Underworld Domination

Donut Zeke

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by sno
Then off to the bone pits.
So that is where all the collectors go.

Homsar

Homsar

Ascalonian Squire

Join Date: Dec 2005

[Larp]Larpers United

Mo/

Everyone underestimates the Power of Sig of Midnight. Honestly, could i tank without it?


*Gwen*

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by MrJerrypants
you obviously don't know anything about mesmer skills, or mindblades. i'm sure if i posted this quote in the mesmer forum you'd have quite a few mesmers tearing you up for saying dom is the only worthwhile att line. bringing interupts in an attempt to stop mindblades (mesmers, with fastcasting) is an effort in futility. might want to do your homework. That was meant to be taken in context I mean that I don't see any skills being of use for your build in the UW in any mesmer line other than domination. Anyway how is attempting to interupt futile? If you're using Holy Veil, there is a nice window of opportunity to interrupt hexes.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Mr. Jerrypant's is probably running:

Blood Ritual
Spiteful Spirit
Desecrate Enchantments
Arcane Echo
Sympathetic Visage
Res sig
Suffering
Shatter Hex

Have a nice day

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Nice job double posting. Next time try the edit button.

You keep guessing, yet still you're WAY off. You may want to give up, as we're not going to tell you, and you're certainly not getting any closer.

Quote:
If you're using Holy Veil, there is a nice window of opportunity to interrupt hexes. I'm interested in where this infinate pool of energy comes from... You're suggesting that he interupts the hexes from the mindblades (of which there are always at the VERY least 3, each one carrying 4+ hexes) as well as kill them, while losing even more energy due to the mindblades hexing/interupting him...

I don't know about yours, but my necro has 200 energy, with 6 pips of regen.

(not to mention the bar you just posted doesn't even have an interupt... is he going to /scare the spells off of them?)

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by sno
Nice job double posting. Next time try the edit button.
I thought that revealing your build deserved it's own post Anyway, I think it's the moderators jobs to critisize double posting, not us little peons. :P If I broke any rules I appologize.

Quote: Originally Posted by sno You may want to give up, as we're not going to tell you, and you're certainly not getting any closer. Either you're right and I'm not making any progress, or I'm right and that's your build. Either way the above comment could be justified.

Quote:
Originally Posted by sno
I'm interested in where this infinate pool of energy comes from... You're suggesting that he interupts the hexes from the mindblades (of which there are always at the VERY least 3, each one carrying 4+ hexes) as well as kill them, while losing even more energy due to the mindblades hexing/interupting him...

I don't know about yours, but my necro has 200 energy, with 6 pips of regen.

(not to mention the bar you just posted doesn't even have an interupt... is he going to /scare the spells off of them?) Now maybe you can understand the "double post" They are 2 different topics Infact, they have nothing to do with each other.

Earlier I said that the holy veil may be used to increase casting time, making it easier to interrupt. I also said that it was unlikely that you were using interrupt skills. It was certainly viable to me that you may be using interrupts, as some builds which are not "uber elite" can still manage to be successful. I was trying figure out what you were using based on the information available.

The next post, not to be confused with its predecessor, took another stab at your build.

PS: I hope you're not flaming at me; it seems like you might be. You can't always tell a person's intentions by reading the words which they type. Just remember that it's a game

Homsar

Homsar

Ascalonian Squire

Join Date: Dec 2005

[Larp]Larpers United

Mo/

i love how everyone is trying to figure out Mr Jerrypants. Not everyone can fill those pants...let me tell ya. And no...your nowhere close to our build. An example, in a game of horseshoes, you didnt even hit the sand pit.

GG

Gwen

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by Homsar
i love how everyone is trying to figure out Mr Jerrypants. Not everyone can fill those pants...let me tell ya. And no...your nowhere close to our build. An example, in a game of horseshoes, you didnt even hit the sand pit.

GG

Gwen See, I don't get why you're saying that because there is strong evidence that you are using 4 of the 8 skills listed. The other 4 are "guessed" but in an educated manner. I think you guys are just trying to keep your build secret, and even if someone guessed it exactly you would still deny it. Just my $.02

Homsar

Homsar

Ascalonian Squire

Join Date: Dec 2005

[Larp]Larpers United

Mo/

Thats not it at all. When we say that your nowhere close to our build, your nowhere close, Saying you have half the build doesnt get the quests done now does it? Jerry already stated he runs a heavily modified SS build. So take your normal SS necro build with a grain of salt, and go from there. If you want to figure it out, keep it simple.

Its a guild secret, and besides, if we told you what it was, you probably couldnt run it right.

MrJerrypants

MrJerrypants

Academy Page

Join Date: Dec 2005

i miss you

there are many non-dom mes skills that are useful in UW, in addition to SV of course. In my earlier posts I said I used a heavily modified SS/SV build, so when you post four of the "core" skills in a good ss/sv build and get four right it's nothing too special. with your current guess for example, you're spreading your att points across blood, curses, soul reaping, dom, and illusion. yuck city. If someone guessed my build 100% I'd own up to it, because even if you just randomly put in skills it would take you tons of guesses to get. If someone logically guessed it, they'd be commended. Perhaps when we beat the four horsemen (our only stumbling block at the moment) and finish clearing everything 3-man in one run I'll reveal my skillset.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

don't just finished my SS/SV necro (standard stuff) but i lack the monks to go take a closer look at those mindblades and death collectors and stuff to actually logically cough up a build that might just counter them.
Been thinking up many teambuilds for tombs and solobuilds for all sorts of stuff and i find this UW build nice stuff to ponder about
I however do agree on the fact that the skillset alone won't get you anywhere near completing the whole of UW. You gotta use em the right way too
oh well, i'll stick to thinking of 8 man tombs/GvG builds for now at least i can get ppl together to test those

MrJerrypants

MrJerrypants

Academy Page

Join Date: Dec 2005

i miss you

Quote:
Originally Posted by RotteN
i lack the monks to go take a closer look at those mindblades and death collectors and stuff to actually logically cough up a build that might just counter them. I think this is the case with the majority of people. Most have little or no experience fighting the dream riders/mindblades/dead threshers/dead collectors. The bottom line is if you don't know what you're up against, you can't plan to properly fight it. Simply knowing that the mindblades and riders are mesmers who degen/interupt, or that the threshers and collectors are necros will not help you. You have to understand how they fight as well.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Men and boys = seperated.

Amsterdam

Amsterdam

Krytan Explorer

Join Date: Jan 2006

Wisconsin

dth

I just farmed with this guy for a couple unsucessfull but increadibly impressive runs (I am: really dumb looking - in game) Way to go man, keep farming.

Check out the picture!

sleazeh

Frost Gate Guardian

Join Date: May 2005

good from far, far from good

Gaming Continuum

Mo/Me

we did this the other night, 6 man total clear of underworld, all reapers freed, all quests done except 4 horsemen. We had 2 monks, 3 necros, and a mesmer.

MrJerrypants

MrJerrypants

Academy Page

Join Date: Dec 2005

i miss you

Quote:
Originally Posted by sleazeh
except 4 horsemen I'm curious, did you attempt 4 horsemen or just bypass it completely? That's a bitch of a quest for sure, though I'm sure a full team would have a much higher success rate than a minimal man team. We think we can do it 3man, although it will be very sketchy. Haven't been in to test since we lacked favor for almost all of yesterday.

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

Ok Im going to take a random swing at it now. Me and 2 guildies just went, and here is the build we used.

Mo/W=standard tank (same skills as Sno)
Mo/Me=SB, Shatter Hex, Remove Hex, Holy Veil, SV, Arcane Echo, Vengeance, Rebirth (last 2 for the not-paying-attention death of the monk)
N/Me= SS, Suffering, SV, Arcane Echo, Desecrate, Blood Ritual, Res Sig, and Awaken the Blood

Basically we need a normal run til Chaos Wastes, then I (the Mo/Me) would Arcane Echo SB, and the Necro would Arcane Echo SV. Well it worked real well until on the first group of 9 we had a mis-communication on when to do SB, and we both did it at the same time. Thus, we lost our long lasting SB and our tank died. Im guessing it would have worked though if we did everything right.

Im going to guess yours is similar too? Please dont flame me if Im wrong

Misz_Piggie

Misz_Piggie

Ascalonian Squire

Join Date: Jul 2005

uhmm i cant remember

W/Mo

lol can i have a eternal shield

:P

MrJerrypants

MrJerrypants

Academy Page

Join Date: Dec 2005

i miss you

@Bako: Something like that. Except what we run is much more complex on the monk and the nec. since it's built not only for the blades but for the bone pits as well.

I spoke with someone and told them I'd get a picture of the 4 horsemen mobs up, so here you go. Lines drawn on radar are by me to emphasize the 2 seperate mobs which converge. There's 2 more dryders than pictured that are dead, and each of the Dhuum horsemen is a highlevel mesmer boss-like creature, meaning hexes and conditions have half duration on them (guild lord anyone?) It's ugly as hell, but we'll see what we do with our plan when we try it. The spawns pop outside of radar range and you have between 1-2 mins before they end up at that position. yuck.

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

So uhm, do they spawn mindblades too when they die?

MrJerrypants

MrJerrypants

Academy Page

Join Date: Dec 2005

i miss you

thankfully no they don't.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

We're Famous!!

Azn D

Lion's Arch Merchant

Join Date: Jun 2005

DMV

R/

Quote:
Originally Posted by xBakox
Thus, we lost our long lasting SB and our tank died. Im guessing it would have worked though if we did everything right.
FLAME HIM TO DEATH! Maybe remove hex might save you then...

xBakox

xBakox

Lion's Arch Merchant

Join Date: Oct 2005

[JF] Just Friends, [NOT] Nomads of Turmoil

Remove Hex FTW! Its +42 health has saved me many a times.

Holy Arch

Lion's Arch Merchant

Join Date: Jun 2005

[IV]

Mo/

ok so would you accept a monk and a necromancer and they pay a total of 100k? or do you just teach the monk both parts

kimahri

kimahri

Lion's Arch Merchant

Join Date: Sep 2005

Defenders of the Blackblade [DotB]

E/

Quote:
Originally Posted by kimahri
I'm amazed, 2 friends of mine often solo UW, I'll ask them how far they've gotten. I've asked one of the friends and they've gotten to both ends of UW, (they do 2-man group).

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

Ice king with 2



Nice drops, kinda hard though

Went up the mountain skipping planes (mindblades give probs) and died 2 meters away from the statue due to some unfortunate accident :/

Never been that high up :'(

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by kimahri
I've asked one of the friends and they've gotten to both ends of UW, (they do 2-man group). I'm sure you mean the vale and ice wastes when you say 'both ends'. If you look at a map you'll see that there aren't ends to uw, it stems out in several directions.

MrJerrypants

MrJerrypants

Academy Page

Join Date: Dec 2005

i miss you

Quote:
Originally Posted by Ajantis
some unfortunate accident would the accident happen to be: taking restore the monuments prior to clearing, so that you get to the top of the mountain, kill the dryders, then the reaper spawns and gets destroyed by burrowers behind the statue. because if that's the case i can't tell you how many times i've seen it happen. sad really.

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

Actually no

But thanks for the warning

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

It was only a matter of time. Underworld Domination: Complete.



Must have been our lucky day... how many times do you see something like this:

LikeWhoa

Academy Page

Join Date: Dec 2005

Vanguard of Asylum [ASY]

W/Mo

very impressive... Farthest I ever got was in a 4 trapper group. Cleared the Chaos plains and half of the collectors/threshers..
Took a long long time...

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

Ugh.. How the hell did you manage to complete that one?

and:

Quote:
Originally Posted by MrJerrypants
Perhaps when we beat the four horsemen (our only stumbling block at the moment) and finish clearing everything 3-man in one run I'll reveal my skillset. Any chance?

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

i think its just down to 2 skills and his weapon choice.. other than that its the normal ss/sv necro build

anyways.. when ARE you going to say?

MrJerrypants

MrJerrypants

Academy Page

Join Date: Dec 2005

i miss you

I'll discuss with Gwen and Sno today and see how they feel about me revealing my part. I'd be fine with it since we did all that we wanted to accomplish, though it'd be unfair to reveal it without passing it by them first.
I think the closest anyone came to the set was 5 skills out of 8.

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Grats.

I have been trying to play around with different build for the last week and plan on going in with a couple buddies to attempt the same thing. The game is boring as hell, so I figure this will give me something to look forward to. Well done.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

I hope we'll get to see Yerrypants' build. I've got 2 guild members that would love to join me for some UW domination

Homsar

Homsar

Ascalonian Squire

Join Date: Dec 2005

[Larp]Larpers United

Mo/

The Only question left is: Do you Has what it takes?


Specificly 7 plus hours of clearing, plus the dissapointment of having to ragequit when you do finish it, that is, if you can.

gimpy wimmer

Academy Page

Join Date: Jan 2006

texas...oooooyaaa

Shadow Knights [SK]

W/

Quote:
Originally Posted by sno
It was only a matter of time. Underworld Domination: Complete.



Must have been our lucky day... how many times do you see something like this:
gg and did u find the eternal crafter lol

Homsar

Homsar

Ascalonian Squire

Join Date: Dec 2005

[Larp]Larpers United

Mo/

no there is no crafter in UW, there is no Gwen in UW, we tested this with every idea we could think up of.

But, just to show how awesome sno is...heres a few screenshots to wet your appetite