paranon

paranon

Site Contributor

Joined
Aug 2006
Location
UK
Guild
[Zraw]
Profession
Mo/

Recent Posts

Jun 13, 2011 at 8:22 PM [7H] the Underworld Guide

Stickied. Nice guide

Jun 12, 2011 at 7:03 PM foundry bit of some advice please

Moved to Elite End-game. You should consider bringing skills that limit damage taken, like protective spirit and shelter. Combined with effective...

May 25, 2011 at 5:09 PM FoWSC MoP

Quote: Originally Posted by HotSoup Most any MT does a 360 pull, which means you have to wait for the ball to settle, for lack of a tank. Not to...

May 25, 2011 at 4:32 PM DoAsc videos

pm me for solo tank runs any day, they are more fun than duo

May 25, 2011 at 10:31 AM FoWSC MoP

Quote: Originally Posted by Life Bringing Btw, rits are superior to mesmers in terms of spiking power, speed, and survivability. With good rits...

May 24, 2011 at 5:33 PM DoAsc videos

Quote: Originally Posted by ErrantVenture Solotank means you have to spend a fair amount of time balling/killing bigroom in foundry though. With...

May 21, 2011 at 12:37 PM Professions viable in endgame?

it is very different now yes, where an average pug used to be ~20 minutes they are now ~1 hour. The new builds can be found here. If you are...

May 21, 2011 at 12:27 PM Professions viable in endgame?

it depends entirely on which areas you are interested in, but as a guide FoW - dervish, necro, ritualist, monk UW - ritualist, ele, ranger DoA -...

May 6, 2011 at 3:49 PM FoW Forge "Xbox" pull

it is very difficult and impractical to ball all 8 rangers on one spot, the more common aim is to make 2 balls of 4, so that with eoe and split...

Apr 26, 2011 at 5:06 PM how do i do it. (terraway / uwsc)

Most pugs suck, no matter how many stones they have, there are a few good Tway guilds and that is pretty much the only way to reliably get into...

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