Underworld Domination

t_a_k

Pre-Searing Cadet

Join Date: Dec 2005

I must admit, I am impressed. And intrigued, too. It was always my impression that the UW was unsoloable except a few of the earlier quests (terror webs, coldfyres, smites, etc). Then again, my UW is extremely limited compared to my play time in the rest of the game.

You may have heard of me, or maybe not, on GWO. There I am "Ubermancer" (yeah yeah, I dont like the name anymore either, but it has almost 1200 posts under it, so Im not about to rename) and gained some tiny bit of fame for soloing things like Dreadnaughts Drift, Perdition Rock, and Ice Dome. Heres a pic of Maw dead at my feet (so to speak) : http://i23.photobucket.com/albums/b3...bletrolls6.jpg

That may have come off as bragging, but please think of it as an application. I would love to join you some day, as I think I have what it takes to participate with a group on that level. I will of course begin trying to emulate your efforts immediatly, even if you should turn me down. Of course, if you decide to let me join you, I wont release anything you tell me, however if I come to it myself, Ill consider it fair game... That shouldnt come off as a threat that I will get your build nerfed if you dont help me, because thats not in my interests, and it was an attempt to reassure you that I wont spread what you obviously want to keep secret around.

My ingame name is Righteous Theory. I have a Necro, Monk, and a Warrior (plus a fledgling Elementalist).

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

great job. glad to see others trying to go far too. but i have a freind bring his ranger build when we do 2 man. bout the only parts we havent done yet is chaos plains and pits. but great job guys.

Holy Arch

Lion's Arch Merchant

Join Date: Jun 2005

[IV]

Mo/

green and purple...you must be promoted to l33t king of the undeworld

i didnt know half those monsters existed

so through your academy we only learn your portion. wouldnt that be useless since its a 3 person build and we dont know the necro or mo/me. unless we wanna pretend to own and be like now i know how to pwn the uw cept i dont g0tz my other teammates so ill sit here and reek in my 1337ness

Fire Childe

Frost Gate Guardian

Join Date: Jun 2005

England

Angry Businessmens [aB]

E/

for people attempting this, you dont actually need to kill all the mindblades on the chaos planes. you can skip most of this area by clearing the path up to the serpent mountains monument and activating the teleport first. i have not played underworld in some months though and do not know if anet fixed the slayer getting stuck on behemoths but if it still does - all the better. just makes things easier. once the monument mission is complete there isnt really any point to going back here.

run back to the chaos plains and bow pull all the dreamriders. lead them up to the serpent mountain trail and teleport back to the labyrinth. the dreamriders will get stuck in the serpent mountains and wont be able to pathfind their way back to their original spawn points. this way you dont need to fight about 200 mindblades, save yourself a good few hours and the hassle of killing them all individually.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

@Holy arch: In my academy I don't teach our 3man build (guild secret.) I do teach how to clear 'most' of the UW using 2 people though (yes, both parts)

@Fire childe: Why would you want to not kill the mindblades? They drop ecto

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

Quote:
Originally Posted by Homsar
Actually, if you read my earlier post, you will learn that I am the tank, not snow.


Gwen yea, i didnt think sno would load his FoW armour with all the sup runes..

1 question tho.. why dont u use full tats?

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Gwen does use full tats now, he didn't have them yet at the time of the screenshots.

All 3 of us are now rockin' full FoW, so we look goooood.

@jiao yang: ... lol

Azn D

Lion's Arch Merchant

Join Date: Jun 2005

DMV

R/

Damn y'all are good, A few guildies and i also tried to do the same, but we only got to the mindblade idiots... They crapped up in 3-6-9, we knew that, but eh they were too much... Y'all are damn good

kimahri

kimahri

Lion's Arch Merchant

Join Date: Sep 2005

Defenders of the Blackblade [DotB]

E/

I'm amazed, 2 friends of mine often solo UW, I'll ask them how far they've gotten. I've only gotten as far as to the behemoths, good work Sno.

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

the behemoths are hard to kill they use what whas it called again the spirit that rips your enchantments and stuff.

(darn i forgot it)

annyway how do you beat the behemoths when whe know that whe can solo the rest even the terrorwebs <--- not 100% sure about that.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Lol. Behemoths and terorwebs are the LEAST of your problems in the underworld. The spirit they use is 'Nature's Renewal', and it doesn't strip enchants, but makes them 2x as expensive to maintain, and makes hexes/enchants take 2x as long to cast. Quite simple to get around if you think about it.

Just wait till you meet the Riders, and the Mindblades, and Dead Threshers/Dead Collectors. You'll be begging for behemoths.

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

sorry sno got confused....

just to clear my tangled mind- am i right in saying:
sno=tank (from the screens it looks that way)
gwen=tank prot of some kind or something (not sure if u were serious that u were the tank but maybe im stupid)
pants=obviously deals the dmg

dont mind me if i seem like a noob... its in the blood

Azn D

Lion's Arch Merchant

Join Date: Jun 2005

DMV

R/

Behemoths are easy peezy, especially for the necros they just hide behind the walls and cast, those mindblades are pfft well... you don't like those behemoths? Don't expect to get far afterwards then...

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

Yea me and Azn D got to Chaos Plains with a couple other guildies. We got pwned by the group of 9 mindblades. All of us died but our "helper" monk and she got us all to safety. Then we headed to the Bone Pits, killed a few groups of Threshers but got to a huge group where we decided we couldnt go on. We used 5 people (2 monk, 3 necros). We definately could have done 4 but we wanted it to go really fast. So now we have to figure out this build :P.

sysfailur

sysfailur

Frost Gate Guardian

Join Date: May 2005

CMB

Good lord... I guess I should make my PVP monk a PVE monk. I'm all about looting--but I've taken a large break from the game and guess I'm out of the template loop rofl.

<insert darth vader impressive!>

Pyrea

Pyrea

Frost Gate Guardian

Join Date: Sep 2005

The Outer Rim

Initiates of Maat

Nice going!!!

I've hopefully found some peeps now who can explore UW with me further.

For me it's the last unexplored place in Tyria (or beneath it lol)

I've been around most of FoW, but UW looks so cool (especially deeper in)

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

I think I may have spoken with you in game before. Shortly afterwards my trusty sidekick monk and I cleared chaos plains and spawning pools 2 man. Just to see if it was doable. Took quite a few hours, but we cleared em out

IMO the worst of the mindblades spawns were the groups of 3...just because them annoying things swing so slow when they go in to melee mode, thus making it difficult to gain nrg. I handled a group of 6 all by myself with no sb somehow, while monk was afk, and of course this was with the n/mo + mo/mes 2 man combo.

I noticed the mindblades are alot easier with higher life... towards the end i switched the -50 hp out for the 27 nrg- 1 degen 30 life focus (collector curse) It made dealing with the degen alot easier, and since they swing so damn slow the -10 damage or so they were dealing in melee didnt really hurt or offset the regen from mending,watchful,and healing breeze.

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

3 man build isn't soo hard, 2 man is.. :/


Tried ice king with 2.. Found a way to tank almost all of the dryders but 18 at once were a little too many in the end

Same with those mindblades.. Pretty hard to control aggro, guess 3 man teams is the way to go

sysfailur

sysfailur

Frost Gate Guardian

Join Date: May 2005

CMB

I saw this thread and it made me wanna get the whip crackin on my PVE monk. Soo... 8 hours later she's level 9 in Augury Rock w/ everything you have there for monk san-mark of protection. I like figuring things out on my own when I see stuff like this so I won't be asking for your 20plat class. But I've got a necro buddy and I will be trying to figure out what you're doing :P

I tested this template (with a level 8, 60 armor, all minor rune monk) on about 8 hyrdas outside augury rock. Seems to work good so far as I was able to tank for about 45 seconds with no prob until I started getting knocked down like crazy. UW+lvl20+MOP,etc should be a piece of cake.

Thanks for the strat When I hit 20 and get my attrib I'll snag the sup runes and really do some testing haha

I started at 1am and now....

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

It seems to me like Shatter Hex would be useful for a 2/3 man build.

It's safe to say the necro is using at least:
Spiteful Spirit {E}
Sympathetic Visage
Arcane Echo
Shatter Hex

I'm not so sure that the other skills really make a life/death difference for the mindblades at least...

I'm also guessing by one of the screenshots that they are using Suffering...

The other monk in this case has holy veil. Since you may be up against 3, 6, or 9 mindblades, it would make sence that this enchantment isn't solely used for the hex removal, instead I think it's possible that they use it to increase the interrupt window against hexes. So perhaps the necro is taking Cry of Frustration, Power Spike, etc.

Another thought on the mindblades: If you keep SV on the tank at all times, the mindblades will have no energy to thow hexes or interrupt. I think that is the real key here. First, take care of the Dream Rider. Try to either: not use SB -or- time it so that the Rider dies around the time SB recharges. Since the first group is only 3, and therefore energy will be an issue for the monk, I'd say SB is best used on this group.

After SB keep SV on and the rest is cake. Shattering hexes when the opportunity presents itself will just help the monk and increase damage output.

I hope this helps, and when I do discover a working build for 2/3 man, I will post it and get credit. I hope others will do the same, I believe Righteous Theory would at least.

So, you may want to take credit for the build before someone else does

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

Why not go mo/me so you can have unlimited SB? Thats what my guildies do an they do 2 man clearing runs all the time.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by Sk8tborderx
Why not go mo/me so you can have unlimited SB? Thats what my guildies do an they do 2 man clearing runs all the time. Well I don't do clearing runs but I always go as a Mo/Me. For convenience and ease, both the 55 and SS necro take SV.

Assume DF is at 15. SB will last 17 seconds. Blessed Aura will give you +35% to enchantments, and assume a weapon with a 20% mod is being used.

That's a total of 55% duration added to enchantments. At this level, Spell Breaker will last for 26 seconds.

If you use Arcane Echo first, you need to cast the echo'd SB after 20 seconds, renewing it.

So the duration would be
First SB: 20
Second: 26
Third: 26
Total: 72 second SB.

Note that after 45 seconds the original SB will be recharged, and so it can be cast again. After 72 second's, no more SB for about 20 seconds, where you can do the whole thing all over again.

So it's up 78% of the time, if your timing is good and your energy is enough. I don't know if this is enough to kill 3,6,9 mindblades or not, but it's not ture 100% uptime.

I used to use this method for clearing out perdition rock before 10/11

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

SB is up long enough to kill the group of 3 then back up, kill the 6 back up, kill the 9 then go kill the next groups. Even if it is not up 100% of the time a MO/ME is much safer than a Mo/W.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by Sk8tborderx
SB is up long enough to kill the group of 3 then back up, kill the 6 back up, kill the 9 then go kill the next groups..
Good to know, I'll consider trying that... is energy/interrupts ever an issue? Also, how long between the 3,6, and 9 spawns? seconds? immediately after the previous group dies?

Quote:
Originally Posted by Sk8tborderx
Even if it is not up 100% of the time a MO/ME is much safer than a Mo/W. Thanks for stating the obvious Even solo, Mo/Me is far superior. I don't get why I still see so many Mo/W's out there.
EDIT: Probably using the cookie-cutter (Jellysamwich's thread) build?

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

I love how theres so many people trying to figure out our build, and getting it SO wrong. It's interesting that the thread was completely hijacked by people guessing at how we did this. I also find it hilarious that people are critiquing my build, saying how I should run it.

Quote:
Why not go mo/me so you can have unlimited SB? Thats what my guildies do an they do 2 man clearing runs all the time.
I don't believe you, Period. imo, clearing all of UW with only 2 people is very nearly impossible. btw, with only 2 people (one being a necro,) unlimited SB is NOT attainable.

Quote: Thanks for stating the obvious Even solo, Mo/Me is far superior. I don't get why I still see so many Mo/W's out there.
EDIT: Probably using the cookie-cutter (Jellysamwich's thread) build? I created my mo/w build using trial and error, and it is FAR superior to mo/me builds. Sure, mo/me has its good points, but not nearly what mo/w can offer.


Quote:
soloing trapping UW owns all.. but never knew UW was way bigger i need to get my SS neco up and running sure, if you enjoy painfully long runs, and no one to talk to during them

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

soloing trapping UW owns all.. but never knew UW was way bigger i need to get my SS neco up and running

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by sno
I created my mo/w build using trial and error...
Isn't that a standard old school invincimonk build with SB substituted in for Balthazar's Aura?

Quote:
Originally Posted by sno ...and it is FAR superior to mo/me builds. Sure, mo/me has its good points, but not nearly what mo/w can offer.
Why is Mo/W superior? Because you can take on 21 smites at a time? In my experience, the toughest part of that many smites would be gathering them up - which would waste time. I'm content with owning 10 smites in about 20 seconds - don't need to spend time rounding them up.

I know Bonetti's is a really nice skill, but I'd much rather have never-ending Sympathetic Visage than Bonetti's up 75% of the time. Bonetti's doesn't really help against mindblades - does it?

Quote:
Originally Posted by fiery
soloing trapping UW owns all.. but never knew UW was way bigger i need to get my SS neco up and running Why would you need to get your SS necro up and running if solo trapping owns all?

In addition, isn't solo trapping painfully long, as stated by sno? Infact, aside from Warrior and Mesmer builds that literally take forever, can it be any slower than solo trapping?

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Rhuobhe
Isn't that a standard old school invincimonk build with SB substituted in for Balthazar's Aura?
It's similar, yes. My attributes are different, and I've played around endlessly with other skill combinations, and found that this one works best.


Quote:
Why is Mo/W superior? Because you can take on 21 smites at a time? In my experience, the toughest part of that many smites would be gathering them up - which would waste time. I'm content with owning 10 smites in about 20 seconds - don't need to spend time rounding them up. It's not just for the smites, although without bonettis you wouldn't be able to take that many smites at once. It's also for emergencies, for instance if your breeze gets interupted by graspings 4 times in a row and you're bleeding, what do you do? casting bonettis will practically stop damage (keeping you from dying,) AND give you instant energy (giving you the energy to cast the breeze that has just wasted 20 energy,) AND allow you to cast interupt-free (ensuring the spell will get off safely.) Without that emergency spell, you'd be toast. Sure as mo/me you can cast prot to lift yourself up with divine favor, but that doesn't help your energy management, and what if you're dazed? If you're dazed you probably won't even get prot off. Bonettis is the ULTIMATE solo monk emergency-recovery skill


Quote:
I know Bonetti's is a really nice skill, but I'd much rather have never-ending Sympathetic Visage than Bonetti's up 75% of the time. Bonetti's doesn't really help against mindblades - does it? never ending SV is useless, as you only need it when you're fighting graspings (which if you have a good necro will be dead before his SV runs out anyways) and smites (again, a good necro can kill smites with only 1 SV.) Bonettis is nice against mindblades, as they don't hit all that fast, and you may need the energy boost in case you need to breeze your necro, not to mention should SB fall before they die you'll be hexed up, and won't be able to blessed sig. without bonettis ready you may run out of energy, and either let your necro die or die yourself (or both >.<)

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by sno
It's also for emergencies, for instance if your breeze gets interupted by graspings 4 times in a row and you're bleeding, what do you do? ... and what if you're dazed?
Well if you have SV on you, no skull crack, no fear me, no distracting blow, no skills at all infact (from graspings)

Quote:
Originally Posted by SNO Bonettis is the ULTIMATE solo monk emergency-recovery skill I'll give it that, it's a very good solo skill

Quote:
Originally Posted by sno
never ending SV is useless, as you only need it when you're fighting graspings (which if you have a good necro will be dead before his SV runs out anyways) and smites (again, a good necro can kill smites with only 1 SV.) Bonettis is nice against mindblades, as they don't hit all that fast, and you may need the energy boost in case you need to breeze your necro, not to mention should SB fall before they die you'll be hexed up, and won't be able to blessed sig. Can't really comment on the mindblades as I don't have the experience with them just yet, but as long as your monk is doing all the aggrovating, with endless SV, there is endless energy denial. => No hexes, degens, or any spells until the next round

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
I'll give it that, it's a very good solo skill
First of all, if you were doing 1man solo runs you can't really go as mo/w... There'd be no way to deal with nightmares, which is why 1man UW farmers go as mo/me for an interupt.

Quote:
Well if you have SV on you, no skull crack, no fear me, no distracting blow, no skills at all infact (from graspings) graspings are certainly not the only type of monster you'd want to use bonettis on. Mine was simply an example. Another example: if you're fighting 2 stragglers, only 2 graspings at a time, they wont give you hardly any energy back from balths, so you'll be struggling to begin with, and then when they die you'll be done until you recharge. with bonettis you can cast and refill before they die, and move right on to the next group. Bonettis is great for speeding things up as well as emergency recovery . Taking SV is simply for laziness, as the necro can cast it just as easily. (any necro that takes more than 15 seconds to kill graspings needs some severe work on his build.)

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

Quote:
Originally Posted by sno
First of all, if you were doing 1man solo runs you can't really go as mo/w... There'd be no way to deal with nightmares i have an idea... is there any way u could swap something for holy veil which could give u enough time to wand them to death i think...

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by Jiao Yang
i have an idea... is there any way u could swap something for holy veil which could give u enough time to wand them to death i think... If you're fast enough you can kill 1 nightmare with your wand before his 3 second rend gets off. Rend is not a hex however, just a spell, so holy veil wouldn't do anything.

I've also seen people bring Zealouts Fire (despite the AoE nerf) just so they can kill a nightmare by getting up close & personal. I still prefer interrupt though, as it's safer.

Mo/N and N/Mo can also solo the UW and deal with the nightmares, so it's not limited to interrupts.

Something interesting is if 2 pop out, 1 will use rend and the other will use Blood is Power on the rending necro, making him easier to kill (sac 33% health) so be careful you target the one that is rending.

jtchans

Wilds Pathfinder

Join Date: Sep 2005

W/

I personally use Zealots and I can aggro the first 2 groups in 1 go and I have a 95% success rate... It only get tricky with 3 Nitemares

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by jtchans
I personally use Zealots and I can aggro the first 2 groups in 1 go and I have a 95% success rate... It only get tricky with 3 Nitemares
See sno? There are ways to deal with the nightmares aside from interrupts The question as to whether or not he uses Bonetti's isn't important - he could use it and take ZF as his nightmare killer.

So I will re-iterate my previous statement (referring to Bonetti's):
Quote:
Originally Posted by Rhuobhe
I'll give it that, it's a very good solo skill

EDIT: To recap, I believe very strongly (with 99% certainty) that the necro build is:
Spiteful Spirit {E}
Suffering
Arcane Echo
Sympathetic Visage
Shatter Hex

I feel strongly that this is a Curses/Domination build.

The remaining 3 skills probably don't matter too much, but taking a guess, they probably come from the following pool:
Res Sig
Mind Wrack
Wastrel's Worry
Inspired Hex
Awaken the Blood

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

IMO never use SV vs grasping darkness. It disables flurry,thus decreasing the killing speed of ss.

1 good cast of SS when squids are close is all it takes to drop a mob as long as you group them up correctly. I consistently drop them with 1 SS, ya once in awhile theres one left with enough life that a wand hit will kill it, but i'd rather use 1 wand hit which costs no nrg then 15 nrg for another SS.

Distracting blow and skull crack are very easy to beat. Just watch the distracting blow animation's. Once they all are done pop off your PS,HB,or SS.
They wont even have the time to gain enough adrenaline to get a skull crack off. Flurry+ SS=dead squids, most times you wont even have to refresh PS from initial cast

We easily beat mindblades, smites, aatxe w/o SV as well. May free up a slot for something to deal damage if you do w/o SV

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Rhuobhe
See sno? There are ways to deal with the nightmares aside from interrupts The question as to whether or not he uses Bonetti's isn't important - he could use it and take ZF as his nightmare killer.

So I will re-iterate my previous statement (referring to Bonetti's):



EDIT: To recap, I believe very strongly (with 99% certainty) that the necro build is:
Spiteful Spirit {E}
Suffering
Arcane Echo
Sympathetic Visage
Shatter Hex

I feel strongly that this is a Curses/Domination build.

The remaining 3 skills probably don't matter too much, but taking a guess, they probably come from the following pool:
Res Sig
Mind Wrack
Wastrel's Worry
Inspired Hex
Awaken the Blood
Interesting theory, although Completely wrong

Quote:
IMO never use SV vs grasping darkness. It disables flurry,thus decreasing the killing speed of ss.

1 good cast of SS when squids are close is all it takes to drop a mob as long as you group them up correctly. I consistently drop them with 1 SS, ya once in awhile theres one left with enough life that a wand hit will kill it, but i'd rather use 1 wand hit which costs no nrg then 15 nrg for another SS.

Distracting blow and skull crack are very easy to beat. Just watch the distracting blow animation's. Once they all are done pop off your PS,HB,or SS.
They wont even have the time to gain enough adrenaline to get a skull crack off. Flurry+ SS=dead squids, most times you wont even have to refresh PS from initial cast

We easily beat mindblades, smites, aatxe w/o SV as well. May free up a slot for something to deal damage if you do w/o SV I assume you take things very slowly if you can actually see distracting blow animations. When I kill graspings, I'm almost always killing them in groups of between 6 and 16 at a time (with 3 aatxes mixed in if there's only 6-8), so that would be impossible. Also if you're running smites with an n/me and not bringing SV, you're losing a TON of tme. (n/mo builds are fine without sv, but there are reasons for that.)

The reasons TO use SV against graspings FAR outweigh the very slight (barely noticable) increase in killing speed when they use flurry. Even without flurry they die in 1 SS, so why not use SV and make your monk not have to do as much work? He's already doing 80% of the hard work anyways down there. (don't fight me on that point, I have and use both builds.)

MrJerrypants

MrJerrypants

Academy Page

Join Date: Dec 2005

i miss you

Quote:
Originally Posted by Rhuobhe
EDIT: To recap, I believe very strongly (with 99% certainty) that the necro build is:
Spiteful Spirit {E}
Suffering
Arcane Echo
Sympathetic Visage
Shatter Hex

I feel strongly that this is a Curses/Domination build.

The remaining 3 skills probably don't matter too much, but taking a guess, they probably come from the following pool:
Res Sig
Mind Wrack
Wastrel's Worry
Inspired Hex
Awaken the Blood Sadly, the build I run falls in your 1% chance. There are many things that are overlooked with this. first off you're running a bar of upwards of 75 energy, with the echoing of ss you'd have an extremely expensive cycle if you plan on applying mind wrack and wastrels as often as you could. lets assume for a second that you have plenty of energy to run the cycle. great, you've mind wrack'd and wastrel'd 1 mindblade to death while the other 8 are at half health from spiteful. very wasteful and very time consuming trying to hammer one mindblade down at a time. you're confident it's a curses/dom build, yet sv runs on illusion. if you plan on running any soul reaping, you'll be spreading across 4 attributes, and that gets really ugly. the key is to remember that this build is designed to clear UW. all 8 skills are used liberally at some point or another. you're building something that seems to be tailored exactly for mindblades, and even then it's not very effective.

and in regards to the SB-less monk. Have fun holding SV on endlessly for ranged mobs that don't trigger it at all. Bon Def is as much an avoidance stance as it is an energy management skill. Please explain how you can tank mindblades without SB when you have migraine, conjure phant, ignorance, clumsiness stacked on you, along with numerous interupts and energy draining skills. not to mention enchant shatters from dream riders.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by MrJerrypants
Sadly, the build I run falls in your 1% chance. There are many things that are overlooked with this. first off you're running a bar of upwards of 75 energy, with the echoing of ss you'd have an extremely expensive cycle if you plan on applying mind wrack and wastrels as often as you could. lets assume for a second that you have plenty of energy to run the cycle. great, you've mind wrack'd and wastrel'd 1 mindblade to death while the other 8 are at half health from spiteful. very wasteful and very time consuming trying to hammer one mindblade down at a time. you're confident it's a curses/dom build, yet sv runs on illusion. if you plan on running any soul reaping, you'll be spreading across 4 attributes, and that gets really ugly. the key is to remember that this build is designed to clear UW. all 8 skills are used liberally at some point or another. you're building something that seems to be tailored exactly for mindblades, and even then it's not very effective.

and in regards to the SB-less monk. Have fun holding SV on endlessly for ranged mobs that don't trigger it at all. Bon Def is as much an avoidance stance as it is an energy management skill. Please explain how you can tank mindblades without SB when you have migraine, conjure phant, ignorance, clumsiness stacked on you, along with numerous interupts and energy draining skills. not to mention enchant shatters from dream riders. Enchant shatters are easy...


Okay, well I know you're using Suffering at least, I can see the animation in one of your pictures. You're using SS, because if you weren't then you wouldn't be very efficient. You're using Sympathetic Visage because again, it can be seen in the picture.

Honestly I would be suprised if you weren't using Arcane Echo. Shatter Hex makes a lot of sence because its quick, AoE and does significant damage. You may also be using exclusivly necro skills aside from Visage, as so many do.

And there aren't too many useful skills in the mesmer line other than domination. I said earlier that you may be using Holy Veil to give a larger window for interrupting, and so perhaps you're bringing interrupt skills, although I doubt that.

It was said somewhere that your trio uses all of the skills liberally in most areas... I fail to see how Signet of midnight helps at all.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

i do believe that "signet of midnight" skillbar is just photoshopped on it :P

as for echoing spitefull : i find it a waste of energy, 45 energy kinda drains you completely

MrJerrypants

MrJerrypants

Academy Page

Join Date: Dec 2005

i miss you

Quote:
Originally Posted by Rhuobhe
And there aren't too many useful skills in the mesmer line other than domination. I said earlier that you may be using Holy Veil to give a larger window for interrupting, and so perhaps you're bringing interrupt skills, although I doubt that. you obviously don't know anything about mesmer skills, or mindblades. i'm sure if i posted this quote in the mesmer forum you'd have quite a few mesmers tearing you up for saying dom is the only worthwhile att line. bringing interupts in an attempt to stop mindblades (mesmers, with fastcasting) is an effort in futility. might want to do your homework.