don't think I've said "very soon," and I'm fairly sure that Froggie has not used "very" either. I can say that I agree with you that "very soon" does not mean "2 months from now!"
I'm thinking you won't need to use your fingers and toes on this one. |
Wessels
Quote:
Hogwash! If you read the recent threads, a lot of people who play PVE are perfectly content with the recent changes, although some AI tweaking, in particular for the henchies, would be appreciated. |
a Large majority thinks the changes are not good at all, and need to be adjusted at the very least ( no-one is asking for a roll-back of the update , just adjusting it and adjusting the skill-sets most affected ) .
From what that frog-talk is indicating not even that will happen .Do you have a smiter - monk that you built before this update?? Or a fire - elementalist?? Ask those people how they feel . They have invested huge amount of time to get their build right and it's all been in vain.
So much for listening to input from community .It's also quite apparent - from what I'm reading in that frog-talk , nearly all the stuff coming up will be meant to cater for PvP -players.
unienaule
Oh, and I suppose spirit spammers and spiker interrupt rangers never worked on their builds? Seriously, the only reason this is being complained about so much is because it's one of the "popular" classes that people THINK was nerfed. If you don't have one, don't complain about it, especially since you can't really know how it affected us. I mainly play an ele, and I don't think the changes were bad. I've still farmed SF several times since the update using my regular skillset.
coolsti
Quote:
Originally Posted by Wessels
I suggest YOU read all the threads more carefully and look at the general mood about the recent changes - especially with people playing PvE only .
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Mystical
Quote:
Originally Posted by coolsti
A way to avoid the abuse of a kick party member option is to not allow a member to be kicked as long as there still is an unclaimed reserved item for him/her on the ground. This would mean that a person could not be kicked because he/she just got a rare item drop. And since reserved drops become unreserved after some time, a person who is deserving to be kicked could not use this as anti-kick protection.
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CAT
I can't wait till the new assassin comes out
LVL 15 ASN LFG
LVL 13 ASN LFG
LVL 9 ASN LFG
Team needs elementalist or monk
LVL 5 ASN LFG
LVL 10 ASN LFG
LVL 14 ASN LFG
Team needs necromancer or ranger
LVL 15 ASN LFG
LVL 12 ASN LFG
LVL 15 ASN LFG
LVL 13 ASN LFG
LVL 9 ASN LFG
Team needs elementalist or monk
LVL 5 ASN LFG
LVL 10 ASN LFG
LVL 14 ASN LFG
Team needs necromancer or ranger
LVL 15 ASN LFG
LVL 12 ASN LFG
The undead Mesmer
About the open areas YEAH thats what i miss ^^ i dont need a pet to ride on but i would like some open areas that would take hours to explore.
maybe Cantha gives us that.
maybe Cantha gives us that.
jonnybegood
is he reffering to the boatman that takes you to sanctum cay?
and what do u mean by open areas?
and what do u mean by open areas?