Echo SS/SV UW BUILD!!!
Undead Preacher
PLZ let this thread be retired!
its become a flame war thread... plz do not post
its become a flame war thread... plz do not post
blocparty
i dont mean to be a di ck, but isnt this already common knowledge?
Undead Preacher
not for everyone.... i had trouble finding this build when i was switching over from blood... yea its more for beginners, not everyone is elite my friend!... there are a lot of bs builds for ss necros that arn't specific to echo ss/sv... thought i'de make it clear for anyone new trying to make this build
Double D Pyro
Thanks For Sharing Undead .... helped me tweak my SS build
Shattered Self
Blood Ritual is another good one to bring in one of those optional slots, as your monk will be maintaining several enchants and occasionally needs a boost. Conjure Illusion is another nice one, as it has a reasonable duration with 10 illusion and is cheaper and cools down faster than Insidious Parasite.
Also, the attribute build I've had best results with is:
10 illusion
6+1 blood
6+1 soul reaping
12+3+1 curses
You don't lose much duration off of Awaken the Blood, and it means you rarely need to regain energy between fights.
Also, the attribute build I've had best results with is:
10 illusion
6+1 blood
6+1 soul reaping
12+3+1 curses
You don't lose much duration off of Awaken the Blood, and it means you rarely need to regain energy between fights.
tigernz
Quote:
Originally Posted by Shattered Self
Blood Ritual is another good one to bring in one of those optional slots, as your monk will be maintaining several enchants and occasionally needs a boost.
Problem with that is you gotta run in and touch your monk for Ritual to work...not sure if I'm game enough to do that!
I'm also not particularly fond of either Insidious Parasite or Suffering. With Awaken (10), Arcane Echo (15), 2 x Spiteful Spirit (30) and Sympathetic Visage (10) you've already burned most (if not all) of your energy pool, and you can't rely on your Soul Reaping to replenish that in a hurry.
Adding two more 15 energy spells to the mix (Suffering & Insidious) would really stretch you, and I doubt you'd have the energy required to reapply Spiteful if needed.
I'm also not particularly fond of either Insidious Parasite or Suffering. With Awaken (10), Arcane Echo (15), 2 x Spiteful Spirit (30) and Sympathetic Visage (10) you've already burned most (if not all) of your energy pool, and you can't rely on your Soul Reaping to replenish that in a hurry.
Adding two more 15 energy spells to the mix (Suffering & Insidious) would really stretch you, and I doubt you'd have the energy required to reapply Spiteful if needed.
lord_shar
related thread:
http://www.guildwarsguru.com/forum/s...ad.php?t=87480
Here's my contribution: Find room for Desicrate Enchantments. At L16, this AE-direct damage spell will hit for 64 dmg + 21 per enchantment the creature is using (much more with Awaken + Vilnar's).
With the correct set-up, an SS necro can consistently kill any number of smites in 30 seconds or less.
http://www.guildwarsguru.com/forum/s...ad.php?t=87480
Here's my contribution: Find room for Desicrate Enchantments. At L16, this AE-direct damage spell will hit for 64 dmg + 21 per enchantment the creature is using (much more with Awaken + Vilnar's).
With the correct set-up, an SS necro can consistently kill any number of smites in 30 seconds or less.
Vexed Arcanist
I like the SV addition. I have seen "SS/SV Necro" blah blah, but I wasn't sure what the SV was about.
Desecrate Enchantments would be very nice vs. smites.
Desecrate Enchantments would be very nice vs. smites.
toastgodsupreme
Thank you for this. I've been running an Echo SS necro but now have added SV as well.
Undead Preacher
I actually added Blood Ritual in place of Parasitc bond
spiteful seduction
i have a ss/sv equiped with villnars claw/glove
SS,arcane echo,sym visage,suffering,enfeebling,blood ritual,awaken,res sig just in case
i have no problem wit this skill set up if any 1 has anything to add to make it better reply willing to give it a shot
SS,arcane echo,sym visage,suffering,enfeebling,blood ritual,awaken,res sig just in case
i have no problem wit this skill set up if any 1 has anything to add to make it better reply willing to give it a shot
Valerius
i play as a 55 Monk for the 2man smite runs i do... but i've seen quite a few Nec's bringing Illusion of Weakness...
Volarian
I run N/Mo and have found no real difference between my 2ndary and haivng Mes with SV, other than the fact that I'm able to cast/cast/cast and the N/Mes isn't.
SV can make smites allot easier since they don't tend to cast as many spells while SV is triggering, but I've had it take just as long with SV as without so it's all a matter of preference.
My N/Mo build is such: (take note I just added sup curse rune for this rune otherwise I'm built for minions)
9 Blood (for the collector offhand)
14 Death
15 Curses
rest in SR, it doesn't matter
SS
Suffering (suffering negates the natural +HP regen of mobs in UW)
Desecrate Enchantments
Deathly Swarm
Putrid Explosion (GREAT finishing touch fast cast and recharge)
Essence Bond (endless energy)
Vengence
Rebirth
Morgriffs scepter + Collector Offhand (puts me right at 60nrg)
I'm almost positive I hit the 10% fast cast or recharge more than 10%.....so dbling up SS is pretty simple.
SV can make smites allot easier since they don't tend to cast as many spells while SV is triggering, but I've had it take just as long with SV as without so it's all a matter of preference.
My N/Mo build is such: (take note I just added sup curse rune for this rune otherwise I'm built for minions)
9 Blood (for the collector offhand)
14 Death
15 Curses
rest in SR, it doesn't matter
SS
Suffering (suffering negates the natural +HP regen of mobs in UW)
Desecrate Enchantments
Deathly Swarm
Putrid Explosion (GREAT finishing touch fast cast and recharge)
Essence Bond (endless energy)
Vengence
Rebirth
Morgriffs scepter + Collector Offhand (puts me right at 60nrg)
I'm almost positive I hit the 10% fast cast or recharge more than 10%.....so dbling up SS is pretty simple.
Azn D
For me it's:
Curses- 13
Blood- 5 or so? enough for 10 seconds of blood ritual
Illusion- 9
rest in sould reaping
Skills i use:
Blood Ritual(coldfires can be a pain in the ass)
Arcane Echo
Spiteful Spirt
Desecrate enchantments
Suffering
Parasitic Bond
Sympathetic Visage
Res Sig(my favorite, even though who i run with, she doesn't die at all shes good and my guild leader)
Curses- 13
Blood- 5 or so? enough for 10 seconds of blood ritual
Illusion- 9
rest in sould reaping
Skills i use:
Blood Ritual(coldfires can be a pain in the ass)
Arcane Echo
Spiteful Spirt
Desecrate enchantments
Suffering
Parasitic Bond
Sympathetic Visage
Res Sig(my favorite, even though who i run with, she doesn't die at all shes good and my guild leader)
Vexed Arcanist
Skills like Illusion of Weakness and Awaken the Blood are just curiosities. Awaken the Blood is a very weak skill, for 10 energy you hardly get much use and it doubles your sacrifice costs. Illusion of Weakness is used because:
1. They don't know of anything else to use.
2. You are doing UW where 2 hits can kill most builds pretty quick.
1. They don't know of anything else to use.
2. You are doing UW where 2 hits can kill most builds pretty quick.
lyra_song
i think your echoed should be SV because your SS will be smite-hexed and your 55 tank will take some damage.
Killing smites with SS takes zero effort once they are completely drained of magic and i usually put my priority into that.
my sequence;
arcane echo + SV (wait 12 seconds) + Desecrate + drain enchantments + spiteful spirit + 2nd SV + second desecrate + second spiteful = Dead Smites
Killing smites with SS takes zero effort once they are completely drained of magic and i usually put my priority into that.
my sequence;
arcane echo + SV (wait 12 seconds) + Desecrate + drain enchantments + spiteful spirit + 2nd SV + second desecrate + second spiteful = Dead Smites
Volarian
Umm you're not using any skills that sacrifice other than maybe Blood Rit which by the time you use it AtB has lapsed.
So you're getting +2 lvls applied to your curses making SS better, Suffering last longer (keep in mind as I said above, this negates the natural HP regen of mobs), Desc Enchantments better.
Weak...I think not, preferential yes. I don't bring it cause I dont need it. Same thing for Blood Rit, if a monk requests it of me then I'll likely not run with that monk more than once. I run 55hp monk and never have need of nrg boost.
Azn D - pm and tell me whats up, dissenter!!
So you're getting +2 lvls applied to your curses making SS better, Suffering last longer (keep in mind as I said above, this negates the natural HP regen of mobs), Desc Enchantments better.
Weak...I think not, preferential yes. I don't bring it cause I dont need it. Same thing for Blood Rit, if a monk requests it of me then I'll likely not run with that monk more than once. I run 55hp monk and never have need of nrg boost.
Azn D - pm and tell me whats up, dissenter!!
Vexed Arcanist
You get what? 1-2 more seconds? It is a weak "WTF other skill do I take?" skill slot filler. AtB is weak, period.
The only time to take AtB is when you kill your clone.
I wouldn't take BR into UW either, not in a 2-man. That is pasting a bullseye on your head.
The only time to take AtB is when you kill your clone.
I wouldn't take BR into UW either, not in a 2-man. That is pasting a bullseye on your head.
Undead Preacher
**PERFECTED FOR UW SMITE RUNS**
**MODIFIED**
Attributes:
Curses- 16(scar,superior,12)
Blood- 6(minor,5)
Domination- 6
Illusion- 10
Soul Reaping- 4
**Need BOTH attribute quest**
SKILLS:
1)Awaken the Blood(bumps curses to 18 and blood to 8)
2)Arcane Echo(hit b4 ss)
3) Spiteful Spirt(41dmg w/atb)
4)Blood Renewl(your choice for slot)
5)Blood Ritual(your choice for slot)
6)signet of weareness(for smites)
7)Sympathetic Visage(for smites)
8) Res Sig
*This build is meant for UW runs with 55hp Invinci monk.... First hit awaken the blood to pump ur curses to 18.... then as monk heads for aggro hit echo and target first foe with SS, then echo is replaced with SS so hit 2nd attacking foe with SS... for smites you will need to enchant monk with SV before casting SS.... in between casting SS u can do additional dmg with ur optional Slots(4,5,6)... this BUILD along with good 55hp monk results in GREAT farming sessions, ALOT of ectos and GOLD drops!!! along with all the chest on the way!!!!!!!![/QUOTE]
**MODIFIED**
Attributes:
Curses- 16(scar,superior,12)
Blood- 6(minor,5)
Domination- 6
Illusion- 10
Soul Reaping- 4
**Need BOTH attribute quest**
SKILLS:
1)Awaken the Blood(bumps curses to 18 and blood to 8)
2)Arcane Echo(hit b4 ss)
3) Spiteful Spirt(41dmg w/atb)
4)Blood Renewl(your choice for slot)
5)Blood Ritual(your choice for slot)
6)signet of weareness(for smites)
7)Sympathetic Visage(for smites)
8) Res Sig
*This build is meant for UW runs with 55hp Invinci monk.... First hit awaken the blood to pump ur curses to 18.... then as monk heads for aggro hit echo and target first foe with SS, then echo is replaced with SS so hit 2nd attacking foe with SS... for smites you will need to enchant monk with SV before casting SS.... in between casting SS u can do additional dmg with ur optional Slots(4,5,6)... this BUILD along with good 55hp monk results in GREAT farming sessions, ALOT of ectos and GOLD drops!!! along with all the chest on the way!!!!!!!![/QUOTE]
lord_shar
Quote:
Originally Posted by Vexed Arcanist
You get what? 1-2 more seconds? It is a weak "WTF other skill do I take?" skill slot filler. AtB is weak, period.
The only time to take AtB is when you kill your clone.
I wouldn't take BR into UW either, not in a 2-man. That is pasting a bullseye on your head. I disagree. I take both AtB and BR into UW. My aatxe and smite kills are consistently fast... about 30 sec for any # of smites, 40 sec for solo aatxe (much faster if > 2+ aatxe), Coldfire nights are about 20 sec, darknesses about 20 sec, Driders are around 30 sec or less... haven't timed them recently, but they go down fast!
AtB isn't a must-bring, but it does speed up kills. Max dmg per L16 Spiteful Spirit = 37, L17 = 39, L18 = 41, L19 = 43. So, average net dmg with AtB + each SS going a full 31 seconds is +124 (assuming max 1 attack/sec, but it's slower than this, but damage is still near ~+100). That's a lot of extra damage.
Faster kills = faster runs = more runs in the same time frame. Same goes for BR. BR = faster monk energy recharge = less down time = more runs. Most PUG 55-monks I team up with still don't get it when I insist on killing the coldfire patrols. Since Bonetti's won't help them regain energy, BR is a good thing for them while they tank incoming maelstroms + drider meteors and let SS do its thing.
Agro management skills help the SS necro avoid unnecessary attention... just pay attention to the monk's agro bubble, and you'll avoid all damage unless the monk dies. Once agro is established, the necro can /dance 5' away from smites, coldfires, etc... while they all go down at the same time.
The only time to take AtB is when you kill your clone.
I wouldn't take BR into UW either, not in a 2-man. That is pasting a bullseye on your head. I disagree. I take both AtB and BR into UW. My aatxe and smite kills are consistently fast... about 30 sec for any # of smites, 40 sec for solo aatxe (much faster if > 2+ aatxe), Coldfire nights are about 20 sec, darknesses about 20 sec, Driders are around 30 sec or less... haven't timed them recently, but they go down fast!
AtB isn't a must-bring, but it does speed up kills. Max dmg per L16 Spiteful Spirit = 37, L17 = 39, L18 = 41, L19 = 43. So, average net dmg with AtB + each SS going a full 31 seconds is +124 (assuming max 1 attack/sec, but it's slower than this, but damage is still near ~+100). That's a lot of extra damage.
Faster kills = faster runs = more runs in the same time frame. Same goes for BR. BR = faster monk energy recharge = less down time = more runs. Most PUG 55-monks I team up with still don't get it when I insist on killing the coldfire patrols. Since Bonetti's won't help them regain energy, BR is a good thing for them while they tank incoming maelstroms + drider meteors and let SS do its thing.
Agro management skills help the SS necro avoid unnecessary attention... just pay attention to the monk's agro bubble, and you'll avoid all damage unless the monk dies. Once agro is established, the necro can /dance 5' away from smites, coldfires, etc... while they all go down at the same time.
Vexed Arcanist
Quote:
Max dmg per L16 Spiteful Spirit = 37, L17 = 39, L18 = 41, L19 = 43
You will not see level 19 often enough to even mention it. No matter what numbers you push out there the fact remains AtB is a weak skill taken as a slot filler in ANY build. Blood Ritual in UW is insane, it smacks the "Oh, Hi Mr. Aatxe, ignore me while I help my friend" on your head. Curious to see what Imonk build needs you pimping them energy, obviously I am out of the loop on that version.
lord_shar
Quote:
Originally Posted by Vexed Arcanist
Quote: Originally Posted by Vexed Arcanist No matter what numbers you push out there the fact remains AtB is a weak skill taken as a slot filler in ANY build. Blood Ritual in UW is insane, it smacks the "Oh, Hi Mr. Aatxe, ignore me while I help my friend" on your head. The numbers speak for themselves... if you want to prove why AtB is weak, please demonstrate why with quantitative, non-anecdotal evidence. Alternative skill suggestions are fine, but please back these up with raw numeric data related to damage and energy consumed. L16 SS at 29 sec duration = 1073 dmg. L18 SS at 31 sec duration = 1271 dmg. Net gain = +16% damage, which is a good chunk of damage for 10 energy. That's not even counting L19 curses (+20% dmg).
Also, there's also no reason to use BR with aatxe's, since it's a melee mob that triggers Bonetti's energy gain. BR is mainly used for colds (if your monk runs dry), and post-fight fast recovery. None of the monks I go with ever complain about receiving BR casts.
EDIT: The bottom line is that speed kills. The faster you kill, the faster you get ecto. If you prefer a leisurely kill pace, that's fine too, but I like tuning my builds to be the best possible. I didn't even select my entire skill bar... another player accustomed to playing both nec's and 55-monks made a few suggestions, including AtB and Desicrate. I used to go without AtB, but now that I've seen the difference, I won't be dropping AtB any time soon (at least for UW smite runs).
Quote:
The problem is that nec/monk can't kill as fast and consistently as a necro/mesmer. Yes they can cover their SS hexes with another hex, but this doesn't work too well when 10+ smites alternate casting smite hex, while a nec/mesmer kills them every time in under 30 seconds. It's even slower with aatxe's due to lack of arcane echo.
Originally Posted by Vexed Arcanist
...<SNIP>...
Curious to see what Imonk build needs you pimping them energy, obviously I am out of the loop on that version. Usually Monk/Wars after tanking darknesses + coldfires, since Bonetti's doesn't net energy against missle attacks, and darknesses use "fear me" to drain energy. Undead Preacher
sorry but atb bumps my ss dmg from 37 to 41, worth it to me!! drop faster than w/out!!
baal peor
very helpfull this is
zerulus
Quote:
Originally Posted by lord_shar
Usually Monk/Wars after tanking darknesses + coldfires, since Bonetti's doesn't net energy against missle attacks, and darknesses use "fear me" to drain energy.
Just toss SV on the monk after he agros all darkness then there is no energy drain since its adrenaline based and you will have two ss on them before they gain it back, then as soon as they have some adren they will just flurry and kill themselves in seconds. Also if the monk has blessed signet or uses essence bond there is never a need for resting or at least I've never had downtime between fights in all the runs I've done (as far as waiting for energy). Out of everything I've tried this skill set up has worked best for me: ----------- 1.Arcane Echo 2.SS 3.suffering 4.desecrate 5.sv 6.atb 7.powerspike (not really necessary if the monk uses sb and common sense, but it's a nice safety measure incase he/she misses one) 8.res sig (again not necessary if the monk knows what they are doing, but shit happens) lord_shar
Quote:
Originally Posted by zerulus
Just toss SV on the monk after he agros all darkness then there is no energy drain since its adrenaline based and you will have two ss on them before they gain it back, then as soon as they have some adren they will just flurry and kill themselves in seconds. Also if the monk has blessed signet or uses essence bond there is never a need for resting or at least I've never had downtime between fights in all the runs I've done (as far as waiting for energy).
...<SNIP>... I normally cast SV on the monk when pulling darknesses as suggested, and the darknesses do go down pretty fast. SV doesn't do much good vs. coldfires, so BR is a good fall-back skill in the event the monk can't keep up with the coldfire's damage output. I tried suffering, but it doesn't seem to contribute much to combat given its 15-energy cost, slow 2-pip degen, and long recycle time. Order Of Thy Sword
Thanks Undead, I for one came looking for this build and found your great post. Thanks!
Undead Preacher
Quote:
Originally Posted by Order Of Thy Sword
Thanks Undead, I for one came looking for this build and found your great post. Thanks!
Thanks, this is the type of feedback thats appreciated!!!
I just ignore the negative morons like that first post, looks like it helped some people.. hope it has anyway! repiv
Yes, I agree this thread has definetaly helped me with my SS/SV build. Thanks.
LegendaryLemon
First off ty very much for posting this build, I really needed it. This is a newb question but I'm not sure which armor set to go with from droks? Which set is best for this build? Thanks again for posting the build and any other help.
Undead Preacher
Quote:
Originally Posted by LegendaryLemon
First off ty very much for posting this build, I really needed it. This is a newb question but I'm not sure which armor set to go with from droks? Which set is best for this build? Thanks again for posting the build and any other help.
When I originaly Got my necro Droks armor I got Tormentors for the obvious reason.... it had the highest armor rating of 70...... then I upgraded to 15k Necrotic from Grotto..... which had no Advantages over the droks tormentors besides LOOKS..... but if you don't care about looks and just want whats best for your character, I would go with the scars armor... I'm in the process of buying the 15k scars........basically due to the fact that it gives you more energy and the more energy the better!!!!!!!!!!!
DaHun
Taking on smites w/o SV is plain and simply very hard.
lefty hagorn
Try this for killing smites they die for me after 2 ss every time. My sv lasts for 17 secs. cast sv on monk hit 1 time with staff. Cast echo hit 2 times with wand then 2xs hit ss they have no energy to smite hex it off. Use desecreate when they are about half way dead they die in like 5 secs. The reason i use the hits with wands inbetween skills is it the timing that matters. You have to let the smites lose there energy 1st.
Undead Preacher
Quote:
Originally Posted by DaHun
Taking on smites w/o SV is plain and simply very hard.
This build takes care of SMITES very easily......first off you you don't echo ss you echo sv for smites..... first cast sv.... then cast signet of wearienss which drains smites of additional energy, then cast ss.... after ss cast the echoed sv again!!!!!!!! very simple guys...... thats why sv and sow are in this build!
lord_shar
Quote:
Originally Posted by Undead Preacher
This build takes care of SMITES very easily......first off you you don't echo ss you echo sv for smites..... first cast sv.... then cast signet of wearienss which drains smites of additional energy, then cast ss.... after ss cast the echoed sv again!!!!!!!! very simple guys...... thats why sv and sow are in this build!
I'm guessing you meant to first cast echo, then SV, then SoW. Signets terminate echo without effect otherwise.
Undead Preacher
Quote:
Originally Posted by lord_shar
I'm guessing you meant to first cast echo, then SV, then SoW. Signets terminate echo without effect otherwise.
yes i mean echo sv
RobotMULE
Quote:
Originally Posted by DaHun
Taking on smites w/o SV is plain and simply very hard.
A N/Mo can kill smites just as effectively by covering up their SS, and recasting it, having lots of energy with EB.
moonos
why post a build when everyone allready knows it? You trying to get some credit for it or what? You didnt come up with it, your just taking a build and copying and pasteing.
lord_shar
Quote:
Originally Posted by RobotMULE
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This has already been covered previously.
Quote:
Originally Posted by moonos
why post a build when everyone allready knows it? You trying to get some credit for it or what? You didnt come up with it, your just taking a build and copying and pasteing.
Based on the above posts thanking the OP, I'd guess that some people had an idea on how the build works but lacked the finishing touches. There's no harm in sharing build info anyway... that's what this forum is for.
Undead Preacher
Quote:
Originally Posted by moonos
why post a build when everyone allready knows it? You trying to get some credit for it or what? You didnt come up with it, your just taking a build and copying and pasteing.
Judging by this post it was helpful..... and don't accuse of copying and pasting this sh*t.... there are a lot of different ss builds, i'm sure a lot of them are similiar, but this is the one that "I" came up with, just cuz people like you can't come up with things on your own doesn't mean others don't... Some Echo SS/SV skills are obviously going to be in multiple builds.... but in no way did i copy this.... i'm sure there are others like it, but if you wanna peek at the replies in this post, people seemed to like it, so pretty much just go to H3LL!
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