Underworld Domination
sno
Most of you have realized 2 of the 3 important things for the third player to use
1: constant spellbreaker
2: hard res
that covers 5 skills. You have 3 skills to cover:
a: energy management
b: the 3rd important thing
Come on guys, think.
1: constant spellbreaker
2: hard res
that covers 5 skills. You have 3 skills to cover:
a: energy management
b: the 3rd important thing
Come on guys, think.
Azn D
I would say energy tap, but it doesn't give you much energy back. Essence bond is a good skill and also spirit of failure is another good one since most things attack.
Homsar
energy tap? seriously?
Azn D
I meant that was a skill that wouldn't help much unless essence bond or spirit of failure. Energy tap take too long and doesn't return much after the 5 energy needed to use it.
knoll
Quote:
Originally Posted by sno
Most of you have realized 2 of the 3 important things for the third player to use
1: constant spellbreaker
2: hard res
that covers 5 skills. You have 3 skills to cover:
a: energy management
b: the 3rd important thing
Come on guys, think. life bond with blathz aura duh am i right?
1: constant spellbreaker
2: hard res
that covers 5 skills. You have 3 skills to cover:
a: energy management
b: the 3rd important thing
Come on guys, think. life bond with blathz aura duh am i right?
sno
Quote:
Originally Posted by knoll
life bond with blathz aura duh am i right?
no. interesting thought, but no.
knoll
Quote:
Originally Posted by sno
no. interesting thought, but no.
o darn ;0
Ajantis
Okay, how's this:
Spellbreaker, Blessed Aura, Arcane Echo (Permanent Spellbreaker), Vengeance, Rebirth (permanent res) (5 slots), energy management (Essence Bond), Mantra of Resolve perhaps (prevent Spellbreaker from being interrupted) and a hex removal, Holy Veil..
Setup we used was kinda like this one, except Mantra and Holy. Necro had res sig so we had a bit different setup, and we took a barrage ranger to speed things up at the mountain..
Spellbreaker, Blessed Aura, Arcane Echo (Permanent Spellbreaker), Vengeance, Rebirth (permanent res) (5 slots), energy management (Essence Bond), Mantra of Resolve perhaps (prevent Spellbreaker from being interrupted) and a hex removal, Holy Veil..
Setup we used was kinda like this one, except Mantra and Holy. Necro had res sig so we had a bit different setup, and we took a barrage ranger to speed things up at the mountain..
sno
very close ajantis, but if you try that you'll realize you can't keep a permanent sb. It's close, but not seemless. Try switching out blessed aura and holy veil, but the rest seems good.
RotteN
with enough points in DF and blessed on it's possible to chain SB with 3 (1 on tank and 1 + echo on other monk), requires timing of course, but can be done.
using arcane mimicry for a 3rd SB on your 2nd monk would be way too energy heavy to keep up imo ...
using arcane mimicry for a 3rd SB on your 2nd monk would be way too energy heavy to keep up imo ...
Ajantis
Actually.. we do
Tank has 15 divine favor so blessed aura is like 35% I think? It lasts around 21~22 seconds if I cast it (measured by the recharge). If the other monk has a high divine favor and a +20% enchantment weapon, it's a permanent SB
I also use the +20% recharge holy rod so 1 out of 5 it recharges fast enough that I can keep it permanently on myself
Tank has 15 divine favor so blessed aura is like 35% I think? It lasts around 21~22 seconds if I cast it (measured by the recharge). If the other monk has a high divine favor and a +20% enchantment weapon, it's a permanent SB
I also use the +20% recharge holy rod so 1 out of 5 it recharges fast enough that I can keep it permanently on myself
temp
ooo so the mystery continues
16 curses hmmm interesting
+D
16 curses hmmm interesting
+D
Ajantis
PLEASE.. If you don't have 16 in curses, stay the fvck away from the voice of grenth..
Worst pug necro EVER had 12 in curses.. even soloing goes faster
Worst pug necro EVER had 12 in curses.. even soloing goes faster
sno
Quote:
Originally Posted by Ajantis
Actually.. we do
Tank has 15 divine favor so blessed aura is like 35% I think? It lasts around 21~22 seconds if I cast it (measured by the recharge). If the other monk has a high divine favor and a +20% enchantment weapon, it's a permanent SB
I also use the +20% recharge holy rod so 1 out of 5 it recharges fast enough that I can keep it permanently on myself
Given how hectic the bone pits are, The overlap you get while using mimicry is priceless imo, that way you have very nearly a full SB spare, incase one gets interupted, or the monk doesn't have enough energy to maintain it.
Without mimicry your 2nd cycle gets very tricky, and the tiniest slip will cause SB to drop, which can't happen in certain areas.
As for not having 16 curses, I completely agree. Not having 16 curses is like the tank not bringing 5 sup runes...
Tank has 15 divine favor so blessed aura is like 35% I think? It lasts around 21~22 seconds if I cast it (measured by the recharge). If the other monk has a high divine favor and a +20% enchantment weapon, it's a permanent SB
I also use the +20% recharge holy rod so 1 out of 5 it recharges fast enough that I can keep it permanently on myself
Given how hectic the bone pits are, The overlap you get while using mimicry is priceless imo, that way you have very nearly a full SB spare, incase one gets interupted, or the monk doesn't have enough energy to maintain it.
Without mimicry your 2nd cycle gets very tricky, and the tiniest slip will cause SB to drop, which can't happen in certain areas.
As for not having 16 curses, I completely agree. Not having 16 curses is like the tank not bringing 5 sup runes...
Ajantis
Haven't seen much of the bonepits yet.. So I suppose you're right
i like it
Quote:
Originally Posted by sno
very close ajantis, but if you try that you'll realize you can't keep a permanent sb. It's close, but not seemless. Try switching out blessed aura and holy veil, but the rest seems good.
According to one of the screenshots on the first page, the mo/me is using Holy Veil, so either your lying now, or your totally trying to throw us of with the mo/me build.
Ajantis
Or they changed the build afterwards..
In one of the first screenshots with 2 man he had dp, but the necro does not carry res signet
In one of the first screenshots with 2 man he had dp, but the necro does not carry res signet
sno
The necro build for 2man is way different than the necro build for 3man.
super dooper
15 and 16 DF + blessed aura + 20% enchanting mod on both monks works just fine as far as i can tell. buddy and i did it a while back in fissure without any problems (unless we miscommunicated), trying to do a 2 man forgemaster run. (when you lack numbers you have to improvise :P)
xcutioner
Quote:
Originally Posted by i like it
According to one of the screenshots on the first page, the mo/me is using Holy Veil, so either your lying now, or your totally trying to throw us of with the mo/me build.
They clearly modified their build on gwen looks like. Before gwen was running holy veil, essense bond, maybe blessed aura, blessed signet, but if you look closely at the more recent pictures, it's failry obvious that gwen is no longer maintaining enchantments, therefore the veil/aura/ebond are no longer being used. Gwen's using the yakslapper most likely for the 20% enchanting, but I doubt there is any protection skills in her bar other than rebirth. I would have kept essence bond on the tank for loads of energy, but from the screens it's not there, but taking out holy veil makes alot of sense because if spellbreaker goes down veil wont help much, ignorance/migraine/conjure phantasm+elitus interruptus equals game over for tank.
So far I have this in mind:
1) hard rez - 2 skills
rebirth
vengence
2) constant spellbreaker - 3 skills
arcane mimicry
arcane echo
echo[E] or Spellbreaker[E](echo seems like energy overkill
3) energy management - this is tricky
What energy management do we have as Mo/Me?
channeling - doubtful since that would require melee range casting, but possible since sno mentions gwen being interrupted
essence bond - no maintained enchants that i can see so this is out
mantra of recall[E] - nope no enchants on gwen
inspired hex - very plausible
inspired enchantment - plausible since dryders dont hex I believe
leech signet - plausible but very tricky to use on mindblades
peace and harmony[E] - no enchantments sry
succor - again no enchantments
4) something else - this could fall under interrupt prevention, energy drains, extra dmg, or healing.
mantra of resolve - sno mentions someone being interrupted(so maybe not this one)
hexbreaker
heal area
I'd be hard pressed to not use mantra of resolve with the mindblades, since they cheat. The things can interrupt rof with skills that are the same casting length, which is just downright mean.
So my best guess is:
vengence
rebirth
arcane mimicry
arcane echo
spellbreaker[E]
inspired hex
inspired enchantment or heal area?
mantra of resolve?
More importantly to me since obviously we can play with this build ourselves and tweak accordingly is this:
Can you offer advice on how to beat the Chaos Plains Reaper quest?
That's all I'd really like to know at this point.
Great work on refining your build, it looks quite fun. My guild usually runs a 3 man with a barrage ranger to help clear the behemoths quicker, but the chaos plains were mostly off-limits, so this build provides some interesting tactics to work on.
So far I have this in mind:
1) hard rez - 2 skills
rebirth
vengence
2) constant spellbreaker - 3 skills
arcane mimicry
arcane echo
echo[E] or Spellbreaker[E](echo seems like energy overkill
3) energy management - this is tricky
What energy management do we have as Mo/Me?
channeling - doubtful since that would require melee range casting, but possible since sno mentions gwen being interrupted
essence bond - no maintained enchants that i can see so this is out
mantra of recall[E] - nope no enchants on gwen
inspired hex - very plausible
inspired enchantment - plausible since dryders dont hex I believe
leech signet - plausible but very tricky to use on mindblades
peace and harmony[E] - no enchantments sry
succor - again no enchantments
4) something else - this could fall under interrupt prevention, energy drains, extra dmg, or healing.
mantra of resolve - sno mentions someone being interrupted(so maybe not this one)
hexbreaker
heal area
I'd be hard pressed to not use mantra of resolve with the mindblades, since they cheat. The things can interrupt rof with skills that are the same casting length, which is just downright mean.
So my best guess is:
vengence
rebirth
arcane mimicry
arcane echo
spellbreaker[E]
inspired hex
inspired enchantment or heal area?
mantra of resolve?
More importantly to me since obviously we can play with this build ourselves and tweak accordingly is this:
Can you offer advice on how to beat the Chaos Plains Reaper quest?
That's all I'd really like to know at this point.
Great work on refining your build, it looks quite fun. My guild usually runs a 3 man with a barrage ranger to help clear the behemoths quicker, but the chaos plains were mostly off-limits, so this build provides some interesting tactics to work on.
i like it
BTW, whats so great about vengeance
jtchans
Rez Full Health I-Monk Changes Weapon to one with out -hp
Monk Dies
Rez with Rebirth
And your I-Monk is alive
Monk Dies
Rez with Rebirth
And your I-Monk is alive
edgeofinsanity11
hey Sno i would love to talk to u ingame about training me in monking... i have armor and stuff but iv never done underworld. my IGN is Edge The Insane,
i like it
Quote:
Originally Posted by jtchans
Rez Full Health I-Monk Changes Weapon to one with out -hp
Monk Dies
Rez with Rebirth
And your I-Monk is alive What would changing to weapon without -hp do fer you. why not just rez with rebirth, and your monk is alive.
Monk Dies
Rez with Rebirth
And your I-Monk is alive What would changing to weapon without -hp do fer you. why not just rez with rebirth, and your monk is alive.
jtchans
Quote:
Originally Posted by i like it
What would changing to weapon without -hp do fer you. why not just rez with rebirth, and your monk is alive.
When a 55 monk dies he has 1 hp
Rebirth rezes for like 30% health
Not enough for a full rez
Need Full Rez
Rebirth rezes for like 30% health
Not enough for a full rez
Need Full Rez
Kazamafury
Great job on completing the underworld with a 3-man team!
Not to hijack this thread but do you have in store in completing the new PvE area in tombs in a similar feat?
Not to hijack this thread but do you have in store in completing the new PvE area in tombs in a similar feat?
sno
Quote:
Originally Posted by Kazamafury
Great job on completing the underworld with a 3-man team!
Not to hijack this thread but do you have in store in completing the new PvE area in tombs in a similar feat? I just completed it for the first time with a 7-8 man group (1 left after 2 rooms,) and I'm thinking about ways to cut the numbers. ATM I have a few ideas, but nothing working as of yet.
Not to hijack this thread but do you have in store in completing the new PvE area in tombs in a similar feat? I just completed it for the first time with a 7-8 man group (1 left after 2 rooms,) and I'm thinking about ways to cut the numbers. ATM I have a few ideas, but nothing working as of yet.
Kazamafury
We managed to do it with 6 with a monk yesterday.
Since fingers of chaos is a stance that affect a player depending on the class of BOTH primary and secondary, having the main tank as a W/Mo wasn't really a good idea. The stance doesn't affect mesmers. So we had a W/Me as the main tank, the sole monk using Spellbreaker on the W/Me.
If ever you need an extra to try out stuff in PvE tombs, let me know.
Since fingers of chaos is a stance that affect a player depending on the class of BOTH primary and secondary, having the main tank as a W/Mo wasn't really a good idea. The stance doesn't affect mesmers. So we had a W/Me as the main tank, the sole monk using Spellbreaker on the W/Me.
If ever you need an extra to try out stuff in PvE tombs, let me know.
i like it
Im guessing for the Mo/W, the attributes are
12+1+3 DF
10+3 HP
8+3 PP
2 Tactics
Saw u had 4 regen while still, meaning u got +4 from mending, meaning u have 13 HP, i dont see why u wouldnt have 16 DF, and putting pretty much the rest in prot gives u a decent timed prot spirit.
12+1+3 DF
10+3 HP
8+3 PP
2 Tactics
Saw u had 4 regen while still, meaning u got +4 from mending, meaning u have 13 HP, i dont see why u wouldnt have 16 DF, and putting pretty much the rest in prot gives u a decent timed prot spirit.
sno
I run 13 in healing, protect, and divine, and 10 in smiting. All of that and the reasons why are explained fully in the initiate program of my academy.
sysfailur
I'll throw up a congrats here. If anyone says PVE doesn't take skill--then you go do it. I personally like the idea of figuring out a specific set of skills that works to accomplish a PVE aspect of the game. Makes it fun!
What I love about GW is that in my mind it's a classic RPG mixed with an MMO. The skilled PVE side of things makes it that.
My buddies and I have also developed various looting templates. Some work, some don't work. Some rock, some suck. It's all about testing
What I love about GW is that in my mind it's a classic RPG mixed with an MMO. The skilled PVE side of things makes it that.
My buddies and I have also developed various looting templates. Some work, some don't work. Some rock, some suck. It's all about testing
Woutsie
Wow. Some amazing stuff in here :O
/jealous
/jealous
Jiao Yang
just cleared PvE Tombs with a team of 5/6... we started with 6 and 1 left in HoH. It took a very long time but was definately worth it in the end. I got Victos Axe and Maul. The Darkness are extremely hard with 5 ppl all on DP. I will make a new thread later to post some screens.
The world loves me-Jiao
The world loves me-Jiao
sysfailur
I know it's not as impressive as you guys but hey, I'm having fun.
Can someone find my monk? I seem to have lost her:
Can someone find my monk? I seem to have lost her:
Homsar
In Response To those Who say The Homestarmy isnt Awesome:
.killjoy
Hey ive farmed the uw with a guy named mr jerrypants also i think, also nice
Maxiemonster
Homar, I'm not saying Hamestarmy isn't a guild that's at the top, since it is. I'm just saying you're being arrogant saying stuff like "Besides, you really think even if we did give you our skillbars, that your could do what we did? Probably not". It's just rude, it's the same as saying "All you guys suck at Guild Wars" but I don't think you realise that, do you? Well tell you something, I'd rather suck at Guild Wars, then be an arrogant bitch like you.
Blaster The Warrior
lol i think you use weird monk build i use different and can tank a lot of monsters. didn't try 21 yet 16 was max atm but it works well. btw doesn't blessed signet get interrupted ? by aatxe or you don't use it there ?
sysfailur
Quote:
Originally Posted by Blaster The Warrior
lol i think you use weird monk build i use different and can tank a lot of monsters. didn't try 21 yet 16 was max atm but it works well. btw doesn't blessed signet get interrupted ? by aatxe or you don't use it there ?
Bonetti's before every cast and you won't have that problem. Yes it ends AFTER the cast is over but it helps protect you while you do it.
Ajantis
They don't interrupt signets