spiritofcat

spiritofcat

Jungle Guide

Joined
Mar 2005
Location
Sydney, Australia
Guild
Order of the Sanguine Dragon [OSD]
Profession
E/Mo

Recent Posts

Jun 10, 2005 at 1:53 PM Gold sinks, the solution to inflation.

Quote: Originally Posted by RTSFirebat Aye... I wish that damn thread would go away... some of the comments are pretty rude... Just cuase you...

Jun 10, 2005 at 1:45 PM A real money sink.

Quote: Originally Posted by Greentongue How about a one use "Infusion" for resisting a specific damage type? Or something like...

Jun 10, 2005 at 1:28 PM Gold sinks, the solution to inflation.

RTSFirebat, we already heard about teleport stones in this thread, and we decided that paying for map travel would be bad. But perhaps a mark and...

Jun 10, 2005 at 7:08 AM Intoxicated longer...?

Sounds like an excelent idea to me. Getting drunk in real life doesn't last for only a couple of minutes, so it shouldn't in game either....

Jun 10, 2005 at 7:05 AM In-Game Clock

Credit for this idea goes to DrSLUGFly, but I thought it was so great it needed it's own topic. A realtime clock in the login page and as a...

Jun 10, 2005 at 6:58 AM Novelty Items

Yes, buyable underwear would be great! Also, that idea of an ingame clock is excelent, just run it on GMT, or ArenaNet's Timezone, and then...

Jun 10, 2005 at 6:56 AM Past level 20, the death penalty gets harder and harder to work off...

Death Penalty wouldn't be a problem if you simply considered 60DP to be your normal state, and anything better than that was a bonus. It's...

Jun 10, 2005 at 6:46 AM Gold sinks, the solution to inflation.

OMG! Brilliant a brilliant idea just came to me! What about literal Gold Sinks? A sink made of gold. It would be another item of furniture for...

Jun 10, 2005 at 5:30 AM Elite Skills

I think the points has clearly been made by all the other people who replied here, but yes, elite skills are exactly the way they're meant to...

Jun 10, 2005 at 5:25 AM Gold sinks, the solution to inflation.

Quote: Originally Posted by Jigokunoinu Why bother with implementing gold sinks? Why not simply reduce the limit of gold a character can hold? Max...

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