Echo SS/SV UW BUILD!!!

sno

sno

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Join Date: Oct 2005

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Quote:
Originally Posted by Undead Preacher
Never said SS stacks with 1 on 1..... And IP does do more dmg... but not alot more... I just prefer Empathy.... Its also nice for when 55 only pulls 2 aataxes... I cast SS on Both and Empathy on both.... I just find with Arcane Echo Costing 15 energy, and SS costing 15 energy.... the last thing I want in my skill set is another 15 energy skill..... I used to have IP in this build... but when I compare the two... I get alot more use out of Empathy! Empathy forces you to spread your attributes. IP lets you have a lot more into soul reaping, to keep your energy up after fights.

Undead Preacher

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Quote:
Originally Posted by sno
Empathy forces you to spread your attributes. IP lets you have a lot more into soul reaping, to keep your energy up after fights. Your right about that... but I have two Domination skills i use... Empathy and SoW which i LOVE for smites...

I cast Arcane Echo.... then SV on the 55...... Then SoW on smites....Then SS... Count to 4... Recast Echoed SV... and 1 more SS.... then its over no matter how many smites their are... whether its 3 or 15......I would Concentrate on NOT spreading my skills and put some into Soul Reaping but it seems as though I don't really have an energy problem!

I also NEVER need a cover-hex for smites.... but if you like to use one, theres an additional use for Empathy.... a cover hex... but if u use the sequence above you'll never need to use one

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

I do see a couple of deficiencies with this SS/SV build in its current form:

1) No unconditional direct damage. Asside from a staff or wand, the present build is completely dependent on triggered hexes for damage output. Spell casters like Coldfires and Terror Webs could pose a bit more challenge, especially if spaced apart.

2) No self health recovery if the situation turns bad (monk dies, necro gains agro, etc)

3) No cheap + fast cycling cover hexes to protect SS if other smites join the fight late. SV takes a long time to cycle/recharge, so cover-hexes provide insurance to deal with the unexpected.

The build in its current form is fine for strictly anti-smite operations, but it doesn't seem to have too many answers for other creatures in UW.

Many monks I team up with (especially non-english speakers) still insist on avoiding coldfires at all costs. This suprises me since they are very easy to kill with the correct set-up.

Undead Preacher

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Quote:
Originally Posted by lord_shar
I do see a couple of deficiencies with this SS/SV build in its current form:

1) No unconditional direct damage. Asside from a staff or wand, the present build is completely dependent on triggered hexes for damage output. Spell casters like Coldfires and Terror Webs could pose a bit more challenge, especially if spaced apart.

2) No self health recovery if the situation turns bad (monk dies, necro gains agro, etc)

3) No cheap + fast cycling cover hexes to protect SS if other smites join the fight late. SV takes a long time to cycle/recharge, so cover-hexes provide insurance to deal with the unexpected.

The build in its current form is fine for strictly anti-smite operations, but it doesn't seem to have too many answers for other creatures in UW.

Many monks I team up with (especially non-english speakers) still insist on avoiding coldfires at all costs. This suprises me since they are very easy to kill with the correct set-up. 1)-why do i need direct dmg..... SS drops not only Aataxes but Graspings, Smites, Colds, TerrorWebbs...... and the 55 should have SB so 2 wand hits kill nightmeres...

2)-I've never needed a self-heal in uw.. i always keep distance maintained in case of 55 dying... if you want a self heal add Insidious Parasite but for me its useless..... never have a health problem!

3) your saying SV takes a while to recharge.... thats why against smites you echo sv NOT ss..... I've never needed a cover hex with this build....
Cast Arcane Echo>Cast SV on 55> Cast Signet of Weariness> Cast SS> count to 4 or 5 and recast echoed SV.NO NEED for cover hex... but if u want to use one for some unknown reason.... use Empathy

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Undead Preacher
1)-why do i need direct dmg..... SS drops not only Aataxes but Graspings, Smites, Colds, TerrorWebbs...... and the 55 should have SB so 2 wand hits kill nightmeres...
A few answers:

1) Late and tripple-spawn nightmares. I see very late nightmares spawn occasionally, appearing after combat has already started. The monk is often swarmed and won't necessarily have clear line-of-site to target the nightmare in time. The necro stands a much better chance at killing it, but if you have multiple late pops, then your monk will be in trouble.

2) Colds and TerrorWebs, especially when spaced out where multiple SS don't overlap . They tend to cast spells often, thereby hindering SS damage. SB eventually runs out, and the monk can't recharge via Bonetti's.

Suggested solution: Desicrate enchantments. It hits very hard at 74 to 150+ dmg at only 10 energy over a group of monsters. There's no viable reason not to bring it if you're running 18-19 curses.

Quote: Originally Posted by Undead Preacher 2)-I've never needed a self-heal in uw.. i always keep distance maintained in case of 55 dying... if you want a self heal add Insidious Parasite but for me its useless..... never have a health problem! I wouldn't suggest IP... It's expensive at 10 energy, cycles slow, and is triggered. It also makes a poor cover hex.

My necro occasionally gets agro, especially when grouped with a monk that fears coldfires. I know how to avoid agro, but when dodging coldfires at your partner's insistance in tight spaces, keeping agro-free isn't always possible.

Quote:
Originally Posted by Undead Preacher
3) your saying SV takes a while to recharge.... thats why against smites you echo sv NOT ss..... I've never needed a cover hex with this build....
Cast Arcane Echo>Cast SV on 55> Cast Signet of Weariness> Cast SS> count to 4 or 5 and recast echoed SV.NO NEED for cover hex... but if u want to use one for some unknown reason.... use Empathy I know... I've been echoing SV with smites long before this thread was ever posted. I still run into situations where SV cannot be maintained due to late arrivals, unexpected agro, etc. It pays to be prepared and have a fallback solution in case SV/Echo fails.

Empathy is also bad for reasons already mentioned above - it forces you to divert attribute points into domination, thereby weakening your other stats.

All I'm saying is that your build should work, but it can use more fine tuning for more damage output and situational flexibility

tigernz

tigernz

Frost Gate Guardian

Join Date: Jun 2005

Alberta, Canada

Servants of Fortuna

N/Me

Quote:
Originally Posted by Undead Preacher
2)-I've never needed a self-heal in uw.. i always keep distance maintained in case of 55 dying... if you want a self heal add Insidious Parasite but for me its useless..... never have a health problem! Like you mentioned - staying out of the aggro circle, then running until you lose aggro is your best bet if the monk goes down so you really shouldn't need a self-heal.
I wouldn't recommend IP as a self-heal for a SS/SV necro - if they're close enough to hit you in order to trigger IP then you've screwed up already.

If you absolutely must have a self-heal I'd probably go with Illusion of Weakness or Parasitic Bond since you've got points in illusion & curses anyway.

I like to bring along Desecrate Enchantments to speed the killing while I'm waiting on Spiteful to recharge. For some reason I'm getting bonus damage when using it on Aatxes...anyone know why since they're never enchanted?
Against smites & coldfires it works really well as they have enchants up more often than not.

*EDIT* I also bring Pwr drain & leech sig for sneaky NM's who pop up when the monk isn't ready

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by tigernz
Like you mentioned - staying out of the aggro circle, then running until you lose aggro is your best bet if the monk goes down so you really shouldn't need a self-heal.
I wouldn't recommend IP as a self-heal for a SS/SV necro - if they're close enough to hit you in order to trigger IP then you've screwed up already.

If you absolutely must have a self-heal I'd probably go with Illusion of Weakness or Parasitic Bond since you've got points in illusion & curses anyway.
My necro still takes an occasional maelstrom when the monk loses coldfire agro. It doesn't happen often, but necro's should be prepared for the situation should Murphy's Laws decide it's your (un)lucky day This can happen for many unforseen reasons, including lag, AI pathing bugs, monk moving positions after agro is established, etc. Just be prepared.

Quote:
Originally Posted by tigernz
I like to bring along Desecrate Enchantments to speed the killing while I'm waiting on Spiteful to recharge. For some reason I'm getting bonus damage when using it on Aatxes...anyone know why since they're never enchanted?
Against smites & coldfires it works really well as they have enchants up more often than not.

*EDIT* I also bring Pwr drain & leech sig for sneaky NM's who pop up when the monk isn't ready Desicrate is a must-bring in my book. 74-150+ AE dmg for 10 energy... Too good for me to ignore. It chews through smites, colds, and terrors with very big teeth.

Undead Preacher

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TY guys, i'm going to modify my build!

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

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Desecrate enchants on a smite that has divine intervention, zealots, and shield of judgement...almost like the 4th of july. If u want to be silly you could archane echo Desecrate enchants and destroy smites that way too. Try it they get tore up, and recharge isnt bad on DE either so you can use it regularly if you have any skill recharge.

Undead Preacher

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Quote:
Originally Posted by Kcp
Desecrate enchants on a smite that has divine intervention, zealots, and shield of judgement...almost like the 4th of july. If u want to be silly you could archane echo Desecrate enchants and destroy smites that way too. Try it they get tore up, and recharge isnt bad on DE either so you can use it regularly if you have any skill recharge. Yea works like a charm, i recently modified my build, i'll modify it on here shortly!

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

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Mo/Me

Use SV on Aataxes also. It keeps them from building adrenaline so that they can't use disrupting chop or riposte/deadly riposte. Disrupting chop is #1 reason why monks die.

IF monk dies, they can simply change -50 off hand to something else or remove their extra Superior rune. When up against only 2 aataxes, 105hp is the better build anyways.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by ChoKILLate[FDG]
Use SV on Aataxes also. It keeps them from building adrenaline so that they can't use disrupting chop or riposte/deadly riposte. Disrupting chop is #1 reason why monks die.

IF monk dies, they can simply change -50 off hand to something else or remove their extra Superior rune. When up against only 2 aataxes, 105hp is the better build anyways.
Um.... That's completely wrong . The #1 reason monks die in the UW is from nightmares, followed up by interupts/energy loss with graspings and coldfire maelstroms. Any half-decent monk can hold his own with any number of aatxes on him at once, for an indefinite period of time. Aatxes don't interupt often, and the monk shouldn't be hitting anyways, so riposte doesn't effect them. A good monk will overlap his casting (not wait for things to blink,) which will give him enough time to recast even if things do get interupted. SV is very useful against graspings (due to high volume interupts, and massive energy-loss from Fear Me!) but is simply unnecessary against Aatxes. With a good pattern, a group of aatxes will die with 2 spitefuls and 1 desecrate (if grouped well.) Any spells other than that are a waste of time (with my build that is, if you're not bringing AtB you'll need a bit of extra damage to finish them off, like suffering, or another ss.)

Undead Preacher

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Quote:
Originally Posted by sno
Um.... That's completely wrong . The #1 reason monks die in the UW is from nightmares, followed up by interupts/energy loss with graspings and coldfire maelstroms. Any half-decent monk can hold his own with any number of aatxes on him at once, for an indefinite period of time. Aatxes don't interupt often, and the monk shouldn't be hitting anyways, so riposte doesn't effect them. A good monk will overlap his casting (not wait for things to blink,) which will give him enough time to recast even if things do get interupted. SV is very useful against graspings (due to high volume interupts, and massive energy-loss from Fear Me!) but is simply unnecessary against Aatxes. With a good pattern, a group of aatxes will die with 2 spitefuls and 1 desecrate (if grouped well.) Any spells other than that are a waste of time (with my build that is, if you're not bringing AtB you'll need a bit of extra damage to finish them off, like suffering, or another ss.) ^^^^^^^^^
AGREED

* may be the first time SNO(that we agree on something, lol), but you are completely right!!
SV on with Aataxes is pointless and a waste of energy, if a 55 needs SV for Aataxes then they should really think about changing their build

I run a 55hp build also so I know that SV is NOT needed for them, simply waste of 10 energy.... As echo SS/SV and my new modified build I have 2 interupts and I usually interupt them anyway!!

Glints Bane

Glints Bane

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ok call me stupid but im kinda new to ss/sv but in the place af BR i use suffering is that a bad choice?

Undead Preacher

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Quote:
Originally Posted by Glints Bane
ok call me stupid but im kinda new to ss/sv but in the place af BR i use suffering is that a bad choice? I personally HATE bringing BR and it seems the only time I use it is in the very beginning before the first aggro when the 55 first puts up their enchantments... or maybe after a 1 on 1.....

I recently MODIFIED this build, i will post the modified version... I NO longer bring BR unless a 55 request it...

As far as suffering..... for 15 energy.... I find it a waste....I'll post my NEW build!

Undead Preacher

Undead Preacher

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Join Date: Nov 2005

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I posted my new modified build so please check it out!

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

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Mo/Me

Are some monks not bring any attack skills? One I was with last night had Essense bond, Baltharzars spirit, Blessed signet, and Bonetti. You should never need that much energy! I would bring shield of judgement and zealots with me. Then every group should drop much faster.

When I solo as a monk I never run out of energy and I can still do damage. As a monk I bring 2 weapon builds with me. One puts me at 105hp with more energy and longer enchantments (50% longer). The other puts me at 55hp. A good monk should know when to switch between the two.

As a necro, when we get to the smites I use archane echo on SV not SS and then click the second one when the first is half way recharged.

Undead Preacher

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Quote:
Originally Posted by ChoKILLate[FDG]
Are some monks not bring any attack skills? One I was with last night had Essense bond, Baltharzars spirit, Blessed signet, and Bonetti. You should never need that much energy! I would bring shield of judgement and zealots with me. Then every group should drop much faster.

When I solo as a monk I never run out of energy and I can still do damage. As a monk I bring 2 weapon builds with me. One puts me at 105hp with more energy and longer enchantments (50% longer). The other puts me at 55hp. A good monk should know when to switch between the two.

As a necro, when we get to the smites I use archane echo on SV not SS and then click the second one when the first is half way recharged. monks need spellbreaker for 2 man runs, not shield of judgement, and the reason they are 2 man runs is the monk tanks(all defensive) and the necro kills(offensive)

Of coarse you echo sv for smites.... its right in the first post of this thread!

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by ChoKILLate[FDG]
Are some monks not bring any attack skills? One I was with last night had Essense bond, Baltharzars spirit, Blessed signet, and Bonetti. You should never need that much energy! I would bring shield of judgement and zealots with me. Then every group should drop much faster.

When I solo as a monk I never run out of energy and I can still do damage. As a monk I bring 2 weapon builds with me. One puts me at 105hp with more energy and longer enchantments (50% longer). The other puts me at 55hp. A good monk should know when to switch between the two.

As a necro, when we get to the smites I use archane echo on SV not SS and then click the second one when the first is half way recharged.
Congratulations on the most inefficient UW strategy ever.

Quote: I would bring shield of judgement and zealots with me. Assuming you could deal with nightmares (which you can't,) the damage with shield of judgement and zealots doesn't make up for the attack speed lost by the monsters getting knocked down every time they hit you. The monks job in the 2man build is to aggro the monsters (without dying) in such a way that the necro can kill them quickly. Theres absolutely no reason for a monk to be doing damage.

Quote:
As a necro, when we get to the smites I use archane echo on SV Echoing SV implies that it takes you more than the ~15 seconds of the first SV to hex your targets. All you need to do is drain their energy long enough to get 2 spitefuls up followed by a cover for both (generally suffering.) After that's done it doesn't matter how much energy they have. Smites have such low hp that 2 spitefuls and a desecrate is more than enough to drop all of them in a nice flop. It takes ~15seconds to kill all of them, and they should be dropping just as SV falls. If they're not then you either a: have a bad build or b: have bad timing.

Or you could simply continue running your current strategy and spend 45 minutes on a single smite run. That'll keep the price of ecto up for those of us who know how to really farm them. Up to you .

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by sno
...<SNIP>...

Assuming you could deal with nightmares (which you can't,) the damage with shield of judgement and zealots doesn't make up for the attack speed lost by the monsters getting knocked down every time they hit you. The monks job in the 2man build is to aggro the monsters (without dying) in such a way that the necro can kill them quickly. Theres absolutely no reason for a monk to be doing damage.
I found someone who dealt with nightmares without SB... would you believe his answer was Sprint??? He would cast his enchants, agro the aatxe + nightmares, then trigger sprint. The nightmares would still suicide via stripping his enchants, but now all that were left were Aatxe, happy at their original spawn points. If multiple nightmares popped, then he simply repeated the process until they were gone.

Quote:
As I said, most inefficient strategy ever. Of course it'll work, but why bother if all it does is slow you down.

Quote:
Originally Posted by sno
Echoing SV implies that it takes you more than the ~15 seconds of the first SV to hex your targets. All you need to do is drain their energy long enough to get 2 spitefuls up followed by a cover for both (generally suffering.) After that's done it doesn't matter how much energy they have. Smites have such low hp that 2 spitefuls and a desecrate is more than enough to drop all of them in a nice flop. It takes ~15seconds to kill all of them, and they should be dropping just as SV falls. If they're not then you either a: have a bad build or b: have bad timing.

...<SNIP>... Usually, only one SS is needed to finish of each smite cluster. The problem is that the SS-bearing smite tends to die and leave a few survivors with <80 health still kicking. However, this also puts the survivors well within Desicrate's kill zone, so the only real task is to protect SS long enough for it to run its course. The safe thing to do is cast SS + a fast cover hex after the smites have been energy-drained, then maintain your SV energy-lock and let SS do its job. You must still cast 1 SS per smite cluster if the monk doesn't get them all in a single kill pack.

Suffering usually draws immediate smite hex spam, and given its slow casting cost, long recharge time, and 15 energy casting cost, it isn't a good cover hex.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by lord_shar
I found someone who dealt with nightmares without SB... would you believe his answer was Sprint??? He would cast his enchants, agro the aatxe + nightmares, then trigger sprint. The nightmares would still suicide via stripping his enchants, but now all that were left were Aatxe, happy at their original spawn points. If multiple nightmares popped, then he simply repeated the process until they were gone.
Usually, only one SS is needed to finish of each smite cluster. The problem is that the SS-bearing smite tends to die and leave a few survivors with <80 health still kicking. However, this also puts the survivors well within Desicrate's kill zone, so the only real task is to protect SS long enough for it to run its course. The safe thing to do is cast SS + a fast cover hex after the smites have been energy-drained, then maintain your SV energy-lock and let SS do its job. You must still cast 1 SS per smite cluster if the monk doesn't get them all in a single kill pack.

Suffering usually draws immediate smite hex spam, and given its slow casting cost, long recharge time, and 15 energy casting cost, it isn't a good cover hex. The only reason the hexed smite would die first is if you were wanding it (which you're not supposed to be doing.) suffering is a great cover hex in this specific situation because all of the smites use smite hex. If you only cover 1 hex 1 time, thats 2 total hexes, and 5+ smites will knock that off instantly. The only reason I even cast Suffering after my cast cycle is to ensure that if they do gain any energy, it will be spent smiting the hex, and NOT using annoying skills like reversal and divine intervention. Those are the skills that prevent good flops, not smite hex.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by sno
As I said, most inefficient strategy ever. Of course it'll work, but why bother if all it does is slow you down.
My reply was aimed at these word:
Quote: Originally Posted by sno "Assuming you could deal with nightmares (which you can't,)" I always use "can't" sparingly, since someone might prove me wrong.

Quote:
Originally Posted by sno
The only reason the hexed smite would die first is if you were wanding it (which you're not supposed to be doing.) suffering is a great cover hex in this specific situation because all of the smites use smite hex. If you only cover 1 hex 1 time, thats 2 total hexes, and 5+ smites will knock that off instantly. The only reason I even cast Suffering after my cast cycle is to ensure that if they do gain any energy, it will be spent smiting the hex, and NOT using annoying skills like reversal and divine intervention. Those are the skills that prevent good flops, not smite hex. A non-AE degen/cover hex can also cause the SS'd smite to die prematurely, Parasitic Bond in my case. Why PB over Suffering? Well, here's a list:

1) cast very fast at 1 sec
2) costs very cheap at 5 energy
3) cycles very fast at 2 sec, making it spammable. It's fast enough to protect SS after SV expires and is not renewed
4) regain 120+ life when target dies or parasitic bond expires
5) 2 degen isn't going to kill anything in UW, but SS or Desicrate will

I've used both Suffering and Parasitic Bond... the latter is a superior cover hex in every category (casting speed, energy cost, cooldown, situational flexibility, etc) and returns life on a pinch. PB is soul-reaping for health in disquise I've taken out coldfire groups solo using PB, SS, and Desicrate after the monk ate it. I can't say the same with Suffering in my skill bar.

EDIT: you've grouped with my necro a few times... I recognize your name in my friends list

Undead Preacher

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~smites Are Easy~
Whether You Choose To Use A Cover Hex Or Echo Sv, They Die Fast...

Their Isn't Anything Difficult About 2 Man Runs!!!!!!!

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Undead Preacher
~smites Are Easy~
Whether You Choose To Use A Cover Hex Or Echo Sv, They Die Fast...

Their Isn't Anything Difficult About 2 Man Runs!!!!!!! It's easy to kill them, eventually. It's the speed-kills (under 30 seconds) that some people still haven't quite mastered, but that's what this thread is for, right?

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

Quote:
Originally Posted by sno
Assuming you could deal with nightmares (which you can't,) the damage with shield of judgement and zealots doesn't make up for the attack speed lost by the monsters getting knocked down every time they hit you. The monks job in the 2man build is to aggro the monsters (without dying) in such a way that the necro can kill them quickly. Theres absolutely no reason for a monk to be doing damage.

Or you could simply continue running your current strategy and spend 45 minutes on a single smite run. That'll keep the price of ecto up for those of us who know how to really farm them. Up to you . Man, are you always so negative?

I can...and as a Solo monk I use power drain not spell breaker, so that I can equip shield of judgement to do damage. It also allows me to use healing breeze without getting distacted. The shield lasts for up to 30 secs and the zealot lasts for up to 90. I never run out of energy and I only use Essense and the Signet. I don't see why other monks doing 2 person runs can't bring in a few smite skills with them.

I solo farm as a monk, or as a mesmer. Yes the runs take 45min but I get all the drops and I enjoy the challenge. I almost never die from a nightmare. I also farm in 2 man groups but find that using a 55 mesmer and necro goes even faster than a monk and necro. The mesmer brings the SV and casts. It lasts a lot longer and allows the necro to do nothing but damage! They can also put more points into blood or whatever. Smites go down in 10-12 secs!

Undead Preacher

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Snos point is you Arn't doing a SOLO run its a TWO man run and your going to make things go slower if you try to be offensive... knocking them down for one slows SS kills.. and half the time when i see monks smite they make the foes run away.... The last 55hp monk I went to uw with that tried his offensive ruined the run....IT COMPLETELY DEFEATS THE PURPOSE OF SS!! and his smiting lost his aggro and i got chased down and killed by a group of smites...... if you wanna be OFFENSIVE go SOLO, i run a solo build also, but not when i'm doing a 2 man run

ChoKILLate[FDG]

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Join Date: Jul 2005

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Mo/Me

Better answer...thanks! Not bringing shield of judgement makes sense. I could still see bringing zealots fire, although your really not doing all that much damage anyways...and you do have to watch how you spam healing breeze and spirit or they will consider it an AoE and break from you.

I just find that as a monk I really don't need all that energy and I have an extra slot or 2 to waste. I was thinking about bringing a rez in case or better yet power drain in case we get a late nightmare and spellbreaker is still recharging....hmm I could also bring in archane echo, and do a double spam of spellbreaker. This would allow me to agro about 6-8 aataxes without fear of a second or 3rd nightmare for almost a min.

sno

sno

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Join Date: Oct 2005

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Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by ChoKILLate[FDG]
hmm I could also bring in archane echo, and do a double spam of spellbreaker. This would allow me to agro about 6-8 aataxes without fear of a second or 3rd nightmare for almost a min. If you time it right you don't need 2 sb's to aggro all of the aatxes. I can aggro every group in the first room (except the 3-4 that won't come because of follow restrictions)

I still don't see why you're so against bringing mo/w and taking bonettis. Without bonettis you CANNOT take 15+ smites at once (without dp.)

Undead Preacher

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Quote:
Originally Posted by sno
If you time it right you don't need 2 sb's to aggro all of the aatxes. I can aggro every group in the first room (except the 3-4 that won't come because of follow restrictions)

I still don't see why you're so against bringing mo/w and taking bonettis. Without bonettis you CANNOT take 15+ smites at once (without dp.) Bonettis is great for monks to bring

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

What are your opinions on the New modified build using inspiration, i can get off more ss cast than ever

korn8550

Pre-Searing Cadet

Join Date: Jan 2006

CCB

This may be a dumb question to ask but as I have never tried too I will tonight but can you cast channeling on other people if so you could maintain this on the monk along with SV and have no issues with the smites at all.

If not I am sure people will let me know through not so nice ways but whatever .

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by korn8550
This may be a dumb question to ask but as I have never tried too I will tonight but can you cast channeling on other people if so you could maintain this on the monk along with SV and have no issues with the smites at all.

If not I am sure people will let me know through not so nice ways but whatever . channeling can only be cast on the caster.... good thought though

unclepunchy

unclepunchy

Ascalonian Squire

Join Date: Jun 2005

Dwarven Ale Company

R/Mo

(might be a bit off topic, sorry...)

Love the build and the help guys, Thanks. thinkin to change to Mes, but i love my N/Mo

i got a N/Mo, been doing solo runs (hydras, griffons, minos, trolls) but wanna bring a friend along...to UW and FoW(hes a Mo/N, with 105 build)

should i just use my normal solo skills (SS/suffering/Desc. Enchan./Heal Brez/Prot. Sp/mend/Balth sp/ess bond) and have him do the same 'cept change to SpellBreaker from SoJ...???


just wanna save 1k and a bit of headache

unclepunchy

unclepunchy

Ascalonian Squire

Join Date: Jun 2005

Dwarven Ale Company

R/Mo

(might be a bit off topic, sorry...)

Love the build and the help guys, Thanks. thinkin to change to Mes, but i love my N/Mo

i got a N/Mo, been doing solo runs (hydras, griffons, minos, trolls) but wanna bring a friend along...to UW and FoW(hes a Mo/N, with 105 build)

should i just use my normal solo skills (SS/suffering/Desc. Enchan./Heal Brez/Prot. Sp/mend/Balth sp/ess bond) and have him do the same 'cept change to SpellBreaker from SoJ...???


just wanna save 1k and a bit of headache

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by unclepunchy
(might be a bit off topic, sorry...)

Love the build and the help guys, Thanks. thinkin to change to Mes, but i love my N/Mo

i got a N/Mo, been doing solo runs (hydras, griffons, minos, trolls) but wanna bring a friend along...to UW and FoW(hes a Mo/N, with 105 build)

should i just use my normal solo skills (SS/suffering/Desc. Enchan./Heal Brez/Prot. Sp/mend/Balth sp/ess bond) and have him do the same 'cept change to SpellBreaker from SoJ...???


just wanna save 1k and a bit of headache I run a 55hp i-Necro also but i still run an Echo SS/SV..... not hard to change back and forth between secondaries after doing the quest......If your going to run your solo build in UW then go SOLO.... if your going to do a 2-man run your going to have to change build!!!

unclepunchy

unclepunchy

Ascalonian Squire

Join Date: Jun 2005

Dwarven Ale Company

R/Mo

1. sorry for x2 post
2.THANKS!!!

i 'assumed' you could change your 2nd profession only once, never even looked into it...

ill give it a whirl tonight (hope i did all the desert quests :P)

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by unclepunchy
1. sorry for x2 post
2.THANKS!!!

i 'assumed' you could change your 2nd profession only once, never even looked into it...

ill give it a whirl tonight (hope i did all the desert quests :P) There are different Profession quest throughout the desert for each secondary profession... its smart to do all of them... then all you have to do is talk to ANY of the quest givers and they can change your secondary with the click of a mouse!

I have done all of them and unlock almost all skills for all professions... makes your character a lot stronger to be able to change to ANY build, with ANY secondary, and equip ANY skill!!!! makes you very versatile!

AnthraxN3wb

AnthraxN3wb

Pre-Searing Cadet

Join Date: Jan 2006

Chicage, Illinois

[hT] Head Trauma

N/Me

WoW man thanks a lot. Im new to GW and this will help me a lot!

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by AnthraxN3wb
WoW man thanks a lot. Im new to GW and this will help me a lot! np.... hope it helps you out!

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

Newbie question here....For the Necro, I'm assuming that after you complete your litany of spells, your energy is pretty much spent. Is there an energy management problem if you go as an N/Me? Or does Energy Tap et al take care of that?

Thanks.