The Frog in LA International - Nov 15
gwepwe
I havent read the whole post so dont flame me if someone has already said this... I dont agree with the kick party member idea, but what could be very useful is a mute party member vote. You could stop stupid idiots spamming noob on team chat
EternalTempest
I am against kick for the most part and I do pugs.
I can see kick for special cases.
If person is afk after a set time, the option then opens up.
Or person if off the map from the rest of the players (goes off and does there own thing), after set time kick option opens up.
If player does get kicked, they keep all there drops (like items left box after a mission that you did not pick up).
If you do vote, a guild party of 7 + random person could use random to till the end then kick (guild vs random).
For guild storage I can see a simple system.
Any item becomes guild
Someone wants item, click on item, then flags the item.
An officer or guild leader has to approve it, it then becomes there's
I can see kick for special cases.
If person is afk after a set time, the option then opens up.
Or person if off the map from the rest of the players (goes off and does there own thing), after set time kick option opens up.
If player does get kicked, they keep all there drops (like items left box after a mission that you did not pick up).
If you do vote, a guild party of 7 + random person could use random to till the end then kick (guild vs random).
For guild storage I can see a simple system.
Any item becomes guild
Someone wants item, click on item, then flags the item.
An officer or guild leader has to approve it, it then becomes there's
greenlantern
Someone needs to ask the frog about "soul reaping" there isn't any linked skills to it. Divine , tactic, and energy storage has skills(I don't know about mesmers Fast casting) I think this is unfair and should have a few signets or skills that are related.
EternalTempest
A nice prequel think about an vote / kick system is look at how some player are huffy about skip cutscene if one or two want to watch it and the conflict it causes.
Mimi Miyagi
Only issue I have with a kick feature would be drops. Greed by party leaders could abuse this easily. Teams in the UW beware - if a glob drops, you'll be kicked, and the leader will scoop it up!
If the kick system also allowed the drops to travel with you (much like the dialog box that pops up after you finish a mission with stuff on the ground) back to town, that would help aleviate that problem.
If the kick system also allowed the drops to travel with you (much like the dialog box that pops up after you finish a mission with stuff on the ground) back to town, that would help aleviate that problem.
Daegul Mistweaver
I've not the time to read all the post here but if it hasn't been suggested:
For kicked members, they should recieve the same menu for accepting items as you do when a mission completes with items still unclaimed tagged to you. This would eliminate the "kicking for greed" problem.
As far as suggestions for the assassin: stealth should be restricted to modification of the overhead/agro bubble...i.e. no invisibility. Be nice to have a second class utilizing adrenaline.
New class suggestions: summoner. Always fun to have a true pet class; people like the variety pets add...though shapeshifter class provides the same type of variety, those are a bit harder to impliment.
For kicked members, they should recieve the same menu for accepting items as you do when a mission completes with items still unclaimed tagged to you. This would eliminate the "kicking for greed" problem.
As far as suggestions for the assassin: stealth should be restricted to modification of the overhead/agro bubble...i.e. no invisibility. Be nice to have a second class utilizing adrenaline.
New class suggestions: summoner. Always fun to have a true pet class; people like the variety pets add...though shapeshifter class provides the same type of variety, those are a bit harder to impliment.
Guillaume De Sonoma
Shapeshifter would have litttle use in the game because all it really could turn into would be animals then it is basicly a druid.
But I really like the kicking option. You don't know how many times I would have used that because of a W/Mo who doesn't know what an arrgo circle is.
But the assasign is a tough thing. I wonder how it will be made effective, because it simpily cannot become invisible and would be usefull, im my opinino, only in PvP.
But I really like the kicking option. You don't know how many times I would have used that because of a W/Mo who doesn't know what an arrgo circle is.
But the assasign is a tough thing. I wonder how it will be made effective, because it simpily cannot become invisible and would be usefull, im my opinino, only in PvP.
IxChel
http://www.guildwarsguru.com/forum/s...ad.php?t=23631
While they are at it, they can fix the reconnect issue. If they don't have the manpower to code it, PM me and I'll do the coding.
While they are at it, they can fix the reconnect issue. If they don't have the manpower to code it, PM me and I'll do the coding.
IxChel
If the concern about guild storage is Theft, then there are two simple actions: (a) limit the amount of items that a single person can take w/o an officer's approval, (b) put an audit listing who took/gave what and when. An audit report will do wonders to solving any thoughts of theft.
Also I like lyra_song's idea about weapons being customizable to a given guild, and only usable for GvG, PvP or Tombs. Like PvP items, they are not tradable; and disappear when you log-out. That's a fantastic idea; thanks Lara Song.
Also I like lyra_song's idea about weapons being customizable to a given guild, and only usable for GvG, PvP or Tombs. Like PvP items, they are not tradable; and disappear when you log-out. That's a fantastic idea; thanks Lara Song.
Egis The Ranger
Quote:
Originally Posted by coolsti
Actually, my main interest in a kick party member option is due to some recent experiences had by me and my friends. We are dead set against running anything, for example the Iron Mines infusion or when travelling from point A to point B in the desert. We make this wish VERY clear to all party members before starting the mission or the travel. However on many occasions there still was a party member who then decided on his/her own that he/she wanted to run anyway. For us, at the moment, there are only two options: leave the group, map back and start over or accept the running. We are very much opposed to accepting the running. A third possibility would be to "kick the party member" before he/she got to the next portal or outpost or mission cutscene. I would very much like to be able to do this.
A way to avoid the abuse of a kick party member option is to not allow a member to be kicked as long as there still is an unclaimed reserved item for him/her on the ground. This would mean that a person could not be kicked because he/she just got a rare item drop. And since reserved drops become unreserved after some time, a person who is deserving to be kicked could not use this as anti-kick protection. |
I thing that kicking them would be a good point. To avoid abuse there should be something like "claim items" in missions. When player gets kicked he/she can claim items that was reserved for him/her (like when you complete the some missions). If items are not claimed they are left unrestricted.
Nocens Imperceptus
well...
I used to play EQ for a long time. The way they did guild storage worked like this:
LEADER: The leader had supreme power. They could add or remove anything from the guild bank, as well as change the item's "class". The leader specifies who is a banker.
BANKER: The leader could specify a banker. A bankwe also has the power to add or remove anything from the bank, as well as change the item's "class"
MEMBER: The member has the ability to only get items from the bank that were marked specifically for them, public, or usable only.
ITEM CLASSES:
Banker Only: Only a banker can access this item. A banker can also change this item's class.
Public If Usable: Anyone may get this out of the bank, as long as it is usable. This would proabbly not apply in guildwars. A banker can change this items class.
Private: This item can be removed by a banker or the person it is designated to. Its class can be changed by a banker.
Public: Anyone can take this item. A banker can change this items class.
There also **should** be a list of all banking activities, readable by anyone
I used to play EQ for a long time. The way they did guild storage worked like this:
LEADER: The leader had supreme power. They could add or remove anything from the guild bank, as well as change the item's "class". The leader specifies who is a banker.
BANKER: The leader could specify a banker. A bankwe also has the power to add or remove anything from the bank, as well as change the item's "class"
MEMBER: The member has the ability to only get items from the bank that were marked specifically for them, public, or usable only.
ITEM CLASSES:
Banker Only: Only a banker can access this item. A banker can also change this item's class.
Public If Usable: Anyone may get this out of the bank, as long as it is usable. This would proabbly not apply in guildwars. A banker can change this items class.
Private: This item can be removed by a banker or the person it is designated to. Its class can be changed by a banker.
Public: Anyone can take this item. A banker can change this items class.
There also **should** be a list of all banking activities, readable by anyone
coolsti
Anyone care to ask the frog this question if they see it again?
How about the option to re-accept a party member into the party after that member has dropped due to an ERR=7 or other crash and has come online again?
This is something that is really beginning to be annoying. All too often during a long mission or especially when in UW or FOW (where every player is important) there seems to be one or more sudden disappearances of a party member. Many times this is due to a crash. It would be of great help if that party member could rejoin after logging back into the game again.
This should not be impossible to implement. The server can always tell if someone voluntarilly left a group by mapping back to a town or simply "disappeared" into thin air. If the person voluntarilly left (or got kicked from the group if that is implemented) then there is no way for that person to try to rejoin. Otherwise the team leader could get a message stating that the person would like to rejoin, and then the team could decide yes or no. The rejoining player would have to be using the same character and with the same attribute stats and skills as before the crash.
How about the option to re-accept a party member into the party after that member has dropped due to an ERR=7 or other crash and has come online again?
This is something that is really beginning to be annoying. All too often during a long mission or especially when in UW or FOW (where every player is important) there seems to be one or more sudden disappearances of a party member. Many times this is due to a crash. It would be of great help if that party member could rejoin after logging back into the game again.
This should not be impossible to implement. The server can always tell if someone voluntarilly left a group by mapping back to a town or simply "disappeared" into thin air. If the person voluntarilly left (or got kicked from the group if that is implemented) then there is no way for that person to try to rejoin. Otherwise the team leader could get a message stating that the person would like to rejoin, and then the team could decide yes or no. The rejoining player would have to be using the same character and with the same attribute stats and skills as before the crash.
aron searle
Quote:
Originally Posted by Navaros
Yeah, definitely the leader should never be able to be kicked.
Seriously though, it would be abused if there is a vote. People hate being criticized, even if the criticism against them is 100% legitimate. So many times I've told Leeroy Jenkins clones in Guild Wars to stop doing stupid things that gets them and most of party killed. Instead of saying "Yes you're right, my bad, I won't do that any more" more often their response is "STFU, you're not that good". Now...if you have more than one bad player in a party, this syndrome simply spreads like a plague and could very easily result in illegitmate votekicking. A /votekick would go up against anyone giving legitimate criticism against the cabal of bad players in his party. |
And if all 7 other players are leeeeeroys (which i dont think will happen), do you honestly think they will do the mission in question anyway, errr no.
Like ive said, in all my 550 hours its always 1-2 members that ruin it, not the whole team.
And if you are getting in teams full of leeroys, then you need to be a little more picky.
Lun-Sei
May I quickly express my opinion.
1 - I'm displeased that, according to what the frog said, there won't be other playable races. I've always wanted to play a female charr...
2 - I'm very glad to learn that 15k tormentor is about to finally be implemented.
3 - I am very VERY VERY disappointed by the fact that the Anet guys will let us poor elementalists to deal with the new update. My main character is an elementalist and now 90% of my area spells have become nearly useless. Of course, it's all a matter of changing the build, as the frog said. Nothing wrong with it. I did it already. The problem is that changing the build will also mean that area spells are now USELESS. They could as well delete them from the skills list. Now my PvE build has become very very similar to my PvP build. And I don't like it.
Not to mention how elementalists seem to be much less required in farming teams now...
4 - The "kick party member" thing would be useful on some cases but... hey, if you were so silly as to form up a team with a noob and don't notice it immediately, it's your problem and you have to deal with it! Not to mention that this kick-member thing could easily backfire: having the noobs kick out the good players. Naw, they'd better not implement it.
1 - I'm displeased that, according to what the frog said, there won't be other playable races. I've always wanted to play a female charr...
2 - I'm very glad to learn that 15k tormentor is about to finally be implemented.
3 - I am very VERY VERY disappointed by the fact that the Anet guys will let us poor elementalists to deal with the new update. My main character is an elementalist and now 90% of my area spells have become nearly useless. Of course, it's all a matter of changing the build, as the frog said. Nothing wrong with it. I did it already. The problem is that changing the build will also mean that area spells are now USELESS. They could as well delete them from the skills list. Now my PvE build has become very very similar to my PvP build. And I don't like it.
Not to mention how elementalists seem to be much less required in farming teams now...
4 - The "kick party member" thing would be useful on some cases but... hey, if you were so silly as to form up a team with a noob and don't notice it immediately, it's your problem and you have to deal with it! Not to mention that this kick-member thing could easily backfire: having the noobs kick out the good players. Naw, they'd better not implement it.
Baron
For the player kick option, why not have a "kick protest" option. This would allow a leader to request the removal of a player and that player is given a warning dialog such as "Party Leader is attempting to remove you from party" or whatever. This would allow AFK players to be removed with ease, but a player who is being victimised can "protest" the kick? Just a thought...
As for the guild storage, I'm wondering what this is specifically - are we talking about a normal Xunlai agent in the guild hall with the player's individual storage vault so items can be obtained without having to visit a town? I certainly can see the convenience of that.
If there is to be a storage vault for the entire guild to "share", the inherent security dangers could be allieviated somewhat by employing a "Guild Customisation" in the same way a player's armor is customised. Say for instance an unscrupulous guild member steals a valuable item from the guild storage and tries to resell it - the item would show up as "customised for xxxx guild" and untradable. Perhaps some form of item tracking could come into play to retrieve items that people might steal simply to "grief" a guild? Here I'm more or less extending the idea posted above about Guild Leader, Guild Banker and Guild Member rights. The items in guild storage could be designated as "Guild Property", "Guild Loans" (for lending to needy players on a temporary basis) and "Guild Charity" (to be sold for profit by needy players) with all except Guild Charity items being "customised for guild".
I know this was a long post, but I got carried away with ideas, please criticize at will.
As for the guild storage, I'm wondering what this is specifically - are we talking about a normal Xunlai agent in the guild hall with the player's individual storage vault so items can be obtained without having to visit a town? I certainly can see the convenience of that.
If there is to be a storage vault for the entire guild to "share", the inherent security dangers could be allieviated somewhat by employing a "Guild Customisation" in the same way a player's armor is customised. Say for instance an unscrupulous guild member steals a valuable item from the guild storage and tries to resell it - the item would show up as "customised for xxxx guild" and untradable. Perhaps some form of item tracking could come into play to retrieve items that people might steal simply to "grief" a guild? Here I'm more or less extending the idea posted above about Guild Leader, Guild Banker and Guild Member rights. The items in guild storage could be designated as "Guild Property", "Guild Loans" (for lending to needy players on a temporary basis) and "Guild Charity" (to be sold for profit by needy players) with all except Guild Charity items being "customised for guild".
I know this was a long post, but I got carried away with ideas, please criticize at will.
Omega_2005
What I find annoying is that I usually get kicked out of a party without a veto on World of Warcraft...
I think the Party-vote for Party-kick-member will be a great idea, and thus if the person still in town is too late to get into that party, BUT wants to join that merged party could wait then be prompted to join it or not if the vote has concluded that player as 'useless' or 'AFK too long'... or even being a jerk overall!
This may need sharpening up, but it could work nontheless
I think the Party-vote for Party-kick-member will be a great idea, and thus if the person still in town is too late to get into that party, BUT wants to join that merged party could wait then be prompted to join it or not if the vote has concluded that player as 'useless' or 'AFK too long'... or even being a jerk overall!
This may need sharpening up, but it could work nontheless
Esprit
Quote:
I am very VERY VERY disappointed by the fact that the Anet guys will let us poor elementalists to deal with the new update. My main character is an elementalist and now 90% of my area spells have become nearly useless. Of course, it's all a matter of changing the build, as the frog said. Nothing wrong with it. I did it already. The problem is that changing the build will also mean that area spells are now USELESS. They could as well delete them from the skills list. Now my PvE build has become very very similar to my PvP build. And I don't like it. |
Think of AoE as a circle protection, if you are fighting a group of warriors, the AoE will usually break the group up, or at least the warriors will be running out, and then running back in, breaking their cycle of attack, which can really be helpful for a monk.
In my opinion, the AoE works more like it should, forcing the enemy to break their attacks, and if they don't, they'll get damage.
Do PvP players sit in AoE? Do you? I doubt it.
Hanuman li Tosh
well no offense but ill beLIEve it when i see it.
imho the auction hall is the most needed option. i mean, i wouldnt even have played pve a bit if i knew anet was gonna wait till 9-7 to start the faction program we have now. i would have waited till then to play the game. im not about to waste my time selling all my gold items (that you cant get anymore coz they nerfed aoe).
imho the auction hall is the most needed option. i mean, i wouldnt even have played pve a bit if i knew anet was gonna wait till 9-7 to start the faction program we have now. i would have waited till then to play the game. im not about to waste my time selling all my gold items (that you cant get anymore coz they nerfed aoe).
Charcoal Ann
in EQ2 they have guild bank. the leader can specify exactly how much any person can take out of the vault in a 24 hour time period (or longer) (of course this often leads to the leader just using it as a massive bank vault)
kick feature? no. you are taking the easy way out. i ENJOY monking in a team with a suicidal caster. makes an easy game challanging. :P
guild storage can be screwed with a sufficiently smart scammer. team kick can be screwed with sufficiently arsy people.
kick feature? no. you are taking the easy way out. i ENJOY monking in a team with a suicidal caster. makes an easy game challanging. :P
guild storage can be screwed with a sufficiently smart scammer. team kick can be screwed with sufficiently arsy people.
Loch
ArenaNet can't rebalance fire skills until after the World Championship, which ends some time in February. Until then, AoE spells will stay the same.
What's with the people that say they invested so much into their fire ele only to be rendered useless? Last time I checked, Meteor Shower still knocks down enemies so they can't run, and there were so many better fire skills than Firestorm in the first place. I play a fire ele with mostly one-shot attacks like Meteor, Fireball, Incendiary Bonds, and Immolate, and all those skills still work fine for me. Forgive me for not wanting to play the old tired "ECKO NOOKAR."
So don't worry, your Superior Fire Rune still has a use... unless you sold it early in favor of an air rune...
What's with the people that say they invested so much into their fire ele only to be rendered useless? Last time I checked, Meteor Shower still knocks down enemies so they can't run, and there were so many better fire skills than Firestorm in the first place. I play a fire ele with mostly one-shot attacks like Meteor, Fireball, Incendiary Bonds, and Immolate, and all those skills still work fine for me. Forgive me for not wanting to play the old tired "ECKO NOOKAR."
So don't worry, your Superior Fire Rune still has a use... unless you sold it early in favor of an air rune...
Ruvaen
About guild storage... the chain of custody-like ideas will be too much trouble from both the implementation and usage perspectives (will be VERY cumbersome to use). However, it will be easy to make all guild resources require dual control in order to access, as well as create a log that shows who requested the item and who approved the request.
I want to type out all the things that need to be implemented but I'm lazy right now so for now all I'll say is that the guild storage system needs to be able to pass an audit.
I want to type out all the things that need to be implemented but I'm lazy right now so for now all I'll say is that the guild storage system needs to be able to pass an audit.
MSecorsky
Guild storage should just be free for all. You put something in, anyone can take it. With the benefits come the risks.
Now greater personal storage... >drool<
Now greater personal storage... >drool<
Itok
Quote:
Originally Posted by Esprit
Over the past week, I've had a chance to PvE with some PUG Elementalists who were using Fire. And no one complained, and of what I saw, they were still doing a decent amount of damage to the enemy.
Think of AoE as a circle protection, if you are fighting a group of warriors, the AoE will usually break the group up, or at least the warriors will be running out, and then running back in, breaking their cycle of attack, which can really be helpful for a monk. In my opinion, the AoE works more like it should, forcing the enemy to break their attacks, and if they don't, they'll get damage. Do PvP players sit in AoE? Do you? I doubt it. |
Do all players all teh time run from dmg?? No. Not only no but HELL no. Warrios, Ele's, Necros, monks, all of them. So, to say "its they way that intelligent thinking ppl play" is a stretch.
In design and implementation, mopre than half the creatures in game shouldn
't react near as quickly if even at all to AoE. Dwarves, Avacari, Girffins maybe and otehrs, sure. Minotuars, Spiders, Elementals, Golems, no. Dumb as lead paint they are.
An Elementalist is someone who commands speel like control over specific elements for defense and offense. I ahve never seen an AoE spell or action in any game named meteor shower, fire storm or the like designed to chase mobs away. Fear based spells, from maybe an N or illiusionist, sure. Not an Ele though, pfft, FIREBALLS FTW BABY!!!
So, now anything from Peridition Rock through Hells Precipise is a REAL ClusterPuck. It was good fun before teh "update" but no is plain damn ignorant tbh. Damn hydra runnin about like headless chickens, henchies who stop doing anyhting if at least one PC isnt engaged and attacking a target, Golems dragging Warriors about like whippy dogs on a short leash.
In this light, the "Update" whiel in thought is a great idea in application and execution is shit. EVERYTHING runs aobut ALL the time when anyth9ing goes off that effects more than one target. Then, two mobs find a nice squichy target adn *boop* ded *boop* ded. Rince and repeat.
Its amazingly sad and lacking in effect, forthought and followthrough, imho. And dammit, i was exctied that the AI had been fixed. This isn't fixed, this is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed adn something DRASTIC needs to be done to fix this.
Pete1975
As for storage I am still confused where a chest about 4 times the size of my character can only hold half the amount of items I can carry on my person. Storage shouold be in the region of about 80 slots, as when you have 4 characters on the account space becomes a little tight.
Maybe hair dye and the ability to change hair styles would be a nice touch, as i have met my mirror image a few times and i still find it disturbing. Maybe the ability to change the physical aspects of characters, this may result in mass boob jobs etc, but it is a bit of fun and a way to make your character look different to the others.
Also a note on the Fissure helms for warriors, being able to have all the available helms would be nice, as the shower cap I have to wear when I want 16 in axe mastery looks a little out of place(tbh it looks shit with any arrmor), I know before before anyone says it, you can turn it off, but I like the fissure helm, I am also a poser
Please don't turn this post into a debate/rangle/full blown argument over the recent changes, there are threads available for that so you can have your say there, along with the other 2000 or so posts :P
Maybe hair dye and the ability to change hair styles would be a nice touch, as i have met my mirror image a few times and i still find it disturbing. Maybe the ability to change the physical aspects of characters, this may result in mass boob jobs etc, but it is a bit of fun and a way to make your character look different to the others.
Also a note on the Fissure helms for warriors, being able to have all the available helms would be nice, as the shower cap I have to wear when I want 16 in axe mastery looks a little out of place(tbh it looks shit with any arrmor), I know before before anyone says it, you can turn it off, but I like the fissure helm, I am also a poser
Please don't turn this post into a debate/rangle/full blown argument over the recent changes, there are threads available for that so you can have your say there, along with the other 2000 or so posts :P
IxChel
The Frog was in Lion's Arch, International District #1 last night and made quite a few pronouncements about guild storage, and even talked about the developers working on a fix for reconnecting. Anyone have a screen shot with the comments?
Esprit
I was playing Guild Wars last night, but not in LA, it would be nice to hear more on what was said.
It's not really worth to put in real life examples, but even the most primitive creature is going to move away from pain (fire, meteors, etc...). Whether dumb or not, they would move.
It's more of a challenge if they aggro more. And who says you have to use AoE with other groups of mobs close by, who could potentially be aggroed when AoE is used?
If the enemy runs off, don't run after them, let them come back to you, or let the players with long range attacks keep attacking. Eventually they'll come back.
Quote:
Originally Posted by Itok
In design and implementation, mopre than half the creatures in game shouldn't react near as quickly if even at all to AoE. Dwarves, Avacari, Girffins maybe and otehrs, sure. Minotuars, Spiders, Elementals, Golems, no. Dumb as lead paint they are.
|
Quote:
Originally Posted by Itok
In this light, the "Update" whiel in thought is a great idea in application and execution is shit. EVERYTHING runs aobut ALL the time when anyth9ing goes off that effects more than one target.
|
If the enemy runs off, don't run after them, let them come back to you, or let the players with long range attacks keep attacking. Eventually they'll come back.
Fate
Quote:
Originally Posted by Gaile Gray
Oh, but Pie, really, I don't think I've said "very soon," and I'm fairly sure that Froggie has not used "very" either. I can say that I agree with you that "very soon" does not mean "2 months from now!"
I'm thinking you won't need to use your fingers and toes on this one. |
Markaedw
I can't see why the code that allows for 20 slots for Xunia, can not be amended to be 30, 40, 60, or 80, untill then my E/N will be muling my upgrade items.
Gaile Gray
Quote:
Originally Posted by Fate
I hope this fingers and toes thing wasn't meant regarding counting the days until the update for Tormenters because if so I only got 2 toes left.
|
Merry Madrigal
/wave Gaile
Nice to see you over on these boards!
When are you sending me that signed poster of you?
Nice to see you over on these boards!
When are you sending me that signed poster of you?
Roza
The 15K Tormentors is a little overdue... if the Anet peeps have the same amount of fingers and toes as most of us do, that is. No biggie.
And a guild storage? Could be nice, but it is also not that important really (just making normal storage a lot bigger would solve most people's problems, I think, though it will never be enough for some people). After all, it is not like a guild storage would actually matter one way or the other (if someone needs some wood or a 100 gold for an invite, he or she could just ask for it). They could put in a storage agent, I suppose, that might be handy.
The reconnect thing is lot more significant:
That would be an excellent option, for pvp as well. It has happened so often: we are in the middle of a GvG. Someone gets disconnected for whatever reason and feels really guily, as he or she hears the team getting beaten over teamspeak. It has happened to me as well and it is quite frustrating. If an option to reconnect (with permission of the team leader) CAN be implemented (and possible abuse can be prevented), it ought to be implemented.
And a guild storage? Could be nice, but it is also not that important really (just making normal storage a lot bigger would solve most people's problems, I think, though it will never be enough for some people). After all, it is not like a guild storage would actually matter one way or the other (if someone needs some wood or a 100 gold for an invite, he or she could just ask for it). They could put in a storage agent, I suppose, that might be handy.
The reconnect thing is lot more significant:
Quote:
How about the option to re-accept a party member into the party after that member has dropped due to an ERR=7 or other crash and has come online again? |
Makkert
Quote:
Originally Posted by Merry Madrigal
/wave Gaile
Nice to see you over on these boards! When are you sending me that signed poster of you? |
shocking
The Yoink
while you're at it, I'd love to see 15k Knight's armor (there are a few Dukes with what looks like upgraded Droknar's Forge Knight's armor) *crosses fingers
-Loki-
Quote:
Originally Posted by The Yoink
while you're at it, I'd love to see 15k Knight's armor
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Takeko Nakano
Quote:
Originally Posted by Roza
The 15K Tormentors is a little overdue...
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Anyway, I hope that the Christmas update will have lots of nice changes for us - including something about the GvG ranger-spike, IWAY, etc (don't count pets for using IWAY in PvP or GvG?)
Snowman
KICKING:
lol, I love the frogs argument against kicking... well, because its true!... of course people will get kicked if a rare drops.. its a solid argument. The only way around it is if the instance could delete the item after kick, or make it so that assigned items will STAY assigned for kicked people
However, I think this will still happen on those chests in FoW... they will fight to get there.. then kick as many people before opening the chest (a sneaky smurf guild would definatly do this)
I cant see player kicking during mission implemented at all... as for AFK'ing to leech.. then I agree something should be done... , after so many minutes of inactivity an AFK-kick vote could be formed.
GUILD STORAGE:
the frog is right here also.. people go on about guild storage, but when I ask people how the envisage it working to stop it being abused then noone really has a clear Idea, they assume people would be trust worthy..
you just cant base a game system on the hopes that people will be trusting even if they are an officer... hell, even if they are guild leader!.. wanna start a new guild?.. take all the loot.
I dont think Guild storage WONT happen!.. the frog clearly said that they would be working on it, and obviously needs some help with suggestions..
Maybe this warrants another thread, but here is how I would envisage it working..
There will be a Guild storage Xunlai agent in the hall, you can purchase a second storage box.. expensive, say 1000 gold.. this would deter people from joining the guild JUST to see the guild storage.
anyway, this extra storage box is merely VIEWABLE only by other members! if there is something there which someone wants then its up to them to contact the member to arrange a trade.
Thats basically the core of it, other details would need to be settled..
like how many slots you get,
if the extra storage can be used from any xunlai agent or just the Guild hall one?
maybe each member could also have a short message on their storage box like "all items free" or "Items for sale" or "Items for trade"..or even "WTB Green weapon x, will trade any item"
maybe you could even put a price tag on each item so members could purchase straight away, or just get an idea of what the owner wants for it.
... remember we will be needing more storage space anyway when chapter 2 is released, this could be a good way for them to give us that space.
We are also getting some kind of auction house or better trading system, maybe that trading system could be linked to guild storage??.. just a thought.
lol, I love the frogs argument against kicking... well, because its true!... of course people will get kicked if a rare drops.. its a solid argument. The only way around it is if the instance could delete the item after kick, or make it so that assigned items will STAY assigned for kicked people
However, I think this will still happen on those chests in FoW... they will fight to get there.. then kick as many people before opening the chest (a sneaky smurf guild would definatly do this)
I cant see player kicking during mission implemented at all... as for AFK'ing to leech.. then I agree something should be done... , after so many minutes of inactivity an AFK-kick vote could be formed.
GUILD STORAGE:
the frog is right here also.. people go on about guild storage, but when I ask people how the envisage it working to stop it being abused then noone really has a clear Idea, they assume people would be trust worthy..
you just cant base a game system on the hopes that people will be trusting even if they are an officer... hell, even if they are guild leader!.. wanna start a new guild?.. take all the loot.
I dont think Guild storage WONT happen!.. the frog clearly said that they would be working on it, and obviously needs some help with suggestions..
Maybe this warrants another thread, but here is how I would envisage it working..
There will be a Guild storage Xunlai agent in the hall, you can purchase a second storage box.. expensive, say 1000 gold.. this would deter people from joining the guild JUST to see the guild storage.
anyway, this extra storage box is merely VIEWABLE only by other members! if there is something there which someone wants then its up to them to contact the member to arrange a trade.
Thats basically the core of it, other details would need to be settled..
like how many slots you get,
if the extra storage can be used from any xunlai agent or just the Guild hall one?
maybe each member could also have a short message on their storage box like "all items free" or "Items for sale" or "Items for trade"..or even "WTB Green weapon x, will trade any item"
maybe you could even put a price tag on each item so members could purchase straight away, or just get an idea of what the owner wants for it.
... remember we will be needing more storage space anyway when chapter 2 is released, this could be a good way for them to give us that space.
We are also getting some kind of auction house or better trading system, maybe that trading system could be linked to guild storage??.. just a thought.
Fate
Quote:
Originally Posted by Gaile Gray
Agree. I confess it's taking longer to be placed into the game than I expected. I thought it was just a matter of days. I shall pad down the hallway and ask about this one!
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unienaule
Quote:
Originally Posted by Gaile Gray
Agree. I confess it's taking longer to be placed into the game than I expected. I thought it was just a matter of days. I shall pad down the hallway and ask about this one!
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widds2v
If you cant trust your own guildmembers not to steal from a guildvault you shouldn't be in that guild, plain and simple. Plus have it so only like officers & leader can access it. If you cant trust your officers you really have some problems and you might as well just click your name and hit leave.
unienaule
So, no update about tormentor timeframe yet? Or is it tomorrow perhaps... dun dun dun.