Zuranthium
Jungle Guide
Threads Started
WTB q8 16 Armor Shields - Tactics and Command
WTB q7/q8 Command Shields + Presearing Longswords + other mods
WTB q7/15 and q8/16 Tactics Shields
WTB req 7 15 AL Tactics Shield (will pay any amount)
The DEFINITIVE Listing of Needed ASSASSIN Skill Changes
Assassin skill changes AS THEY SHOULD BE
A skill-by-skill listing of Assassin skills that still need fixing
A skill-by-skill listing of Elementalist skills that need fixing
Two Access Keys?
I'm sure someone has mentioned this, BUT....
Recent Posts
I was also going to suggest draw conditions instead of remove hex on the other Mesmer but then you went and messed him up. :-P I still think...
I like the build. My only suggestion would be to replace Glyph of Sac + Res Chant on the Elementalist with Deep Freeze + Gale.
Quote: Originally Posted by remmeh but any monk who is prepared for such a spike can just remove shadow prison before the second offhand attack...
That's cool! Although I'd rather play MTG itself if I'm not playing Guildwars...
Yes, I should probably start the Ritualist thread up. Elementalists are at least seeing play, even if there's little variety in the kind of...
Quote: Originally Posted by BahamutKaiser And Dervish has equally squeezed Assassin out of the scene, with thier Mystisism powered Protection spam...
The best old premade was the R/E with Conjure Flame/Kindle Arrows/Greater Conflag (lmao). I wonder why they removed him from the game.
Quote: Originally Posted by Mysterial I meant this thread is a year old. Oh. I apologize.
Quote: Originally Posted by Taurus The main problem is that Searing Flames gives out way too much damage while compared to other spells That's...
Quote: Originally Posted by Mysterial And that it's over a year old. Don't merge it, it's completely outdated and should've been...
