Goonter

Goonter

Krytan Explorer

Joined
Apr 2005

Recent Posts

Sep 16, 2005 at 6:29 PM Ok, now I believe it now, loot distribution is not always random

I think they should make loot drops less random. The game tracks what youve unlocked, to insure that you dont pickup the same unlock more than so...

Sep 16, 2005 at 4:25 PM FAIR Adaption on the fly

Im not sure how this would go for tombs, but here is a good idea for builds on the fly, that doesnt rework the system Anet already has in place....

Sep 16, 2005 at 4:21 PM Random Tombs

Heres an alternate solution. This: http://www.guildwarsguru.com/forum/s...ad.php?t=60242 Plus this: Teamsearch menu. A menu that searches across...

Sep 16, 2005 at 6:34 AM Party members dialog. This would be sweet!

I love the idea. Especally the energy bar. Teams shouldnt have to ctrl+shift there energy bar just to get ignored from the all of the action going...

Sep 15, 2005 at 9:35 PM Does NERFing Really Work? T_T

Slightly off topic. Once the quality of players reaches that the top 10 are facing challenging battles against the top 100, Id think the PvP in GW...

Sep 15, 2005 at 6:33 PM Adding information to the party/join window [renamed]

great photoshop work. :P Yeah, Ive been begging for this from day one. Im with you all the way.

Sep 15, 2005 at 6:06 PM Die - Retry gameplay.

Wonderful ideas Rieselle. Even thought the missions, as they are now, are pretty easy, the pentalty for losing them is crap. Relaying on...

Sep 14, 2005 at 11:33 PM Opinion on GvG: The hell?

You got my vote to get rid of NPCs althogether in ranked PvP matches. NPCs can be a "neat" feather and a fun style to play if you want to...

Sep 14, 2005 at 4:46 AM Fixed Balthazar's Aura / Zealot's Fire / Holy Wrath

Quote: Originally Posted by lishi 1) i can see the combo Heal Other , aura of faith , divine boom 150-180 damage ever 3 sec... Thanks for pointing...

Sep 13, 2005 at 10:32 PM Fixed Balthazar's Aura / Zealot's Fire / Holy Wrath

Zealots Fire For 60 seconds, whnever an ally is healed all foes adjacent to your target are struck for damage half of the amount of the effects of...

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