Chapter 2, possible problems/disapointments

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by -Loki-
No, it doesn't. They have already said you would be able to create a PvE character at level 20, and just play the chapter 2 stuff, or start a character from scratch. It's up to you.
Either way reinforces my point.

But thanks for the clarification.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Frank The Tank
IMHO a MMORPG is not for the casual gamer and should not be designed as such.
Nonsense. Most popular MMORPGs are for the casual gamer. That's what the "level treadmill" thing is all about - being able to kill some clearly defined monster repeatedly, requiring no thought or skill whatsoever, to advance to new stuff that just involves a new type of monster to kill repeatedly with no thought or skill whatsoever, and so on. Average people like that. Why is beyond my understanding, but they do. Unfortunately.

Guild Wars, of course, generally requires at least a moderate amount of thought and skill, which is a big reason why any balance related change is met by such general hostility, regardless of whether it improves the overall fairness of the game. Most people don't want to have to think and rework their build, they just want to kill the same things over and over some more.

Balance considerations aside, I can't see chapter 2 maintaining the level 20 cap and keeping the casual players playing this game. Even if the level boost was mostly illusion and gave you superficial bonuses, I think that illusion is necessary to keep the casual player playing. Average people don't care about world tournaments and PvP balance; they just want more power to gain and more cool items to acquire.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Mimi Miyagi
Well, gee, since I have played over 1,000 hours and have purchased three (yes three) copies of the game, I'd say you were a tad off in your assesment of how I felt about it.
Well then, Gee you've played over a 1000 hours, I wonder how in the world you could find the game tedious. I just can't imagine spending 1000 hours of doing anything in such a short time frame and getting sick of it! Amazing!

Please note the sarcasm...

Vorlin

Academy Page

Join Date: Jun 2005

Mimi's analysis is correct: the GWars team is trapped by their own paradigm. By designing their game around a level cap, and by having PvP which thus requires every class combo to balance with the others, they are stuck with a situation where they can't expand the game in a meaningful way. Note that I said -meaningful-, they can add fun content, but it won't -do- anything. No better gear, no better skills, no better classes, and since your characters are just as powerful in Chapter 1 as they will be in 2, 3, 4, etc., just how much PvE content can be added? Creatures can only do so much, and they can only get so hard because of the player level/skill limit, and in many ways we are close to what can be handled in Chapter 1.

Now, Muds (text-based multi-user dungeons) have existed for years and years with level limits. But the difference between them and GWars is simple: the people who played any given Mud formed social connections with each other. This doesn't happen in PvE GWars, there are just too many people, you aren't an individual you are just part of the mob. So with no significant social interaction, and no further character development possible, just what the heck is someone who doesn't want to PvP supposed to -do-? Just what they are doing now: grind for something (something that, as so many have pointed out, really isn't more than cosmetic) or quit playing.

I can see where PvP in GWars could attract a long-term commitment from someone, but a very large percentage of the online gaming community doesn't like to PvP (I don't care for it most of the time). For them, GWars just doesn't offer very much after the first couple of months, and anyone who thinks Chapter 2 is going to change that isn't being realistic.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Mysterial
Nonsense. Most popular MMORPGs are for the casual gamer. That's what the "level treadmill" thing is all about - being able to kill some clearly defined monster repeatedly, requiring no thought or skill whatsoever, to advance to new stuff that just involves a new type of monster to kill repeatedly with no thought or skill whatsoever, and so on. Average people like that. Why is beyond my understanding, but they do. Unfortunately.

Guild Wars, of course, generally requires at least a moderate amount of thought and skill, which is a big reason why any balance related change is met by such general hostility, regardless of whether it improves the overall fairness of the game. Most people don't want to have to think and rework their build, they just want to kill the same things over and over some more.

Balance considerations aside, I can't see chapter 2 maintaining the level 20 cap and keeping the casual players playing this game. Even if the level boost was mostly illusion and gave you superficial bonuses, I think that illusion is necessary to keep the casual player playing. Average people don't care about world tournaments and PvP balance; they just want more power to gain and more cool items to acquire.
I believe the poster you are making your point with refers to the fact that as games like WoW charge a monthly fee, and that gamers feel compelled to spend as much time as they can with the game "to get their money's worth" means it's not designed for the casual gamer. Casual gamers don't become addicted to games like evercrack or WoW. That is the selling point of GW - yet GW has some of the same design trappings of the traditional MMORPGs to make it suited for the hardcore gamer.

But your other points are correct.

Not that you won't get flamed for those remarks .

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Vorlin
Mimi's analysis is correct: the GWars team is trapped by their own paradigm. By designing their game around a level cap, and by having PvP which thus requires every class combo to balance with the others, they are stuck with a situation where they can't expand the game in a meaningful way. Note that I said -meaningful-, they can add fun content, but it won't -do- anything. No better gear, no better skills, no better classes, and since your characters are just as powerful in Chapter 1 as they will be in 2, 3, 4, etc., just how much PvE content can be added? Creatures can only do so much, and they can only get so hard because of the player level/skill limit, and in many ways we are close to what can be handled in Chapter 1.

Now, Muds (text-based multi-user dungeons) have existed for years and years with level limits. But the difference between them and GWars is simple: the people who played any given Mud formed social connections with each other. This doesn't happen in PvE GWars, there are just too many people, you aren't an individual you are just part of the mob. So with no significant social interaction, and no further character development possible, just what the heck is someone who doesn't want to PvP supposed to -do-? Just what they are doing now: grind for something (something that, as so many have pointed out, really isn't more than cosmetic) or quit playing.

I can see where PvP in GWars could attract a long-term commitment from someone, but a very large percentage of the online gaming community doesn't like to PvP (I don't care for it most of the time). For them, GWars just doesn't offer very much after the first couple of months, and anyone who thinks Chapter 2 is going to change that isn't being realistic.
Thanks for the back up. You stated in a couple paragraphs what I tried to do in three books. Good job.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Eet GnomeSmasher
Well then, Gee you've played over a 1000 hours, I wonder how in the world you could find the game tedious. I just can't imagine spending 1000 hours of doing anything in such a short time frame and getting sick of it! Amazing!

Please note the sarcasm...
I fail to see what your trollish remarks have to do with my points - after all, they are valid points, even though you may not agree with them. Personal attacks simply dismiss your input.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by Mimi Miyagi
Funny - ANet's own website claims it's a MMORPG. It's marketed as a MMORPG without monthly fees. It PLAYS like a MMORPG but simply instanced - instanced to reduce bandwidth and server costs.

You MEAN it's *not* WoW.

People keep countering with "level cap" arguments - yet not once in this thread did I say anything about making the level limit 40. I simply countered someone's argument that as a player, you need some sort of feeling of progression, or the game will die. Changing the level limit is JUST ONE METHOD. I didn't say it was the RIGHT one.

I don't know how many times I need to repeat myself - but if you look at the state of the game AS IT IS RIGHT NOW - tell me it's not "grind". Tell me that the vast majority of players are not involved in some aspect of farming/grind. That the "story" became almost unimportant at this point. The only thing people care about is greed. So, grind grind grind.

There is ample evidence all over the game how it's currently playing out. The PLAYERS have devolved the game into grind - whether you *think* it should be all about "skill and intelligence" or not. The game *is* grind.

My ultimate question *AGAIN* is - what is ANet and the developers going to do to *FIX* what GW has become?

And stop with the whole "the game was intended to last only a month blah blah blah" because quite frankly, you're wrong. No REAL game developer designs a game expecting a player to play it for a month and quit, and move onto something else unless they are hacks. Are the deves at ANet hacks? If that was the case - why the holloween event? why the world championships? Why the updates? Why SF? Why the new "titan" quests added (that hardly anyone does because they lack "phat lewt")? Because they don't want you to go start playing WoW, and forget about GW. THEY want your brand loyalty. They want to give you NO excuse to find GW boring, and get entertained some other way. If that WAS their intent, their marketing weasels, their brand managers, developers, designers, their CEO, should all be fired and on the cover of whatever professional game design magazine they subscribe to as posterchildren on how NOT to make a game. To suggest otherwise is spoken obviously by someone that has never run a company before, or taken even a basic business economics course. it is ESPECIALLY TRUE for MMORPGs. They are, by nature, designed to capture and hold your loyalty. If they fail to do so, then they fail period. And no matter how you slice it, GW *is* an MMORPG. They even say so.

Recognize the problems GW has - and tell me what is going to compel their core audience (current owners of GW) to buy the next chapter? Getting another profession or two to grind through the wilds again? A couple new skills for existing professions that are nerfed just enough to act no more or no less powerful than existing ones? New armor that has no better stats (for fear of game balance) but *look* different? Same thing for weapons, shields, wands, staffs, scrolls, etc?

The ONLY thing as it stands right now is "a whole new story arc and new missions to get to the end of the chapter, setting up for the next chapter".

Let's put it this way:

Chapter two will (apparently) feature:

Two (a guess) new professions...does this mean they have to go through the whole presearing crap again? run though the wilds again? And that's going to be fun...how? I've done it with six different characters, do you think it got a bit boring after...I dunno...the third time around? If you haven't done all six professions - are adding two more going to help?

Additional skills for existing professions? In order to maintain game balance they will be just as nerfed as existing skills. Simply more of the same, IMO. If they care about game balance (and with all the nerfing, apparently it's priority #1) then the new skills can't be any more powerful than existng ones. How many different skills do you need to heal that aren't any more effective than existing ones? Or apply blind? or boost HPs? Or cause Degen? Remember, even the new characters - for balance considerations - can't be any more or less powerful than any other profession.

New armor, weapons, upgrades, artwork, textures, designs - yet (again) in the interest of balance, are not any stronger or different from existing ones? A max dmg bow will always be 15-28? Then it's no longer "new" it's just "different". And how is that compelling? Even more different armor sets that provide no different stats than exisitng ones? Cosmetic change only.

More "phat lewt"? See above. If it's not going to be fundamentally different from what I have now - why bother? Cosmetic again.

So, now we get to the new "missions". Since you're already level 20, the XP doesn't matter. The additional skill points for bonuses shouldn't be that big of an attraction - after all, you should have plenty of skill points already, as by the time you've gone trough chapter one, you've gotten enough skill points to buy everything and cap everything in your profession. The drops won't be much different from what you can get in any mission past ascention, so that's not a big draw. New elites to cap? again, just how many ways to cause a deep wound do you need? And once you cap them - then what? Your skill bar (apparently) isn't going to be different (again, balance). Right now, as I said, the vast majority of the people aren't playing the story - they are grinding themselves in SF, UW, FoW, Prophet's Path.

So that only leaves the story - and as I said, the playres right now aren't worried about the story, they are worried about grind. It's been that way for months. Going though with a different character is simply just a way to get them to the higher areas to grind some more. That's why runners are so popular.

AGAIN, AGAIN, AGAIN, it doesn't matter what you THINK the game was intended to be, it is what it IS now - a grind. And given what seems to be the prevailing thought around here, chapter 2 isn't going to FIX this fundamental problem, since there isn't a compelling reason to buy it except to rush through the story so NEW farming/grinding areas can be discovered. Once you've seen the end of the movie, all you have left is the box of bon bons - and those bon bons better be good.

It is what it IS. And I hope ANet finds a way to make it NOT what it currently is, that chapter 2 brings MORE.

Or GW is going to die.

And note I provided not ONE single argument for or against raising the level cap limit. That is NOT the point of this post, so quit bringing it up when you're posting a counter argument.

My posts are too long, people simply will skim over them and say "OMG NO LVL 40 N00B STFU K THX BY".

But of course, at this point I could care less. My comments are directed at ANet anyway, really.
Best Rant EVER!!

you answer your own question in here...... seriously! why do we have to change the level cap? Mimi give me list of reasons why level cap being change will save the game. I wonder myself why A-Net keep the level 20 cap but finally realize its just a way to keep the gameplay simple. Grant some morons can get to level 20 in 5 hours. While the rest take our time to play the game to reach level 20.

You know WHY we're not getting level cap changes.. you answer it here by yourself

"AGAIN, AGAIN, AGAIN, it doesn't matter what you THINK the game was intended to be, it is what it IS now - a grind. And given what seems to be the prevailing thought around here, chapter 2 isn't going to FIX this fundamental problem, since there isn't a compelling reason to buy it except to rush through the story so NEW farming/grinding areas can be discovered. Once you've seen the end of the movie, all you have left is the box of bon bons - and those bon bons better be good."

WE (the consumers) pay A-Net (the producer) cash or money for this game, the designs and ideas is A-Net's choice. They can do WHATEVER they want, granted they throw in the special events, and patches but think about.. (think for a second without going on a huge ranting rage Mini) Why is A-Net doing it. To stop people like us from being bored and complain like hell on forums. Also another purpose to give some new contents within the game to keep its population size stable. Believe me after the AoE nerfing patch, there is less people in town and i seen more necro, or monk being made.

Another congrat on this..

"It is what it IS. And I hope ANet finds a way to make it NOT what it currently is, that chapter 2 brings MORE.

Or GW is going to die"

Oh yes, it will die for those who won't accept the fact that level cap changes might not happen for chapter 2 (again this is rumor.. i'm not sure either) Your almost giving A-Net two opinion either make level cap higher or people like you who want it higher will leave for good. Which in my opinion will hurt its sales count for Chapter 2 but think about how many people here will buy it
I bet it will outweight the number of peoples who wouldn't buy chapter 2.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Vorlin
I can see where PvP in GWars could attract a long-term commitment from someone, but a very large percentage of the online gaming community doesn't like to PvP (I don't care for it most of the time). For them, GWars just doesn't offer very much after the first couple of months, and anyone who thinks Chapter 2 is going to change that isn't being realistic.
alot of people are turned off of pvp just from the rank system. if you were not around when it started you probly don't have much. if you have no rank you need a team to get rank. to get a team you need rank.

tombs is completely riduclous for pugs. unless you run an order necro, iway war, or ranger spike you can forget getting any kind of group that will get you far. granted you might run into the occasional balanced group with skilled players (since that's all that really matters). i think the rank system is slowely killing pvp. most of the good guilds moved to gvg and do not recruit. your chances of getting a good guild for pvp are slim to none unless you are already in one.

pvp needs a huge overhaul if it wants to keep casual players. pve content is limited and eventually turn to grinding to fill the time. pvp is what is going to keep players here for the long haul. pve content will be added with new chapters but how long is it going to take us to exhaust the new content. compared with chapter 1, not very long.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Mimi Miyagi
I believe the poster you are making your point with refers to the fact that as games like WoW charge a monthly fee, and that gamers feel compelled to spend as much time as they can with the game "to get their money's worth" means it's not designed for the casual gamer. Casual gamers don't become addicted to games like evercrack or WoW. That is the selling point of GW - yet GW has some of the same design trappings of the traditional MMORPGs to make it suited for the hardcore gamer.
I disagree, I think "hardcore" is defined by how you play and not how often. There are millions of people who play The Sims obsessively but I wouldn't call most of them "hardcore"... they just play it because it's "fun" without any consideration or understanding of why, and without doing any real analysis of the game mechanics. It's looking at the game analytically (sp?) that makes you hardcore - comparing numbers, strategies, efficiency, etc.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Mimi Miyagi
I fail to see what your trollish remarks have to do with my points - after all, they are valid points, even though you may not agree with them. Personal attacks simply dismiss your input.
Personal attacks? Point me out where I made any. Stop grasping at straws and just plain making things up.

You have a right to express your opinions that's true, just as I have the right to express how ridiculous your opinions are. The difference is that I don't try to force my opinions on others and make ridiculous statements such as "GW will die" simply because YOU are unhappy with the game. That's like me saying "Rap will die" simply because I don't like it.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by Vorlin
Mimi's analysis is correct: the GWars team is trapped by their own paradigm. By designing their game around a level cap, and by having PvP which thus requires every class combo to balance with the others, they are stuck with a situation where they can't expand the game in a meaningful way. Note that I said -meaningful-, they can add fun content, but it won't -do- anything. No better gear, no better skills, no better classes, and since your characters are just as powerful in Chapter 1 as they will be in 2, 3, 4, etc., just how much PvE content can be added? Creatures can only do so much, and they can only get so hard because of the player level/skill limit, and in many ways we are close to what can be handled in Chapter 1.

Now, Muds (text-based multi-user dungeons) have existed for years and years with level limits. But the difference between them and GWars is simple: the people who played any given Mud formed social connections with each other. This doesn't happen in PvE GWars, there are just too many people, you aren't an individual you are just part of the mob. So with no significant social interaction, and no further character development possible, just what the heck is someone who doesn't want to PvP supposed to -do-? Just what they are doing now: grind for something (something that, as so many have pointed out, really isn't more than cosmetic) or quit playing.

I can see where PvP in GWars could attract a long-term commitment from someone, but a very large percentage of the online gaming community doesn't like to PvP (I don't care for it most of the time). For them, GWars just doesn't offer very much after the first couple of months, and anyone who thinks Chapter 2 is going to change that isn't being realistic.
But some people don't like PvP... and can someone explain to me the correlation between higher level to PvP? Do you have to be high level in order to survive in PVP battles?

Answer me this.. anyone.

Lets say A-Net didn't made the level cap 20 when Guild Wars is released? what would happened? Would we all be statisifed and happy that we can level higher and get more equipments? How does higher levels tie in with getting better weapons and armors?

"No better gear, no better skills, no better classes, and since your characters are just as powerful in Chapter 1 as they will be in 2, 3, 4, etc., just how much PvE content can be added? "

Hmmmm.. no gears, skills, classes, what define better? what do you want as a better of everything? Are you saying that with new chapter that is stuck at level 20, we won't get any gears, skills, or upgrades?

Interesting point.... but the fact is, A-Net still add these items within the new chapters. You will get your new gears and weapons but does it required you to be level 20 or higher?

"I can see where PvP in GWars could attract a long-term commitment from someone, but a very large percentage of the online gaming community doesn't like to PvP (I don't care for it most of the time). For them, GWars just doesn't offer very much after the first couple of months, and anyone who thinks Chapter 2 is going to change that isn't being realistic"

I can see the point of the game within GW is PvP but lets be realistic here half or 80% of the players play PvE than the rest play PvP. PvP isn't easy to start, you have to get a good group, you have to get high rank, you have to know your skills. You can't just run into PvP and start beating everyone. I think A-Net is trying to balance between PvP and PvE and i agree, its dumb for them not to do things for certain side. And with recent patch, it almost feel like the game is now aim toward PvP.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by sir skulkcrasher
Hmmmm.. no gears, skills, classes, what define better? what do you want as a better of everything? Are you saying that with new chapter that is stuck at level 20, we won't get any gears, skills, or upgrades?

Interesting point.... but the fact is, A-Net still add these items within the new chapters. You will get your new gears and weapons but does it required you to be level 20 or higher?
The point that's being made is that even though there will be new classes, skills, and equipment, casual players will feel that they have no meaning since they won't actually get any more powerful, and therefore won't buy the expansion.

Sir Skullcrasher

Sir Skullcrasher

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Join Date: Jun 2005

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W/Mo

Quote:
Originally Posted by Mysterial
The point that's being made is that even though there will be new classes, skills, and equipment, casual players will feel that they have no meaning since they won't actually get any more powerful, and therefore won't buy the expansion.
wont' get powerful... let me say this ROFL ! Why you need to be higher level to become powerful. I thought level 20 is the top of the food-chain. True you might not have meaning to get these gears or weapons but without it you won't survive in the game. Believe me, i seen too many people out there who have the best equipments and gears yet they play like 2 year-old. They don't know any strategy other than showing off their weapons. I thought people knew for a fact that once your level 20, you can do anything as long as you got the skills and decent knowledge for Guild Wars.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Mysterial
The point that's being made is that even though there will be new classes, skills, and equipment, casual players will feel that they have no meaning since they won't actually get any more powerful, and therefore won't buy the expansion.
I would hope that "casual" players play the game because they find it fun....not just to feel more "powerful"

I really don't get why "powerful" only means higher levels to some people. I figure player skills and putting together a build should do it. And what exactly is the point of being more "powerful" only because of higher levels? To beat up on lower levels?

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Mysterial
I disagree, I think "hardcore" is defined by how you play and not how often. There are millions of people who play The Sims obsessively but I wouldn't call most of them "hardcore"... they just play it because it's "fun" without any consideration or understanding of why, and without doing any real analysis of the game mechanics. It's looking at the game analytically (sp?) that makes you hardcore - comparing numbers, strategies, efficiency, etc.
Now we're just arguing scemantics.

Games like WoW require gamers to play every month. Gamers must pay to play every month. In order for those gamerrs to feel they are getting what they consider their money's worth, they play as much as possible. OK, instead of "hardcore" we'll call them "addicted".

That is NOT a casual gamer. Casual gamers buy a game, play it a couple hours a week, and after a while, either finish the game, get bored with it, or whatever - and move onto their next game. They don't get addicted to games like GW because they don't HAVE to.

But that doesn't mean people don't get addicted to grinding for ecto. I'm guilty of it as anyone else.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by sir skulkcrasher
Best Rant EVER!!

you answer your own question in here...... seriously! why do we have to change the level cap? Mimi give me list of reasons why level cap being change will save the game. I wonder myself why A-Net keep the level 20 cap but finally realize its just a way to keep the gameplay simple. Grant some morons can get to level 20 in 5 hours. While the rest take our time to play the game to reach level 20.

You know WHY we're not getting level cap changes.. you answer it here by yourself

"AGAIN, AGAIN, AGAIN, it doesn't matter what you THINK the game was intended to be, it is what it IS now - a grind. And given what seems to be the prevailing thought around here, chapter 2 isn't going to FIX this fundamental problem, since there isn't a compelling reason to buy it except to rush through the story so NEW farming/grinding areas can be discovered. Once you've seen the end of the movie, all you have left is the box of bon bons - and those bon bons better be good."

WE (the consumers) pay A-Net (the producer) cash or money for this game, the designs and ideas is A-Net's choice. They can do WHATEVER they want, granted they throw in the special events, and patches but think about.. (think for a second without going on a huge ranting rage Mini) Why is A-Net doing it. To stop people like us from being bored and complain like hell on forums. Also another purpose to give some new contents within the game to keep its population size stable. Believe me after the AoE nerfing patch, there is less people in town and i seen more necro, or monk being made.

Another congrat on this..

"It is what it IS. And I hope ANet finds a way to make it NOT what it currently is, that chapter 2 brings MORE.

Or GW is going to die"

Oh yes, it will die for those who won't accept the fact that level cap changes might not happen for chapter 2 (again this is rumor.. i'm not sure either) Your almost giving A-Net two opinion either make level cap higher or people like you who want it higher will leave for good. Which in my opinion will hurt its sales count for Chapter 2 but think about how many people here will buy it
I bet it will outweight the number of peoples who wouldn't buy chapter 2.
You're one of the ones that skipped over my first and last points about how my arguments WEREN'T about level capping, didn't you?

Sir Skullcrasher

Sir Skullcrasher

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Whats going on again?

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

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Quote:
Originally Posted by Eet GnomeSmasher
Personal attacks? Point me out where I made any. Stop grasping at straws and just plain making things up.

You have a right to express your opinions that's true, just as I have the right to express how ridiculous your opinions are. The difference is that I don't try to force my opinions on others and make ridiculous statements such as "GW will die" simply because YOU are unhappy with the game. That's like me saying "Rap will die" simply because I don't like it.
Gee, I guess you can't stop trolling. You're again attacking the "worth" of my opinion - not my opinion itself.

Ignored.

Sir Skullcrasher

Sir Skullcrasher

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W/Mo

why do we need a level cap change?

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Eet GnomeSmasher
I would hope that "casual" players play the game because they find it fun....not just to feel more "powerful"
They find it fun because they get more powerful. That's the point of an action RPG.

Quote:
I figure player skills and putting together a build should do it.
If that were true, the game wouldn't be balanced. Because the game is supposed to be balanced, then by definition no new items, skills, etc. added by the expansion can be more powerful. Therefore, I fear many people will see them as meaningless. Changing the level cap may not necessarily be the best answer, but I use it as the example because it's the most obviously visual. They could do a similar effect by, for example, raising the damage on everything by a few points, and adding armor with a couple more points of protection. Balance wise, everything could be identical or nearly so, but it adds the feeling of progression and gaining power that I think most casual players will expect a new expansion to contain.

Additionally, if you want to see exactly how much most people like putting together new builds, go see one of the ten thousand "OMG they nerfed [insert skill or item], I'm leaving!" threads.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

C'mon, folks. The whole level cap argument is moot. It's not going to change. To do so has far too great a potential to ruin things simply due to the fact that the games balance is tied to the cap of 20. For the life of me, I fail to see why people can't just accept this fact for what it is.

I still think the best idea yet regarding the level cap is when you get to twenty to replace the level lable with a title, such as "Druid" for rangers, "Knight" for warriors, etc. Take away the visual eye-candy for the level hungry and they'll soon enough be weaned.

Hell Marauder

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Red Sonya
.........
All too many people want this to be like every other mmorpg out there a "materialistic, long tedious level grinding, phat loot pwnage" type of game. Guess what? It ain't ever gonna be that, so, if that's what you are expecting, you might as well leave now and not even buy the expansion. Ain't NEVAH gonna happen with GUILD WARS cause it's about SKILL & INTELLIGENCE, not materialistic things, long tedious level grinding and phat loot". AMEN!
You're absolutely right about GW, Red Sonya. But SKILL & INTELLIGENCE IS exactly about ELITISM. Not everyone has high skill or intelligence or belong to an uber guild, but everyone has exactly SAME chance for making money and getting that uber weapon/armors in other online games. So if GW is only catering to people with most skill and intelligence, then there's no way for average online player to win consistently. More and more I see GW as a socialist system with all skills handed out to everyone but some more useful than others, and it's player's team/association that counts the most, and other online rpg as capitalist system which rewards people with most time (for grinding) and money/uber items. So which is better? Socialism or capitalism? Hmm I dunno.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

so who think A-Net will change the focus for Chapter 2 or will it still be PvE and PvP being in one game?

Hiryu

Hiryu

Frost Gate Guardian

Join Date: Sep 2005

Moa Birds

W/R

I'm hoping they make this game better for the casual gamer. Right now, casual gamers can't even hope to fully experience huge chunks of the game such as Tombs or Guild Battles (that's a good 2/3 of the PvP content!).

It takes forever to get a Tombs group set up with Pick-up-groups, and it can take a hell of a lot of time and effort to find a highly active PvP guild and set up a team to go into Tombs. This problem is even worse for new unranked players.

The same idea applies with Guild Battles. For a game that's so focused on guilds, there aren't even many guild features to speak of. There isn't even an in-game system to help a player get acquainted with a guild if they so desire. Everything has to be done on the internet, and casual players will probably not want to go through all that searching and even guild politics for the sake of a game. The game can feel more like work, (tedious, frustrating work) than play if you want to experience all the aspects of the game. For a game that has been advertised to be focused on PvP and cater to casual gamers, this is just absurd.

For the casual gamer, all there really is to the game is the dry PvE campaign, the PvE quests, and the Competition Arenas. So much for the "time spent having fun, rather than time spent preparing to have fun" philosophy.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Hell Marauder
You're absolutely right about GW, Red Sonya. But SKILL & INTELLIGENCE IS exactly about ELITISM. Not everyone has same skill or intelligence or belong to an uber guild, but everyone has exactly SAME chance for making money and getting that uber weapon/armors in other online games. So if GW is only catering to people with most skill and intelligence, then there's no way for average online player to win consistently. More and more I see GW as a socialist system with skills handed out to everyone but it's player's team/association that counts, and other online rpg as capitalist system which rewards people with most time (for grinding) and money/uber items. So which is better? Socialism or capitalism in pvp?
You're talking about a pure PvP world... none of this applies to PvE.

That being said... probably the majority of PvPers aren't the diehards that care about making it to HoH and winning. I'm a casual PvPer myself, mostly CA, sometimes will venture into the Halls for gits and shiggles. I'm currently not even in a guild, and care little. Will I ever have a stockpile of sigils? Heck no. Don't rightly care either. The game's fun enough in and of itself.

Hey, I have seven ectos. For me, that's giddy level.

You know... when they introduce guild storage, I might become a guild of one. Talk about a private mansion.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by Hiryu
I'm hoping they make this game better for the casual gamer. Right now, casual gamers can't even hope to fully experience huge chunks of the game such as Tombs or Guild Battles (that's a good 2/3 of the PvP content!).

It takes forever to get a Tombs group set up with Pick-up-groups, and it can take a hell of a lot of time and effort to find a highly active PvP guild and set up a team to go into Tombs. This problem is even worse for new unranked players.

The same idea applies with Guild Battles. For a game that's so focused on guilds, there aren't even many guild features to speak of. There isn't even an in-game system to help a player get acquainted with a guild if they so desire. Everything has to be done on the internet, and casual players will probably not want to go through all that searching and even guild politics for the sake of a game. The game can feel more like work, (tedious, frustrating work) than play if you want to experience all the aspects of the game. For a game that has been advertised to be focused on PvP and cater to casual gamers, this is just absurd.

For the casual gamer, all there really is to the game is the dry PvE campaign, the PvE quests, and the Competition Arenas. So much for the "time spent having fun, rather than time spent preparing to have fun" philosophy.
Agree, i can't even get into tomb without being asked are you a IWAY tank or a rank 3? It funny how these strategy is being used as a invite for party. Why can't A-Net make it more simple. I can probably go to HoH with my guild but most of the time no one is on. There isn't a way to get into HoH unless you know the strategy that is needed or have rank 3 or higher.

Hell Marauder

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by sir skulkcrasher
Agree, i can't even get into tomb without being asked are you a IWAY tank or a rank 3? It funny how these strategy is being used as a invite for party. Why can't A-Net make it more simple. I can probably go to HoH with my guild but most of the time no one is on. There isn't a way to get into HoH unless you know the strategy that is needed or have rank 3 or higher.
And to me, farming for rank/fame is almost same as farming for elite weapon/armors in other games, because it gives you a chance to play with experienced players and hence bigger chance for winning pvp.

Zaklex

Frost Gate Guardian

Join Date: Feb 2005

San Jose, CA, USA

Remnants of Ascalon

Quote:
Originally Posted by Mysterial
The point that's being made is that even though there will be new classes, skills, and equipment, casual players will feel that they have no meaning since they won't actually get any more powerful, and therefore won't buy the expansion.
What's to say that A.net can't add items, weapons, armors and mods for ALL classes that do increase the feeling of being more powerful without screwing up the game balance. Remember, there will be certain areas were people that only own chapter 1 or chapter 2 can intermingle with those that own both chapters.

Akathrielah

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Hell Marauder
You're absolutely right about GW, Red Sonya. But SKILL & INTELLIGENCE IS exactly about ELITISM. Not everyone has high skill or intelligence or belong to an uber guild, but everyone has exactly SAME chance for making money and getting that uber weapon/armors in other online games. So if GW is only catering to people with most skill and intelligence, then there's no way for average online player to win consistently. More and more I see GW as a socialist system with all skills handed out to everyone but some more useful than others, and it's player's team/association that counts the most, and other online rpg as capitalist system which rewards people with most time (for grinding) and money/uber items. So which is better? Socialism or capitalism? Hmm I dunno.
Your kidding me right? Everyone technically has the same chance of getting high level gear and loot in PvE MMORPGs like EQ, and elitism is quite rampant there as well. Except in EQ its "how much of your life can you burn away at this game", instead of "how well can you play".

If you want to win, you will have to devote time to this game of course (like everything else practice makes perfect), but it is more a matter of being able to work well in a team, as well as being able to think and act clearly.

In other words you no longer can act like a spoiled retarded 5 year old and be at the end game with raid loot, if some people cannot comprehend this, they should go play another game.


As for the people screaming on how Anet "must" raise the level cap or the game will die because of a lack of progression, I do not know what to say to them- too many people have gotten into their heads that in order for a game to be fun, there must be an excrutiatingly stupid amount of grind in the game. And developers happily use this to mask any inadequacies they cannot solve in the game, and at the same time forcing people to spend more time playing so they can get to the part of the game they can enjoy while having to spend more money on monthly fees.

People need to learn that interesting and dynamic quests, a solid character progression system, and deep, well-thought out gameplay mechanics makes a great game, not mashing the same buttons and using the same tactics for hours and hours on end ad naeseum ad infinitum.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Zaklex
What's to say that A.net can't add items, weapons, armors and mods for ALL classes that do increase the feeling of being more powerful without screwing up the game balance. Remember, there will be certain areas were people that only own chapter 1 or chapter 2 can intermingle with those that own both chapters.
Perhaps so, although I'm worried by the fact that Arenanet is adding multiple new professions, implying that not so much will be added to the existing ones, which would then make what you're saying extremely difficult if not impossible. It's hard to say since they're so closemouthed about what's going to be in there (they're the same way with updates and it's rather frustrating). But I guess we'll find out in a few months.

Vorlin

Academy Page

Join Date: Jun 2005

If Chapter 2 added anything in the way of skills or gear that was more powerful than found in Chapter 1 then people who had Chapter 2 would have an advantage over people who didn't and ANet has specifically stated that this won't happen. So this breaks down to: Chapter 2 has no meaningful content, it's just for fun. For many this won't be a problem, but for many others it most definitely will be.

***********

I'm not arguing for an increase in the level cap, I'm simply pointing out (as have others) that with the current cap it's very difficult if not impossible to create meaningful expansion packs for GWars. Items can't be better, skills can't be better, and monster can only be a tiny bit harder (if that, the hardest areas of Chapter 1 are pretty daunting already).

I think what the GWars team should have done was to make each Chapter self-contained, with its own cap and item/skill set. For instance, Chapter 1 would be like it is now, cap at 20 and the current item/skill set. Chapter 2 would be only available to Ascended level 20 characters (and once entered they could never go back to Chapter 1), it would have a cap at 40 and a whole new set of skills, items, and creatures. Chapter 3 would require some equivalent to Ascension in Chapter 2 plus being level 40, it would cap at 60, etc., etc. PvP would be limited by Chapter as well.

This way noone is forced to by a Chapter, and noone in a lower chapter is competing with any gear/skill/character from a higher one. A person can buy as many chapters as they want, or stop buying at any time, and their characters will always be in-sync with the players around them and will always be competitive. A person could have characters parked in various chapters, so if they wanted to do something in Chapter 1 they simply load up a Chapter 1 character they have, then later in the day go back to playing a Chapter 4 character if that is what they want to do.

This would give everyone the best of all worlds, and give ANet a franchise that could bring in money indefinitely. But it's probably too late for them to consider going this route, even if they found it appealing.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Mysterial
The point that's being made is that even though there will be new classes, skills, and equipment, casual players will feel that they have no meaning since they won't actually get any more powerful, and therefore won't buy the expansion.
SINCE THEY WONT ACTUALLY GET MORE POWERFUL?

TELL ME HOW LEVEL 40 IS MORE POWERFUL THAN LEVEL 20

i am level 1 and have a level 1 fireball that kills the level 2 monsters in 2-3 hits.

i am level 5 and have a level 5 fireball that kills the level 7 monsters in 2-3 hits.

i am level 10 and have a level 10 fireball that kills the level 12 monsters in 2-3 hits.

i am level 20 and have a level 20 fireball that kills the level 22 monsters in 2-3 hits.

i am level 40 and have a level 40 fireball that kills the level 42 monsters in 2-3 hits.

LOOK AT MY GREAT PROGRESS

where is the increase in challenge?

where is anything changing except the number?

we need a godly unbalanced profession that can pawn all the others so people can be guaranteed they are a WINNER

WHICH CLASS IS IT IN WOW THAT WILL AUTOMATICALL WIN EVERY TIME?

thats what we need not any balance and then we will all be that class or be losers

great game

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Mysterial
They find it fun because they get more powerful. That's the point of an action RPG.

If that were true, the game wouldn't be balanced. Because the game is supposed to be balanced, then by definition no new items, skills, etc. added by the expansion can be more powerful. Therefore, I fear many people will see them as meaningless. Changing the level cap may not necessarily be the best answer, but I use it as the example because it's the most obviously visual. They could do a similar effect by, for example, raising the damage on everything by a few points, and adding armor with a couple more points of protection. Balance wise, everything could be identical or nearly so, but it adds the feeling of progression and gaining power that I think most casual players will expect a new expansion to contain.

Additionally, if you want to see exactly how much most people like putting together new builds, go see one of the ten thousand "OMG they nerfed [insert skill or item], I'm leaving!" threads.
So you're saying that the game can't be fun if it's balanced? Ummm...

And what I meant was that you can still get a sense of "power" by actually using your player skill and getting good at the builds you're playing. Thinking up powerful builds (without it being unbalancing) does a lot more than just raising the number next to your level.

Some people actually get a sense of accomplishment by using their brains and skill rather than grinding for an artificially high number in their level stat.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Loviatar
SINCE THEY WONT ACTUALLY GET MORE POWERFUL?

TELL ME HOW LEVEL 40 IS MORE POWERFUL THAN LEVEL 20

i am level 1 and have a level 1 fireball that kills the level 2 monsters in 2-3 hits.

i am level 5 and have a level 5 fireball that kills the level 7 monsters in 2-3 hits.

i am level 10 and have a level 10 fireball that kills the level 12 monsters in 2-3 hits.

i am level 20 and have a level 20 fireball that kills the level 22 monsters in 2-3 hits.

i am level 40 and have a level 40 fireball that kills the level 42 monsters in 2-3 hits.

LOOK AT MY GREAT PROGRESS

where is the increase in challenge?

where is anything changing except the number?
Bingo! You've caught on to the appeal of most RPGs. That is, the numbers get bigger. People feel like they're stronger and more powerful. That's what it's all about.

And yet, it's almost entirely illusion.

The fact that in reality, the increased levels are not really meaningful is irrelevant. What is relevant is that the players perceive it to be. And so we get to this thread. The worry is that the game won't create that illusion, so many people will not buy it. Therefore, it's proposed that in some way (through increased level cap or some other method) that people appear to become more powerful. It doesn't actually have to mean anything. For example, they could just change the calculations to be base 70 for armor, change the max level armors proportionally, and create new max level armor crafters for everyone in both chapters. Suddenly there's something new you need to get, something more to do, more progression, and yet once you have it you're back where you started. But few will notice that part. Most will just notice the bigger numbers on their equipment.

Quote:
Originally Posted by Eet GnomeSmasher
Some people actually get a sense of accomplishment by using their brains and skill rather than grinding for an artificially high number in their level stat.
Yes, they do. But are they the majority? Probably not. That's what this thread is about. It isn't about what people like you and me want, it's about what the average gamers want, who if the game appeals to them enough may one day see the light and become like you and me. Which means more people playing competitively, which is good for all of us.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Mimi Miyagi
Gee, I guess you can't stop trolling. You're again attacking the "worth" of my opinion - not my opinion itself.

Ignored.
Uh huh. First you kept saying that I made personal attacks and I called you on it. You have yet to point out any personal attacks that I made on you. I'm still waiting...

And here again you accuse me of being a troll with some nitpicky crap about "worth" of opinions. And you still have yet to answer any of my questions... Why don't you just report me if I'm really such a troll instead of posting over and over about it?

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Mysterial
Bingo! You've caught on to the appeal of most RPGs. That is, the numbers get bigger. People feel like they're stronger and more powerful. That's what it's all about.

And yet, it's almost entirely illusion.

The fact that in reality, the increased levels are not really meaningful is irrelevant. What is relevant is that the players perceive it to be. And so we get to this thread. The worry is that the game won't create that illusion, so many people will not buy it. Therefore, it's proposed that in some way (through increased level cap or some other method) that people appear to become more powerful. It doesn't actually have to mean anything. For example, they could just change the calculations to be base 70 for armor, change the max level armors proportionally, and create new max level armor crafters for everyone in both chapters. Suddenly there's something new you need to get, something more to do, more progression, and yet once you have it you're back where you started. But few will notice that part. Most will just notice the bigger numbers on their equipment.
But that's pointless. It's just adding more grind and wasnt the whole point of GW was to eliminate most of the grind? That's the point some of us are trying to make. Some people are trying to make this game into something that it's not.

Are you saying that we should cater to those who want GW to be like every other MMO out there? If the vast majority of people like WoW then something innovative such as GW shouldnt exist?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Vorlin
So this breaks down to: Chapter 2 has no meaningful content, it's just for fun. For many this won't be a problem, but for many others it most definitely will be.

.
OH MY GOD CHAPTER 2 IS ONLY ABOUT HAVING FUN.

NO MEANINGFUL CONTENT JUST FUN.........OH THE HUMANITY..

AND FUN WILL BE A PROBLEM FOR SOME PEOPLE.......WHAT ARE WE COMING TO ?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Mysterial
Yes, they do. But are they the majority? Probably not. That's what this thread is about. It isn't about what people like you and me want, it's about what the average gamers want, who if the game appeals to them enough may one day see the light and become like you and me. Which means more people playing competitively, which is good for all of us.
i don't think anet goes the way of the majority most of the time. take a look at my old thread about the ranger spikes after the secret update. i warned that ranger spike was coming due to the update and how it could be done and it would overwhelmingly powerful. mojority that posted there did nothing but complained and wanted to keep it the way it was.

we all know that didn't happen. ranger spike does exist and is very good but not completely out of control like it could have been.

people love to farm and farm all day. pve content is done by most and they farm all day. what did anet do? upped the AI so it takes you longer to kill them soloing. put a big dent into farming which the majority does do.

i believe anet knows what they want for this game and what direction they want it to go in. players make detours for them and eventually need to find the road again even if players don't like it.

i admire that about the devs. the know what they want this game to be and will not flench in the face of people that probly should have never bought it in the first place.

i don't think this game is ment to be played as much as it is. i think its ment to be limited and played on occasion. from a buisness stand point i would have gone this direction. sure would cost them less so they can spend more on development.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Eet GnomeSmasher
Are you saying that we should cater to those who want GW to be like every other MMO out there? If the vast majority of people like WoW then something innovative such as GW shouldnt exist?
As long as it doesn't interfere with the innovative parts, then yes, absolutely. You want the game to have as large an audience as possible. You want to attract some of the other MMO players with something similar to what they're used to so that they will play it and then discover, and hopefully enjoy more, the innovative parts, which is where it's really at. (Or at least they bought the game, which is more money to make more expansions that improve everything else as well.) If this were not true, Guild Wars probably wouldn't have PvE in the first place and this community would be a whole lot smaller.