C

Calen The Civl

Frost Gate Guardian

Joined
Nov 2006
Profession
Rt/

Recent Posts

Aug 20, 2007 at 1:27 PM Preservation vs Attuned Was Songkai

Quote: Originally Posted by samcobra Apparently you also leave the spirit spamming to someone else, unless the only thing you reclaim is life. At...

Aug 18, 2007 at 2:33 PM Preservation vs Attuned Was Songkai

Preservation is too sporadic to be that helpful. It has a tendency to heal party members that are at full health over those who need a heal....

Aug 17, 2007 at 2:35 PM New Ritualist Skill Update 8/16/07

It is possible Anet is looking at redesigning the entire class since they are moving toward more active play. As the class stands currently, it is...

Aug 17, 2007 at 2:27 PM Project: Refining the Ritualist Design

Edit: darn server deleted half the post. To sum up the redesign concept so far: 1. Spirits are bound to targets; Attack spirits follow the...

Aug 17, 2007 at 1:23 AM Project: Refining the Ritualist Design

I like the idea you have. Binding spirits directly in order to work as a hex or enchantment would be a larger redesign than your binding idea. It...

Aug 16, 2007 at 1:55 PM Project: Refining the Ritualist Design

This thread is more of a brainstorming thread in an effort to make the ritualist more active. frojack's idea has a lot of potential: 1....

Aug 16, 2007 at 12:56 AM Project: Refining the Ritualist Design

frojack, you may be on to something. Spirits are binding rituals; therefore why not allow them to be bound to a person? Perhaps mobility could...

Aug 15, 2007 at 1:58 PM Project: Refining the Ritualist Design

Spirits being immune to traditional damage is a necessity because they dont have any health at all under my system. They simply use charges much...

Aug 15, 2007 at 1:27 AM Project: Refining the Ritualist Design

Immune to all damage? These skills are overpowered! Without proper counters, yes damage immunity would be overpowered. However, because the spirit...

Aug 15, 2007 at 1:25 AM Project: Refining the Ritualist Design

While I am mostly content with the current ritualist design, I thought I would provide a similar but alternate system in response to the idea that...

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