Zeru
Wilds Pathfinder
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Fear Me is 4 energy at 13 tactics, where you want it to be of course if you're using this build. It's easily in the top 3 energy denial...
The amount of factors for this skill to work decently is absurd. Poor hex removal, multiple cover hex slots (generally a complete waste otherwise,...
^ This is like power leak. You don't gain the energy, they just lose it. If you think it's underpowered, be content with mediocrity and so...
If you buff this skill everyone and their grandma will be running at least 5-6 copies if not more. At least now it's not worth overloading...
War/Mes are better multi-target energy denial mes than primary mes because of this
Try doing anything when you are locked at zero energy It takes longer to work but there's not much you can do besides ward v...
This skill is insanely good. Massive aoe energy denial; BR is not the way to go though. With 13 tactics it takes 4 energy in quite a large area.
It's a great pve skill because monsters don't have hex removal. In pvp it's trash because of a huge recharge and the fact that...
4 warriors 4 Necros Suicidal charging unarmored warriors with many superior runes and death nova cast on them by a friendly necro. They run...
The vengeance/DI combo isn't very effective with NR, because you can't always know when NR will come down and DI can't be kept up 100%...
