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Quote: Originally Posted by Struth Though, If bring up something worthy of being called lazy, you should accept the fact that people are gonna...
Quote: Originally Posted by Kool Pajamas PvE only skills wont happen. Well, you can try it as a normal skill, but that might give balance issues...
Just an idea for another PvE-only necro skill: Death bond: 10 energy, 1 upkeep, 60 seconds recharge Resurrect target monster to fight at your...
I have no objections against a name-change possibility being implemented. However, why do you speak of losing time and energy? You speak as if it...
First off, I support the idea of adding a PvE arena, as in the bosses thread. That said, I have an idea for a different PvE arena, 2 of them in...
Nah, auras would look ugly on players. How about a /PvERank command instead? Where you get rank based on missions/bonuses completed, quests...
I think bestial pounce should be cheap with a fast recharge, like disrupting lunge, but with added energy loss and recharge time upon a successful...
Yes, pet attack skills definately need a small boost, as they're currently a bit underpowered.
That wouldn't work, as you can't change attributes in missions. Better to be able to save skill sets with attribute point distribution,...
Changing the spells would unbalance PvP. I think what's needed is a delay before they start running - a reaction time, of sorts. Maybe 1...
