The Frog in LA International - Nov 15
Align
No, the boatwoman in Lions Arch that gives you the Weaver of Nebo quest. Or the captain of the ship behind her, possibly.
Open areas as in "lol devs spend 5 months making this area that has no purpose except to satiate my lust for wandering around randomly!"
Open areas as in "lol devs spend 5 months making this area that has no purpose except to satiate my lust for wandering around randomly!"
Caleb
A kick party member is a horrible idea that I hope they never implement.
Imagine joining a group doing Thunderhead Keep only to find out as Confessor Dorian dies that the others in your group decide you don't deserve to move to the Fire Islands. If you don't think this could happen even if you've done nothing wrong, I believe you to be naive. All it takes is several buddies on TS or ventrilo deciding to ruin your day for no reason other than their own pleasure.
Sure, you could make the drop disappear with the player as they get booted after getting their gold armor or fellblade. That player is still kicked from the instance/mission, losing the time and effort he put into the quest simply because others hope his item stays put. It would take awhile for the griefers to realize that the drops don't stay, meanwhile any random PUG is a potential time bomb if you get a gold drop.
I would much rather see people continue to have to use the map to map out, or restart/ignore the offender as it is currently. My opinion is that the grief we have now is far less than the grief we would have with a kick member option, even if it required every other party member's approval. There are just too many ways that it could be abused, and hopefully Frog stands by his disdain and keeps it the heck out of guild wars.
Imagine joining a group doing Thunderhead Keep only to find out as Confessor Dorian dies that the others in your group decide you don't deserve to move to the Fire Islands. If you don't think this could happen even if you've done nothing wrong, I believe you to be naive. All it takes is several buddies on TS or ventrilo deciding to ruin your day for no reason other than their own pleasure.
Sure, you could make the drop disappear with the player as they get booted after getting their gold armor or fellblade. That player is still kicked from the instance/mission, losing the time and effort he put into the quest simply because others hope his item stays put. It would take awhile for the griefers to realize that the drops don't stay, meanwhile any random PUG is a potential time bomb if you get a gold drop.
I would much rather see people continue to have to use the map to map out, or restart/ignore the offender as it is currently. My opinion is that the grief we have now is far less than the grief we would have with a kick member option, even if it required every other party member's approval. There are just too many ways that it could be abused, and hopefully Frog stands by his disdain and keeps it the heck out of guild wars.
Darkest Dawn
Quote:
Originally Posted by Makkert
kick partymember has indeed the issue of being abused...
I usually let obnoxious players just die, and don't res. That's the same effect as a kick.Fortunately I have not been in need to do this frequently. Only one time have I been grieved so badly that the player drawed all aggro deliberately back to the group. Considering my amount of playtime, I can live with it. I am not sure about wether the added benefit of this function will outweigh the possible abuses. ~ makk. |
And no, I'm not talking about running, though that would count. However, I'm talking about questing or exploring.
Willy Rockwell
Great reporting Esprit, thank you.
Darkest Dawn
Quote:
Originally Posted by coolsti
Actually, my main interest in a kick party member option is due to some recent experiences had by me and my friends. We are dead set against running anything, for example the Iron Mines infusion or when travelling from point A to point B in the desert. We make this wish VERY clear to all party members before starting the mission or the travel. However on many occasions there still was a party member who then decided on his/her own that he/she wanted to run anyway. For us, at the moment, there are only two options: leave the group, map back and start over or accept the running. We are very much opposed to accepting the running. A third possibility would be to "kick the party member" before he/she got to the next portal or outpost or mission cutscene. I would very much like to be able to do this.
A way to avoid the abuse of a kick party member option is to not allow a member to be kicked as long as there still is an unclaimed reserved item for him/her on the ground. This would mean that a person could not be kicked because he/she just got a rare item drop. And since reserved drops become unreserved after some time, a person who is deserving to be kicked could not use this as anti-kick protection. |
It pains me that because there is a potential for abuse, we simply lay down and no nothing and end up being the ones abused. It's like saying don't use stop signs because people won't use them or that is infringes on others rights.... yeah, ok.
Seriously, the kick feature can also be a vote. I don't know, and I've played well over 900 hours, of a single case where the whole group was out to shaft someone. Ususaaly its one or two bad players. So in a tean of six, 4 out of 6 need to vote yes to the kick.
Esprit
Quote:
Originally Posted by Ellix Cantero
Thanks for taking the time to splice that together.
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Quote:
Originally Posted by Wessels
In other words : there will be no adjustments to any skills for elementalists ( most likely this also applies to smiter monks ) . Why don't they just scrap those skills then ??
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As for the kick player option, I agree that more harm than good would probably come out of a kick player option. If players could be kicked, there has to be some sort of check and balance to ensure that players aren't kicked for some malicious reason.
I said something to the frog yesterday, but it was swallowed up in all the other player comments. I think that if a player leaves mid mission, whether they were dropped or just used the party to get a skill cap, bonus, whatever, that a henchman, of the primary class of the missing player, should be a replacement. Since missions sometimes require all the players to complete. Especially if a monk leaves in a healing critical mission.
judge1121
Quote:
Originally Posted by crobarr
guild storage: have the ability to tag items as personal and public. space determined by # of players perhaps? leave the gold as a setting for the guild leader. not perfect, but a good balance.
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aron searle
Quote:
Originally Posted by Caleb The Pontiff
A kick party member is a horrible idea that I hope they never implement.
Imagine joining a group doing Thunderhead Keep only to find out as Confessor Dorian dies that the others in your group decide you don't deserve to move to the Fire Islands. If you don't think this could happen even if you've done nothing wrong, I believe you to be naive. All it takes is several buddies on TS or ventrilo deciding to ruin your day for no reason other than their own pleasure. Sure, you could make the drop disappear with the player as they get booted after getting their gold armor or fellblade. That player is still kicked from the instance/mission, losing the time and effort he put into the quest simply because others hope his item stays put. It would take awhile for the griefers to realize that the drops don't stay, meanwhile any random PUG is a potential time bomb if you get a gold drop. I would much rather see people continue to have to use the map to map out, or restart/ignore the offender as it is currently. My opinion is that the grief we have now is far less than the grief we would have with a kick member option, even if it required every other party member's approval. There are just too many ways that it could be abused, and hopefully Frog stands by his disdain and keeps it the heck out of guild wars. |
nearly every 6th team has someone that deserves to be kicked.
1.The member thats abusive (no excuses for this at all)
2.The member that goes AFK so that we do all the work
3.The member that goes AFK and only joined to share the gold
4.The member that keeps rushing and buggering it up for all, no matter how many times you say DONT RUSH, once or twice is fine we all make mistakes, but constantly is just being stubburn, and refusing to listen to the team.
5.The member that refuses to go on unless you give him that black dye that dropped.
6.The member that constatnly tries to sell stuff (not worth a kick normally, but sometimes they can take it too far)
i could go on.....
Not once in 550+ hourse played have i had the whole team or even half of them be a pain, its always 1-2.
And as long as all memebers have to vote to kick him, i cant see any abuse. (or at least it will be 0.00001% of the cr*p you get now).
(EDIT, Gaile is it possible you can comment on storage, because whats been said on page one suggests its not going to happen)
Azn D
Quote:
Originally Posted by Esprit
+Alesia will be getting some work done on her.
+The Elementalist class most likely will have to figure out new strategies for AoE. +Something about the trade situation, whether a Trade Hall will be implemented or not, is being considered. +Observer mode was mentioned again. +Tormentor armor is in the works of being implemented. +The "kick party member" was talked about, the frog did not like it very much, but something will be done about it. +General cosmetic ideas were talked about, weapons viewable within towns, character accesories (jewelry), and Guild Hall decorations were things that the frog was eager to talk about. +Guild Hall storage, the Frog was worried that there would be thieving. |
Quote:
Originally Posted by aron searle
1.The member thats abusive (no excuses for this at all)
2.The member that goes AFK so that we do all the work 3.The member that goes AFK and only joined to share the gold 4.The member that keeps rushing and buggering it up for all, no matter how many times you say DONT RUSH, once or twice is fine we all make mistakes, but constantly is just being stubburn, and refusing to listen to the team. 5.The member that refuses to go on unless you give him that black dye that dropped. 6.The member that constatnly tries to sell stuff (not worth a kick normally, but sometimes they can take it too far) |
And to Caleb The Pontiff, are you one of those people who think they are the shit? If thats a bad idea, you're probably one of the people in a party that needs to get kicked out of the party.
The Guild Hall storage is a good idea too... I theres thieving going on... GET your ass into another guild...
The other ideas are good too.
delfin42
Quote:
Originally Posted by Esprit
+Alesia will be getting some work done on her.
+The Elementalist class most likely will have to figure out new strategies for AoE. +The "kick party member" was talked about, the frog did not like it very much, but something will be done about it. +Guild Hall storage, the Frog was worried that there would be thieving. |
* Alesia does need a little tweaking. Reyna/Aidan and Dunham are in more dire need of adjustment. Orion doesn't NEED changes, because...
* ...the Fire Elementalists are fine as they are post-patch. Putting up with scattering from his Fire Storms will teach new players how AoE works now.
* Kick Party we do not need. "Convince Stuck Henchman To Commit Suicide In A Situation That Would Otherwise Require Mission/Exploration Abortion," yes.
* Guild Hall storage == theft? Of course that possibility will exist.
Things you put into Guild Hall storage should be considered community property, and anyone in the guild should have equal dibs. If you want to designate items for certain individuals, trade with them individually.
But what about "Hey, we added Joe Schmoe to our guild, he raided our storage, and he bailed back to his old guild with our stuff?" People should be more careful about who they add to their guilds, then.
aron searle
Quote:
Originally Posted by delfin42
* Kick Party we do not need. "Convince Stuck Henchman To Commit Suicide In A Situation That Would Otherwise Require Mission/Exploration Abortion," yes.
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But we do want kick party member (all have to vote IMO), to many times ive had a mission fail because of an abusive member that is, well abusive. (see my previos list).
Quote:
Things you put into Guild Hall storage should be considered community property, and anyone in the guild should have equal dibs. If you want to designate items for certain individuals, trade with them individually. |
A rather simple way to stop 99% of abuse.
Quote:
But what about "Hey, we added Joe Schmoe to our guild, he raided our storage, and he bailed back to his old guild with our stuff?" People should be more careful about who they add to their guilds, then. |
People put alot of effort into being nice and reliable to con what they want out of people, so their really is no telling the bad apples.
delfin42
Quote:
Originally Posted by aron searle
Not very world wise are you?
People put alot of effort into being nice and reliable to con what they want out of people, so their really is no telling the bad apples. |
If you're leaving multiple Razorstones in your Guild Storage, yeah, theft could suck. I'm picturing it as more of a repository for unwanted runes, weapons, upgrades, etc., the "I don't need this, anyone want it before I sell it to the trader?" kind of stuff. Give a penny, take a penny.
aron searle
Quote:
Originally Posted by delfin42
And that's part of life.
If you're leaving multiple Razorstones in your Guild Storage, yeah, theft could suck. I'm picturing it as more of a repository for unwanted runes, weapons, upgrades, etc., the "I don't need this, anyone want it before I sell it to the trader?" kind of stuff. Give a penny, take a penny. |
Especially when it can easily be prevented.
Yichi
Hopefully this ghostly hero "amendment" they are talking about fixes him floating 30 feet in the air and the ability to run him off the alter after he caps. both are annoying as hell
fiery
i want a hug emote... reminded me about a guildie talking about it.. so when ever someone is flaming someone else just hug em.. lol
ChoKILLate[FDG]
Quote:
+Guild Hall storage, the Frog was worried that there would be thieving. |
Besides, most people want guild storage to store/share commonly used items like materials. It would also be helpful for those with multiple accounts to put items in, log out, log in different account and get the items.
New members should have a trial period determined by the guild leader. Once the trial membership has been removed the member now has access to the guild storage just like the rest of the guild.
aron searle
Quote:
Originally Posted by ChoKILLate[FDG]
If you have random people just joining to stack your guild then you deserve to suffer the concequences.
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Seriosly this kind of attitude sucks, people who try and con others for stuff can act completly normal and reliable untill they get what they want.
But then your obviosly another person who dosnt know how the real world works
(and no i havnt been conned, i just tend to use my noggin)
Mesmerized
It COULD be possible for anyone to put INTO storage, but only Officers and Leader could take OUT of storage. Cause if you have random people as officers..
ChoKILLate[FDG]
Kicking off party members should be implemented. It should be submitted by anyone in the party and then everyone votes on it except the person in question.
The biggest problem is when you get a person that does not fight and stays out of agro the whole time. You cannot simply let them die and not rez.They are just around for a free ride and pick up free items on the way. Other times everyone dies except this one person, and then they never die or log out....so everyone is stuck. Voting this type of person off would greatly help!
The biggest problem is when you get a person that does not fight and stays out of agro the whole time. You cannot simply let them die and not rez.They are just around for a free ride and pick up free items on the way. Other times everyone dies except this one person, and then they never die or log out....so everyone is stuck. Voting this type of person off would greatly help!
ChoKILLate[FDG]
Quote:
Originally Posted by aron searle
I hope someone rips you off.
Seriosly this kind of attitude sucks, people who try and con others for stuff can act completly normal and reliable untill they get what they want. But then your obviosly another person who dosnt know how the real world works |
I know everyone in my guild of ~15 people. We play other games like Unreal Tournament, Quake 4, Diablo2...etc. I could trust putting anything in storage, but why would I put anything of real value in there? I think it should be implemented but used for more common things like materials, upgrades, runes....etc.
aron searle
Quote:
Originally Posted by ChoKILLate[FDG]
See above.
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you mean the post after mine
BrandonIT
It was my first time to be in the presence of The Frog (tm). I have to say it was quite enjoyable. However, I can explain a couple of the statements the frog made a little:
The frog believes a "Dancing Girls" profession would indeed be radical.
O.k., I made the mistake of telling my friend that I was with the frog. The frog had just asked for other support professions ideas, and "dancing girls" is my friend's answer to almost any question about 'how can this situation be made better.' For some reason, I decided to repeat his answer to the frog as a joke. Apparently, the frog agrees with him.
The frog is mightily fond of humans, he does not know of other races with whom he would cavort.
Answered to the usual requests for more races. Orcs, trolls, centaurs, etc. Should mean we'll all be human for a while yet.
Overall, it was a lot of fun. There was the usual jerks but nothing bad. The Frog (tm) is always merciful to the intellectually and socially-challenged of Tyria. He is most kind. I was so glad I was able to finally be a part of one of his visits.
The frog believes a "Dancing Girls" profession would indeed be radical.
O.k., I made the mistake of telling my friend that I was with the frog. The frog had just asked for other support professions ideas, and "dancing girls" is my friend's answer to almost any question about 'how can this situation be made better.' For some reason, I decided to repeat his answer to the frog as a joke. Apparently, the frog agrees with him.
The frog is mightily fond of humans, he does not know of other races with whom he would cavort.
Answered to the usual requests for more races. Orcs, trolls, centaurs, etc. Should mean we'll all be human for a while yet.
Overall, it was a lot of fun. There was the usual jerks but nothing bad. The Frog (tm) is always merciful to the intellectually and socially-challenged of Tyria. He is most kind. I was so glad I was able to finally be a part of one of his visits.
Mer|in
I have just read the thread about a Frog in Lions Arch. It mentioned something about "Tormentor" armour.
What is it and whats it look like (Sorry for being a bit "behind" with the latest goings-on
Tahnks
What is it and whats it look like (Sorry for being a bit "behind" with the latest goings-on
Tahnks
Amn_En_Tarsath
The last of the 15 k Armors which was left out of the game for a loooong time
DeanBB
I see the good and bad in kicking party members. I did Thirsty River with a PUG recently and the monk got to the ghost and stayed there, never moving, I suppose looking for a free ride thru the mission. We did well without a true healer but eventually died. Having everyone vote to kick this person out would have been a good thing. It wouldn't have helped us, but wouldn't have given them a freebie.
On the other hand, I wouldn't want to join a team, say 5 from a guild and me as an outsider and get 99% finished with a mission and have them kick me out, just to be butt-heads, just cuz they could.
Off topic: That reminds me, did Thunderhead this weekend with a guildie and 6 PUGs, were almost to the final fight (ie, 98% done) and one person either dropped or quit. How PO'd would you be if you got err=7 that close to finishing it!?!?
On the other hand, I wouldn't want to join a team, say 5 from a guild and me as an outsider and get 99% finished with a mission and have them kick me out, just to be butt-heads, just cuz they could.
Off topic: That reminds me, did Thunderhead this weekend with a guildie and 6 PUGs, were almost to the final fight (ie, 98% done) and one person either dropped or quit. How PO'd would you be if you got err=7 that close to finishing it!?!?
Hailfall
So to get this right..
The art is now updated and does anyone know how it looks like?
edit: This is about the tormentors armor.. lol
The art is now updated and does anyone know how it looks like?
edit: This is about the tormentors armor.. lol
G-SAS
They should rather fix those 1 million German translation mistakes than include new stuff in the game!
Caleb
Quote:
Originally Posted by aron searle
errr, NO.
nearly every 6th team has someone that deserves to be kicked. 1.The member thats abusive (no excuses for this at all) 2.The member that goes AFK so that we do all the work 3.The member that goes AFK and only joined to share the gold 4.The member that keeps rushing and buggering it up for all, no matter how many times you say DONT RUSH, once or twice is fine we all make mistakes, but constantly is just being stubburn, and refusing to listen to the team. 5.The member that refuses to go on unless you give him that black dye that dropped. 6.The member that constatnly tries to sell stuff (not worth a kick normally, but sometimes they can take it too far) i could go on..... Not once in 550+ hourse played have i had the whole team or even half of them be a pain, its always 1-2. And as long as all memebers have to vote to kick him, i cant see any abuse. (or at least it will be 0.00001% of the cr*p you get now). (EDIT, Gaile is it possible you can comment on storage, because whats been said on page one suggests its not going to happen) |
I have played more hours than you, and seriously dispute your 1 in 6 groups has someone that needs kicking. That right there is the perfect argument against a kick button. There have been 2 players in 7 ascended characters played for me that I would have wanted to remove, and they were both AFK that leeched on for a tough mission. That you wish to kick someone from every 6th group speaks volumes on how often you will see the
"PLAYERX HAS INITIATED A KICK VOTE AGAINST PLAYER Y. PRESS F2 TO KICK, PRESS F3 TO DENY."
Ever played on a CS:S server with adminmod enabled? The constant vote kicking and revenge votes etc seriously interferes with the teamwork and scope of the game being played.
As always, forums are about opinions and I certainly respect yours. We are just diametrically opposed in our views on this issue.
Stand firm frog and co, keep it the heck out of Guild Wars.
Caleb
Quote:
Originally Posted by Azn D
And to Caleb The Pontiff, are you one of those people who think they are the shit? If thats a bad idea, you're probably one of the people in a party that needs to get kicked out of the party.
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Amazingly close minded. Open your eyes and realize a forum is for discussing the merits and pitfalls of ideas, the premise of this and all forums is the open stream of communication.
Or should we all assimilate to Azn D's way of thinking simply to avoid being labeled?
Feel free to ask any of the dozens of forum members I have played with if I needed to be kicked. Please learn that because an idea differs from yours does not make the holder of said idea automatically "think he is the shit" as you so eloquently spoke... lol.
lyra_song
I think Guild Storage for WEAPONS would work simply like this:
Player A can put a weapon in guild storage and chooses to customizedthe weapon for the guild.
The item is then customized for the guild.
Player B is in the same guild and can use the item
Player B can use the item for as long as he wants, as long as he in the guild.
If player B leaves the guild, the item is returned to guild storage [it retains its spot in guild storage]
Only the Guild Leader/Officers and PLayer A can remove/delete the item permanently.
Things that are 1 time use like materials and ale can be stored and picked up by other members (which means dont leave your ectos unattended).
Player A can put a weapon in guild storage and chooses to customizedthe weapon for the guild.
The item is then customized for the guild.
Player B is in the same guild and can use the item
Player B can use the item for as long as he wants, as long as he in the guild.
If player B leaves the guild, the item is returned to guild storage [it retains its spot in guild storage]
Only the Guild Leader/Officers and PLayer A can remove/delete the item permanently.
Things that are 1 time use like materials and ale can be stored and picked up by other members (which means dont leave your ectos unattended).
m0gden
I have been around when Gaile and the Frog were speaking in LA for the past couple times. The same questions seem to be appearing constantly and answered in the exact same fashion.
Example:
Will there be guild hall storages?
ANet: Could be abused?
People: "Yes it could, here is why" or "Abuse could be curbed with this..."
Anet: Good suggestions, we shall think on this.
I stopped going to see Frog or Gaile simply because you get to know what there answers are for the majority of questions. Mind you, I'm not saying I knew that Ele's would be ticked about this recent patch four months ago, but the same general questions are ALWAYS posted.
New races
Dual weilding
New emotes
Tormentor
Guild hall storage
Vote kicks
1v1 fighting
Nerfing of FotM
New Classes
those are just off the top of my head at the moment and I have heard an "answer" to each at least three times. When I saw the toggled cape/helm I thought that it was excellent for Anet. GJ! Just work on some of the other concerns =/
Example:
Will there be guild hall storages?
ANet: Could be abused?
People: "Yes it could, here is why" or "Abuse could be curbed with this..."
Anet: Good suggestions, we shall think on this.
I stopped going to see Frog or Gaile simply because you get to know what there answers are for the majority of questions. Mind you, I'm not saying I knew that Ele's would be ticked about this recent patch four months ago, but the same general questions are ALWAYS posted.
New races
Dual weilding
New emotes
Tormentor
Guild hall storage
Vote kicks
1v1 fighting
Nerfing of FotM
New Classes
those are just off the top of my head at the moment and I have heard an "answer" to each at least three times. When I saw the toggled cape/helm I thought that it was excellent for Anet. GJ! Just work on some of the other concerns =/
BrandonIT
Interesting idea Lyra, about customizing for your guild.
Basically then, you would create a "Weapon Rack" then for the guild, where each space would be reserved to only have one weapon in it. That weapon could be checked out to various guild members, but it's space on the rack would always be reserved for that weapon, therefore limiting the storage potential (which, realistically, we have to do at some point.)
Would you see the same 20% bonus applied if you do guild-customize it?
I would be hesitant about it because the 20% bonus is a good bonus, greater than any of the % mods available. The trade-off for getting that bonus is the weapon can never leave you, basically the weapon becomes worthless (well, except for the upgrades). If we allow you to customize a weapon for an entire guild (up to 100 people) and still get the same 20% bonus, that might be a little bit unsettling.
Basically then, you would create a "Weapon Rack" then for the guild, where each space would be reserved to only have one weapon in it. That weapon could be checked out to various guild members, but it's space on the rack would always be reserved for that weapon, therefore limiting the storage potential (which, realistically, we have to do at some point.)
Would you see the same 20% bonus applied if you do guild-customize it?
I would be hesitant about it because the 20% bonus is a good bonus, greater than any of the % mods available. The trade-off for getting that bonus is the weapon can never leave you, basically the weapon becomes worthless (well, except for the upgrades). If we allow you to customize a weapon for an entire guild (up to 100 people) and still get the same 20% bonus, that might be a little bit unsettling.
delfin42
Quote:
Originally Posted by lyra_song
I think Guild Storage for WEAPONS would work simply like this:
Player A can put a weapon in guild storage and chooses to customizedthe weapon for the guild. The item is then customized for the guild. Player B is in the same guild and can use the item Player B can use the item for as long as he wants, as long as he in the guild. If player B leaves the guild, the item is returned to guild storage [it retains its spot in guild storage] Only the Guild Leader/Officers and PLayer A can remove/delete the item permanently. |
Trust me, I can't imagine that A.Net would want to do anything with Guild Storage that wouldn't be (a) self-policing and (b) as simple as possible to set up and maintain. Say, a Xunlai Storage agent in the Guild Hall that gives free access to a 200-slot storage area and only opens for members (denying guests).
Why? Allow me to draw a comparison to another guild-based game I play, Kingdom of Loathing. KoL has a lot more items that are plot-specific (use Item X to solve Puzzle Y or defeat Monster Z) than Guild Wars will ever have, but the principle remains.
In KoL's guilds, there's a big common-storage area for each guild. Every item in the game has a Karma point value, and members must spend that amount of Karma to remove said item from storage (gaining that amount when putting one in). Guild leaders can set starting karma and daily limits for members. Thus, no donate == very little removal.
And what happens? Even with that kind of restrictive system, people _still_ have their guilds raided at regular intervals by invitees. The forums get frequent posts of "XXXX stole all this useful stuff from our Storage and bailed." Tempers flare. Mods are petitioned to do something about it. And the mods have a firm hands-off policy unless actual hacking is proven; if you let someone untrustworthy have the keys to your cash register and be unattended with it, you deserve to come back and find it empty.
Who's trustworthy? That's for you to decide.
Now, do you think that A.Net's mods even want to THINK about applying new "guild property on/off" flags to every item in the game, policing property disputes, or being pestered daily to restore "stolen" items? Not me. If it's set up at all, it'll be in a way (much like the "normal" Xunlai storage) where maintenance of contents is solely the players' responsibility, and that's how it should be.
As for kicking, I'm at 500-600 hours myself over four Hell's-completing characters. I haven't _once_ had someone in a party that I feel would have been worthy of a kick option. If I'm in a party of idiots, "M" takes me back to the town to regroup quickly enough.
Shadow Zone
Yes i did
Wizard Isle - Near Catapult
Rayea
well, best way to sort out storeage in guild is....
1..Hall Store.
this store alows the storeage of more valuable items. can be upgraded when guild is a full size guild and not a Mini-guild (not explaining that here) can purcase or quest for upgrades of size of Hall Store.
only guild leader and/or officers can withdraw from this store, but ANYONE can add gold or items.
if more than 10% of the total gold or items is withdrawn, the Store...
a, leaves a message to the guild leader on time, member and amounts attempted to withdraw.
b, dissalows attempt, unless this is the guild leader, in which case it alows the 10% but no more (to stop crackers that get onto guild leaders account to close guild and empty stash ect) and then locks the stash to withdrawls for 24 hours.
2.Guild Store.
this is for general guild related storeage.
accessable form towns and outposts rather than in the Hall itself.
also upgradeable via gold or questing.
(basically, you pop materials ect in here, and sometimes usefull items like newbie weps for new lower players)
Guild Store can be set to 3 types of withdraw system.
1 leader only
2 leader/officer only
3 open store
with both stores, if any member tries to withdraw more than 10 times in 2 hours, a warning is messaged to the leaders note box.
Personal lockers...
in guild hall, there is a personal locker that can be unlocked by ether questing or cash. (this is done as a guild to unlock, rather than by person, since its a Hall upgrade)
this can store up to 5 items, or 10 if your character quests for the upgraded version.
each character must seperately quest for it, since it is for seperate characters. char A and char B has different items in their locker, even though they are on same account.
Weps locker..similar to what was suggeted, but maybe is simply a locker for wepons, nothing more.
again, can increase the slots by paying the zunlai or by questing.
if the Hall store had become locked, the leader can unlock it themselves, within the 24 hour period, but must answer 2 questions...and the answer will not be stored in an e-mail or similar method, so trojans ect can not find them that way.
the questions and answers would be kept by admin for the game, perhaps a special page for guild leaders?
no standard chose answers like 'what is my dogs name?' or 'my mothers maiden name?' ect, you would have to type your own.
i have seen what can happen when ether the guild leader's account gets cracked, or when sneakers get into guilds in much less organised games, and let me tell you, its not pretty
i think this manages to fix a lot of the ways around it, but maybe not all.
*i would wait about for Froggy himself, but he always turns up when im at work so i cant tell him personally...if froggy had a mail or pm here...nah, he would drown in spam ^^*
1..Hall Store.
this store alows the storeage of more valuable items. can be upgraded when guild is a full size guild and not a Mini-guild (not explaining that here) can purcase or quest for upgrades of size of Hall Store.
only guild leader and/or officers can withdraw from this store, but ANYONE can add gold or items.
if more than 10% of the total gold or items is withdrawn, the Store...
a, leaves a message to the guild leader on time, member and amounts attempted to withdraw.
b, dissalows attempt, unless this is the guild leader, in which case it alows the 10% but no more (to stop crackers that get onto guild leaders account to close guild and empty stash ect) and then locks the stash to withdrawls for 24 hours.
2.Guild Store.
this is for general guild related storeage.
accessable form towns and outposts rather than in the Hall itself.
also upgradeable via gold or questing.
(basically, you pop materials ect in here, and sometimes usefull items like newbie weps for new lower players)
Guild Store can be set to 3 types of withdraw system.
1 leader only
2 leader/officer only
3 open store
with both stores, if any member tries to withdraw more than 10 times in 2 hours, a warning is messaged to the leaders note box.
Personal lockers...
in guild hall, there is a personal locker that can be unlocked by ether questing or cash. (this is done as a guild to unlock, rather than by person, since its a Hall upgrade)
this can store up to 5 items, or 10 if your character quests for the upgraded version.
each character must seperately quest for it, since it is for seperate characters. char A and char B has different items in their locker, even though they are on same account.
Weps locker..similar to what was suggeted, but maybe is simply a locker for wepons, nothing more.
again, can increase the slots by paying the zunlai or by questing.
if the Hall store had become locked, the leader can unlock it themselves, within the 24 hour period, but must answer 2 questions...and the answer will not be stored in an e-mail or similar method, so trojans ect can not find them that way.
the questions and answers would be kept by admin for the game, perhaps a special page for guild leaders?
no standard chose answers like 'what is my dogs name?' or 'my mothers maiden name?' ect, you would have to type your own.
i have seen what can happen when ether the guild leader's account gets cracked, or when sneakers get into guilds in much less organised games, and let me tell you, its not pretty
i think this manages to fix a lot of the ways around it, but maybe not all.
*i would wait about for Froggy himself, but he always turns up when im at work so i cant tell him personally...if froggy had a mail or pm here...nah, he would drown in spam ^^*
Carinae
Quote:
Originally Posted by m0gden
...but the same general questions are ALWAYS posted.
New races Dual weilding New emotes Tormentor Guild hall storage Vote kicks 1v1 fighting Nerfing of FotM New Classes |
Gladiator Helm
Underworld Armor/New Armor
Change character appearance
Rude comments towards Gaile/Froggy/Anet
Gwen Gwen Gwen!
natus
Quote:
Originally Posted by Gaile Gray
Oh, but Pie, really, I don't think I've said "very soon," and I'm fairly sure that Froggie has not used "very" either. I can say that I agree with you that "very soon" does not mean "2 months from now!"
I'm thinking you won't need to use your fingers and toes on this one. |
now i feel happy :l
Navaros
Votekicking is a horrible idea. Good players would be kicked out of their parties just for telling their teammates to stop playing foolishly and dying like a bunch of morons. Happened to me personally millions of times with parties I've made in PVE, and I'm the only one left alive and I save the whole party with my ressing. With a votekick system, those who are frank with their allies about their horrible playing would be unjustly kicked all the time.
If there is any sort of kicking feature enabled, it must be exclusively at the discretion of the party leader and no one else.
If there is any sort of kicking feature enabled, it must be exclusively at the discretion of the party leader and no one else.
aron searle
Quote:
Originally Posted by Navaros
If there is any sort of kicking feature enabled, it must be exclusively at the discretion of the party leader and no one else.
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Navaros
Quote:
Originally Posted by aron searle
But the party leader would also have to vote, i assume a system where everyone has to vote yes not just 6/7 would be fairly closed to abuse (and you cant kick the leader, cause it is his party).
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Seriously though, it would be abused if there is a vote. People hate being criticized, even if the criticism against them is 100% legitimate. So many times I've told Leeroy Jenkins clones in Guild Wars to stop doing stupid things that gets them and most of party killed. Instead of saying "Yes you're right, my bad, I won't do that any more" more often their response is "STFU, you're not that good". Now...if you have more than one bad player in a party, this syndrome simply spreads like a plague and could very easily result in illegitmate votekicking. A /votekick would go up against anyone giving legitimate criticism against the cabal of bad players in his party.