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PahaLukki

Ascalonian Squire

Joined
May 2009

Recent Posts

Aug 31, 2010 at 5:33 AM Customizable hero tactics

How can it take any more resources than the existing Charr mobs in hard mode?

Aug 27, 2010 at 10:44 PM Bonus weapons

Wouldn't buy though, but overall the bonus weapons are kinda lame, as in, they are rather overpowered like Hourglass staff is, but exclusive...

Aug 27, 2010 at 7:47 PM Shields And What They Do

I agree with this. But with slightly different idea of it. So you have a shield that needs 13 strength... but you got 0, so you get... 0 defense...

Aug 27, 2010 at 10:28 AM Customizable hero tactics

The heroes AI don't work half as good as the enemy AI does, so there clearly is better AI out there. I was fighting Charr in Grothmar Wardowns...

Nov 4, 2009 at 12:44 PM Save Mission Game feature is Needed

Wha- read the rules peeps, you can rez all you want, but making new topics on similar issues is forbidden. I'm just following the guide. And...

Nov 1, 2009 at 10:40 PM Save Mission Game feature is Needed

/signed for the love god, but in a far far different form than the traditional save game, attack, die, load game format. We need a single-player...

Aug 30, 2009 at 6:22 PM PvE form of Skull Crack

That's why it could be a plain interrupt any action at 2a, without the daze effect. It could be useful to be able to interrupt often and...

Aug 30, 2009 at 4:29 PM PvE form of Skull Crack

Warriors could really use some fast non-energy-based interrupts, and skull crack should be it. An example situation is the spirit-spamming griffon...

Aug 2, 2009 at 8:38 AM Heroes not taking player spots.

Excellent idea. I've always wondered why you can't just mass an army to go adventure. Make it 32. Go go go!

Jun 29, 2009 at 8:32 AM Chest and Npcs Suggestions

I would prefer better AI and pathfinding, than turning the game more RTS-like. It would be nice toactually not have to flag stuff around and...

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