29 Nov 2005 at 22:18 - 71
Funny - ANet's own website claims it's a MMORPG. It's marketed as a MMORPG without monthly fees. It PLAYS like a MMORPG but simply instanced - instanced to reduce bandwidth and server costs.
You MEAN it's *not* WoW.
People keep countering with "level cap" arguments - yet not once in this thread did I say anything about making the level limit 40. I simply countered someone's argument that as a player, you need some sort of feeling of progression, or the game will die. Changing the level limit is JUST ONE METHOD. I didn't say it was the RIGHT one.
I don't know how many times I need to repeat myself - but if you look at the state of the game AS IT IS RIGHT NOW - tell me it's not "grind". Tell me that the vast majority of players are not involved in some aspect of farming/grind. That the "story" became almost unimportant at this point. The only thing people care about is greed. So, grind grind grind.
There is ample evidence all over the game how it's currently playing out. The PLAYERS have devolved the game into grind - whether you *think* it should be all about "skill and intelligence" or not. The game *is* grind.
My ultimate question *AGAIN* is - what is ANet and the developers going to do to *FIX* what GW has become?
And stop with the whole "the game was intended to last only a month blah blah blah" because quite frankly, you're wrong. No REAL game developer designs a game expecting a player to play it for a month and quit, and move onto something else unless they are hacks. Are the deves at ANet hacks? If that was the case - why the holloween event? why the world championships? Why the updates? Why SF? Why the new "titan" quests added (that hardly anyone does because they lack "phat lewt")? Because they don't want you to go start playing WoW, and forget about GW. THEY want your brand loyalty. They want to give you NO excuse to find GW boring, and get entertained some other way. If that WAS their intent, their marketing weasels, their brand managers, developers, designers, their CEO, should all be fired and on the cover of whatever professional game design magazine they subscribe to as posterchildren on how NOT to make a game. To suggest otherwise is spoken obviously by someone that has never run a company before, or taken even a basic business economics course. it is ESPECIALLY TRUE for MMORPGs. They are, by nature, designed to capture and hold your loyalty. If they fail to do so, then they fail period. And no matter how you slice it, GW *is* an MMORPG. They even say so.
Recognize the problems GW has - and tell me what is going to compel their core audience (current owners of GW) to buy the next chapter? Getting another profession or two to grind through the wilds again? A couple new skills for existing professions that are nerfed just enough to act no more or no less powerful than existing ones? New armor that has no better stats (for fear of game balance) but *look* different? Same thing for weapons, shields, wands, staffs, scrolls, etc?
The ONLY thing as it stands right now is "a whole new story arc and new missions to get to the end of the chapter, setting up for the next chapter".
Let's put it this way:
Chapter two will (apparently) feature:
Two (a guess) new professions...does this mean they have to go through the whole presearing crap again? run though the wilds again? And that's going to be fun...how? I've done it with six different characters, do you think it got a bit boring after...I dunno...the third time around? If you haven't done all six professions - are adding two more going to help?
Additional skills for existing professions? In order to maintain game balance they will be just as nerfed as existing skills. Simply more of the same, IMO. If they care about game balance (and with all the nerfing, apparently it's priority #1) then the new skills can't be any more powerful than existng ones. How many different skills do you need to heal that aren't any more effective than existing ones? Or apply blind? or boost HPs? Or cause Degen? Remember, even the new characters - for balance considerations - can't be any more or less powerful than any other profession.
New armor, weapons, upgrades, artwork, textures, designs - yet (again) in the interest of balance, are not any stronger or different from existing ones? A max dmg bow will always be 15-28? Then it's no longer "new" it's just "different". And how is that compelling? Even more different armor sets that provide no different stats than exisitng ones? Cosmetic change only.
More "phat lewt"? See above. If it's not going to be fundamentally different from what I have now - why bother? Cosmetic again.
So, now we get to the new "missions". Since you're already level 20, the XP doesn't matter. The additional skill points for bonuses shouldn't be that big of an attraction - after all, you should have plenty of skill points already, as by the time you've gone trough chapter one, you've gotten enough skill points to buy everything and cap everything in your profession. The drops won't be much different from what you can get in any mission past ascention, so that's not a big draw. New elites to cap? again, just how many ways to cause a deep wound do you need? And once you cap them - then what? Your skill bar (apparently) isn't going to be different (again, balance). Right now, as I said, the vast majority of the people aren't playing the story - they are grinding themselves in SF, UW, FoW, Prophet's Path.
So that only leaves the story - and as I said, the playres right now aren't worried about the story, they are worried about grind. It's been that way for months. Going though with a different character is simply just a way to get them to the higher areas to grind some more. That's why runners are so popular.
AGAIN, AGAIN, AGAIN, it doesn't matter what you THINK the game was intended to be, it is what it IS now - a grind. And given what seems to be the prevailing thought around here, chapter 2 isn't going to FIX this fundamental problem, since there isn't a compelling reason to buy it except to rush through the story so NEW farming/grinding areas can be discovered. Once you've seen the end of the movie, all you have left is the box of bon bons - and those bon bons better be good.
It is what it IS. And I hope ANet finds a way to make it NOT what it currently is, that chapter 2 brings MORE.
Or GW is going to die.
And note I provided not ONE single argument for or against raising the level cap limit. That is NOT the point of this post, so quit bringing it up when you're posting a counter argument.
My posts are too long, people simply will skim over them and say "OMG NO LVL 40 N00B STFU K THX BY".
But of course, at this point I could care less. My comments are directed at ANet anyway, really.