K

Kunder

Desert Nomad

Joined
Nov 2010

Recent Posts

Feb 17, 2012 at 3:08 AM Update - Thursday, February 16, 2012

Possibly the enemy AI is smart enough to know that it never runs out of energy.

Feb 16, 2012 at 11:22 PM Make Zei Ri available after NM WoC

Quote: Originally Posted by MithranArkanere Then I'll do it in 10 characters just to prove it to you that it can be done. I would like to see...

Feb 16, 2012 at 11:14 PM Update - Thursday, February 16, 2012

Can only hope for melee AI improvements (assassin in particular, would like a reason to use Miku). Of course, seeing the improved enemy AI will be...

Feb 15, 2012 at 11:10 PM Make Zei Ri available after NM WoC

Quote: Originally Posted by cormac ap dunn Being this is likely the last bit of content before GW2 releases, most folks have already been focusing...

Feb 15, 2012 at 10:49 PM Make Zei Ri available after NM WoC

Quote: Originally Posted by Flameseeker Sure a Rt hero is more more useful than a sin or any other melee hero for that matter but it's not...

Feb 15, 2012 at 9:58 PM Make Zei Ri available after NM WoC

Quote: Originally Posted by Bright Star Shine Nice analogy, only that it's completely wrong. You don't need the rit hero to play the game,...

Feb 15, 2012 at 12:40 PM Make Zei Ri available after NM WoC

Quote: Originally Posted by Šiljo Again,no1 forces you to have all heroes on all chars. And since this is a new content I really don't see...

Feb 15, 2012 at 4:46 AM Signet of Ghostly Might Rework

Your reasons fail and your skill change actually makes SoGM a _worse_ skill.

Feb 15, 2012 at 4:20 AM Make Zei Ri available after NM WoC

Guild Wars is supposed to be a grind free game. Max lvl characters - 3 hours Max armor - even quicker than max lvl Max weapons - 5 mins in a lvl...

Feb 15, 2012 at 3:51 AM When Kappa Attack HM

I used 2x Order of Undeath MMs because I didn't want to deal with AotL taking 4s to cast and wanted maximum damage. That said, AotL certainly...

Page 15 of 108