Echo SS/SV UW BUILD!!!
Eve
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Originally Posted by Mary Maiden
its amazing to me how i see someone take a few proffessions, with all its glorious skill shoices and modifiaction possiblities, and mutilate it into a tiny, 8 slot skill bar that MUST match everyone elses skill bar or your considered noob, flamed, and kicked out of parties. sure some builds work better than others, but if you say "dont use that skill it WILL NOT WORK!" they might take your advice on a whim. more likely they wont and have learn for themselves that what they are doing could be better. flaming somones choice of skills is just going to make them defend their build to their dying day(s). politely giving free advice however might lead them to experiment with your suggestions. basicaly when you get that mentality that "my build is the best, it cannot possibly be better" your going to find your gaming life in gw approach a dead end rather fast. the common goal to strive for that tinyest bit of improvment is what keeps people going back to the ol drawing board. when they lose the incentive to improve because they feel they cannot get any better i would assume they lose intrest. i know im just rambling on and on...because im tired (from lack of sleep and of people being so damn stubborn) ive never played in a ss/sv,55 uw duo, but it does appear that the monk is overloaded and the ss is mearly there for extra damage and nrg denial. it also appears that 2-3 skills here are completely interchangable for the ss necro. i am willing to bet that the necro could just as easily do this run with a 6 slot skill bar. for this reason y should anyone care if he usues atb, br or whatever. i would think that after stealing the monks aggro and getting killed 5-10 times would certainly teach him that blood ritual might not be the best idea. so ill leave you with my suggestion for one of the skll slots to improve damage.
archane mimmacry or conduliem (or whatever the one that barrows an allys elite) this could be used perhaps to relieve some of the pressure off of the 55 monk. sure the soj wont do hardly any damage, but it will keep the foes off him giving him more time to concientrate on other things. Seriously with all due respect, firstly its hard to read a post like yours and considering that you have not done any 2 man runs before. There are some misconceptions about 55 monks.55 monks dont usually pack SoJ, they bring SB (Spellbreaker). I believe that a necro can do without ATB or just with 6 skills only, however a res is usually packed along just in case of accidents and that takes up 1 slot. Considering that those 2 man in the party are out to farm ectos and drops, they would want to do it in the least amount of time. Lets us take a look at the necro's skillset for a 2 man party
1. Awaken the blood (optional but useful to bring to increase dam of SS)
2. Spiteful spirit
3. Arcane echo
4. Sympathetic Visage
5. Desecrate Enchantments (optional but useful to have to take care of those pesky leftovers smites)
6. Suffering (optional but would be useful to bring to make the smite waste their smite hexes on)
7. Res signet
8. Blood ritual (optional but again useful - considering that a 55 is maintaining at least 3 enchantments depending on the build (mending,watchful,bal spirit,essence,blessed - any configuration of these enchants)
So what you are proposing to have is have arcane mimicry in the place of BR? the necro without an divine attributes can only cast a SB which last for 5 secs only certainly we can use this skill slot for a better skill.
What do you think you can switch to make the SS necro more efficient? Please give us your insight I will be glad to hear you out. Note the 2 man wants to complete the run in the least amount of time.
archane mimmacry or conduliem (or whatever the one that barrows an allys elite) this could be used perhaps to relieve some of the pressure off of the 55 monk. sure the soj wont do hardly any damage, but it will keep the foes off him giving him more time to concientrate on other things. Seriously with all due respect, firstly its hard to read a post like yours and considering that you have not done any 2 man runs before. There are some misconceptions about 55 monks.55 monks dont usually pack SoJ, they bring SB (Spellbreaker). I believe that a necro can do without ATB or just with 6 skills only, however a res is usually packed along just in case of accidents and that takes up 1 slot. Considering that those 2 man in the party are out to farm ectos and drops, they would want to do it in the least amount of time. Lets us take a look at the necro's skillset for a 2 man party
1. Awaken the blood (optional but useful to bring to increase dam of SS)
2. Spiteful spirit
3. Arcane echo
4. Sympathetic Visage
5. Desecrate Enchantments (optional but useful to have to take care of those pesky leftovers smites)
6. Suffering (optional but would be useful to bring to make the smite waste their smite hexes on)
7. Res signet
8. Blood ritual (optional but again useful - considering that a 55 is maintaining at least 3 enchantments depending on the build (mending,watchful,bal spirit,essence,blessed - any configuration of these enchants)
So what you are proposing to have is have arcane mimicry in the place of BR? the necro without an divine attributes can only cast a SB which last for 5 secs only certainly we can use this skill slot for a better skill.
What do you think you can switch to make the SS necro more efficient? Please give us your insight I will be glad to hear you out. Note the 2 man wants to complete the run in the least amount of time.
sno
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ps. we can often do runs faster than 55mo's and ss/sv necs, because i do damage as well =)
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A 55 mo/wa tank can keep up 2 groups of smites or monsters (varying from 8 to 10) with bonetti (75% evasion) up.
Make that three groups, up to 16 smites with 55hp. 22+ with less than 55hp (with dp or other means, such as lower lvl.)
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Originally Posted by Franzwald
Total Energy: 54 (I think this is basically as hig as you can get)Quote:
While the Nolani Collector wand yields +5 energy all the time, it lacks the max damage values needed to take out nightmares fast, thereby limiting your necro's ability to assist the monk when multiple nightmares pop up.
5. Desecrate Enchantments (optional but useful to have to take care of those pesky leftovers smites) 6. Suffering (optional but would be useful to bring to make the smite waste their smite hexes on) 8. Blood ritual (optional but again useful - considering that a 55 is maintaining at least 3 enchantments depending on the build (mending,watchful,bal spirit,essence,blessed - any configuration of these enchants) A: Desecrate does between more than 60 damage (sometimes over 100) to ALL adjacent foes, all at once. It's great spike damage, and cannot be overlooked in a situation such as this, since the aggro is all bunched up this is EXACTLY what Desecrate was intended for. It's in my opinion one of the most important skills in my opinion, right up there with SV (which is also optional, but I won't get into why...) B: Suffering is usually used as a cover hex, but I suppose in a roundabout way that is what you were getting at. C: Most (decent) monks will bring blessed signet, and any use of blood ritual is completely wasted and doesn't increase the time of the run at all. The skill slot could easily be changed out for something else, such as another hex (popular choice would be parasitic bond or insideous parasite) or an interupt (the uses of which become apparent as you become more familiar with UW. Blood ritual is good to bring if you're dealing with PUG monks however, since a large majority of them are terrible, and if they rely on it (and you don't bring it) it will slow the run down immensely. Schrale Kerel NL
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Originally Posted by Undead Preacher
yea, as far as an effective echo ss, Necro primary is definetly best... Mesmers do have alot of skills for energy management, i know because I prefer to use them over SR simply because soul reaping only works when foes die, and I prefer to gain energy while they are alive to cast more ss so they die quicker...
if you are effective at the build then the group of aggroed foes dies around the same time....so you'll be energiezed for the next aggro but I like to be FULL during the battle as well as after Soul reaping is totally useless as an SS/SV necro, I've done tons of runs whit 0 soul reaping and no other nrg management and never have trouble whit my nrg. The only thing where i have to w8 for is my echo to recharge. I'd rather spend my not used Atb points on blood magic for br. My skillbar as an SS/SV necro has atleast 3 skills to help the monk whit his task. Since so many monks die sone, or FORGET that there is a nightmare poppin out, I need to use interupt or blood ritual pretty often. Also my rez signet is a bit to much overused. I also build a 55 monk to see if it was really that hard to be 1. I found out that 55 monk is not hard at all..... My primary goal became to clear the UW as far as possible, instead of as fast as possible. Because the faster the monk is, the faster he dies..... Avarre
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Originally Posted by Eve
Not that we underestimate mesmer, but the main idea of UW is to be efficient in terms of time and effort. I am certain that a 55 me/mo can tank but I have doubts on whether i can take as much dam as a 55 mo/wa. A 55 mo/wa tank can keep up 2 groups of smites or monsters (varying from 8 to 10) with bonetti (75% evasion) up. Me/mo can bring along distortion but it would be a deadly drain on the energy and guardian has only 44% evasion rate. The ability to take on more monsters though may seem insignificant but it certainly affect the time required to clear them. A heavier dam output nec/mes + 55 mo/wa would clear the mobs out faster than a mo/wa + mes/nec or a mes/mo + nec/mes/.
My 3 cents.... A Me/Mo 55hper can handle 5 smites, 3 coldfires, 7 graspings, or 3 aatxes at once without evade or block mods. With them, perhaps a bit more. This doesn't even come close to a Mo/W that can take 15~ smites. It also cannot bring SB, meaning you can't kill mindblades or dryders. Mo/W + N/Me|N/Mo ftw sno
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Originally Posted by Schrale Kerel NL
Soul reaping is totally useless as an SS/SV necro, I've done tons of runs whit 0 soul reaping and no other nrg management and never have trouble whit my nrg. The only thing where i have to w8 for is my echo to recharge. I'd rather spend my not used Atb points on blood magic for br.
My skillbar as an SS/SV necro has atleast 3 skills to help the monk whit his task. Since so many monks die sone, or FORGET that there is a nightmare poppin out, I need to use interupt or blood ritual pretty often. Also my rez signet is a bit to much overused. I also build a 55 monk to see if it was really that hard to be 1. I found out that 55 monk is not hard at all..... My primary goal became to clear the UW as far as possible, instead of as fast as possible. Because the faster the monk is, the faster he dies..... Once you become more experienced with good partners in UW, you'll realize how completely untrue most of what you're saying is. With a good partner, once a group dies both parties will be completely full of energy, and will not have to wait for anything to continue. That's how Soul Reaping works, you drain your whole bar on one group, and when that group dies you're full again. Your biased opinion about a fast monk simply dying faster is solely based on your experiences with poor monks. Do not assume that all of us are so bad. Undead Preacher
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Originally Posted by sno
Once you become more experienced with good partners in UW, you'll realize how completely untrue most of what you're saying is. With a good partner, once a group dies both parties will be completely full of energy, and will not have to wait for anything to continue. That's how Soul Reaping works, you drain your whole bar on one group, and when that group dies you're full again. Your biased opinion about a fast monk simply dying faster is solely based on your experiences with poor monks. Do not assume that all of us are so bad.
very well put ^
awelcomecomatose
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Originally Posted by sno
Only faster than very slow 2man groups I assure you.
Make that three groups, up to 16 smites with 55hp. 22+ with less than 55hp (with dp or other means, such as lower lvl.) A: Desecrate does between more than 60 damage (sometimes over 100) to ALL adjacent foes, all at once. It's great spike damage, and cannot be overlooked in a situation such as this, since the aggro is all bunched up this is EXACTLY what Desecrate was intended for. It's in my opinion one of the most important skills in my opinion, right up there with SV (which is also optional, but I won't get into why...) B: Suffering is usually used as a cover hex, but I suppose in a roundabout way that is what you were getting at. C: Most (decent) monks will bring blessed signet, and any use of blood ritual is completely wasted and doesn't increase the time of the run at all. The skill slot could easily be changed out for something else, such as another hex (popular choice would be parasitic bond or insideous parasite) or an interupt (the uses of which become apparent as you become more familiar with UW. Blood ritual is good to bring if you're dealing with PUG monks however, since a large majority of them are terrible, and if they rely on it (and you don't bring it) it will slow the run down immensely. Ermm.... With my 55hp necro +aura of the litch i can tank every single smite on the first feild with proper pulls. thats 4-5 groups and It hasnt really made a difference how big those groups are. 27hp and only 5% dmg possible from one hit is far superior to 55hp + bonettis. What a Necro tank loses in its ability to deal with interupts and nightmares it makes up with sheer numbers it can take. Put a little experience behind it and then interupts and nightmares are no longer a problem either. Its a matter of preference. Schrale Kerel NL
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Originally Posted by sno
Once you become more experienced with good partners in UW, you'll realize how completely untrue most of what you're saying is. With a good partner, once a group dies both parties will be completely full of energy, and will not have to wait for anything to continue. That's how Soul Reaping works, you drain your whole bar on one group, and when that group dies you're full again. Your biased opinion about a fast monk simply dying faster is solely based on your experiences with poor monks. Do not assume that all of us are so bad.
I am experienced in doing UW (think about 100 runs in total aswell whit 55 monk as whit a SS/SV necro)
My goal is just to get as many ectos as possible, since 9 out of 10 monks suck, my build is made to NOT very experienced monks which r still the majority out there. Thats all. Undead Preacher
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Originally Posted by Schrale Kerel NL
I am experienced in doing UW (think about 100 runs in total aswell whit 55 monk as whit a SS/SV necro)
My goal is just to get as many ectos as possible, since 9 out of 10 monks suck, my build is made to NOT very experienced monks which r still the majority out there. Thats all. Thats why u should just solo it, solves all problems! vncanadian
uhmm is BR blood ritual?
because me and my 55ele are having troubles with the coldfires Undead Preacher
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Originally Posted by vncanadian
uhmm is BR blood ritual?
because me and my 55ele are having troubles with the coldfires maybe the problem is ur 55 is an ele, lol, seriously though... I usually go with 55 monks that use SB on colds...by the time SB runs out they are dead! they are or should be EZ with a good 55 vncanadian
my 55ele has ob flesh?
Undead Preacher
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Originally Posted by vncanadian
my 55ele has ob flesh?
well if he can't tank against colds i dunno what to tell you.... monks with SB are the way to go in my opinion.... I can even tank against colds with my 55hp solo build and my 55hp AotL build..... I've also played with a 55 Me/Mo who could tank pretty much anything.... maybe ur friend is just a little un-experienced and needs more practice.....
During Maelstorm... make sure he runs back and forth out of the way of it sno
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Originally Posted by awelcomecomatose
What a Necro tank loses in its ability to deal with interupts and nightmares it makes up with sheer numbers it can take.
I disagree with this, since the way the smites are positioned on the map, even good pulls (after the short follow patch) can yield only 3 groups, 4 if you're lucky (and/or if your necro helps you pull them to you.) Therefore a 55+bonettis can tank pretty much any group you can get (smites,) plus is able to take down 3-4 nightmares at once, allowing him to aggro bigger in the first room without messing around and wasting time.
Undead Preacher
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Originally Posted by sno
I disagree with this, since the way the smites are positioned on the map, even good pulls (after the short follow patch) can yield only 3 groups, 4 if you're lucky (and/or if your necro helps you pull them to you.) Therefore a 55+bonettis can tank pretty much any group you can get (smites,) plus is able to take down 3-4 nightmares at once, allowing him to aggro bigger in the first room without messing around and wasting time.
AGREED^
its simple... other professions can 55.... i know cuz i used to enjoy going solo in fow and uw.... but the fact is.... nothing is better than a 55 Mo/W... sorry but its true.... just like a Me/N isn't as good for a Echo SS as a necro primary lord_shar
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Originally Posted by Undead Preacher
maybe the problem is ur 55 is an ele, lol, seriously though...
I usually go with 55 monks that use SB on colds...by the time SB runs out they are dead! they are or should be EZ with a good 55 Not always true, since coldfires can sometimes come at you staggered or spaced apart, thereby preventing quick kills via SS-overlap. It is possible for a necro to solo 3 coldfires alone should the monk go down, but only if he ditches Suffering in favor of Parasitic Bond. Whenever my nec solo's 3 coldfires, it seems to surprise quite a few PUG 55-monks... I guess they don't see this happen too often Undead Preacher
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Originally Posted by lord_shar
Not always true, since coldfires can sometimes come at you staggered or spaced apart, thereby preventing quick kills via SS-overlap. It is possible for a necro to solo 3 coldfires alone should the monk go down, but only if he ditches Suffering in favor of Parasitic Bond. Whenever my nec solo's 3 coldfires, it seems to surprise quite a few PUG 55-monks... I guess they don't see this happen too often
yea I've had a few monks drop against colds when I've been with newer un-experienced 55's and had to take them on myself...I usually use Ether Feast however as a self heal.. although PB would prob be better since u can spam it on mutiple foes
HOWEVER -I setup my skill bar... seeing there are ONLY 8 slots, to work to the fullest in the 2 man run category and i prefer not to waste a slot on a self heal which i need very rarely... I find that in the 2 man job its my responibility to do DMG so i setup mainly for dmg and energy management... if my 55 does his job correctly tanking, then i don't need to worry about healing cuz i shouldn't be taking dmg lord_shar
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Originally Posted by Undead Preacher
yea I've had a few monks drop against colds when I've been with newer un-experienced 55's and had to take them on myself...I usually use Ether Feast however as a self heal.. although PB would prob be better since u can spam it on mutiple foes
HOWEVER -I setup my skill bar... seeing there are ONLY 8 slots, to work to the fullest in the 2 man run category and i prefer not to waste a slot on a self heal which i need very rarely... I find that in the 2 man job its my responibility to do DMG so i setup mainly for dmg and energy management... if my 55 does his job correctly tanking, then i don't need to worry about healing cuz i shouldn't be taking dmg Then why is Ether-Feast still listed in your "revised" skill bar in the 1st post? This spell only drains 3 energy per cast against a single mob, so it's not nearly as efficient as SV for group energy/adrenelin removal. Furthermore, it is inspiration-based, further diluting attribute points to make the skill feasible for health recovery. Parasitic Bond isn't just for self healing... it's a fast-cycling, fast-casting, cheap cost cover hex with 1 degen and quick health recovery spell. It blows away both Etherfeast and Suffering for utility, since it can do the job of both health recovery and fast cover hex in a single cursed based skill. Consuming only 1 slot, it is equally useful vs. smites and coldfires, which can't be said for Ether Feast. The GW necro will still have only 8-skill slots, so why not make the best, most efficient, and situationally flexible SS/SV necro possible? If the monk dies, then an over-specialized ss/sv necro won't be able to save the trip, while a well-rounded version can still solo certain opponents and rez the monk afterwards. Franzwald
Sorry to jump on this thread a little late, but I have a few questions I'd like to get answered once and for all (I haven't really seen them asked anywhere in this post):
I baiscally run the same setup as posted by the topic starter. Nolani Collectors wand (+5 energy always) Villnar's Glove Scars Armor Total Energy: 54 (I think this is basically as hig as you can get) 9 Illusion 8 Blood 5+1 SR 12+4 Curses Skills: 1) AtB 2) Arch Echo 3) SS 4) PB 5) SV 6) Shatter Enchant 7) BR 8) Res siggy My first problem is with the nightmares. The 55 guildie I usually solo with has problems when you get two nightmares popping up at the same time. He can't seem to handle the Rend from both of them. Is there anything I can do to help him out or something he can do to better prevent his enchantments from being stripped? Secondly, I'm seeming to have a problem with Smites lately. I usually don't have an issue with them, but recently I can't seem to kill them at all. I've tried AtB -> SoW -> SV -> Echo -> SS -> PB -> Echoed SS -> PB, but what's happening is the smites are getting lucky smite hexes and getting not only the cover but also the SS, or they are smiting the SS before I can even get the PB off. I've also tried nearly the same order as above but with echoing SV, and I've also had some trouble. As seen above, I've dropped SoW so I can take points out of Dom and put them elsewhere. I'm going to see how that goes, but I was wondering if anyone else experiences this problem and if so how they deal with it. lord_shar
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Originally Posted by Franzwald
I baiscally run the same setup as posted by the topic starter. Nolani Collectors wand (+5 energy always) Villnar's Glove Scars Armor |
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9 Illusion
8 Blood
5+1 SR
12+4 Curses
Skills:
1) AtB
2) Arch Echo
3) SS
4) PB
5) SV
6) Shatter Enchant
7) BR
8) Res siggy
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My first problem is with the nightmares. The 55 guildie I usually solo with has problems when you get two nightmares popping up at the same time. He can't seem to handle the Rend from both of them. Is there anything I can do to help him out or something he can do to better prevent his enchantments from being stripped?
If I had to guess, it sounds like your guildy has too few points in Divine Favor... more divine favor boosts Spellbreaker's duration. Some of the monks I've grouped with have 30-second spellbreakers, which is more than enough time to kill 3 dying nightmares.
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Originally Posted by Franzwald
Secondly, I'm seeming to have a problem with Smites lately. I usually don't have an issue with them, but recently I can't seem to kill them at all. I've tried AtB -> SoW -> SV -> Echo -> SS -> PB -> Echoed SS -> PB, but what's happening is the smites are getting lucky smite hexes and getting not only the cover but also the SS, or they are smiting the SS before I can even get the PB off. I've also tried nearly the same order as above but with echoing SV, and I've also had some trouble. As seen above, I've dropped SoW so I can take points out of Dom and put them elsewhere. I'm going to see how that goes, but I was wondering if anyone else experiences this problem and if so how they deal with it.
There are several ways to do it, but general tactic is to arcane echo, cast SV, wait 12 seconds, then drop SS and cover hex, recast SV with arcane echo, then protect SS with cover hexes or finish the smites with a big Desicrate Enchantements.
unclepunchy
yeah ive been messing around with this build a buch lately and i have only used Ether Feast only once really....but it was when my monk dropped and an attaxe was beating on me
the nightmares, tell your monk to just hit prot spirit right before going up stairs...and to only worry about those fella at beginning....if you hear one run close and try and target the M-Fer to drop a power spike or wand to death....(trust me i know its tough....) and as for the smites, i was having the same problem....then i archane echo'ed the SV and watch til it gets about 1/2 recharged and hit the 2nd one... SV --> smites = no energy = no smite hex i think im gonna try a switch out Ether Feast W/ PB.... GREAT THREAD guys...thanks Franzwald
Thanks a lot for the tips. I'll take those into consideration. And that was my bad -- I really carry desicrate not shatter.
Originally Posted by lord_shar
Quote: While the Nolani Collector wand yields +5 energy all the time, it lacks the max damage values needed to take out nightmares fast, thereby limiting your necro's ability to assist the monk when multiple nightmares pop up.
Replace Shatter Enchantment with Desicrate enchantments. Since you'll be running L18 curse with AtB active, you will be hitting for at least 64-120+ dmg in an area of effect. If I had to guess, it sounds like your guildy has too few points in Divine Favor... more divine favor boosts Spellbreaker's duration. Some of the monks I've grouped with have 30-second spellbreakers, which is more than enough time to kill 3 dying nightmares. There are several ways to do it, but general tactic is to arcane echo, cast SV, wait 12 seconds, then drop SS and cover hex, recast SV with arcane echo, then protect SS with cover hexes or finish the smites with a big Desicrate Enchantements. revannecroblade
why do the aatxes kill me when i do every thing right
Undead Preacher
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Originally Posted by revannecroblade
why do the aatxes kill me when i do every thing right
r u a 55 monk?
4thVariety
why SV at all?
why not rather use Ne/Mo and combine Vengeance and Rebirth to bring back the monk in case of disaster. much more beginner friendly. use suffering to have smites waste their smite hex then use ss and cover it, done. since creatures always seem to cheat on nrg it is doubtful that draining them works. Undead Preacher
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Originally Posted by 4thVariety
why SV at all?
why not rather use Ne/Mo and combine Vengeance and Rebirth to bring back the monk in case of disaster. much more beginner friendly. use suffering to have smites waste their smite hex then use ss and cover it, done. since creatures always seem to cheat on nrg it is doubtful that draining them works. Actually SV works like a charm.... lord_shar
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Originally Posted by 4thVariety
why SV at all?
why not rather use Ne/Mo and combine Vengeance and Rebirth to bring back the monk in case of disaster. much more beginner friendly. use suffering to have smites waste their smite hex then use ss and cover it, done. since creatures always seem to cheat on nrg it is doubtful that draining them works. Simple: Nec/Monks nowhere near as fast and efficient as Nec/Mes for speed-killing smites, aatxe, and coldfires via Spiteful Spirit. If you don't want a 45+ minute smite battle, you have to deplete the smite crawler's available energy to prevent them from chain-casting smite hex to neuter SS. Contrary to some "urban legends," creatures do observe the rules of energy management. unclepunchy
If you think SV doesnt work try this...
cast SV, cast on yer monk.... hit your energy tap... how much energy do you get? nothing. Eve
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Originally Posted by 4thVariety
why SV at all?
why not rather use Ne/Mo and combine Vengeance and Rebirth to bring back the monk in case of disaster. much more beginner friendly. use suffering to have smites waste their smite hex then use ss and cover it, done. since creatures always seem to cheat on nrg it is doubtful that draining them works. Just a question, how long does it take for you to clear the whole smites run when you use your necro monk? sno
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Originally Posted by Eve
Just a question, how long does it take for you to clear the whole smites run when you use your necro monk?
I used to run an n/mo, before I learned the timing for sv. If you have a good n/mo build you can kill a set of smites in about the same time as it takes a n/me who echo's SV. It's much faster if you run n/me though if you know how to do it without echoing SV, which most don't.
Essense bond on a n/mo = seckseh. Undead Preacher
SIMPLE...
UW 2 man runs..... Most Efficient killer= N/Me Kasissia
This post shouldn't be down here, BUMP!
usmckiller
What armor do you use? is it one of the 15k? or something else?
sno
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Originally Posted by usmckiller
What armor do you use? is it one of the 15k? or something else?
Since ideally you'll never be taking damage, use scar patterns, with a +1 curses head scar. Droks armor is the best armor you can get, the 15k and Fissure armors are the exact same stats, they just have different looks.
Undead Preacher
yea but come on, look at the AVI, don't i look sexy!!!
its scars fissure, oh yea usmckiller
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Originally Posted by sno
Since ideally you'll never be taking damage, use scar patterns, with a +1 curses head scar. Droks armor is the best armor you can get, the 15k and Fissure armors are the exact same stats, they just have different looks.
What tpye of runes should i put on the scars?
sno
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Originally Posted by usmckiller
What tpye of runes should i put on the scars?
Check the more complete guide here. Most people use minor blood and death, superior curses and soul reaping, and the best Vigor you can afford.
usmckiller
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Originally Posted by sno
Undead Preacher
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Originally Posted by sno
sno
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Originally Posted by Undead Preacher
but he uses alot less efficient build |