Ch3 Storyline Revealed!
Xenrath
Well since retailers are starting to advertise it and even take advanced orders, how about letting the cat out of the bag and revealing some info Anet?
Especially: is it as big as Prophecies (or close to) PvE, the number of missions, area sizes etc? As things like that will influence buying decisions this time round (after Factions did disappoint, not everyone liked it)
Prices and release dates to be expected there may be variances but content advertising needs to be addressed ASAP.
Especially: is it as big as Prophecies (or close to) PvE, the number of missions, area sizes etc? As things like that will influence buying decisions this time round (after Factions did disappoint, not everyone liked it)
Prices and release dates to be expected there may be variances but content advertising needs to be addressed ASAP.
Siddious
Can't wait for this chapter.
If its true what EBgames have said then I think I will be one happy bunny.
If its true what EBgames have said then I think I will be one happy bunny.
milan
If I've read the signs correctly the team creating nightfall is the same team who created chapter 1, if half of what eb site claims is true it looks like odd numbered chapters dev team ftw.
Dark Dragon
odd chapters for pve, even chapter more for pvp =S
Raxxman
While I understand the extreme time pressure Anet is under, and the desire to not state some features that might not make it (like say customisable henchies), I also think that Anet could do a little better in stating what's actually happening.
Tongloid Tarthwood
Yay! Create your own unique spike-team without having to go round to someone's house and kill their loved ones before they oblige to try it your way.
Yay! Make your own 8-warrior tank-team. No one dies because they've got mending.
Yay! Get your female mesmers armour off and get all 8 of them to dance in sync whilst you take screenies.
And when you're done with that, kill them in all in HvH!
Yay! Make your own 8-warrior tank-team. No one dies because they've got mending.
Yay! Get your female mesmers armour off and get all 8 of them to dance in sync whilst you take screenies.
And when you're done with that, kill them in all in HvH!
SirJackassIII
Quote:
• Customizable Heroes (party NPCs) that level up with the player, follow player instructions in combat, and use armor, weapons, and skills of the player’s choice. • A new game type, Hero vs. Hero Battles will allow a single player to participate in PvP with hero NPCs. |
/insert crappy 5-min Paint job
So..like that? We get to beat the Elite 4 too?
*Alesiashu is now level 15!*
*Alesiashu is trying to learn a new skill "WORD OF HEALING"*
*However, Alesiashu already knows 5 skills. Should one skill be forgotten to make room for WORD OF HEALING? *
*yes/no*
*which skill should be forgotten?*
*1, 2, 3... and... poof! Alesiashu forgot RUSH INTO BATTLE*
*And...*
*Alesiash learned WORD OF HEALING*
But since it won't be retro-activ, we can only dream...
G4rgoyle
Very nice
Xenrath
I can see why it would be useful to customise henchie skill sets, but I don't think it should be a major point about the game. After all, it's supposed to be an online game playing with/against other human players.
I've noticed Factions, aside from being relatively empty compared to the height of Prophecies popularity, there were a lot more people running around with full teams of henchies or mostly henchies. Just my thoughts, but that seems to be against the whole idea of the game... it's not "Bot Wars" surely.
Part of that admittedly is down to not enough people around, and also the quest/mission structure isn't very good - go to one place to do part of the story; then you can map to a town you've already been to to continue iet (net result, people have already left the party by then thinking it's over, and continue with henchies)
I hope that's one trend that is seriously reversed and it goes back to the (mostly) human teams of Prophecies.
I've noticed Factions, aside from being relatively empty compared to the height of Prophecies popularity, there were a lot more people running around with full teams of henchies or mostly henchies. Just my thoughts, but that seems to be against the whole idea of the game... it's not "Bot Wars" surely.
Part of that admittedly is down to not enough people around, and also the quest/mission structure isn't very good - go to one place to do part of the story; then you can map to a town you've already been to to continue iet (net result, people have already left the party by then thinking it's over, and continue with henchies)
I hope that's one trend that is seriously reversed and it goes back to the (mostly) human teams of Prophecies.
Slainster
/excited .. this is appealing more than factions
WasAGuest
Quote:
Originally Posted by Xenrath
I can see why it would be useful to customise henchie skill sets, but I don't think it should be a major point about the game. After all, it's supposed to be an online game playing with/against other human players.
I've noticed Factions, aside from being relatively empty compared to the height of Prophecies popularity, there were a lot more people running around with full teams of henchies or mostly henchies. Just my thoughts, but that seems to be against the whole idea of the game... it's not "Bot Wars" surely. Part of that admittedly is down to not enough people around, and also the quest/mission structure isn't very good - go to one place to do part of the story; then you can map to a town you've already been to to continue iet (net result, people have already left the party by then thinking it's over, and continue with henchies) I hope that's one trend that is seriously reversed and it goes back to the (mostly) human teams of Prophecies. |
afker: those jerks that join a mission or quest and then sit there not doing anything
map unlockers: those jerks that rather than take henchies to unlock that single spot of the map, join the mission, run off to unlock the map, run back to the group followed by several groups of mobs, then map out causing the rest of the group to wipe out.
cap droppers: the jerks who join a group and without saying a word, cap the elite they wanted then drop from group.
A great example is Dragon's Lair. Took me two weeks to kill glint with my monk as each time I tried when the group made it to Glint, there was about 2 to 3 of us left.
So now it's henchies, friends/guildies or I log off in frustration. I do not trust PuGs and will never PuG again while I'm playing GW. If the option to henchie it is someday gone, I will just stop playing or work on attempting to solo.
evox the evil
finally! i can keep the healer hench from trying to tank everything! and im a excited about the new skills most of them will prolly be the new classes. skills i hope not tho cause i wanna pmip my warrior out with new elites
Neriandal Freit
I wonder if the 'Outcast God' is the former God of Death?
Siberian
Quote:
Originally Posted by Jetdoc
They don't have to stick with the same skill numbers as Factions, ya know...
70 Dervish 70 Paragon 20 x 8 current professions 300 |
They will have 10 less skills then those introduced in Factions.
By your math the next campaign would be what?
65 New Class A
65 New Class B
20 x 10
300
Gee, wouldn't that be great for the new classes. How long before either Anet has to put more effort into every campaign to constantly increase the number of skills they have to come up with? It would quickly get out of control.
It's pretty clear I think that when you think about it there's many reasons why Assassin's and Ritualists won't be getting new abilities in Nightfall except for whatever core class may be their secondary.
Xenrath
Quote:
Originally Posted by WasAGuest
If the option to henchie it is someday gone, I will just stop playing or work on attempting to solo.
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Ideally it should be both human party friendly (and at least not discourage it, maybe encourate it a bit more) as well as having capable henchie replacements for when you don't want to team up with humans.
Siberian
Quote:
Originally Posted by Xenrath
I've noticed Factions, aside from being relatively empty compared to the height of Prophecies popularity, there were a lot more people running around with full teams of henchies or mostly henchies. Just my thoughts, but that seems to be against the whole idea of the game... it's not "Bot Wars" surely.
|
Case in point, Luxon Mission, Escorting Turtles from the hatchery.
I tried this mission 6x with different groups of players, blew 4 hours trying to get past it. Never succeeded.
I said f**k it and grabbed me a full party of henchmen. Not only did I finish the mission, but I got a Master's level completion.
some guy
yeah we can controll henchies now, no more random agroing!!!
frickett
Customizable henchies. They sound great, but wont that make it even harder to get into a decent group?
beanerman_99
Can't wait for the Customizable henches. The one command I have been longing for is STAY!!! Hopefully it will be much easier to control aggro and battles when soloing with henchs.
The Story sounds so-so. I will hold judgement on it until release. I do hope it has more emotion and feeling to it instead of an almost dry commentary. And one hint Anet. Hire better voice actors!! ....and make the cut scenes better. Factions seem very stiff and almost puppet-like.
The hero battle will be interesting...new title for this?
The Story sounds so-so. I will hold judgement on it until release. I do hope it has more emotion and feeling to it instead of an almost dry commentary. And one hint Anet. Hire better voice actors!! ....and make the cut scenes better. Factions seem very stiff and almost puppet-like.
The hero battle will be interesting...new title for this?
Ricebox
WTF! You know what im thinking??
Well theoretically, if we could customize our heroes, that would definitely mean they would have their own inventory! if that's the case! good bye to solo farming! why?
well if you can control your heroes' inventory and also customize them, you can actually see the drops they get or pick up just like the current henchies! and whatever drop they get, is yours! well this is all theoretical for now!
Well theoretically, if we could customize our heroes, that would definitely mean they would have their own inventory! if that's the case! good bye to solo farming! why?
well if you can control your heroes' inventory and also customize them, you can actually see the drops they get or pick up just like the current henchies! and whatever drop they get, is yours! well this is all theoretical for now!
Cirian
I love the idea of Diablo 2-style customised henchmen! I loved my Rogues so much <3
Domino
I hope these customizable heroes can carry stuff, because I need a good pack mule. Better to stay back and carry stuff than run around aggroing everything.
I'm very skeptical, I think this will make it easier for people to solo, but I think henches will never be as good as humans.
Does this mean we can give our guild lord weapons and armor now?
I'm very skeptical, I think this will make it easier for people to solo, but I think henches will never be as good as humans.
Does this mean we can give our guild lord weapons and armor now?
TimTimTimma
300 skills
Anet has 25 new CORE SKILLS for each class every chapter thats 150, plus 75 NEW skills per new class thats 150 = 300
This means the assasin and the ritualist are NOT getting any new skills
Anet has 25 new CORE SKILLS for each class every chapter thats 150, plus 75 NEW skills per new class thats 150 = 300
This means the assasin and the ritualist are NOT getting any new skills
Deadman
I hope they actually add some decent PvP content this time around, factions was 99% PvE. The only new gametypes were aimed at PvE players, and the only thing the PvP'ers got was a couple of half assed guild halls and arena maps while the PvE players got a whole world with about 50zones, LOADS of new weapon skins, town control and more.
So.. Anet, please give us some real PvP content this time, cut back on the PvE content if you have to, but give us SOMTHING.
So.. Anet, please give us some real PvP content this time, cut back on the PvE content if you have to, but give us SOMTHING.
Ferret
What are Alliance Battles all about if not PvP???
PvP's got as much as anyone with Factions, you have to PvP to control the towns and all the new armour and weapons, skills and two new class types can be used by PvP characters too.
Please dont cut back on PvE...that would be disappointing.
As for Nightfall, well it sounds good in theory, but i'll hold judgement until i see it.
The idea of being able to customise your henchies sounds great, but does that mean you'll have to buy their skills, weapons and armour (just like you have to for your character) and use crafting materials for their armour (and so on)??? If so, that is going to be a BIG money sink.
Also, how will the henchie leveling work? Will the game always remember what level you got them to each time you go to a new town, or will it reset every time you log off or change henchies?
I image the orders will work on the basis of 'always attack, only attack if attacked, always defend and do not attack'...the later being great when you try and tame a pet.
PvP's got as much as anyone with Factions, you have to PvP to control the towns and all the new armour and weapons, skills and two new class types can be used by PvP characters too.
Please dont cut back on PvE...that would be disappointing.
As for Nightfall, well it sounds good in theory, but i'll hold judgement until i see it.
The idea of being able to customise your henchies sounds great, but does that mean you'll have to buy their skills, weapons and armour (just like you have to for your character) and use crafting materials for their armour (and so on)??? If so, that is going to be a BIG money sink.
Also, how will the henchie leveling work? Will the game always remember what level you got them to each time you go to a new town, or will it reset every time you log off or change henchies?
I image the orders will work on the basis of 'always attack, only attack if attacked, always defend and do not attack'...the later being great when you try and tame a pet.
CKaz
I always wanted to suggest to ANet let us take our OTHER characters with us (>>>> cofigurable henchies) so we could truly customize our characters and why wouldnt you want your characters together? Even give them that share of gold they eat (and hey loot if it wouldn't be too hard/free slot )
This though.. so we have 4/6/8 characters and each has their own hench possy to maintain... huh... I dont mind the change/option/customization to be sure, but I'd soooo much rather have my ele, necro, warrior, monk, hey even assassin work together with the gang I've built from the ground up.
Wouldn't it be a trip too - group with 1-3 friends, and create a group of 8 from your character pools alone. I think that would have been that much better. Still this is something that interests me to be sure... but yeah imaging each character has their own hench pool to massage with no crossover. If you're going to go deep, go DEEP... let us use our characters.
IMO anyways.
CKaz
This though.. so we have 4/6/8 characters and each has their own hench possy to maintain... huh... I dont mind the change/option/customization to be sure, but I'd soooo much rather have my ele, necro, warrior, monk, hey even assassin work together with the gang I've built from the ground up.
Wouldn't it be a trip too - group with 1-3 friends, and create a group of 8 from your character pools alone. I think that would have been that much better. Still this is something that interests me to be sure... but yeah imaging each character has their own hench pool to massage with no crossover. If you're going to go deep, go DEEP... let us use our characters.
IMO anyways.
CKaz
Dr Ripley
• Customizable Heroes (party NPCs) that level up with the player, follow player instructions in combat, and use armor, weapons, and skills of the player’s choice.
LOL. It's gonna take me like 3 hours to decide on what I want for a henchie group with that many variables (my decision making process is uber slow already...).
LOL. It's gonna take me like 3 hours to decide on what I want for a henchie group with that many variables (my decision making process is uber slow already...).
APCaligo
uh oh...I hope I don't have to buy equipment for my henchies. I have enough trouble outfitting my own characters, lol.
gabrial heart
I don't know how i feel about customized henchies and i honestly don't think that it's what folks are idealizing "customized npc" to be. (i.e. customized alesia, devona...) I know they won't be pack mules or shared drop characters.
I don't think the numbers posted for skills are totally accurate either...
Much of the speculation issues most companies are afraid of is that the information isn't complete, people get excited about what they think it should be, only to be disappointed at release. I think everyone should keep in mind that this "release" of info was for sure accidental and pre-official. It's not neccessarely inacurrate as much as it is "not specific enough" to make a complete assesment of a final release. The preliminary release date posted is also JUST THAT, an approximation or educated guess.
I also think since A-net, Gaile et.al. have been slammed for mis-information, lies or w.e. so often, this is even more a sensitive issue that folks don't go adding content to a game thats not even completed yet.
I don't think the numbers posted for skills are totally accurate either...
Much of the speculation issues most companies are afraid of is that the information isn't complete, people get excited about what they think it should be, only to be disappointed at release. I think everyone should keep in mind that this "release" of info was for sure accidental and pre-official. It's not neccessarely inacurrate as much as it is "not specific enough" to make a complete assesment of a final release. The preliminary release date posted is also JUST THAT, an approximation or educated guess.
I also think since A-net, Gaile et.al. have been slammed for mis-information, lies or w.e. so often, this is even more a sensitive issue that folks don't go adding content to a game thats not even completed yet.
Cassius The Bold
Sounds very promising.. but if I have to pay for Alesia's new armor and Bob's new sword... they better start handing over those drops they've been hiding from me since Prophecies.
blaise
26 Oktober, Thats Fast its Almost August. Well 300 New Skills Coooooooooooooooooool.. Cant Wait !
Siberian
Quote:
Originally Posted by Solar_Takfar
how come this is still not up at guildwiki?
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It's a very stupid policy in this case.
XII ZeRo
Quote:
Originally Posted by Reks
I've always wanted customizable Henchies. However it looks as if Nightfall is leaning towards traditional single-player RPGs.
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also, i think this would take away from the multiplayer feeling of the game. (although i henched my way through most of both games anyway )
Ashleigh McMahon
Looks sweet. Customiseable henchys. Sounds neat, although i'd hate to have to set them up before every mission. To be honest I hope it's for the hero v hero matches only. Pve will be too easy otherwise... and too long to set up skills.
I also hope you don't need to go with henchys to catch elites. Man that would be boring, and I DEFINATELY don't want to have to buy my henchys skills.
I also hope you don't need to go with henchys to catch elites. Man that would be boring, and I DEFINATELY don't want to have to buy my henchys skills.
sumasage
Quote:
Originally Posted by Ashleigh McMahon
I also hope you don't need to go with henchys to catch elites. Man that would be boring, and I DEFINATELY don't want to have to buy my henchys skills. |
Scudmuffin12
I wonder if you can buy the henchmen FoW armor. lol Alesia with full fissure.
Antigone
Quote:
Originally Posted by Pillz_veritas
PLEASE let this be in the PVP Preview event this weekend!!!!
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can't see the custimizable henchies in PvP - but maybe one of those new 55 areas and hundreds of skills will be usable XD
the story turns does start to sound a bit like factions - but with Gods?
overall though i don't think i'd be able to control my excitement XD!!! impacience is not cool lol
...this chapter needs to come out now...
natuxatu
i just hope the pve is good and i think it will be more like prophices which will be a nice back and forth break between the two teams. Though i do like the idea that zones might slightly change as we complete certain quests and stuff as the article (while not offical) suggests
Sir Eragon Renecane
personally i dont care at all about the stupid npcs. I like to actually play with people and only use npcs if i have to. But i do like the fact that you can control your own story. I hope you can like join the evil dude and help take over the world or whatever.
stiffler
I mostly team up with henchies as it is, sounds like I may never join a human party again. It will be interesting just how far you will be able to go with the customisation of Hench. I want a new Titles "Lord of Hench", "Ringmaster", "Party of 5 ". FTW!!!