Silmor

Silmor

Wilds Pathfinder

Joined
Mar 2005

Recent Posts

Jun 1, 2005 at 5:40 PM A Humble Suggestion

Quote: I think that both pve players and pvp players both think they're getting the short end of the deal, its a very objective opinion....

Jun 1, 2005 at 4:50 PM A Humble Suggestion

If you want to keep it casual, drop the ladder suggestion - the only thing a ladder would offer is competition, and competition simply isn't...

Jun 1, 2005 at 4:16 PM A Humble Suggestion

Quote: Perhaps for some of the top guilds or players who invest vasts amount of time this may not be that much of a practice, but what about the...

Jun 1, 2005 at 2:57 PM A Humble Suggestion

Quote: As for not knowing what's coming, isn't that the point? You never know what you'll be up against in a pvp game, this enforces...

Jun 1, 2005 at 2:30 PM Spectators Arena

Quote: Additionally, at the present time, our efforts in the area of new in-game technology are quite focused on the development and...

Jun 1, 2005 at 2:03 PM A Humble Suggestion

'a place to try out new weapons, builds, strategies, teamwork' - PvE areas all warrant builds specifically designed to combat that...

May 27, 2005 at 1:55 PM PvE: Pulling A Mob (Is this a bug or intended?)

Pulling is an essential part of Guild Wars, just that you should regard each linked group as a seperate 'pulling entity'. Like a player...

May 27, 2005 at 1:16 AM Team missions need respawn points

I doubt we'll ever see them in missions, missions have script triggers which would need to be reset at every auto-resurrection, which would...

May 27, 2005 at 12:54 AM Beating on a Dead Horse (The Unlock-All-Skills checkbox)

He isn't suggesting getting rid of either, he's suggesting to remove the need for people who are interested exclusively in PvP to play...

May 26, 2005 at 11:34 PM Soul Bonding

Why would there be a need for this? The soul-bonding ingame is there: you coordinate builds with your teammates, taking along skills to complement...

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