EFGJack

EFGJack

Lion's Arch Merchant

Joined
Mar 2010
Location
Finland
Guild
Pros At Inactivity [bleh]
Profession
W/

Recent Posts

May 9, 2011 at 10:49 AM [7H] the Underworld Guide

Nice job Lacuna. Aatxe patrols cover large areas and they are fairly predictable. They move very slowly so it's ideal to wait for them to move...

May 8, 2011 at 10:03 PM Benchmarks for hero builds

It's uploading over night. Check my channel in 3~ hours time. Good night. edit> http://www.youtube.com/watch?v=aXXwPTry8YM - took a while...

May 8, 2011 at 8:59 PM Benchmarks for hero builds

I know, but holy damage doesn't earn three minutes in such a small area. in SoO - surely, but not in Majesty's. And Rotscale doesn't...

May 8, 2011 at 7:00 PM Benchmarks for hero builds

Okay, let me entertain you. I did Majesty's Rest for comparison with my old, sturdy balanced build. It's the dungeon build I have in the...

May 8, 2011 at 6:40 PM Dwaynaway - A HM build with minimal skill needed.

The Wiki article is correct. The Fury's group is a linked spawn but if you fish long enough you can get a monster or two chase you miles away...

May 8, 2011 at 5:43 PM Benchmarks for hero builds

That's an accurate estimate there, Heavenlight. I decided to go and vanq Majesty's Rest with a slightly modified "Glass build"....

May 8, 2011 at 2:15 PM 7H general HM build for the advanced warrior

It could be inspired by me, but it's not THE build I've been running, and no - I do not post on PVX. And my current common build -...

May 8, 2011 at 2:02 PM 7H general HM build for the advanced warrior

http://www.gwpvx.com/Build:Team_-_RoJ_Heroway this is the one you speak of? Looks surprisingly familiar to my pre-7H build posted here -...

May 8, 2011 at 9:35 AM 7H general HM build for the advanced warrior

Totally agree with that Gabs, but I don't see how DOA is relevant to the discussion with this specific build as I mentioned this is not a...

May 8, 2011 at 9:17 AM 7H general HM build for the advanced warrior

@Hunter - Response in words you understand better than a proper reply: >implying cooldowns won't run while you move from group 1 to group 2...

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