Echo SS/SV UW BUILD!!!

moonos

Ascalonian Squire

Join Date: Jun 2005

Im Following You [Mush]

R/Me

lol the only "Different" skill you added was signet of weariness.. everything else is the same, so dont say that "YOU" came up with this build, when it has been out for sooooooooo long

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by moonos
lol the only "Different" skill you added was signet of weariness.. everything else is the same, so dont say that "YOU" came up with this build, when it has been out for sooooooooo long Oh so i guess seeing there are like over a million people that play this game that nobody comes up with similiar builds on there own, ya know, seeing that you can only have 8 skills, probably pretty rare that out of millions of people anyone would come up with similiar builds.....seriously...GET A LIFE! I couldn't find the build so I CAME UP WITH THIS ONE and seems like ALOT of people found it useful..... how about staying outta my thread if your just going to be an ignorant asshole!

****NEVER SAID I WAS THE ORIGINAL CREATER OF THIS BUILD****
-THIS IS THE BUILD THAT I......IIIIIIIIIIIIIIIIIIIII CAME UP WITH, NEVER SAID ANYWHERE THAT I WAS THE ONLY PERSON THAT USES THIS BUILD OR THAT I'M THE ONLY PERSON THAT HAS COME UP WITH SOMETHING LIKE THIS.... YOU REALLY NEED TO GET OVER YOURSELF.... SORRY I MADE A SUCCESSFUL THREAD, I'LL TRY NOT TO DO IT AGAIN,LOL!!!!!!!!!

Spy

Spy

Frost Gate Guardian

Join Date: Nov 2005

Guild Wars

I think it was a nice writeup on the build that you use Undead. Nice job

Ray

Ray

Wilds Pathfinder

Join Date: Aug 2005

Denmark

I say get rid of Suffering.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Ray
I say get rid of Suffering. If you read the build SUFFERING is in a CHOICE slot, u can use whatever skill there you want, there are 2 choice slots!

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

** MODIFIED**
I actually did take out Suffering and in its place I added EMPATHY.... does an additional 18 dmg when foe attacks, that stacks with ss.... great for making kills go faster!

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

** MODIFIED**
I actually did take out Suffering and in its place I added EMPATHY.... does an additional 18 dmg when foe attacks, that stacks with ss.... great for making kills go faster!

kovey00

Lion's Arch Merchant

Join Date: Dec 2005

USA

Gods Walking Among The Mortals

N/Me

I am working on a farming build for my necro and was just wondering if it is possible to solo in underworld w/ 55 hp necro, or is it better to team up w/ 55 hp monk?

tigernz

tigernz

Frost Gate Guardian

Join Date: Jun 2005

Alberta, Canada

Servants of Fortuna

N/Me

Yes it is possible to solo with a 55 necro.

It's safer & easier to go in with a 55 monk who'll tank while you provide the damage output, but then you gotta split the loot between two of you.

Choice is up to you

Kybos

Academy Page

Join Date: Aug 2005

AZ

SCC

How does a 55 stay alive and do damage?

tigernz

tigernz

Frost Gate Guardian

Join Date: Jun 2005

Alberta, Canada

Servants of Fortuna

N/Me

Quote:
Originally Posted by Kybos
How does a 55 stay alive and do damage? http://www.guildwarsguru.com/forum/s...ad.php?t=92676

The build KCP posted.

Tried it myself and it works really well, though I need more practice in the UW as I'm currently spending more than I'm making

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by tigernz
Yes it is possible to solo with a 55 necro.

It's safer & easier to go in with a 55 monk who'll tank while you provide the damage output, but then you gotta split the loot between two of you.

Choice is up to you True, but you're also killing twice as fast and have room for the 55-monk getting killed and res'd later. You can also take out stuff that most soloers are forced to avoid (terrorweb dryders, coldfire nights, obsidian behemonths, etc...). The 55-monk + ss/sv necro combo has yielded the highest amount of ecto's for me so far.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

I can solo UW..... or do 2 man runs as both 55hp build and echo ss/sv..... I find the best is 2 man runs, just go alot smoother and you can be res'd if needed.... also I prefer 2 man necro runs.......I usually use my 55hp build along with a echo ss/sv necro!!!!!

WHO NEEDS MONKS!

zaxxon1982

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by Undead Preacher
I can solo UW..... or do 2 man runs as both 55hp build and echo ss/sv..... I find the best is 2 man runs, just go alot smoother and you can be res'd if needed.... also I prefer 2 man necro runs.......I usually use my 55hp build along with a echo ss/sv necro!!!!!

WHO NEEDS MONKS! The 55 monk has jumped the shark and is on its way to obsolescence. As people realize that Soul Reaping and necro runes are more valuable to the 55 HP build than Divine Favor and monk runes, they will abandon their useless monks and kill faster with SS or tank better with AotL.

I run the UW with a guildie, both using the following 55 HP build:

SS
SV *EDIT: late night brain fart due to thread name. Actually Insidious Parasite. Not SV, obviously.
Essence Bond
Mending
Balth's Spirit
Healing Breeze
Protective Spirit
Rebirth

You can't echo but you don't need to because you have 2 killers. You get double soul reaping. If the tank dies, the other can tank the rest of the group if necessary then use Rebirth. More reliable and faster than going with useless 55 Monk.

Fade Away

Fade Away

Banned

Join Date: Dec 2005

Ramnants Of Cain

N/Mo

Quote:
Originally Posted by Undead Preacher
Necro/Mesmer(echo ss/sv build)- meant for 2 man uw runs with 55hp monk

Attributes:
Curses- 16(scar,superior,12)
Blood- 9(minor,8)
Illusion- 10
**Need BOTH attribute quest**

SKILLS:
1)Awaken the Blood
2)Arcane Echo
3) Spiteful Spirt(41 dmg)
4)Empathy(additional 18 dmg when attacking)
5)blood ritual(your choice for slot)
6)signet of weariness(for smites)
7)Sympathetic Visage(for smites)
8) Res Sig Personally, I'd take out Empathy, and put in Energy Tap.

I can ussualy get off 4 Spitefuls in a row no problem like that.

Works a little better than an additional 18 dmg when attacking.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by zaxxon1982
The 55 monk has jumped the shark and is on its way to obsolescence. As people realize that Soul Reaping and necro runes are more valuable to the 55 HP build than Divine Favor and monk runes, they will abandon their useless monks and kill faster with SS or tank better with AotL.

I run the UW with a guildie, both using the following 55 HP build:

SS
SV
Essence Bond
Mending
Balth's Spirit
Healing Breeze
Protective Spirit
Rebirth

You can't echo but you don't need to because you have 2 killers. You get double soul reaping. If the tank dies, the other can tank the rest of the group if necessary then use Rebirth. More reliable and faster than going with useless 55 Monk. SS = necro
SV = mesmer
Essence, Mending, Balt's, Breeze, Prot Sprit, + Rebirth = monk

Tripple-classed build?

zaxxon1982

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by lord_shar
SS = necro
SV = mesmer
Essence, Mending, Balt's, Breeze, Prot Sprit, + Rebirth = monk

Tripple-classed build? Lol wow it was late and I dropped the thread title into my post. Meh. Actually we use insidious parasite as a secondary healer on the 55 to free up the 2nd ss necro's energy against the darknesses. Sorry about the confusion.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Fade Away
Personally, I'd take out Empathy, and put in Energy Tap.

I can ussualy get off 4 Spitefuls in a row no problem like that.

Works a little better than an additional 18 dmg when attacking. its 18dmg every attack.... so instead of 41 dmg from ss its 59 dmg..... And i only use it for times when 1 on 1 occur which drops them alot faster saving the 55hp energy

Fade Away

Fade Away

Banned

Join Date: Dec 2005

Ramnants Of Cain

N/Mo

Quote:
Originally Posted by Undead Preacher
its 18dmg every attack.... so instead of 41 dmg from ss its 59 dmg..... And i only use it for times when 1 on 1 occur which drops them alot faster saving the 55hp energy Why not bring insidious parasite then?

+21 dmg in a 1 on 1.

I don't think energy should be a problem for them, since most of the ones I've seen have blessed signet anyways.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Running insidious parasite + ss with no cover hex for UW 2man......how do u manage to kill smites, has to be tedious even with 2 man necro team. One lil doze off is all it takes to lose the window of opportunity to plant a SS on a smite along with cover hex.

IP + SS vs Aatxe=bad if theres a lone aatxe left standing out of the pack and your low on juice.

P.S. how can either of you rez if you both use rebirth for 55 hp'rs?

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Kcp
Running insidious parasite + ss with no cover hex for UW 2man......how do u manage to kill smites, has to be tedious even with 2 man necro team. One lil doze off is all it takes to lose the window of opportunity to plant a SS on a smite along with cover hex.

IP + SS vs Aatxe=bad if theres a lone aatxe left standing out of the pack and your low on juice.

P.S. how can either of you rez if you both use rebirth for 55 hp'rs? DID you read my build.... how do u get rebirth outta res sig????
And empathy+SS works great with 1 on 1 situations, which happen rarely but they do happen!

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Relax guy, I wasnt even referring to that old tired SS/Sv build that everyone knows about

The reply was to zaxxon, I am interested in why and how effecient his 2 man runs go. I really could care less about a SS/SV build, cuz i dont need it, but im sure you already knew that undead.

Notice you still havent nailed the Solo aspect yet, keep it up you'll get it. And AtB for 2 man isnt needed still takes 3 SS's to drop a group
Wasted nrg IMO to use AtB....thats 2/3rds the nrg needed to get off another SS

zaxxon1982

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by Kcp
Running insidious parasite + ss with no cover hex for UW 2man......how do u manage to kill smites, has to be tedious even with 2 man necro team. One lil doze off is all it takes to lose the window of opportunity to plant a SS on a smite along with cover hex.

IP + SS vs Aatxe=bad if theres a lone aatxe left standing out of the pack and your low on juice.

P.S. how can either of you rez if you both use rebirth for 55 hp'rs? Haven't studied the efficiency in detail. From a gut feel standpoint it seems better than the 55 monk + SS/SV necro combination, but I do acknowledge the possibility that I simply have more fun doing it this way (making the time seem to pass more quickly, but not actually pass more quickly).

The key on all your questions is that the 2 teammates do not both play the 55 build at the same time. Obviously the attributes and skills have to be set up for it, but only the player tanking at the moment need wear the runed armor (except Superior Curses, natch) and maintain the 3 enchantments.

On to the specifics. For smites, we use called targets and call out the spells we use to coordinate attacks vs smites. The tank lays down the cover and the nuke puts SS on the same target. You actually get better execution this way because there's less time between the hexes getting on the target, lessening the likelihood of a luckily timed smite hex. As for IP + SS being bad versus Aatxe, refer to the paragraph about maintaining only 1 true tank at a time. Since the nuker isn't maintaining enchantments, he can handle the SS needs and (and even help keep up PS/breeze if necessary) while the tank keeps IP on any straggling survivors. Energy is a total non-issue for this group.

To your question about rez'ing the 55HP'r, the process is: 1) the dead tank removes all runes and replaces with normal armor. 2) Rez. 3) Have the other player switch to the tank build (if not already done). 4) Regen. Hopefully by the time the new tank dies the DP will be gone and this process can be repeated. Even if not, however, removing one piece of runed armor puts HP at 58 with 15% DP.

BTW, steps 3 and 4 above are actually more complicated than they may look. You want to get full energy recovery from the rebirth before you put on any enchantments (to maximize pips), and likewise get full energy recovery after each enchantment before putting on the next. Regenning 70 energy (40 from rebirth plus 30 for enchants) with 1 pip = no fun for anyone.

Hope that helps. I suppose it's a little inefficient from an inventory standpoint to carry 4 extra scar patterns and an extra off hand item, but the ability to switch from nuker to rez'er to tank and back again all with the option to solo a group if need be seems, to me, more than worth it.

Fade Away

Fade Away

Banned

Join Date: Dec 2005

Ramnants Of Cain

N/Mo

Quote:
Originally Posted by Undead Preacher
DID you read my build.... how do u get rebirth outta res sig????
And empathy+SS works great with 1 on 1 situations, which happen rarely but they do happen! I still don't understand why you dont use Insideous Parasite instead of Empathy.

It does more dmg.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Fade Away
I still don't understand why you dont use Insideous Parasite instead of Empathy.

It does more dmg. *10 energy cost compared to 15*
IF I HAD 15 ENERGY TO SPARE I WOULD CAST ANOTHER SS

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

I'de also like to point out for all necros new to making this build...
Villnars Claw and Villnars Glove are NOT necessary...

I sold them and use these for this build:
20% recharge collecters Wand
20/20 Collecters Offhand

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Quote:
Originally Posted by lord_shar
Not true... I see 43-dmg spiteful's pop up every other fight since I'm casting so many SS so often, especially with arcane echo. If you're talking about a Nec/Monk, then you're right, you won't see L19 hexes as often as a Nec/Mesmer.



The numbers speak for themselves... if you want to prove why AtB is weak, please demonstrate why with quantitative, non-anecdotal evidence. Alternative skill suggestions are fine, but please back these up with raw numeric data related to damage and energy consumed. L16 SS at 29 sec duration = 1073 dmg. L18 SS at 31 sec duration = 1271 dmg. Net gain = +16% damage, which is a good chunk of damage for 10 energy. That's not even counting L19 curses (+20% dmg).

Also, there's also no reason to use BR with aatxe's, since it's a melee mob that triggers Bonetti's energy gain. BR is mainly used for colds (if your monk runs dry), and post-fight fast recovery. None of the monks I go with ever complain about receiving BR casts.

EDIT: The bottom line is that speed kills. The faster you kill, the faster you get ecto. If you prefer a leisurely kill pace, that's fine too, but I like tuning my builds to be the best possible. I didn't even select my entire skill bar... another player accustomed to playing both nec's and 55-monks made a few suggestions, including AtB and Desicrate. I used to go without AtB, but now that I've seen the difference, I won't be dropping AtB any time soon (at least for UW smite runs).



Usually Monk/Wars after tanking darknesses + coldfires, since Bonetti's doesn't net energy against missle attacks, and darknesses use "fear me" to drain energy. Good call. When I first started using SS I loved it. Then I remembered AtB. When I started using it I noticed a pretty big boost in performance related to kill speed. A lot of people don't take notice of the fact that towards the end of the game defense is not what's important. The faster you deal more damage, the better. Even if the damage is minimal, it helps. With SS and AtB the damage is not minimal. Sure it's only adding 4-6 damage on every attack but when there's a group of 5-10 that extra damage is so much more detrimental.

jaibas17

Banned

Join Date: Jul 2005

Tampico, Mexico

Blood Eagle [BE]

W/Mo

undead preacher look at my build and check it out

http://www.guildwarsguru.com/forum/s...d.php?t=103078

works really well

Pyrea

Pyrea

Frost Gate Guardian

Join Date: Sep 2005

The Outer Rim

Initiates of Maat

Very nice in total. Will post just to keep track

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by jaibas17
undead preacher look at my build and check it out

http://www.guildwarsguru.com/forum/s...d.php?t=103078

works really well I find that your "other" curses skills besides SS are a waste of energy!

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Undead Preacher
I'de also like to point out for all necros new to making this build...
Villnars Claw and Villnars Glove are NOT necessary...

I sold them and use these for this build:
20% recharge collecters Wand
20/20 Collecters Offhand So far, the best gear I've found for this build are

1 - max dmg truncheon, +5 energy while health > 50%, any casting or skill recharge mod. The extra energy really helps take full advantage of soul reaping energy refills.

2 - Vilnar's Glove. The 20% +1 skill boost is usually better than the 20% insta-cast since SS requires time to inflict damage. The 20% casting speed boost does not alter SS DPS (damage per second), while +1 curse skills does (+5% gain when it activates).

3 - Scars armor - same as #1 above

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

Quote:
Originally Posted by zaxxon1982
To your question about rez'ing the 55HP'r, the process is: 1) the dead tank removes all runes and replaces with normal armor. 2) Rez. 3) Have the other player switch to the tank build (if not already done). 4) Regen. Hopefully by the time the new tank dies the DP will be gone and this process can be repeated. Even if not, however, removing one piece of runed armor puts HP at 58 with 15% DP. Too bad you can't swap your equipment when you're dead huh?

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Ajantis
Too bad you can't swap your equipment when you're dead huh? AGREED, Equipment changes canNOT take place when u are dead, only res sig will work!

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Undead Preacher
AGREED, Equipment changes canNOT take place when u are dead, only res sig will work! Vengence+rebirth. Nuff said.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by sno
Vengence+rebirth. Nuff said. For you to bring Vengence and Rebirth that means your secondary is MONK... in case you didn't look at build its N/Me Echo SS/SV...... Nuff said

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

You did say "only res sig will work" implying that you were comparing res sig to the other forms of bringing back the dead. If you're only talking about n/me's, then of course only res sig will work, as you have no access to anything else. A bit redundant don't you think?

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by sno
You did say "only res sig will work" implying that you were comparing res sig to the other forms of bringing back the dead. If you're only talking about n/me's, then of course only res sig will work, as you have no access to anything else. A bit redundant don't you think? well this thread is about this build....so bringing up rebirth and vengence are a little off topic

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

I'm also taking someones advice and adding in an interupt, not sure which to take out as of yet, most likely empathy seeing I only use it for 1 on 1 situations!

Fade Away

Fade Away

Banned

Join Date: Dec 2005

Ramnants Of Cain

N/Mo

Quote:
Originally Posted by Undead Preacher
*10 energy cost compared to 15*
IF I HAD 15 ENERGY TO SPARE I WOULD CAST ANOTHER SS For 1 on 1? You can't stack SS.

I'm just saying, 5 energy isn't a big deal, it's not gonna take that long to regen, so unless empathy lasts longer than 20 seconds I don't see why not use Incidious Parasite.

Guess it's just my opinion then, I think IP works better.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Fade Away
For 1 on 1? You can't stack SS.

I'm just saying, 5 energy isn't a big deal, it's not gonna take that long to regen, so unless empathy lasts longer than 20 seconds I don't see why not use Incidious Parasite.

Guess it's just my opinion then, I think IP works better. Never said SS stacks with 1 on 1..... And IP does do more dmg... but not alot more... I just prefer Empathy.... Its also nice for when 55 only pulls 2 aataxes... I cast SS on Both and Empathy on both.... I just find with Arcane Echo Costing 15 energy, and SS costing 15 energy.... the last thing I want in my skill set is another 15 energy skill..... I used to have IP in this build... but when I compare the two... I get alot more use out of Empathy!