Miral
Jungle Guide
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oooo I even thought up a specific skill! Short Term Memory Loss - 10e, 1c, 30r - Remove one stance, one preparation, one glyph, one weapon spell,...
Quote: Originally Posted by Retribution X if they become removable, why not just make them enchantments? It'd be like Blocking and evading......
Quote: Originally Posted by Calen The Civl The bottom line problem is the ritualist class is better able to handle the 25 energy spells than...
well ok here's some of my suggestions all piled into one post. ------------ Wielder's Strike - 5e, 1c, 5r - Target foe is struck for...
probably double balthazar faction and gladiator points from random arena. unless you're a ritualist, then *cue willy wonka YOU GET NOTHING...
Quote: Originally Posted by Bryant Again This is why I love Dragon Arenas, because that doesn't show how lucky you are, you actually got...
combine any non-exhaustion ele nuke with GoLE and bam, super powerful nuke for little or no energy. plus eles have a lot more energy to begin...
Quote: Originally Posted by Patrick Smit Not true, Many people with limited pools would run gale, and even spam it in dire cases (to gain the...
Quote: Originally Posted by Riotgear Compare Wielder's Strike to any skill with similar payload, you'll find it was quite out of line....
Quote: Originally Posted by Riotgear 1395 Lightning damage = 5 rits casting Spirit Rift on you and Ancestor's Rage on the guy next to you....
