Update - Tuesday, December 20 Fixed a battle axe that was incorrectly allowing two axe grips to be attached. Fixed Incendiary Bonds so that it deals the correct amount of damage as shown in the skill description. Previously the amount of damage shown in the skill description updated according to the player's attribute level, but the actual damage dealt did not. |
Game update: December 20
Greygon
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TehPanda
ah u beat me to it. HAHAHA FOR THE PEOPLE WHO PAID 100k+ for the AXES. LOL OL LOLOL
Klmpee
okay this is the gayest crap.. i kno it needed to be nerfed.. but comeon i spent 80k on a axe grip.. 1 i previosly had and put it on the axe.. with the update.. now i dont have any enchant grips!
bad game anet
bad game anet
Rico Carridan
Anet didn't really have a choice on this one. They couldn't keep the 40% axes in the game, past or present. A lot of people wasted a lot of money this week, but that's the price of greed. Nerf bat FTW.
Rico
Rico
dansamy
Lol! I am sooo rolling right now. Sold mine for 100k + sigil yesterday after Gaile posted. LMAO!! I'm sure my buyer is thrilled, lol.
Loviatar
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Originally Posted by Klmpee
okay this is the gayest crap.. i kno it needed to be nerfed.. but comeon i spent 80k on a axe grip.. 1 i previosly had and put it on the axe.. with the update.. now i dont have any enchant grips!
bad game anet |
knives
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Originally Posted by Klmpee
i kno it needed to be nerfed..
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Quote:
Originally Posted by Klmpee
but comeon i spent 80k on a axe grip..
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Crotalus
LOL!!!!!!!
Brother Mhenlo
my inventory held 6 "soa" axes before the update and it appears someone went in and took them and gave me something crappy to try to cover up for it, guessing i wouldnt notice!
whoever did this should be banned it is against eula,
seriuosly though, if the soa axes were destroyed why not hod swords why wasnt the +5 energy mod taken off of them instead of discontinueing them. the soa axe should have been discontinued instead of deleted, i had to sell the fakes to the merchant for 20g?
whoever did this should be banned it is against eula,
seriuosly though, if the soa axes were destroyed why not hod swords why wasnt the +5 energy mod taken off of them instead of discontinueing them. the soa axe should have been discontinued instead of deleted, i had to sell the fakes to the merchant for 20g?
fenix
I like spamming opinions too.
Anyone want to share what actually happened to the axes?
Anyone want to share what actually happened to the axes?
Sw33tLou
Are the HoD swords still around? Cause if they are this is BS. I spent alot of money on my upgrades for that axe.
Greygon
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Originally Posted by talon
I like spamming opinions too.
Anyone want to share what actually happened to the axes? |
Guardian of the Light
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Originally Posted by dansamy
Lol! I am sooo rolling right now. Sold mine for 100k + sigil yesterday after Gaile posted. LMAO!! I'm sure my buyer is thrilled, lol.
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Did you really thing that was going to be around for long?
Amok
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Originally Posted by dansamy
Lol! I am sooo rolling right now. Sold mine for 100k + sigil yesterday after Gaile posted. LMAO!! I'm sure my buyer is thrilled, lol.
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chippxero
A thread like this but longer and demanding compensation was deleted not long ago.
I think because the SoA were such an advantage and completely changed enchantments, also it was a bug not something that was originally meant to happen like the +5 energy on the sword.
I think because the SoA were such an advantage and completely changed enchantments, also it was a bug not something that was originally meant to happen like the +5 energy on the sword.
Mr D J
I'm really sad for people that bought this axe and grips of enchants, I'm not like others laughing at them but at least I'm thinking thank god I haven't bought anything except for +28 hp grip for it so pretty much I only lost 8k or so. I feel sry for ppl who spent hundrets of k's
dansamy
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Originally Posted by Amok
that's pretty low of you, congrats
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coldslammer
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HAHAHA FOR THE PEOPLE WHO PAID 100k+ for the AXES. LOL OL LOLOL |
Loviatar
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Originally Posted by Sw33tLou
Are the HoD swords still around? Cause if they are this is BS. I spent alot of money on my upgrades for that axe.
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i waited to mod the dozen i got just in case this happened. took me 25 minutes for each to get them
Ajora
Looks like they didn't fix the hammers though. Mwuahahhaa.
Hot Dead
4 words, ROLLING ON FLOOR LAUGHING!!!!!!LOL anyone that started buying upgrades for the SoA axe after Gaile informed us, truly is stupid...sucks to be those people
tenorplayer
Wow... my friend on TS almost bought one for over 100k just before the update and luckily didn't buy it because I wouldn't give him 6k. Being a miser FTW!
unienaule
Hammers dont matter much because that's sacrificing 12 energy and cast/recharge or whatever else you'd normally have in an offhand.
Klmpee
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If you knew, you knew you shouldn't have bought an axe grip. |
jray14
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Originally Posted by Loviatar
the HOD was a little boo-boo and the axe was a great big oopsie that had to be fixed.
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Mortiis Keltenheim
Heh, funny watching this dude in LA 1 screaming out "I HATE ANET"
But seriously this axe needed to be done away with, just too damn good.
But seriously this axe needed to be done away with, just too damn good.
Batou of Nine
STORY RECAP::
The axe that has been nerfed in the update was obtained from the SCAVENGERS OF ASCALON quest, found in Ascalon. The axe was a quest reward that in fact was found to have a bug associated with it. This bug allowd two axe grips to be used at once. The bug was that the inherent Fortitude mod on the axe could be replaced with an axe grip, and then ANOTHER axe grip could then also be added. This meant that the axe could have 1 axe haft AND 2 axe grips active at once!! Word spread quickly that the axe could be used to stack +Health mods or the ever most popular dual +20% Enchant upgrades making the axe a full +40% longer enchantments!! The exploit GREATLY unbalanced all PvP situations as all types of enchantments would last much longer then Anet ever had intended. The Update/Fix/Nerf was highly expected when the word spread about this bugged axe, and much to our delight (?) Gaile Gray had confirmed our suspicions in a recent thread about this axe.
Wow that was a long recap eh? lol for those that had no clue, that is the story. Also, for those that keep asking, feel free to just copy the recap and PM them with it!! THANK GOD its over!!! now we can get on with life...
AAAaaaand..... Continue...
The axe that has been nerfed in the update was obtained from the SCAVENGERS OF ASCALON quest, found in Ascalon. The axe was a quest reward that in fact was found to have a bug associated with it. This bug allowd two axe grips to be used at once. The bug was that the inherent Fortitude mod on the axe could be replaced with an axe grip, and then ANOTHER axe grip could then also be added. This meant that the axe could have 1 axe haft AND 2 axe grips active at once!! Word spread quickly that the axe could be used to stack +Health mods or the ever most popular dual +20% Enchant upgrades making the axe a full +40% longer enchantments!! The exploit GREATLY unbalanced all PvP situations as all types of enchantments would last much longer then Anet ever had intended. The Update/Fix/Nerf was highly expected when the word spread about this bugged axe, and much to our delight (?) Gaile Gray had confirmed our suspicions in a recent thread about this axe.
Wow that was a long recap eh? lol for those that had no clue, that is the story. Also, for those that keep asking, feel free to just copy the recap and PM them with it!! THANK GOD its over!!! now we can get on with life...
AAAaaaand..... Continue...
jray14
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Originally Posted by unienaule
Hammers dont matter much because that's sacrificing 12 energy and cast/recharge or whatever else you'd normally have in an offhand.
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Ajora
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Originally Posted by unienaule
Hammers dont matter much because that's sacrificing 12 energy and cast/recharge or whatever else you'd normally have in an offhand.
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The point of the 40% enchants was so you could cycle spells that weren't meant to be. With the hammer you can still rotate Spellbreaker, IW, Obsidian Flesh...
It's still the same problem.
RYCHER969
Why not compensation?
Why not simple put a req of 17 axe and give them gold value 1k or something?
Why not allow for grips to be salvaged?
Why not address it sooner? Either here or Official site?
Is there something unfair about spending all your time and money to provide a hot item to players? I solo farm the UW, it takes time.But ecto are a hot item.
How was this handled by Anet: Hod & 20/20 Rockmolder ?
Better than SoA.
f.y.i it was my thread that got deleted.
Why not simple put a req of 17 axe and give them gold value 1k or something?
Why not allow for grips to be salvaged?
Why not address it sooner? Either here or Official site?
Is there something unfair about spending all your time and money to provide a hot item to players? I solo farm the UW, it takes time.But ecto are a hot item.
How was this handled by Anet: Hod & 20/20 Rockmolder ?
Better than SoA.
f.y.i it was my thread that got deleted.
unienaule
/sarcasm off just so you know, I sent a message yesterday to Anet about the hammers, to let them know to remove them. Apparently they didn't read it yet.
Big.Wayne
Cool!
What a *Message* this will send out to the Guild Wars community!
What a *Message* this will send out to the Guild Wars community!
Loviatar
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Originally Posted by RYCHER969
f.y.i it was my thread that got deleted. |
and how could you only lose 200k when you spent 30+ hours on the axe quest rather than the UW ?
you must have gotten 60-90 of them since the whole thing from start to finish is only 20-25 minutes
Rhuobhe
If anyone from ANet reads this, which I seriously doubt they will, thanks for treating your players like dirt. Instead of doing something reasonable, you completely %&$*ed over a certain population of people in the game. Those who sold the axes are now rich, and those who bought them are now NOT ONLY dirt poor, but WITHOUT any axe mods.
And guys like the one who posted earlier in this tread had the opportunity to sell the axe after he learned of the upcoming nerf and make a nice profit off of it by screwing over a fellow player.
So essentially you are rewarding people who find bugs and exploit them, you are rewarding people who read GWG religiously and got the first news of a nerf. You punish people who decided to buy something that was potentially very nice. I'm sure there is some portion of the population of SoA axe owners who didn't know they had an "exploited" axe.
Whatever happened to being fair or being understanding?
You guys have so many bugs that need to be addressed and yet you just keep nerfing. More often than not in PvE monsters appear far, far, away from where they actually are. Not a big deal though, not priority by any means...
Don't get me wrong; the axe needed to be nerfed. People should have been able to have the mods salvaged into their inventory though, or keep the axe with the greatest mod.
Perhaps it was just an issue of incompetant people on your staff without the skills to implement such a change? I seriously doubt it is though, just another example of your apathetic approach to "improvements".
And guys like the one who posted earlier in this tread had the opportunity to sell the axe after he learned of the upcoming nerf and make a nice profit off of it by screwing over a fellow player.
So essentially you are rewarding people who find bugs and exploit them, you are rewarding people who read GWG religiously and got the first news of a nerf. You punish people who decided to buy something that was potentially very nice. I'm sure there is some portion of the population of SoA axe owners who didn't know they had an "exploited" axe.
Whatever happened to being fair or being understanding?
You guys have so many bugs that need to be addressed and yet you just keep nerfing. More often than not in PvE monsters appear far, far, away from where they actually are. Not a big deal though, not priority by any means...
Don't get me wrong; the axe needed to be nerfed. People should have been able to have the mods salvaged into their inventory though, or keep the axe with the greatest mod.
Perhaps it was just an issue of incompetant people on your staff without the skills to implement such a change? I seriously doubt it is though, just another example of your apathetic approach to "improvements".
Sw33tLou
Instead of deleting them like they did they should have just blocked their use in any type of PvP. I didn't even get a chance to use it.
Ajora
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Originally Posted by Rhuobhe
If anyone from ANet reads this, which I seriously doubt they will, thanks for treating your players like dirt. Instead of doing something reasonable, you completely %&$*ed over a certain population of people in the game. Those who sold the axes are now rich, and those who bought them are now NOT ONLY dirt poor, but WITHOUT any axe mods.
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sonicLife
Not such a great idea. I think it would have been better if they had simply fixed the axe by only allowing one grip and deleting the second grip. The prices of axe grip of enchanting are going to be as high as ever now that such a huge amount of them have just gone poof.
awoeonip
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Originally Posted by Ajora
Looks like they didn't fix the hammers though. Mwuahahhaa.
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<.<
>.>
Ajora
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Originally Posted by sonicLife
The prices of axe grip of enchanting are going to be as high as ever now that such a huge amount of them have just gone poof.
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Loviatar
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Originally Posted by jray14
So then what does the 40% enchant hammer count as? A medium oopsie? Bring out the axe grips, bring on the hammer grips! Apparently we're due for a few more days of mayhem until ANet fixes the hammers too. At least more people are going to be wary though .
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2 months if that