Red Locust

Red Locust

Site Contributor

Joined
May 2005

Recent Posts

Jul 7, 2005 at 1:31 AM Cost Benefit on Swordsmanship Attribute

Quote: Originally Posted by Xellos But besides the natural deteriorating increase, you get more criticals, and your skills gain more power....

Jul 7, 2005 at 1:26 AM Protection, Healing, or Smiting for Solo Builds?

For solo, you need healing or protection. I'd recommend healing, for healing hands and vigorous spirit. You need some form of healing though,...

Jul 6, 2005 at 8:16 PM Gemini Spikers

Surge doesn't stack, it's a hex. It works kinda like how Wastrel's Worry works, you can't cast it on the same character 8 times...

Jul 6, 2005 at 8:08 PM Smiting Monk secodary class - Suggestions?

Mo/Me is the way to go. I posted a quite detailed mo/me smiter build not too long ago, use the search.

Jul 6, 2005 at 8:07 PM Should I use tactics?

Most important question, is this a PvE or PvP build?

Jul 6, 2005 at 7:28 PM Time is money, but people won't get it

Considering you could get those same stats for around 3000 faction, I'd laugh in the face of anyone who would spend 1000 plat on those items....

Jul 6, 2005 at 7:24 AM N/E or E/N Build Idea, Need suggestions

Speaking from a monk-killing perspective, you'd want to take enchantment removal to cut through a monk's defenses, then spike him while...

Jul 6, 2005 at 7:15 AM Monk Self-Defense

It's been discussed many times already, but malaise + wither are ridiculously easy to counter. You unequip your focus/staff, your energy hits...

Jul 6, 2005 at 6:56 AM Scammed out of a sigil (ARENANET READ)

You mean you were scammed out of a 3/8 chance of getting a sigil You're more likely to not get a sigil than to get one anyways, think of this...

Jul 6, 2005 at 5:52 AM Monk Self-Defense

Good monks don't die to damage alone, especially not to a 4man team. You need knockdowns, energy drains, interrupts, enchantment removal, that...

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