AndroBubbles

AndroBubbles

Lion's Arch Merchant

Joined
Dec 2009
Profession
Mo/

Recent Posts

Mar 18, 2010 at 1:25 AM Weakness vs. Dulled Weapon

Quote: Originally Posted by Lanier Dulled isnt awful. Its just not as good as weakness. Also remember that the recharge and energy are countered...

Mar 12, 2010 at 6:48 AM cant load guildwars after the update.

Quote: Originally Posted by Hooded Doom Just jumped out of UW to grab the update..GG anet -insert long crash details- I have the exact same...

Mar 4, 2010 at 4:52 PM Adjustment to Seeping Wound, Text Fixes

Quote: Originally Posted by The-Bigz Thats what I said. Palm Strike for Linebacking and melee, Seeping Wound to kill spellcasters and rangers....

Mar 2, 2010 at 2:49 PM Adjustment to Seeping Wound, Text Fixes

Quote: Originally Posted by The-Bigz To normal nerf this crowd: This is the first metagame update in 6+ months, and its causing people to be more...

Feb 27, 2010 at 9:31 PM Adjustment to Seeping Wound, Text Fixes

Quote: Originally Posted by The-Bigz If a team is so shitter that 150-200 damage per 6-10 seconds destroys them because they dont have Hex Removal...

Feb 27, 2010 at 6:08 PM Skeleton problem in uw

Unless I missed something, you did not specify that you were limiting profession use to just warriors; you simply stated that you were having...

Feb 27, 2010 at 5:53 PM Adjustment to Seeping Wound, Text Fixes

In all honesty, I'm not at all impressed with the "fix" applied to Seeping Wound. It is still OP. A small adjustment to the damage...

Feb 26, 2010 at 11:14 PM Let's See Some New Builds!

I just use 12+1+1 communing and 12+1 spawning. Shelter, Union, Displacement, AoU, Draw Spirits, Signet of Creation, Boon of Creation and ST. You...

Feb 26, 2010 at 11:00 PM Adjust Sleeping Wound

Quote: Originally Posted by Bob Slydell Make PvP version and adjust it. Don't mess with PvE'rs. Because PvEers can obviously be trusted...

Feb 26, 2010 at 10:50 PM Move Inspiration Skills to Fast Casting

Yes, because giving a mesmer the ability to invest almost solely in a single attribute to get the effects of what should be spread over multiple...

Page 11 of 24